Colt vs Deiganator(L+15) BM3
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Got some weird UI glitches on that round… the game windows kept disappearing and showing the map underneath then coming back when I mouse over it.
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Odd. I don’t think I have had that issue yet. Maybe it was because of the vichy France activation or something cuz that takes a moment for the computer to think out
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Reminder for your french turn when you can. I will be available all day today if you want to hammer through some turns
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Malaya 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Yes I forgot, thanks
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 110 Sea Zone to 88 Sea Zone 2 bombers moved from Western Germany to 81 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 81 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer; French defend with 1 destroyer Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 2 destroyers in 81 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the French and 1 bomber owned by the Germans lost in 81 Sea Zone Germans roll dice for 1 bomber in 81 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 81 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 81 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Germans: 2 bombers Casualties for French: 1 destroyer Battle in 97 Sea Zone Germans attack with 5 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans roll dice for 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Germans 1 aaGun, 6 artilleries and 2 infantry moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 2 artilleries and 6 infantry moved from Yugoslavia to Romania 3 armour moved from Yugoslavia to Poland 5 armour and 3 mech_infantrys moved from France to Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Germany 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Alexandria 2 tactical_bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 2 infantry moved from Norway to Finland 1 submarine moved from 106 Sea Zone to 89 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 10 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 1.33
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edit explanation: battle system illogically killed my fighter from south italy that had highest movement points remaining. Revived that fighter to make the trip to gibraltar
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 10 infantry moved from Buryatia to Amur 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 armour moved from Belarus to Bryansk 1 artillery moved from Bryansk to Western Ukraine 5 infantry moved from Russia to Bryansk 1 submarine moved from 111 Sea Zone to 123 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 bomber moved from Kwangsi to Hopei 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from 20 Sea Zone to Guam 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
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scramble guam?
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no…
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 bomber moved from Kwangsi to Hopei 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from 20 Sea Zone to Guam 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 fighter and 2 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 3 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 bomber moved from Hopei to Kwangsi 1 aaGun and 2 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Anhwe to Kweichow 2 carriers moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to Siam 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 fighter moved from Guam to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Yunnan to Siam 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 airfield placed in Kwangsi 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.67 Japanese regular : -2.17 UK_Pacific regular : 1.33
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Hey I’m just out of town until Saturday
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Queensland 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 fighter and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,5 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 8 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Trans-Jordan 1 bomber moved from Malta to Persia Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 2 transports placed in 121 Sea Zone Turn Complete - British British collect 32 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
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The bomber cannot land in Persia(check player-enforced portion of notes). All ncm is simultaneously occurring so the bomber cannot land on a pro-Allied neutral territory
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I see no tactical advantage it would provide you so i will continue with turn.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 infantry moved from Kenya to Ethiopia 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 2 aaGuns and 2 artilleries moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.67
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 infantry moved from Kenya to Ethiopia 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 2 aaGuns and 2 artilleries moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery EDIT: Removing units owned by Italians from Romania: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning off Edit Mode Non Combat Move - ANZAC 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 transport moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy 1 submarine moved from 88 Sea Zone to 104 Sea Zone 1 submarine moved from 89 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to Gibraltar 4 aaGuns, 3 armour, 9 artilleries and 15 infantry moved from Poland to Eastern Poland 6 armour and 13 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 2 artilleries and 10 infantry moved from Romania to Eastern Poland 1 infantry moved from Finland to Vyborg 6 infantry moved from Finland to Karelia Place Units - Germans 7 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :