@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Olyokminsk to Yakutsk Russians take Yakutsk from Yamamoto 1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Adv.Fighter moved from N.Buryat Mongolia to Ayan 2 Fighters moved from N.Buryat Mongolia to Ayan 1 Artillery and 1 Infantry moved from Olyokminsk to Zhigansk Purchase Units - Russians Russians buy 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Zhigansk Russians attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk Russians win, taking Zhigansk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Ayan Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Ayan Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 3/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Russians 1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 11 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Arkhangelsk to S.Karelia 1 AAGun and 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 10 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 5 Infantrys moved from Georgia to Rostov 1 Infantry moved from Chimkent to Kuybyshev 5 Infantrys moved from Perm to Kirov 3 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 1 Artillery and 5 Infantrys placed in Sibirsky 1 Bunker and 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 1 Artillery and 4 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Elites and 3 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Russians regular : -0.67 Hisaichi regular : -0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 1 Infantry moved from Tobruk to Mersa Matruh 1 Infantry moved from Darfur to Kordofan Italians take Kordofan from British 1 ArmoredCar moved from New Valley to Darfur 1 ArmoredCar moved from Darfur to Equatoria Italians take Equatoria from British 1 ArmoredCar moved from Hun to New Valley 1 ArmoredCar moved from Hun to Darfur 1 HeavyTank and 1 Tank moved from New Valley to Kufra 1 Tank moved from Hun to Kufra 4 Infantrys moved from Tobruk to Kufra 1 ArmoredCar, 8 Mech.Infs and 3 Tanks moved from E.Morocco to Mauritania Italians take W.Morocco from French 10 Artillerys, 1 Elite and 14 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from N.Algeria to E.Morocco 1 Battleship and 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone 1 Carrier moved from 48 Sea Zone to 56 Sea Zone 1 Destroyer and 2 Submarines moved from 46 Sea Zone to 45 Sea Zone 1 Transport moved from 48 Sea Zone to 47 Sea Zone 4 Transports moved from 48 Sea Zone to 46 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 5 Infantrys moved from Lombardy to Tuscany 2 Infantrys moved from Tunis to N.Tunisia Purchase Units - Italians Italians buy 2 Destroyers, 1 HeavyTank, 16 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 56 Sea Zone Italians attack with 1 Battleship, 1 Carrier and 1 Destroyer British defend with 3 T.Boats Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 3 T.Boats in 56 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 3 T.Boats in 56 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Italians 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 5 : 2/3 hits, 1.17 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 Carrier owned by the Italians and 2 T.Boats owned by the British lost in 56 Sea Zone Italians win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 4 Casualties for British: 3 T.Boats Casualties for Italians: 1 Carrier Battle in Mauritania Italians attack with 1 ArmoredCar, 8 Mech.Infs and 3 Tanks French defend with 2 Infantrys; Americans defend with 3 Artillerys and 6 Elites Italians roll dice for 1 ArmoredCar, 8 Mech.Infs and 3 Tanks in Mauritania, round 2 : 5/12 hits, 4.50 expected hits French roll dice for 3 Artillerys, 6 Elites and 2 Infantrys in Mauritania, round 2 : 2/11 hits, 3.67 expected hits 1 ArmoredCar owned by the Italians, 3 Elites owned by the Americans, 2 Infantrys owned by the French and 1 Mech.Inf owned by the Italians lost in Mauritania Italians roll dice for 7 Mech.Infs and 3 Tanks in Mauritania, round 3 : 3/10 hits, 3.83 expected hits French roll dice for 3 Artillerys and 3 Elites in Mauritania, round 3 : 3/6 hits, 2.00 expected hits 3 Elites owned by the Americans and 3 Mech.Infs owned by the Italians lost in Mauritania Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 4 : 4/7 hits, 2.83 expected hits French roll dice for 3 Artillerys in Mauritania, round 4 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the Americans lost in Mauritania Italians win, taking Mauritania from French with 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 ArmoredCar and 4 Mech.Infs Casualties for Americans: 3 Artillerys and 6 Elites Casualties for French: 2 Infantrys Non Combat Move - Italians Place Units - Italians 1 HeavyTank and 2 Tanks placed in Hun 2 Destroyers and 1 Submarine placed in 46 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 7 Infantrys placed in Rome 1 Infantry placed in Provence Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from E.Romania: 1 Artillery and 1 Infantry EDIT: Adding units owned by Italians to Vinnytsia: 1 Artillery and 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -1.67 Italians regular : -0.83 British regular : 0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 1 Infantry moved from French Somaliland to Italian East Africa 1 Transport moved from 34 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 30 Sea Zone to 34 Sea Zone 1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro Purchase Units - French French buy 1 Bunker, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker, 1 Elite and 2 Infantrys placed in French Equatorial Africa 1 Elite and 1 Infantry placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 2 Artillerys and 2 Tanks moved from Java to 110 Sea Zone 2 Artillerys, 2 B.Transports and 2 Tanks moved from 110 Sea Zone to 67 Sea Zone 2 Artillerys and 2 Tanks moved from 67 Sea Zone to Broome 2 Adv.Fighters moved from Tokyo to 95 Sea Zone 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports moved from 86 Sea Zone to 95 Sea Zone 2 Adv.Fighters moved from Tokyo to 76 Sea Zone 2 Adv.Fighters moved from Tokyo to 85 Sea Zone 1 Tank moved from Woleai to Ponape Yamamoto take Ponape from Americans 1 Artillery and 1 Infantry moved from Woleai to Ulithi Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports Americans defend with 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 T.Boat and 4 Transports in 95 Sea Zone, round 2 : 8/25 hits, 9.33 expected hits Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports in 95 Sea Zone, round 2 : 11/21 hits, 8.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 4 Transports owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 15 Destroyers in 95 Sea Zone, round 3 : 7/21 hits, 8.17 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 2 Carriers, 5 Destroyers and 5 Fighters in 95 Sea Zone, round 3 : 6/15 hits, 7.00 expected hits 3 Fighters owned by the Americans, 5 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 9 Destroyers in 95 Sea Zone, round 4 : 8/15 hits, 6.17 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 1 Carrier and 2 Fighters in 95 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits 2 Fighters owned by the Americans, 1 B.Carrier owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone Yamamoto win with 4 Adv.Fighters, 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 53 Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 11 Destroyers, 1 Submarine, 1 T.Boat and 4 Transports Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 85 Sea Zone Yamamoto attack with 2 Adv.Fighters British defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters in 85 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 85 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Broome Yamamoto attack with 2 Artillerys and 2 Tanks Anzac defend with 1 AAGun, 1 Bunker, 3 Elites and 1 Factory Yamamoto roll dice for 2 Artillerys and 2 Tanks in Broome, round 2 : 2/4 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker and 3 Elites in Broome, round 2 : 2/4 hits, 1.50 expected hits 1 Elite owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Broome Yamamoto roll dice for 2 Tanks in Broome, round 3 : 0/2 hits, 1.00 expected hits Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 3 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Tanks in Broome, round 4 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 4 : 2/3 hits, 1.17 expected hits 1 Elite owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Broome Anzac win with 1 Bunker and 1 Elite remaining. Battle score for attacker is -12 Casualties for Yamamoto: 2 Artillerys and 2 Tanks Casualties for Anzac: 2 Elites Non Combat Move - Yamamoto 2 Adv.Fighters could not land in 95 Sea Zone and were removed 2 Adv.Fighters moved from 95 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 76 Sea Zone to Tokyo Place Units - Yamamoto 1 B.Carrier and 2 Destroyers placed in 85 Sea Zone 1 Adv.Fighter placed in Tokyo 4 Infantrys placed in Davao 1 Factory placed in West Borneo 1 Adv.Fighter could not land in 85 Sea Zone and was removed Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 1.00 Anzac regular : 0.17 British regular : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Mech.Inf moved from Hupeh to Shanghai Chinese take Hunan from Hisaichi Chinese take Shanghai from Hisaichi 1 Mech.Inf moved from Shanghai to Kiangsi Chinese take Kiangsi from Hisaichi 1 Mech.Inf moved from Hupeh to Kwangtung Chinese take Kwangtung from Hisaichi 1 Mech.Inf moved from Kwangtung to Kwangsi Chinese take Kwangsi from Yamamoto 1 Infantry moved from Hupeh to Hunan 2 Infantrys moved from Hupeh to Kweichow 1 Fighter moved from Hupeh to Kweichow 2 Infantrys moved from Shensi to Szechwan 1 Fighter moved from Hupeh to Szechwan 5 Mech.Infs and 2 Tanks moved from Hupeh to Shantung 3 Mech.Infs moved from Ningsia to Shantung 1 Infantry moved from Shansi to Shantung Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Adv.Fighter Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Chinese win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Adv.Fighter Battle in Szechwan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Shantung Chinese attack with 1 Infantry, 8 Mech.Infs and 2 Tanks Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 1 Marine Chinese roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Shantung, round 2 : 4/11 hits, 4.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine in Shantung, round 2 : 3/5 hits, 2.17 expected hits 1 Elite owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Artillery owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung Chinese roll dice for 6 Mech.Infs and 2 Tanks in Shantung, round 3 : 4/8 hits, 3.00 expected hits Hisaichi roll dice for 1 Adv.Fighter and 1 Bunker in Shantung, round 3 : 1/2 hits, 1.17 expected hits 1 Mech.Inf owned by the Chinese, 1 Bunker owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 3 Mech.Infs Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine Non Combat Move - Chinese 1 Fighter moved from Szechwan to Shensi 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Shansi 5 Infantrys and 1 Marine moved from Ningsia to Shensi 1 Fighter moved from Kweichow to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from Hupeh to Shensi 1 Tank moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Hisaichi regular : 1.17 -
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 1 Tank moved from Anhwei to Shanghai Hisaichi take Shanghai from Chinese 1 Tank moved from Shanghai to Shantung 4 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Carrier, 4 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Broome 1 Infantry moved from Hong Kong to Kwangtung Hisaichi take Kwangtung from Chinese 2 Infantrys moved from Hong Kong to Kiangsi 1 Adv.Fighter moved from Hong Kong to Kwangsi 1 Transport moved from 92 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 1 Tank moved from Anhwei to Kiangsi 2 ArmoredCars and 1 Marine moved from Anhwei to Hunan 1 Artillery moved from Anhwei to Shansi 1 Marine moved from Chahar to Shansi 1 ArmoredCar, 3 Artillerys, 2 Elites and 2 Tanks moved from Anhwei to Shantung 2 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 2 Infantrys moved from 92 Sea Zone to Kwangsi 4 Infantrys moved from Khabarovsk to Ayan 1 Infantry and 1 Marine moved from Chita to S.Buryat Mongolia 6 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 5 Infantrys, 3 Marines and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in S.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 4 Infantrys Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 3 Infantrys in Ayan, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Ayan 1 Infantry owned by the Hisaichi retreated to Khabarovsk Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Infantrys Battle in Kwangsi Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 6 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Kiangsi Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shantung Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks Chinese defend with 1 Factory, 5 Mech.Infs and 2 Tanks Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks in Shantung, round 2 : 4/13 hits, 4.67 expected hits Chinese roll dice for 5 Mech.Infs and 2 Tanks in Shantung, round 2 : 2/7 hits, 2.67 expected hits 4 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shantung Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks in Shantung, round 3 : 6/11 hits, 4.33 expected hits Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 3 : 0/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 36 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 5 Mech.Infs and 2 Tanks Battle in Hunan Hisaichi attack with 2 ArmoredCars and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Broome Hisaichi attack with 4 Infantrys Anzac defend with 1 AAGun, 1 Bunker, 1 Elite and 1 Factory Hisaichi roll dice for 4 Infantrys in Broome, round 2 : 0/4 hits, 0.67 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Broome Hisaichi roll dice for 3 Infantrys in Broome, round 3 : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 3 Infantrys in Broome, round 4 : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Broome Hisaichi roll dice for 2 Infantrys in Broome, round 5 : 1/2 hits, 0.33 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 5 : 0/2 hits, 0.83 expected hits 1 Elite owned by the Anzac lost in Broome Hisaichi roll dice for 2 Infantrys in Broome, round 6 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Bunker in Broome, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Broome Hisaichi roll dice for 1 Infantry in Broome, round 7 : 1/1 hits, 0.17 expected hits Anzac roll dice for 1 Bunker in Broome, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Anzac lost in Broome Hisaichi win, taking Broome from Anzac with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 1 Bunker and 1 Elite Battle in Shansi Hisaichi attack with 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Marine remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone 1 Adv.Fighter moved from Kwangsi to S.French Indochina 5 Infantrys moved from Vladivostok to Khabarovsk Place Units - Hisaichi 1 Artillery, 1 Bunker and 1 Tank placed in Chita 2 Artillerys and 2 Marines placed in Banjarmasin 4 ArmoredCars and 2 Infantrys placed in Hong Kong 1 Tank placed in Chita 3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine placed in Changchun Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -3.67 Anzac regular : -1.33 Russians regular : 2.00 Hisaichi regular : -1.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 2 Elites, 1 Infantry and 2 Tanks moved from Bihar to Assam 2 Tanks moved from Delhi to Assam 1 Artillery and 1 Infantry moved from Calcutta to Assam 1 Artillery and 1 Infantry moved from Calcutta to 60 Sea Zone 1 Artillery, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 2 Fighters moved from 65 Sea Zone to 67 Sea Zone 2 ArmoredCars moved from Italian East Africa to Kordofan 1 ArmoredCar and 2 Infantrys moved from Italian East Africa to Nubia 1 ArmoredCar moved from Italian East Africa to Nubia 1 ArmoredCar moved from Italian East Africa to Kordofan 2 ArmoredCars moved from Rhodesia to Equatoria 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Manchester 2 Destroyers moved from 57 Sea Zone to 56 Sea Zone 1 Fighter moved from Cairo to 56 Sea Zone Purchase Units - British British buy 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 8 Infantrys, 3 T.Boats and 1 Transport; Remaining resources: 1 PUs; Combat - British Battle in 67 Sea Zone British attack with 2 Fighters Hisaichi defend with 1 Carrier, 1 T.Boat and 4 Transports; Yamamoto defend with 2 B.Transports British roll dice for 2 Fighters in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 1.67 expected hits 2 Fighters owned by the British and 1 Transport owned by the Hisaichi lost in 67 Sea Zone Hisaichi win with 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports remaining. Battle score for attacker is -10 Casualties for British: 2 Fighters Casualties for Hisaichi: 1 Transport Battle in Nubia British attack with 2 ArmoredCars and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 ArmoredCars and 2 Infantrys in Nubia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia British win, taking Nubia from Italians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Kordofan British attack with 3 ArmoredCars Italians defend with 1 Infantry British roll dice for 3 ArmoredCars in Kordofan, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kordofan British win, taking Kordofan from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in 56 Sea Zone British attack with 2 Destroyers and 1 Fighter Italians defend with 1 Battleship and 1 Destroyer British roll dice for 2 Destroyers and 1 Fighter in 56 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Italians roll dice for 1 Battleship and 1 Destroyer in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 Battleship owned by the Italians and 1 Destroyer owned by the Italians lost in 56 Sea Zone British win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 28 Casualties for Italians: 1 Battleship and 1 Destroyer Battle in Assam British attack with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks Hisaichi defend with 1 Tank British roll dice for 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks in Assam, round 2 : 6/9 hits, 3.50 expected hits Hisaichi roll dice for 1 Tank in Assam, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Assam British win, taking Assam from Hisaichi with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Equatoria British attack with 2 ArmoredCars Italians defend with 1 ArmoredCar British roll dice for 2 ArmoredCars in Equatoria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Equatoria, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Non Combat Move - British 3 ArmoredCars, 3 Artillerys, 3 Infantrys and 3 Tanks moved from Lower Egypt to Cairo 1 Fighter moved from 56 Sea Zone to Cairo 2 Fighters moved from Dover to 21 Sea Zone Place Units - British 1 Carrier and 3 Destroyers placed in 21 Sea Zone 3 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 1 Transport placed in 60 Sea Zone 1 Artillery, 1 Bunker and 2 Infantrys placed in W.Iran 1 Artillery and 1 Infantry placed in Madras 2 Infantrys placed in Delhi Turn Complete - British British collect 100 PUs; end with 101 PUsCombat Hit Differential Summary :
Italians regular : -1.83 British regular : 5.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Yap to Ulithi 1 Battleship moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from West Papua to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Woleai Americans take Woleai from Yamamoto 2 Artillerys moved from Western Australia to Broome 1 Elite moved from Sumatra to Java Dutch take Java from Yamamoto 1 Artillery and 1 Infantry moved from Soembawa to Lombok 2 Fighters moved from 66 Sea Zone to 67 Sea Zone 1 Carrier, 4 Destroyers and 4 Transports moved from 66 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 67 Sea Zone Anzac attack with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports; Yamamoto defend with 2 B.Transports Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports in 67 Sea Zone, round 2 : 1/7 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Hisaichi lost in 67 Sea Zone Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 67 Sea Zone, round 3 : 2/8 hits, 2.83 expected hits Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 1 Transport in 67 Sea Zone, round 3 : 1/5 hits, 1.17 expected hits 1 Transport owned by the Anzac, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 67 Sea Zone Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 3 Transports in 67 Sea Zone, round 4 : 4/8 hits, 2.83 expected hits Hisaichi roll dice for 2 B.Transports and 1 Carrier in 67 Sea Zone, round 4 : 1/3 hits, 0.83 expected hits 1 Carrier owned by the Hisaichi, 1 Transport owned by the Anzac and 2 B.Transports owned by the Yamamoto lost in 67 Sea Zone Anzac win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 42 Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports Casualties for Anzac: 2 Transports Casualties for Yamamoto: 2 B.Transports Battle in Broome Anzac attack with 2 Artillerys Hisaichi defend with 1 AAGun, 1 Factory and 1 Infantry Anzac roll dice for 2 Artillerys in Broome, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Broome, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys in Broome, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Broome, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Broome Anzac roll dice for 1 Artillery in Broome, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Broome, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Broome Anzac win, taking Broome from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Artillery Casualties for Hisaichi: 1 Infantry Battle in Lombok Anzac attack with 1 Artillery and 1 Infantry Thai defend with 2 Artillerys Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys in Lombok, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Thai: 2 Artillerys Battle in Ulithi Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Ulithi, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Ulithi, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Ulithi Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Anzac 1 Elite moved from Northern Territory to Western Australia Place Units - Anzac 1 Artillery and 1 Elite placed in Western Australia 1 Destroyer placed in 113 Sea Zone 1 Fighter placed in Townsville 1 Artillery placed in Townsville 1 Fighter and 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : -0.83 Thai regular : -1.00 Hisaichi regular : -0.50 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Elite and 1 Infantry moved from 36 Sea Zone to Mauritania 2 Infantrys and 2 Tanks moved from French Sudan to Mauritania Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Bunker and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Mauritania Dutch attack with 1 Elite, 3 Infantrys and 2 Tanks Italians defend with 4 Mech.Infs and 3 Tanks Dutch roll dice for 1 Elite, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 3/6 hits, 1.83 expected hits Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 2 : 1/7 hits, 2.83 expected hits 1 Infantry owned by the Dutch and 3 Mech.Infs owned by the Italians lost in Mauritania Dutch roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Mauritania, round 3 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 3 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Dutch lost in Mauritania Dutch roll dice for 1 Elite, 1 Infantry and 2 Tanks in Mauritania, round 4 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 4 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Dutch lost in Mauritania Dutch roll dice for 1 Elite and 2 Tanks in Mauritania, round 5 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 5 : 3/4 hits, 1.83 expected hits 1 Elite owned by the Dutch, 2 Tanks owned by the Italians, 1 Mech.Inf owned by the Italians and 2 Tanks owned by the Dutch lost in Mauritania Italians win with 1 Tank remaining. Battle score for attacker is 15 Casualties for Dutch: 1 Elite, 3 Infantrys and 2 Tanks Casualties for Italians: 4 Mech.Infs and 2 Tanks Non Combat Move - Dutch 1 Elite moved from Suriname to Amazon Place Units - Dutch 2 Artillerys and 1 Elite placed in Suriname 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -2.33 Dutch regular : -0.33 -
TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Artillery and 15 Infantrys moved from Vyborg to S.Karelia 5 Infantrys moved from N.Karelia to S.Karelia 1 Tank moved from Oulu to S.Karelia 1 Fighter moved from Upper Norrland to S.Karelia 2 Artillerys and 1 Elite moved from Nordland to Middle Norrland 1 Artillery and 1 Infantry moved from Upper Norrland to Middle Norrland 1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Middle Norrland Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Middle Norrland Finns attack with 4 Artillerys, 1 Elite and 2 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Finns roll dice for 4 Artillerys, 1 Elite and 2 Infantrys in Middle Norrland, round 2 : 2/7 hits, 2.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Finns and 2 Infantrys owned by the Neutral lost in Middle Norrland Finns roll dice for 4 Artillerys, 1 Elite and 1 Infantry in Middle Norrland, round 3 : 3/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Artillery owned by the Neutral lost in Middle Norrland Finns loses 0 PUs for violating Middle Norrlands neutrality. Finns win, taking Middle Norrland from Neutral with 4 Artillerys and 1 Elite remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in S.Karelia Finns attack with 1 Artillery, 1 Fighter, 20 Infantrys and 1 Tank Russians defend with 24 Infantrys Finns roll dice for 1 Artillery, 1 Fighter, 20 Infantrys and 1 Tank in S.Karelia, round 2 : 8/23 hits, 4.67 expected hits Russians roll dice for 24 Infantrys in S.Karelia, round 2 : 8/24 hits, 8.00 expected hits 8 Infantrys owned by the Russians and 8 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 12 Infantrys and 1 Tank in S.Karelia, round 3 : 6/15 hits, 3.33 expected hits Russians roll dice for 16 Infantrys in S.Karelia, round 3 : 7/16 hits, 5.33 expected hits 6 Infantrys owned by the Russians and 7 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 4 : 4/8 hits, 2.17 expected hits Russians roll dice for 10 Infantrys in S.Karelia, round 4 : 3/10 hits, 3.33 expected hits 4 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 5 : 2/5 hits, 1.67 expected hits Russians roll dice for 6 Infantrys in S.Karelia, round 5 : 3/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Artillery owned by the Finns lost in S.Karelia 1 Fighter owned by the Finns retreated 1 Tank owned by the Finns retreated to Vyborg Russians win with 4 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 1 Artillery and 20 Infantrys Casualties for Russians: 20 Infantrys Non Combat Move - Finns 1 Fighter moved from S.Karelia to Vyborg Place Units - Finns Turning on Edit Mode EDIT: Removing units owned by Finns from Oulu: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Finns to Vyborg: 1 Artillery and 3 Infantrys EDIT: Removing units owned by Finns from Tampere: 1 Artillery and 2 Infantrys EDIT: Adding units owned by Finns to Oulu: 1 Artillery and 2 Infantrys EDIT: Removing units owned by Finns from Helsinki: 2 Tanks EDIT: Adding units owned by Finns to Oulu: 2 Tanks EDIT: Removing units owned by Finns from Helsinki: 1 Artillery and 1 Infantry EDIT: Adding units owned by Finns to Tampere: 1 Artillery and 1 Infantry EDIT: Turning off Edit Mode 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Helsinki Turn Complete - Finns Finns collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Finns regular : 8.50 Russians regular : 2.33 Neutral regular : 0.67 -
TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 Artillery, 1 Elite, 3 Mech.Infs and 6 Tanks moved from Izmir to Ankara 2 Mech.Infs moved from Istanbul to Ankara 2 Mech.Infs moved from Bucharest to Istanbul 1 Tank moved from Novgorod to S.Karelia 2 Elites moved from Donetsk to Kiev 1 Infantry moved from Vinnytsia to Donetsk 1 Elite, 3 Infantrys and 1 Tank moved from Vinnytsia to Kiev 2 Infantrys moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Ankara Romanians attack with 1 Artillery, 1 Elite, 5 Mech.Infs and 6 Tanks Neutral defend with 2 Artillerys and 2 Infantrys Romanians roll dice for 1 Artillery, 1 Elite, 5 Mech.Infs and 6 Tanks in Ankara, round 2 : 3/13 hits, 5.50 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits 1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara Romanians roll dice for 1 Elite, 4 Mech.Infs and 6 Tanks in Ankara, round 3 : 6/11 hits, 4.83 expected hits Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Ankara Romanians loses 0 PUs for violating Ankaras neutrality. Romanians win, taking Ankara from Neutral with 1 Elite, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Artillery and 1 Mech.Inf Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in S.Karelia Romanians attack with 1 Tank Russians defend with 4 Infantrys Romanians roll dice for 1 Tank in S.Karelia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.33 expected hits 1 Tank owned by the Romanians lost in S.Karelia Russians win with 4 Infantrys remaining. Battle score for attacker is -5 Casualties for Romanians: 1 Tank Non Combat Move - Romanians Place Units - Romanians 1 Factory placed in Bursa 2 Artillerys and 2 Infantrys placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Romanians regular : -1.83 Russians regular : -0.33 Neutral regular : 0.33 -
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Infantry moved from Burma to Yunnan 1 Infantry moved from Burma to Yunnan 1 Tank moved from Burma to Malaya 4 Artillerys moved from Burma to S.Thailand 2 Tanks moved from Burma to Malaya 2 Elites moved from Bangkok to Malaya 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Marines moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Marine moved from 110 Sea Zone to Java 1 Artillery and 1 Marine moved from 110 Sea Zone to Java Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 2 Elites and 3 Tanks British defend with 1 Artillery and 1 Infantry Thai roll dice for 2 Elites and 3 Tanks in Malaya, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Malaya Thai win, taking Malaya from British with 1 Elite and 3 Tanks remaining. Battle score for attacker is 3 Casualties for Thai: 1 Elite Casualties for British: 1 Artillery and 1 Infantry Battle in Java Thai attack with 2 Artillerys and 2 Marines Anzac defend with 1 Elite Thai roll dice for 2 Artillerys and 2 Marines in Java, round 2 : 1/4 hits, 2.00 expected hits Dutch roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Java Thai win, taking Java from Dutch with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Elite Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Thai regular : -0.17 Dutch regular : -0.33 British regular : 0.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Destroyer moved from 102 Sea Zone to 95 Sea Zone 2 S.Bombers moved from Minamitori to 95 Sea Zone 1 Fighter moved from Midway to 95 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone 2 Destroyers moved from 87 Sea Zone to 95 Sea Zone 3 Destroyers moved from 88 Sea Zone to 95 Sea Zone 1 L.Fighter moved from Pearl Harbor to 95 Sea Zone 1 S.Bomber moved from San Francisco to 95 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 4 Elites, 6 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 4 Elites and 6 Infantrys moved from 36 Sea Zone to Mauritania 3 Infantrys moved from Rio de Oro to Mauritania 1 Elite, 1 Mech.Inf and 4 Tanks moved from French Equatorial Africa to Darfur 1 Infantry moved from Amazon to Bahia 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 2 Bombers moved from West Papua to 84 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 2 Destroyers, 5 Elites, 1 L.Fighter, 1 Marine, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Mauritania Americans attack with 4 Elites and 9 Infantrys Italians defend with 1 Tank Americans roll dice for 4 Elites and 9 Infantrys in Mauritania, round 2 : 2/13 hits, 2.83 expected hits Italians roll dice for 1 Tank in Mauritania, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Mauritania Americans win, taking Mauritania from Italians with 4 Elites and 9 Infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 Tank Battle in 95 Sea Zone Americans attack with 6 Destroyers, 1 Fighter, 1 L.Fighter, 1 Marine, 3 S.Bombers and 1 S.Submarine Yamamoto defend with 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 6 Destroyers, 1 Fighter, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Cruiser and 6 Destroyers in 95 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits 4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Destroyers, 1 Fighter, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits Yamamoto roll dice for 1 Battleship and 1 Cruiser in 95 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 Destroyers owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Fighter, 1 L.Fighter, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 42 Casualties for Americans: 6 Destroyers Casualties for Yamamoto: 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine Battle in Darfur Americans attack with 1 Elite, 1 Mech.Inf and 4 Tanks Italians defend with 1 ArmoredCar Americans roll dice for 1 Elite, 1 Mech.Inf and 4 Tanks in Darfur, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Darfur Americans win, taking Darfur from Italians with 1 Elite, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in 84 Sea Zone Americans attack with 2 Bombers Hisaichi defend with 2 Transports Americans roll dice for 2 Bombers in 84 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans roll dice for 2 Bombers in 84 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans win with 2 Bombers remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Non Combat Move - Americans 2 Bombers moved from 84 Sea Zone to N.Sakhalin 1 Marine moved from 95 Sea Zone to Minamitori 3 S.Bombers moved from 95 Sea Zone to Minamitori 1 Destroyer moved from 108 Sea Zone to 86 Sea Zone 2 Transports moved from 38 Sea Zone to 35 Sea Zone Place Units - Americans 1 B.Carrier placed in 95 Sea Zone 1 Adv.Fighter placed in 95 Sea Zone 1 Destroyer placed in 95 Sea Zone 1 Destroyer placed in 95 Sea Zone 1 S.Submarine placed in 91 Sea Zone 1 L.Fighter and 1 Marine placed in Pearl Harbor 3 Tanks placed in Rio de Oro 2 Artillerys placed in Salvador 3 Elites placed in South Atlantic USA 2 Elites placed in South Central USA Turn Complete - Americans Americans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : -1.67 Italians regular : -0.67 Hisaichi regular : -0.50 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 ArmoredCar, 2 HeavyTanks and 1 Tank moved from Warsaw to Kiev 2 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Minsk to Smolensk 1 Infantry moved from Kiev to Minsk 4 ArmoredCars moved from Smolensk to S.Karelia 8 Mech.Infs moved from Leningrad to Kiev 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks moved from Leningrad to S.Karelia 2 Fighters moved from Kiev to Erzurum 1 Stuka moved from Latvia to Kiev 2 Infantrys moved from Krakow to Vinnytsia 3 ArmoredCars and 1 Elite moved from Bohemia to Krakow 3 ArmoredCars moved from Krakow to Vinnytsia 5 Infantrys moved from Normandy to Brittany 4 Transports moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar and 7 Infantrys moved from Hamburg to 23 Sea Zone 1 ArmoredCar, 7 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 1 ArmoredCar and 7 Infantrys moved from 24 Sea Zone to Leningrad 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar moved from Hamburg to Danzig Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 HeavyTanks and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Erzurum Germans attack with 2 Fighters Neutral defend with 2 Infantrys Germans roll dice for 2 Fighters in Erzurum, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the Germans lost in Erzurum Germans roll dice for 1 Fighter in Erzurum, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Erzurum, round 3 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the Germans and 1 Infantry owned by the Neutral lost in Erzurum Neutral win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for Germans: 2 Fighters Casualties for Neutral: 1 Infantry Battle in S.Karelia Germans attack with 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks Russians defend with 4 Infantrys Germans roll dice for 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks in S.Karelia, round 2 : 11/30 hits, 9.17 expected hits Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 4 Infantrys Non Combat Move - Germans Place Units - Germans 1 Battleship, 1 Cruiser and 1 Destroyer placed in 22 Sea Zone 3 HeavyTanks placed in Kiev 4 Mech.Infs placed in Warsaw 3 ArmoredCars and 1 HeavyTank placed in Leningrad 1 ArmoredCar placed in Hamburg Turn Complete - Germans Germans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 1.83 Neutral regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Kursk to Donetsk 2 ArmoredCars moved from Kursk to Minsk 2 ArmoredCars moved from Kursk to Smolensk 2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia 1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to S.Buryat Mongolia Purchase Units - Russians Russians buy 1 Bunker, 1 Elite and 33 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Minsk Russians attack with 2 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 2 ArmoredCars in Minsk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Smolensk Russians attack with 2 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 2 ArmoredCars in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in S.Buryat Mongolia Russians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Buryat Mongolia, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in S.Buryat Mongolia Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 1 Adv.Fighter and 2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia 11 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Artillery moved from Zhigansk to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 1 Artillery and 5 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Tashkent to Chimkent 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Kirov to Vologda 4 Infantrys moved from Kirov to Arkhangelsk 3 Infantrys moved from Perm to Kirov 1 Infantry moved from Kuybyshev to Penza 8 Infantrys moved from Rostov to Kursk 1 Bomber moved from Donetsk to Kursk 3 Infantrys moved from Georgia to Rostov 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov 2 Elites and 3 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 1 Bunker and 4 Infantrys placed in Arkhangelsk 1 Elite and 5 Infantrys placed in Sibirsky 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 5 Infantrys placed in Sverdlovsk 1 Infantry placed in Tashkent Turn Complete - Russians Russians collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Germans regular : -0.67 Russians regular : 1.17 Hisaichi regular : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 10 Artillerys, 1 Elite and 14 Infantrys moved from W.Morocco to Mauritania 8 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from N.Tunisia to N.Algeria 1 HeavyTank, 4 Infantrys and 2 Tanks moved from Kufra to Darfur 1 HeavyTank and 2 Tanks moved from Hun to Darfur 1 ArmoredCar moved from New Valley to Darfur 1 Infantry moved from Mersa Matruh to New Valley 15 Infantrys moved from Tobruk to Mersa Matruh 5 Transports moved from 48 Sea Zone to 46 Sea Zone 5 Infantrys moved from Tuscany to 46 Sea Zone 5 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys moved from Tunis to N.Tunisia 10 Infantrys moved from 48 Sea Zone to Tobruk 2 Destroyers and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone 1 Submarine moved from 45 Sea Zone to 48 Sea Zone 2 Infantrys moved from Provence to Lombardy Purchase Units - Italians Italians buy 3 Bombers, 1 Elite, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 ArmoredCar, 2 HeavyTanks, 4 Infantrys and 4 Tanks Americans defend with 1 Elite, 1 Mech.Inf and 4 Tanks Italians roll dice for 1 ArmoredCar, 2 HeavyTanks, 4 Infantrys and 4 Tanks in Darfur, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 1 Elite, 1 Mech.Inf and 4 Tanks in Darfur, round 2 : 3/6 hits, 2.67 expected hits 1 ArmoredCar owned by the Italians, 1 Elite owned by the Americans, 1 Mech.Inf owned by the Americans, 2 Infantrys owned by the Italians and 3 Tanks owned by the Americans lost in Darfur Italians roll dice for 2 HeavyTanks, 2 Infantrys and 4 Tanks in Darfur, round 3 : 3/8 hits, 3.67 expected hits British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Darfur Italians win, taking Darfur from British with 2 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21 Casualties for Italians: 1 ArmoredCar and 2 Infantrys Casualties for Americans: 1 Elite, 1 Mech.Inf and 4 Tanks Battle in Mauritania Italians attack with 10 Artillerys, 1 Elite and 14 Infantrys Americans defend with 4 Elites and 9 Infantrys Italians roll dice for 10 Artillerys, 1 Elite and 14 Infantrys in Mauritania, round 2 : 8/25 hits, 7.67 expected hits French roll dice for 4 Elites and 9 Infantrys in Mauritania, round 2 : 4/13 hits, 4.33 expected hits 8 Infantrys owned by the Americans and 4 Infantrys owned by the Italians lost in Mauritania Italians roll dice for 10 Artillerys, 1 Elite and 10 Infantrys in Mauritania, round 3 : 8/21 hits, 7.00 expected hits French roll dice for 4 Elites and 1 Infantry in Mauritania, round 3 : 2/5 hits, 1.67 expected hits 4 Elites owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Italians lost in Mauritania Italians win, taking Mauritania from French with 10 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 18 Casualties for Italians: 6 Infantrys Casualties for Americans: 4 Elites and 9 Infantrys Non Combat Move - Italians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 2 Infantrys moved from Rome to Campania Place Units - Italians 4 Mech.Infs placed in E.Morocco 3 Bombers placed in Tunis 1 Elite and 2 Infantrys placed in Hun Turn Complete - Italians Italians collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : 1.33 British regular : -0.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Artillery and 1 Infantry moved from Rio de Oro to 34 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 38 Sea Zone 1 Artillery and 1 Infantry moved from 38 Sea Zone to French Equatorial Africa Purchase Units - French French buy 2 Artillerys, 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - French 1 Destroyer moved from 34 Sea Zone to 41 Sea Zone Place Units - French 1 Artillery, 1 Bunker and 1 Infantry placed in French Equatorial Africa 1 Artillery placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 3 Adv.Fighters moved from 85 Sea Zone to 95 Sea Zone 3 Adv.Fighters moved from Tokyo to 95 Sea Zone 1 B.Carrier and 2 Destroyers moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 6 Adv.Fighters Americans defend with 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter, 1 L.Fighter and 1 S.Submarine Yamamoto roll dice for 6 Adv.Fighters in 95 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter and 1 L.Fighter in 95 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 1 B.Carrier owned by the Americans and 1 S.Submarine owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 3 Adv.Fighters in 95 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 Adv.Fighter and 1 L.Fighter in 95 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 2 Adv.Fighters in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Adv.Fighter and 1 L.Fighter in 95 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone Americans win with 1 L.Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 6 Adv.Fighters Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter and 1 S.Submarine Battle in 86 Sea Zone Yamamoto attack with 1 B.Carrier and 2 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 1 B.Carrier and 2 Destroyers in 86 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 B.Carrier and 2 Destroyers in 86 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 B.Carrier owned by the Yamamoto lost in 86 Sea Zone Yamamoto roll dice for 2 Destroyers in 86 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto retreated to 85 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is -28 Casualties for Yamamoto: 1 B.Carrier and 1 Destroyer 1 L.Fighter owned by the Americans forced to land in Rongelap Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone 3 Adv.Fighters placed in 85 Sea Zone 1 Destroyer placed in 110 Sea Zone Turn Complete - Yamamoto Yamamoto collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.83 Americans regular : 1.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei Chinese take Anhwei from Hisaichi 1 Infantry moved from Szechwan to Kweichow Chinese take Kweichow from Hisaichi 1 Infantry moved from Suiyuan to Chahar 2 Fighters moved from Shensi to Shansi 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Fighters and 1 Infantry Hisaichi defend with 1 Marine Chinese roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi 2 Fighters owned by the Chinese retreated Hisaichi win with 1 Marine remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Chahar Chinese attack with 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 6 Infantrys and 2 Mech.Infs moved from Ningsia to Shensi 1 AAGun, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Shensi to Hupeh 6 Infantrys moved from E.Qinghai to Lanchow 1 Infantry and 1 Tank moved from Gobi Altai to Ningsia 1 Tank moved from Ningsia to Shensi 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 Mech.Infs moved from Urumqi to Ningsia 2 Fighters moved from Shansi to Hupeh Place Units - Chinese 1 Bunker placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 1 Infantry and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Hisaichi regular : 1.33 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Marine moved from 110 Sea Zone to Java 3 Infantrys moved from Khabarovsk to Ayan 1 ArmoredCar moved from Chita to Ayan 6 Infantrys moved from Heilungchiang to Chita 1 Infantry moved from Kirin to Heilungchiang 3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from Changchun to Kirin 3 Infantrys moved from Khabarovsk to Heilungchiang 1 Infantry moved from Chahar to Suiyuan 1 Marine moved from Shansi to Suiyuan 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Anhwei 1 Marine moved from Hunan to Anhwei 2 ArmoredCars moved from Hunan to Kweichow 1 Adv.Fighter moved from S.French Indochina to Java Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 4 Destroyers, 1 Elite and 15 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 ArmoredCar and 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Ayan, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kweichow Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Infantry moved from Kwangtung to Hunan 1 Tank moved from Kiangsi to Shantung 2 Infantrys moved from Kiangsi to Shanghai 2 Infantrys moved from Kwangsi to N.French Indochina 2 ArmoredCars moved from Hong Kong to Shanghai 2 ArmoredCars moved from Hong Kong to Kwangsi 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Hong Kong to Kwangtung Place Units - Hisaichi 4 Destroyers placed in 110 Sea Zone 1 Bunker and 3 Infantrys placed in Shantung 1 Bunker and 3 Infantrys placed in Chita Hisaichi undo move 2. 1 Bunker, 1 Elite and 2 Infantrys placed in Shantung 6 Infantrys placed in Hong Kong 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Russians regular : -0.33 Hisaichi regular : 1.50





