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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
3 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 fighters moved from Iraq to 98 Sea Zone
3 bombers moved from Rostov to 98 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
12 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Germans attack with 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 9/31 hits, 8.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from 98 Sea Zone to Caucasus
2 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Rostov to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
2 tactical_bombers moved from 110 Sea Zone to Southern Italy
2 infantry moved from Southern France to France
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry and 1 marine moved from Norway to Finland
2 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Caucasus
9 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Slovakia Hungary to Belarus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
3 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
3 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to France
6 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
2 infantry and 1 mech_infantry placed in Ukraine
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,4,3,3,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : -1.00
assumed no scramble in 98
Correct - no scramble, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
2 fighters and 1 tactical_bomber moved from Shensi to Russia
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kansu to Timguska
1 infantry moved from Timguska to Urals
4 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Samara
14 artilleries and 28 infantry moved from Tambov to Bryansk
2 artilleries and 8 infantry moved from Smolensk to Bryansk
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Samara to Russia
7 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Russia
1 aaGun moved from Shensi to Kansu
1 aaGun moved from Tsinghai to Novosibirsk
Place Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
2 bombers moved from Kiangsu to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 2.50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 5 submarines and 1 transport; ANZAC defend with 1 submarine
5 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
6 carriers moved from 35 Sea Zone to 19 Sea Zone
10 submarines moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Soviet Far East to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 aaGuns and 2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 aaGun moved from Kiangsu to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Soviet Far East to Japan
1 aaGun and 3 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
7 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,5,2,3,3,2,1,3,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,6,6,4,5,2,4,4,3,2,3,3,6,3,3,6,6,5,3,3,3,5,4,3,6,5,4,4,6,4,1,6,2,1,1,4,6,4,6,1,5,3,5,3,2,1,1,2,4,6,6,3,4,4,3,5
Japanese collect 43 PUs (20 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : -3.33
ANZAC regular : -0.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Chahar
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Chahar
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Chahar
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
6 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
1 mech_infantry moved from Alaska to Western United States
4 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from British Columbia to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
3 fighters placed in Western United States
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,6,1,4,4,6,4,6,2,3,5,5,1,3,6,4,3,6,1,3,3,3,1,3,2,4,5,5,3,1,6,3,5,3,5,3,5,2,4,3,5,2,2,4,6,1,1,3,1,3,4,2,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Chahar
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Chahar
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Chahar
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
6 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
1 mech_infantry moved from Alaska to Western United States
4 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from British Columbia to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
3 fighters placed in Western United States
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,6,1,4,4,6,4,6,2,3,5,5,1,3,6,4,3,6,1,3,3,3,1,3,2,4,5,5,3,1,6,3,5,3,5,3,5,2,4,3,5,2,2,4,6,1,1,3,1,3,4,2,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
24 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 infantry moved from Egypt to Alexandria
2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
5 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : 2.00
Japanese regular : 1.50
convincing convoy roll!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Caucasus to Kazakhstan
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 8 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from 80 Sea Zone to Greece
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,6,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -5.17
Russians regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Western Germany to 103 Sea Zone
4 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
10 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Rostov
2 artilleries and 5 infantry moved from Caucasus to Volgograd
3 fighters and 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Iraq to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Caucasus to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer; Americans defend with 1 destroyer, 4 infantry and 2 transports
Germans roll dice for 6 bombers in 103 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Americans roll dice for 2 destroyers and 2 transports in 103 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 103 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 42
Casualties for Americans: 1 destroyer, 4 infantry and 2 transports
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 5 armour and 15 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 harbour; French defend with 1 infantry
Germans roll dice for 5 armour and 15 mech_infantrys in Egypt, round 2 : 5/20 hits, 5.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Volgograd, round 2 : 1/9 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from 103 Sea Zone to Holland Belgium
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from France to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Western Germany
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Volgograd
7 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Ukraine to Volgograd
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
9 mech_infantrys moved from Belarus to Eastern Poland
7 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Belarus to Archangel
16 infantry moved from Belarus to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
1 infantry placed in Ukraine
2 fighters placed in 113 Sea Zone
3 infantry placed in France
Germans undo move 4.
2 infantry placed in Western Germany
1 infantry placed in France
8 mech_infantrys placed in Western Germany
Germans undo move 6.
2 infantry placed in Germany
4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.33
Germans regular : -1.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
16 artilleries and 44 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 16 artilleries and 44 infantry
Germans defend with 2 infantry
Russians roll dice for 16 artilleries and 44 infantry in Rostov, round 2 : 21/60 hits, 15.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 16 artilleries and 44 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Samara
1 aaGun and 4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Urals to Vologda
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 7.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from Yunnan to Shan State
2 bombers moved from Japan to Shan State
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Okinawa
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Okinawa
2 fighters moved from Japan to Okinawa
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Okinawa
Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Okinawa, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 infantry moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from Korea to Buryatia
1 tactical_bomber moved from Sakha to Japan
1 tactical_bomber moved from Okinawa to Japan
2 fighters moved from Okinawa to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from Okinawa to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 bombers moved from Shan State to French Indo China
1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
2 aaGuns and 2 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Anhwe to Kiangsu
1 armour moved from Hunan to Kiangsu
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,5,1,5,1,2,6,1,5,3,4,4,1,5,5,1,5,3,3,4,6,5,4,2,4,5,2,6,3,1,2,2,2,6,1,4,2,5,2,4,6,1,3,6,1,1,5,5,5,5,4,3,6,1,4,5,3,4,5,1,3,6,1,1,4,1,6,6,2,3,2,5,6,5,1,1
Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 1.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 9 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
11 fighters moved from 6 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
Combat - Americans
Battle in Yunnan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 11 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83
Casualties for Americans: 10 fighters
Casualties for Japanese: 1 aaGun and 4 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Kiangsu to Chahar
1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 armour and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
9 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 5.33
Japanese AA : 0.50
HOLY mother of defense
Please let me know who you want to survive in Kiangsu. Only 1 round of battle no matter your OOL. I will continue with China afterwards