@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters moved from Caroline Islands to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 destroyer and 1 fighter moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Okinawa
Battle in Korea
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win, taking Soviet Far East from Japanese, taking Okinawa from Japanese, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 carriers and 5 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 carriers moved from 8 Sea Zone to 6 Sea Zone
4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
5 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 46 Sea Zone to New Zealand
2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to Midway
1 mech_infantry moved from Western United States to Alaska
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
3 armour and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
2 fighters moved from Ethiopia to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
Combat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 marines
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/7 hits, 3.00 expected hits
Italians roll dice for 3 marines in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
3 marines owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 3 marines
Non Combat Move - British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
5 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to India
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 27 PUs (2 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -2.50
Italians regular : -1.00
Japanese regular : 1.17
British regular : 2.00
UK ftr in z92 is on UK AC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Caucasus to Southern Italy
2 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 aaGun, 1 artillery and 3 infantry moved from Rostov to Caucasus
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,3,6,2,4
Italians collect 4 PUs (10 lost to blockades); end with 8 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
3 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 fighters moved from Iraq to 98 Sea Zone
3 bombers moved from Rostov to 98 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
12 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Germans attack with 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 9/31 hits, 8.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from 98 Sea Zone to Caucasus
2 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Rostov to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
2 tactical_bombers moved from 110 Sea Zone to Southern Italy
2 infantry moved from Southern France to France
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry and 1 marine moved from Norway to Finland
2 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Caucasus
9 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Slovakia Hungary to Belarus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
3 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
3 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to France
6 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
2 infantry and 1 mech_infantry placed in Ukraine
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,4,3,3,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : -1.00
assumed no scramble in 98
Correct - no scramble, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
2 fighters and 1 tactical_bomber moved from Shensi to Russia
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kansu to Timguska
1 infantry moved from Timguska to Urals
4 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Samara
14 artilleries and 28 infantry moved from Tambov to Bryansk
2 artilleries and 8 infantry moved from Smolensk to Bryansk
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Samara to Russia
7 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Russia
1 aaGun moved from Shensi to Kansu
1 aaGun moved from Tsinghai to Novosibirsk
Place Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Korea
2 bombers moved from Kiangsu to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 2.50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 5 submarines and 1 transport; ANZAC defend with 1 submarine
5 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
6 carriers moved from 35 Sea Zone to 19 Sea Zone
10 submarines moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Soviet Far East to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 aaGuns and 2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 aaGun moved from Kiangsu to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Soviet Far East to Japan
1 aaGun and 3 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
7 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,5,2,3,3,2,1,3,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,6,6,4,5,2,4,4,3,2,3,3,6,3,3,6,6,5,3,3,3,5,4,3,6,5,4,4,6,4,1,6,2,1,1,4,6,4,6,1,5,3,5,3,2,1,1,2,4,6,6,3,4,4,3,5
Japanese collect 43 PUs (20 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : -3.33
ANZAC regular : -0.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Chahar
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Chahar
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Chahar
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
6 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
1 mech_infantry moved from Alaska to Western United States
4 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from British Columbia to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
3 fighters placed in Western United States
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,6,1,4,4,6,4,6,2,3,5,5,1,3,6,4,3,6,1,3,3,3,1,3,2,4,5,5,3,1,6,3,5,3,5,3,5,2,4,3,5,2,2,4,6,1,1,3,1,3,4,2,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Chahar
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Chahar
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Chahar
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
6 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
1 mech_infantry moved from Alaska to Western United States
4 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from British Columbia to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
3 fighters placed in Western United States
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,6,1,4,4,6,4,6,2,3,5,5,1,3,6,4,3,6,1,3,3,3,1,3,2,4,5,5,3,1,6,3,5,3,5,3,5,2,4,3,5,2,2,4,6,1,1,3,1,3,4,2,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
24 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 infantry moved from Egypt to Alexandria
2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
5 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : 2.00
Japanese regular : 1.50
convincing convoy roll!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Caucasus to Kazakhstan
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 8 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from 80 Sea Zone to Greece
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,6,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -5.17
Russians regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Western Germany to 103 Sea Zone
4 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
10 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Rostov
2 artilleries and 5 infantry moved from Caucasus to Volgograd
3 fighters and 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Iraq to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Caucasus to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer; Americans defend with 1 destroyer, 4 infantry and 2 transports
Germans roll dice for 6 bombers in 103 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Americans roll dice for 2 destroyers and 2 transports in 103 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 103 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 42
Casualties for Americans: 1 destroyer, 4 infantry and 2 transports
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 5 armour and 15 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 harbour; French defend with 1 infantry
Germans roll dice for 5 armour and 15 mech_infantrys in Egypt, round 2 : 5/20 hits, 5.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Volgograd, round 2 : 1/9 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from 103 Sea Zone to Holland Belgium
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from France to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Western Germany
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Volgograd
7 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Ukraine to Volgograd
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
9 mech_infantrys moved from Belarus to Eastern Poland
7 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Belarus to Archangel
16 infantry moved from Belarus to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
1 infantry placed in Ukraine
2 fighters placed in 113 Sea Zone
3 infantry placed in France
Germans undo move 4.
2 infantry placed in Western Germany
1 infantry placed in France
8 mech_infantrys placed in Western Germany
Germans undo move 6.
2 infantry placed in Germany
4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.33
Germans regular : -1.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
16 artilleries and 44 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 16 artilleries and 44 infantry
Germans defend with 2 infantry
Russians roll dice for 16 artilleries and 44 infantry in Rostov, round 2 : 21/60 hits, 15.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 16 artilleries and 44 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Samara
1 aaGun and 4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Urals to Vologda
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 7.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from Yunnan to Shan State
2 bombers moved from Japan to Shan State
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Okinawa
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Okinawa
2 fighters moved from Japan to Okinawa
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Okinawa
Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Okinawa, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 infantry moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from Korea to Buryatia
1 tactical_bomber moved from Sakha to Japan
1 tactical_bomber moved from Okinawa to Japan
2 fighters moved from Okinawa to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from Okinawa to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 bombers moved from Shan State to French Indo China
1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
2 aaGuns and 2 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Anhwe to Kiangsu
1 armour moved from Hunan to Kiangsu
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,5,1,5,1,2,6,1,5,3,4,4,1,5,5,1,5,3,3,4,6,5,4,2,4,5,2,6,3,1,2,2,2,6,1,4,2,5,2,4,6,1,3,6,1,1,5,5,5,5,4,3,6,1,4,5,3,4,5,1,3,6,1,1,4,1,6,6,2,3,2,5,6,5,1,1
Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 1.00
UK_Pacific regular : 0.67