Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
6 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in East Poland
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Ukraine, round 2 : 4/8 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Caucasus to Persia
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 2,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 cruiser moved from 49 Sea Zone to 38 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from 50 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 infantry moved from French Indo-China Thailand to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Kiangsu to Suiyuan
1 fighter moved from 50 Sea Zone to Fukien
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 50 Sea Zone to 61 Sea Zone
1 fighter moved from 50 Sea Zone to Kwangtung
Combat - Japanese
Battle in Suiyuan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Suiyuan, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Fukien, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to 50 Sea Zone
1 fighter moved from Kwangtung to 50 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
1 fighter moved from Suiyuan to Buryatia S.S.R.
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,67
British regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 cruiser moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
1 battleship moved from 2 Sea Zone to 6 Sea Zone
1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
3 fighters moved from United Kingdom to Norway
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
2 infantry moved from India to Burma
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Italian Africa
Combat - British
Battle in Norway
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Norway to United Kingdom
1 bomber moved from Norway to Russia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
Place Units - British
2 armour placed in India
1 infantry placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
British regular : 0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Egypt to Bulgaria Romania
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Bulgaria Romania
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 cruiser moved from 15 Sea Zone to 16 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Non Combat Move - Americans
1 cruiser moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
1 carrier moved from 53 Sea Zone to 57 Sea Zone
2 fighters moved from 53 Sea Zone to 57 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to United Kingdom
1 infantry moved from 2 Sea Zone to United Kingdom
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 bomber moved from Western United States to Soviet Far East
1 fighter moved from Alaska to Soviet Far East
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
1 infantry moved from Hupeh to Suiyuan
1 fighter moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuan to Chinghai
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 cruiser, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Hupeh
Chinese undo move 1.
1 infantry placed in Suiyuan
Chinese undo move 2.
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 0,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Germany to 6 Sea Zone
1 fighter moved from France to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 cruisers moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Finland to 6 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 armour moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Egypt to France
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber, 2 cruisers, 3 fighters, 1 submarine and 2 transports
British defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport; Russians defend with 1 submarine
British roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
2 destroyers owned by the British, 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
British roll dice for 1 battleship, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
2 cruisers owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 submarine owned by the British lost in 6 Sea Zone
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 bomber, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 63
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Battle in Belgian Congo
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Belgian Congo
Germans win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
5 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 armour moved from Germany to Poland
2 armour moved from Baltic States to Poland
1 bomber moved from 6 Sea Zone to France
2 fighters moved from 6 Sea Zone to Finland
Place Units - Germans
2 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
British regular : -2,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
10 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Belorussia to Baltic States
2 infantry moved from East Poland to Baltic States
Combat - Russians
Battle in Finland
Russians attack with 10 infantry
Germans defend with 1 artillery, 2 fighters and 4 infantry
Russians roll dice for 10 infantry in Finland, round 2 : 2/10 hits, 1,67 expected hits
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Finland, round 2 : 2/7 hits, 3,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 8 infantry in Finland, round 3 : 2/8 hits, 1,33 expected hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 3 : 2/5 hits, 2,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 6 infantry in Finland, round 4 : 1/6 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 2 fighters in Finland, round 4 : 2/3 hits, 1,67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians roll dice for 4 infantry in Finland, round 5 : 1/4 hits, 0,67 expected hits
Germans roll dice for 2 fighters in Finland, round 5 : 1/2 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians roll dice for 3 infantry in Finland, round 6 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 fighter in Finland, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 7 infantry
Casualties for Germans: 1 artillery, 2 fighters and 4 infantry
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
2 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Ukraine to East Poland
2 artilleries moved from Caucasus to Eastern Ukraine
4 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Archangel to Karelia S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
Place Units - Russians
2 infantry placed in Karelia S.S.R.
2 artilleries and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -2,50
Russians regular : 2,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 cruiser moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 fighter moved from 50 Sea Zone to Manchuria
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from 63 Sea Zone to Soviet Far East
1 fighter moved from Kiangsu to Soviet Far East
1 fighter moved from 50 Sea Zone to Manchuria
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Soviet Far East
Japanese attack with 2 artilleries, 3 fighters and 3 infantry
Americans defend with 2 bombers and 1 fighter; Russians defend with 4 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 3 infantry in Soviet Far East, round 2 : 1/8 hits, 3,00 expected hits
Russians roll dice for 2 bombers, 1 fighter and 4 infantry in Soviet Far East, round 2 : 5/7 hits, 2,33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Soviet Far East
3 fighters owned by the Japanese retreated
Russians win with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 2 infantry; Chinese defend with 1 factory
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 2 : 0/6 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Manchuria, round 3 : 1/5 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Manchuria, round 4 : 3/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Fukien
1 fighter moved from Soviet Far East to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 fighter moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 cruiser and 2 destroyers placed in 62 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -3,67
Russians regular : 2,67
British regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from Russia to 6 Sea Zone
1 infantry moved from Italian Africa to Rhodesia
2 infantry moved from Burma to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 armour moved from India to Persia
1 armour moved from Persia to Trans-Jordan
1 artillery moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Combat - British
Battle in French Indo-China Thailand
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 2 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 2 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 2 cruisers and 2 transports
British roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Germans roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
2 transports owned by the Germans and 2 cruisers owned by the Germans lost in 6 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 2 cruisers and 2 transports
Non Combat Move - British
3 fighters moved from 6 Sea Zone to United Kingdom
1 bomber moved from 6 Sea Zone to United Kingdom
Place Units - British
1 cruiser and 2 destroyers placed in 2 Sea Zone
1 armour placed in India
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Japanese regular : 0,00
Germans regular : -1,00
British regular : 2,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 cruiser moved from 16 Sea Zone to 15 Sea Zone
1 battleship moved from 16 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 2/2 hits, 0,83 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
British win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 artillery moved from Italy to Balkans
3 infantry moved from Italy to Balkans
Place Units - Italians
2 artilleries and 2 infantry placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
British regular : 1,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 fighter moved from Soviet Far East to 63 Sea Zone
2 bombers moved from Soviet Far East to Buryatia S.S.R.
1 fighter moved from 57 Sea Zone to Buryatia S.S.R.
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Buryatia S.S.R.
Americans attack with 2 bombers and 1 fighter
Japanese defend with 2 fighters
Americans roll dice for 2 bombers and 1 fighter in Buryatia S.S.R., round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 2 fighters in Buryatia S.S.R., round 2 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Buryatia S.S.R.
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 fighters
Non Combat Move - Americans
2 bombers moved from Buryatia S.S.R. to Western United States
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 cruiser moved from 57 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 57 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 63 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
Combat Move - Chinese
2 infantry moved from Hupeh to Fukien
1 infantry moved from Yunnan to Fukien
1 fighter moved from Chinghai to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Yunnan
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 cruiser, 1 submarine and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Suiyuan
1 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 0,17
Japanese regular : 0,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
7 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
2 fighters moved from Germany to Baltic States
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
2 armour moved from Belgian Congo to Italian Africa
Germans take Italian Africa from British
2 armour moved from Italian Africa to Rhodesia
2 bombers moved from France to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry
Russians defend with 3 infantry
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry in Baltic States, round 2 : 8/19 hits, 7,50 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Rhodesia
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Rhodesia, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour in Rhodesia, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 fighters moved from Baltic States to Northwestern Europe
2 bombers moved from Baltic States to Germany
Place Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -0,50
British regular : 0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Stanovoj Chrebet
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
4 infantry moved from Eastern Ukraine to Belorussia
2 artilleries moved from Eastern Ukraine to Belorussia
1 infantry moved from East Poland to Belorussia
1 infantry moved from Ukraine to East Poland
1 artillery moved from Ukraine to East Poland
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
1 armour moved from Russia to Karelia S.S.R.
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Karelia S.S.R.
1 armour placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from Manchuria to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 fighter moved from Kiangsu to Suiyuan
1 fighter moved from 62 Sea Zone to Fukien
1 fighter moved from 62 Sea Zone to French Indo-China Thailand
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 2/2 hits, 0,83 expected hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 5 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuan to 36 Sea Zone
Place Units - Japanese
1 cruiser placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : -3,17
British regular : 0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from Manchuria to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 fighter moved from Kiangsu to Suiyuan
1 fighter moved from 62 Sea Zone to Fukien
1 fighter moved from 62 Sea Zone to French Indo-China Thailand
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 2/2 hits, 0,83 expected hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 5 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuan to 36 Sea Zone
Place Units - Japanese
1 cruiser placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : -3,17
British regular : 0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Norway to Finland
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Russia
1 artillery moved from India to Persia
Combat - British
Non Combat Move - British
Place Units - British
1 cruiser and 1 destroyer placed in 2 Sea Zone
1 armour, 1 artillery and 1 fighter placed in India
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from Italy to France
1 infantry moved from France to Northwestern Europe
3 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
1 cruiser moved from 14 Sea Zone to 13 Sea Zone
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
Non Combat Move - Italians
Place Units - Italians
5 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
3 infantry moved from 59 Sea Zone to Iwo Jima
1 artillery moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 53 Sea Zone to 62 Sea Zone
2 cruisers moved from 53 Sea Zone to 59 Sea Zone
1 carrier moved from 53 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
2 bombers moved from Western United States to 62 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 cruisers in Iwo Jima, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters moved from 62 Sea Zone to 59 Sea Zone
1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 submarine moved from 53 Sea Zone to 59 Sea Zone
1 destroyer moved from 53 Sea Zone to 59 Sea Zone
2 destroyers moved from 10 Sea Zone to 1 Sea Zone
2 transports moved from 10 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
Combat Move - Chinese
1 infantry moved from Yunnan to Hupeh
1 infantry moved from Ningxia to Hupeh
1 fighter moved from Yunnan to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hupeh to Sikang
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 cruiser and 1 transport placed in 56 Sea Zone
1 armour placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Fukien
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -1,17
Japanese regular : 0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
1 fighter moved from Germany to East Poland
3 artilleries moved from Baltic States to Belorussia
5 infantry moved from Baltic States to Belorussia
5 armour moved from Baltic States to Belorussia
2 bombers moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 5 armour, 3 artilleries, 2 bombers and 5 infantry
Russians defend with 2 artilleries and 6 infantry
Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 5 infantry in Belorussia, round 2 : 7/15 hits, 6,17 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 3/8 hits, 2,67 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 2 infantry in Belorussia, round 3 : 5/12 hits, 5,50 expected hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 5 armour, 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in East Poland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in East Poland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from East Poland to Germany
2 bombers moved from Belorussia to Germany
2 infantry moved from Germany to France
2 infantry moved from Poland to Baltic States
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
Place Units - Germans
5 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : -0,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Karelia S.S.R. to Belorussia
4 infantry moved from Karelia S.S.R. to Belorussia
3 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Ukraine to East Poland
1 artillery moved from Ukraine to East Poland
1 armour moved from Caucasus to Belorussia
1 infantry moved from Ukraine to East Poland
2 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Baltic States
4 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Belorussia
Russians attack with 4 armour, 1 artillery and 7 infantry
Germans defend with 5 armour, 3 artilleries and 1 infantry
Russians roll dice for 4 armour, 1 artillery and 7 infantry in Belorussia, round 2 : 6/12 hits, 3,67 expected hits
Germans roll dice for 5 armour, 3 artilleries and 1 infantry in Belorussia, round 2 : 3/9 hits, 3,83 expected hits
3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia
Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 3 : 2/9 hits, 3,17 expected hits
Germans roll dice for 3 armour in Belorussia, round 3 : 0/3 hits, 1,50 expected hits
2 armour owned by the Germans lost in Belorussia
Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 4 : 4/9 hits, 3,17 expected hits
Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 28
Casualties for Russians: 4 infantry
Casualties for Germans: 5 armour, 3 artilleries and 1 infantry
Battle in Baltic States
Russians attack with 1 armour and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 4 infantry in Baltic States, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in East Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 artillery moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Ukraine
Place Units - Russians
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 1.
2 infantry placed in Karelia S.S.R.
2 artilleries and 2 infantry placed in Caucasus
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -2,17
Russians regular : 4,00