@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 Captain Napalm Axis vs Ghostglider Allies+20 BM3
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in New Guinea Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 3 fighters moved from Midway to 33 Sea Zone 1 bomber moved from Syria to Gibraltar 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Tunisia to Algeria 2 infantry moved from Western United States to 10 Sea Zone 4 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 aaGuns moved from Central United States to Western United States 2 aaGuns moved from Southeast Mexico to Central United States 2 fighters moved from 97 Sea Zone to Bryansk Place Units - Americans 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone 2 tactical_bombers placed in Western United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in New Guinea Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 3 fighters moved from Midway to 33 Sea Zone 1 bomber moved from Syria to Gibraltar 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Tunisia to Algeria 2 infantry moved from Western United States to 10 Sea Zone 4 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 aaGuns moved from Central United States to Western United States 2 aaGuns moved from Southeast Mexico to Central United States 2 fighters moved from 97 Sea Zone to Bryansk Place Units - Americans 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone 2 tactical_bombers placed in Western United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 109 Sea Zone 2 destroyers, 6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters moved from Scotland to Holland Belgium 1 fighter moved from 97 Sea Zone to Holland Belgium 2 fighters moved from Bryansk to Greece 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania Combat - British Battle in Albania Battle in Greece British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 2 cruisers in Greece, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece British win, taking Albania from Italians, taking Greece from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Holland Belgium British attack with 1 bomber, 4 fighters and 6 infantry Germans defend with 1 aaGun, 1 artillery and 4 infantry Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits British roll dice for 1 bomber, 4 fighters and 6 infantry in Holland Belgium, round 2 : 4/11 hits, 3.67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 bomber, 4 fighters and 5 infantry in Holland Belgium, round 3 : 4/10 hits, 3.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 18 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Greece to 97 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 23 infantry and 1 mech_infantry moved from West India to Eastern Persia 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan 4 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to Rhodesia 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 3 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom British undo move 4. British undo move 3. 1 artillery and 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : -0.33 Japanese regular : 1.00 Germans AA : -0.50 Germans regular : -1.33 British regular : 1.83
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from British 1 bomber and 2 fighters moved from Ukraine to Russia Combat - Italians Air Battle in Russia
Combat Hit Differential Summary :
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@Ghostglider Intercept in Russia? 2 fighters and a bomber, vs your 2 fighters.
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No thanks. I will rely on my AA-gun, thanks
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from British 1 bomber and 2 fighters moved from Ukraine to Russia Combat - Italians Air Battle in Russia Italians attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber and 2 fighters moved from Russia to Ukraine Place Units - Italians 1 artillery placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,5,2,1,3,3,3,4 Italians collect 4 PUs (9 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Syria to Egypt 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 armour, 4 artilleries, 3 infantry and 3 mech_infantrys moved from Archangel to Nenetsia 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter and 2 tactical_bombers moved from Ukraine to Belarus 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery and 8 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 2 infantry moved from France to Holland Belgium Combat - Germans Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber British defend with 5 infantry Germans roll dice for 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/15 hits, 4.00 expected hits British roll dice for 5 infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 5 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 5 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Belarus, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Nenetsia Germans attack with 2 armour, 4 artilleries, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 4 artilleries, 3 infantry and 3 mech_infantrys in Nenetsia, round 2 : 4/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 2 armour, 4 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from France to Western Germany 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to 113 Sea Zone 3 infantry moved from Northern Italy to Western Germany 1 bomber moved from Volgograd to Novgorod 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 2.50 British regular : 1.33 Russians AA : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Urals 2 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Caucasus to Kazakhstan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.33 Russians regular : 0.83
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@Ghostglider My game just crashed during non-combat movement. I got all the MARTI dice, except, for some reason, I don’t see the die roll for your defending infantry in West India. It didn’t get a hit, as I recall, but I will just go off the reroll result for that particular die, unless MARTI emailed you the original die roll. Let me know if this makes sense, as I expect there will be edits, as the original battles all went perfect for me.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Kweichow to Shensi 1 armour moved from Szechwan to Tsinghai Japanese take Sikang from Chinese 1 infantry moved from Kansu to Tsinghai 1 bomber moved from French Indo China to Tsinghai 4 transports moved from 39 Sea Zone to 38 Sea Zone 3 artilleries and 5 infantry moved from Shan State to 38 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone 3 artilleries and 5 infantry moved from 79 Sea Zone to West India 2 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 bomber moved from French Indo China to 46 Sea Zone Combat - Japanese Battle in Alaska Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tsinghai Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 armour, 12 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour, 12 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 15/36 hits, 11.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 12 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from Tsinghai to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 infantry moved from Hunan to Kweichow 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kansu to Sikang 1 infantry moved from Korea to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine, 10 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 58 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone 1 bomber moved from 46 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from 58 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to French Indo China Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 armour placed in India 3 infantry placed in Shantung 2 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 3.50 UK_Pacific regular : 0.67
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@Ghostglider I, again, did not get the MARTI die roll for your defending infantry in West India. This second roll, it got a hit, so I posted with that result. The strange, missing email, spurred me to look into it further, and I found both emails had gone to my Spam folder. Not sure why, but with that found, and thus verified proof, I will repost with an edit to add one of my infantry back. More words, and time, spent than one infantry might warrant, but I feel good about getting it sorted. Please let me know if this isn’t clear.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Kweichow to Shensi 1 armour moved from Szechwan to Tsinghai Japanese take Sikang from Chinese 1 infantry moved from Kansu to Tsinghai 1 bomber moved from French Indo China to Tsinghai 4 transports moved from 39 Sea Zone to 38 Sea Zone 3 artilleries and 5 infantry moved from Shan State to 38 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone 3 artilleries and 5 infantry moved from 79 Sea Zone to West India 2 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 bomber moved from French Indo China to 46 Sea Zone Combat - Japanese Battle in Alaska Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tsinghai Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 armour, 12 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour, 12 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 15/36 hits, 11.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 12 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from Tsinghai to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 infantry moved from Hunan to Kweichow 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kansu to Sikang 1 infantry moved from Korea to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine, 10 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 58 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone 1 bomber moved from 46 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from 58 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to French Indo China Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 armour placed in India 3 infantry placed in Shantung 2 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 3.50 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Western United States to 2 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in 2 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 4 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Western United States to British Columbia 1 tactical_bomber moved from 2 Sea Zone to British Columbia 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Bryansk to 97 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 artillery moved from Algeria to Morocco 1 transport moved from 97 Sea Zone to 98 Sea Zone Place Units - Americans 3 fighters and 2 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Western United States to 2 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in 2 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 4 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Western United States to British Columbia 1 tactical_bomber moved from 2 Sea Zone to British Columbia 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Bryansk to 97 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 artillery moved from Algeria to Morocco 1 transport moved from 97 Sea Zone to 98 Sea Zone Place Units - Americans 3 fighters and 2 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 2 fighters moved from 97 Sea Zone to Yugoslavia 1 bomber and 2 fighters moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy Combat - British Air Battle in Western Germany British attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Northern Italy British attack with 1 artillery and 1 infantry Italians defend with 1 aaGun, 1 factory_major and 1 infantry British roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians lost in Northern Italy British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy British roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northern Italy Italians win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 aaGun Casualties for British: 1 artillery and 1 infantry Battle in Yugoslavia British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Western Germany to 110 Sea Zone 2 fighters moved from Yugoslavia to 97 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 23 infantry and 1 mech_infantry moved from Eastern Persia to Persia 2 artilleries and 2 infantry moved from Trans-Jordan to Syria 4 mech_infantrys moved from Belgian Congo to Egypt 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Bryansk to 98 Sea Zone 1 mech_infantry moved from Egypt to Syria 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 submarines placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 1.33 Japanese regular : -1.67 Germans AA : -0.17 British regular : -1.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Ukraine to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to France 1 infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Southern Italy Place Units - Italians 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,5,6,3,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,4,5,4,2,2 Italians collect 5 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Iraq to Persia 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Iraq to Persia 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :