Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Smolensk to Samara
Germans take Vologda from Russians
Germans take Samara from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Finland to Norway
1 armour moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
3 fighters moved from Western Germany to Norway
2 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to Norway
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer, 1 fighter and 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 3 submarines
Casualties for British: 1 destroyer and 1 submarine
Battle in Norway
Germans attack with 1 armour, 2 artilleries, 4 fighters and 4 infantry
British defend with 2 fighters; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 artilleries, 4 fighters and 4 infantry in Norway, round 2 : 4/11 hits, 4.17 expected hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Norway, round 2 : 3/6 hits, 2.67 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway
Germans roll dice for 1 armour, 2 artilleries, 4 fighters and 1 infantry in Norway, round 3 : 2/8 hits, 3.50 expected hits
Americans roll dice for 2 fighters in Norway, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for British: 2 fighters
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 armour moved from Western Ukraine to Smolensk
2 armour moved from Ukraine to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Novgorod to Belarus
3 fighters moved from Norway to Novgorod
1 fighter moved from Norway to Western Germany
1 fighter moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : -0.67
Germans regular : -1.00
British regular : 1.83
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Tanganyika Territory to Kenya
Combat - Americans
Battle in Kenya
Americans attack with 2 fighters
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters in Kenya, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in Kenya, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 destroyer, 1 submarine and 5 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 103 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/10 hits, 2.33 expected hits
Italians roll dice for 1 aaGun, 1 bomber, 3 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 3.50 expected hits
1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/8 hits, 2.00 expected hits
Italians roll dice for 3 fighters and 2 infantry in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/5 hits, 1.50 expected hits
Italians roll dice for 3 fighters in Gibraltar, round 4 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Gibraltar, round 5 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 34
Casualties for Americans: 7 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 bomber, 3 fighters and 4 infantry
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 fighter moved from Kenya to Tanganyika Territory
Place Units - Americans
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 3.33
Italians regular : -1.17
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Germans defend with 2 submarines; Italians defend with 1 transport
2 submarines owned by the Germans submerged
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
British regular : -0.50
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6
Politics - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 6
Politics - French
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Vologda to Samara
6 armour moved from Smolensk to Bryansk
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 armour moved from Smolensk to Bryansk
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Novosibirsk to Kazakhstan
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Kazakhstan
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 fighter moved from Smolensk to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
3 fighters moved from Novgorod to Bryansk
Combat - Germans
Battle in Scotland
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 3 fighters and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans roll dice for 9 armour, 3 fighters and 2 mech_infantrys in Bryansk, round 2 : 6/14 hits, 6.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Smolensk to Novosibirsk
3 fighters moved from Bryansk to Smolensk
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
1 fighter moved from Rostov to Smolensk
1 bomber moved from Samara to Novgorod
1 bomber moved from Kazakhstan to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
2 artilleries and 1 mech_infantry placed in France
1 mech_infantry placed in Western Germany
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.83
Germans regular : 0.00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 armour moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 1 fighter and 5 infantry
Germans defend with 9 armour and 1 mech_infantry
Russians roll dice for 6 armour, 1 fighter and 5 infantry in Bryansk, round 2 : 6/12 hits, 4.33 expected hits
Germans roll dice for 9 armour and 1 mech_infantry in Bryansk, round 2 : 5/10 hits, 4.83 expected hits
5 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 6 armour and 1 fighter in Bryansk, round 3 : 4/7 hits, 3.50 expected hits
Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
2 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 31
Casualties for Russians: 2 armour and 5 infantry
Casualties for Germans: 9 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 2.17
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to Gibraltar
Place Units - Americans
3 fighters placed in Eastern United States
10 infantry placed in Central United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -0.50
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Scotland
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
2 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Kenya
British attack with 2 armour and 2 infantry
Italians defend with 2 infantry
British roll dice for 2 armour and 2 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Scotland
British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 5/8 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 1/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : -0.50
British regular : 1.00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Algeria
1 tactical_bomber moved from Algeria to Morocco
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Italians
Battle in Morocco
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Bryansk
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 4 armour
Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 4 armour
Battle in Belgian Congo
Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits
British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits
1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 2 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
Place Units - Italians
1 armour placed in Egypt
1 destroyer and 1 transport placed in 95 Sea Zone
1 submarine placed in 93 Sea Zone
1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 4.
1 infantry placed in Egypt
1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.83
Russians regular : 0.00
British regular : -3.00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Algeria
1 tactical_bomber moved from Algeria to Morocco
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Italians
Battle in Morocco
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Bryansk
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 4 armour
Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 4 armour
Battle in Belgian Congo
Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits
British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits
1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 2 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
Place Units - Italians
1 armour placed in Egypt
1 destroyer and 1 transport placed in 95 Sea Zone
1 submarine placed in 93 Sea Zone
1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 4.
1 infantry placed in Egypt
1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.83
Russians regular : 0.00
British regular : -3.00
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 1 bomber moved from Ukraine to Russia
6 armour and 4 fighters moved from Smolensk to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 bomber moved from Novgorod to Russia
1 armour moved from Rostov to Russia
Combat - Germans
Battle in Russia
Germans attack with 10 armour, 2 bombers, 4 fighters and 1 mech_infantry
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter and 10 infantry
Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 10 armour, 2 bombers, 4 fighters and 1 mech_infantry in Russia, round 2 : 7/17 hits, 8.50 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 1 fighter and 10 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits
4 infantry owned by the Russians, 3 armour owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 2 bombers and 4 fighters in Russia, round 3 : 8/13 hits, 6.83 expected hits
Russians roll dice for 2 armour, 1 fighter and 6 infantry in Russia, round 3 : 5/9 hits, 3.67 expected hits
6 infantry owned by the Russians, 2 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 4 : 5/8 hits, 4.33 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 9 armour and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 2 armour, 1 fighter and 10 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser and 2 transports moved from 111 Sea Zone to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 armour moved from Novgorod to 115 Sea Zone
1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Denmark
1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 aaGun moved from Belarus to Novgorod
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
Place Units - Germans
2 fighters placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 97 Sea Zone
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.33
Russians AA : -1.00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
3 fighters moved from Eastern United States to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Tanganyika Territory to French West Africa
1 fighter moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery and 12 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports
3 submarines owned by the Germans and 1 submarine owned by the Italians submerged
Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
1 transport owned by the Italians lost in 93 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Americans collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -7.00
Italians regular : 0.00
Neutral_True regular : -3.00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 8
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
3 fighters moved from Eastern United States to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Tanganyika Territory to French West Africa
1 fighter moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery and 12 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports
3 submarines owned by the Germans and 1 submarine owned by the Italians submerged
Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
1 transport owned by the Italians lost in 93 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Americans collect 38 PUs; end with 38 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -7.00
Italians regular : 0.00
Neutral_True regular : -3.00
TripleA Turn Summary for game: Caribbean Trade War, version: 1.3.2
Game History
Round: 1
Combat Move - French
1 Cannon moved from Mobile to Pensacola
1 Indian-Scout moved from Mobile to Pensacola
2 Irregulars moved from Mobile to Pensacola
1 Irregular moved from Bayogoula to Louisiana West
1 Irregular moved from Abaham to Louisiana West
1 General moved from Fort Louis to Pensacola
1 Frigate moved from SZ29 to SZ42
2 Irregulars moved from Mobile to SZ33
1 Battleship and 2 Irregulars moved from SZ33 to SZ36
1 Admiral moved from SZ33 to SZ36
1 Frigate moved from SZ34 to SZ36
2 Irregulars moved from SZ36 to Dry Tortugas
1 Corvette moved from SZ33 to SZ36
Combat - French
Battle in Pensacola
French attack with 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars
Spanish defend with 1 Militia and 1 Outpost
French roll dice for 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars in Pensacola, round 2 : 3/5 hits, 2.67 expected hits
Spanish roll dice for 1 Militia and 1 Outpost in Pensacola, round 2 : 1/1 hits, 0.50 expected hits
1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Pensacola
French win, taking Pensacola from Spanish with 1 Cannon, 1 General, 1 Indian-Scout and 1 Irregular remaining. Battle score for attacker is -1
Casualties for French: 1 Irregular
Casualties for Spanish: 1 Militia
Battle in SZ42
French attack with 1 Frigate
Spanish defend with 1 Frigate
French roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.50 expected hits
Spanish roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.50 expected hits
Spanish roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Frigate in SZ42, round 4 : 1/1 hits, 0.50 expected hits
Spanish roll dice for 1 Frigate in SZ42, round 4 : 0/1 hits, 0.33 expected hits
1 Frigate owned by the Spanish lost in SZ42
French win, taking SZ42 from Spanish with 1 Frigate remaining. Battle score for attacker is 13
Casualties for Spanish: 1 Frigate
Battle in SZ36
French attack with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate
Indians defend with 1 Canoe
French roll dice for 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate in SZ36, round 2 : 2/4 hits, 2.00 expected hits
Indians roll dice for 1 Canoe in SZ36, round 2 : 0/1 hits, 0.17 expected hits
1 Canoe owned by the Indians lost in SZ36
French win with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate remaining. Battle score for attacker is 15
Casualties for Indians: 1 Canoe
Battle in Dry Tortugas
French attack with 2 Irregulars
Indians defend with 1 Indian
French roll dice for 2 Irregulars in Dry Tortugas, round 2 : 1/2 hits, 0.67 expected hits
Indians roll dice for 1 Indian in Dry Tortugas, round 2 : 1/1 hits, 0.17 expected hits
1 Indian owned by the Indians and 1 Irregular owned by the French lost in Dry Tortugas
French win, taking Dry Tortugas from Indians with 1 Irregular remaining. Battle score for attacker is 6
Casualties for French: 1 Irregular
Casualties for Indians: 1 Indian
Battle in Louisiana West
French attack with 2 Irregulars
Spanish defend with 1 Militia
French roll dice for 2 Irregulars in Louisiana West, round 2 : 0/2 hits, 0.67 expected hits
Spanish roll dice for 1 Militia in Louisiana West, round 2 : 1/1 hits, 0.33 expected hits
1 Irregular owned by the French lost in Louisiana West
French roll dice for 1 Irregular in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits
Spanish roll dice for 1 Militia in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Irregular in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits
Spanish roll dice for 1 Militia in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits
1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Louisiana West
Spanish win with no units remaining. Battle score for attacker is -10
Casualties for French: 2 Irregulars
Casualties for Spanish: 1 Militia
Non Combat Move - French
1 Irregular moved from Bayogoula to Abaham
1 Militia moved from Louisiana Main to Bayogoula
1 Militia moved from Louisiana Main to Bayogoula
1 Militia moved from Louisiana Main to Bayogoula
3 Infantrys moved from Fort Louis to Louisiana Main
1 Indian-Scout moved from Beef River to Abaham
Purchase Units - French
French buy 1 Frigate and 1 Infantry; Remaining resources: 0 PUs;
Place Units - French
1 Frigate placed in SZ33
1 Infantry placed in Fort Louis
Turn Complete - French
French collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.17
Spanish regular : 0.50
Indians regular : 0.67
Test summary from TripleA, engine version: 2.5.22294, time: 1:47:31 PM
Savegame
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Federation
1 Security-Force moved from Federation Outpost to Federation Space
1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
Federation take SZ 9 from AI
1 Security-Force moved from Orbit 03 to Planet 03
Federation take Planet 03 from AI
Combat - Federation
Non Combat Move - Federation
Turn Complete - Federation
Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
Federation collect 0 PUs; end with 0 PUs
Units generate 9 Engineering; Federation end with 9 Engineering
Units generate 6 Command; Federation end with 6 Command
Units generate 10 PUs; Federation end with 10 PUs
Combat Hit Differential Summary :