@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Federation
2 Light-Cruisers and 4 Security-Forces moved from SZ 11 to Orbit 05
1 Scout-Ship moved from Orbit 04 to Orbit 05
2 Security-Forces moved from Planet 04 to Orbit 04
1 Light-Cruiser moved from Orbit 04 to Orbit 05
1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05
1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05
1 Heavy-Cruiser and 3 Security-Forces moved from SZ 11 to Orbit 05
9 Security-Forces moved from Orbit 05 to Planet 05
1 Security-Force moved from Planet 18 to Orbit 18
1 Security-Force moved from Planet 18 to Orbit 18
1 Light-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 21
Federation take SZ 46 from AI
1 Security-Force moved from Orbit 21 to Planet 21
Federation take Planet 21 from Borg
1 Escort-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 22
Federation take SZ 57 from Borg
1 Security-Force moved from Orbit 22 to Planet 22
Federation take Planet 22 from Borg
1 Security-Force moved from Planet 10 to Orbit 10
1 Escort-Cruiser and 1 Security-Force moved from Orbit 10 to Orbit 18
1 Security-Force moved from Orbit 18 to Planet 18
1 Light-Cruiser moved from Orbit 04 to Orbit 11
1 Light-Cruiser moved from SZ 43 to SZ 54
Federation take SZ 54 from Cardassians
1 Support-Vessel moved from Orbit 13 to SZ 42
Federation take SZ 42 from Cardassians
1 Security-Force moved from Planet 13 to Orbit 13
1 Security-Force moved from Planet 13 to Orbit 13
1 Security-Force moved from Planet 13 to Orbit 13
1 Security-Force moved from Planet 13 to Orbit 13
1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42
1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42
1 Escort-Cruiser moved from Orbit 13 to SZ 42
1 Escort-Cruiser moved from Orbit 13 to SZ 42
1 Escort-Cruiser moved from SZ 42 to Orbit 19
1 Scout-Ship moved from Orbit 13 to SZ 53
Federation take SZ 53 from Cardassians
1 Escort-Cruiser moved from SZ 42 to Orbit 19
1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19
1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19
1 Light-Cruiser moved from SZ 54 to Orbit 19
1 Security-Force moved from Orbit 19 to Planet 19
1 Security-Force moved from Orbit 19 to Planet 19
1 Security-Force moved from Orbit 19 to Planet 19
1 Security-Force moved from Orbit 19 to Planet 19
1 Escort-Cruiser moved from Orbit 04 to Orbit 05
Combat - Federation
Battle in Orbit 05
Federation attack with 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship
Dominion defend with 3 Light-Cruisers and 1 Support-Vessel
Federation roll dice for 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship in Orbit 05, round 2 : 4/8 hits, 4.00 expected hits
Dominion roll dice for 3 Light-Cruisers and 1 Support-Vessel in Orbit 05, round 2 : 2/4 hits, 1.90 expected hits
3 Light-Cruisers owned by the Dominion, 1 Escort-Cruiser owned by the Federation, 1 Support-Vessel owned by the Dominion and 1 Scout-Ship owned by the Federation lost in Orbit 05
1 Security-Force owned by the Federation lost in Planet 05
Federation win with 2 Escort-Cruisers, 1 Heavy-Cruiser and 3 Light-Cruisers remaining. Battle score for attacker is 0
Casualties for Federation: 1 Escort-Cruiser and 1 Scout-Ship
Casualties for Dominion: 3 Light-Cruisers and 1 Support-Vessel
Battle in Planet 05
Federation attack with 8 Security-Forces
Dominion defend with 5 Security-Forces
Federation roll dice for 8 Security-Forces in Planet 05, round 2 : 2/8 hits, 3.20 expected hits
Dominion roll dice for 5 Security-Forces in Planet 05, round 2 : 1/5 hits, 2.50 expected hits
2 Security-Forces owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 05
Federation roll dice for 7 Security-Forces in Planet 05, round 3 : 3/7 hits, 2.80 expected hits
Dominion roll dice for 3 Security-Forces in Planet 05, round 3 : 3/3 hits, 1.50 expected hits
3 Security-Forces owned by the Dominion and 3 Security-Forces owned by the Federation lost in Planet 05
Federation win, taking Planet 05 from Dominion with 4 Security-Forces remaining. Battle score for attacker is 0
Casualties for Federation: 5 Security-Forces
Casualties for Dominion: 5 Security-Forces
Non Combat Move - Federation
Acquire Technology - Federation
Federation spend 50 on tech rolls
Federation roll 3,5,5,9,5 for Scout-Ship-Warp-Upgrade and gets 0 hits
Call Reinforcements - Federation
Federation buy 1 Escort-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 1 Scout-Ship and 1 Security-Force; Remaining resources: 0 Command; 10 Engineering; 1 PUs; 18 Dilithium;
Place Reinforcements - Federation
2 Light-Cruisers placed in Orbit 13
1 Escort-Cruiser placed in Orbit 04
1 Repair-Vessel placed in Orbit 04
1 Security-Force placed in Planet 04
1 Scout-Ship placed in Orbit 13
Turn Complete - Federation
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
Federation collect 0 PUs; end with 1 PU
Units generate 73 Engineering; Federation end with 83 Engineering
Units generate 53 Command; Federation end with 53 Command
Units generate 56 PUs; Federation end with 57 PUs
Units generate 8 Dilithium; Federation end with 26 Dilithium
Combat Hit Differential Summary :
Dominion regular : 0.10
Federation regular : -1.00
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Dominion
1 Security-Force moved from Planet 17 to Orbit 17
1 Light-Cruiser and 1 Security-Force moved from Orbit 17 to Orbit 16
Dominion take SZ 40 from Vulcans
1 Security-Force moved from Orbit 16 to Planet 16
Dominion take Planet 16 from Vulcans
1 Scout-Ship moved from SZ 28 to Dominion Space
Dominion take SZ 20 from AI
Combat - Dominion
Non Combat Move - Dominion
Acquire Technology - Dominion
Dominion spend 20 on tech rolls
Dominion roll 4,1 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
Call Reinforcements - Dominion
Dominion buy 10 Commands, 1 Escort-Cruiser, 1 Scout-Ship and 2 Security-Forces; Remaining resources: 2 Command; 95 Engineering; 9 PUs; 0 Dilithium;
Place Reinforcements - Dominion
2 Security-Forces placed in Dominion Outpost
1 Escort-Cruiser and 1 Scout-Ship placed in Dominion Space
Turn Complete - Dominion
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place
Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place
Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place
Dominion collect 0 PUs; end with 9 PUs
Units generate 22 Engineering; Dominion end with 117 Engineering
Units generate 12 Command; Dominion end with 24 Command
Units generate 25 PUs; Dominion end with 34 PUs
Units generate 1 Dilithium; Dominion end with 1 Dilithium
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Vulcans
Acquire Technology - Vulcans
Vulcans spend 10 on tech rolls
Vulcans rolls : 0/1 hits, 0.00 expected hits
Call Reinforcements - Vulcans
Vulcans buy 1 Security-Force; Remaining resources: 7 Command; 66 Engineering; 1 PUs; 0 Dilithium;
Place Reinforcements - Vulcans
1 Security-Force placed in Vulcan Outpost
Turn Complete - Vulcans
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Vulcans collect 0 PUs; end with 1 PU
Units generate 8 Engineering; Vulcans end with 74 Engineering
Units generate 6 Command; Vulcans end with 13 Command
Units generate 5 PUs; Vulcans end with 6 PUs
Combat Hit Differential Summary :
Vulcans rolls : 0.00
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Romulans
2 Light-Cruisers moved from Vulcan Space to Orbit 30
1 Light-Cruiser moved from Orbit 37 to Orbit 30
1 Support-Vessel moved from SZ 100 to Orbit 37
Non Combat Move - Romulans
Acquire Technology - Romulans
Romulans spend 20 on tech rolls
Romulans roll 2,9 for Security-Force-Personal-Shields and gets 0 hits
Call Reinforcements - Romulans
Romulans buy 10 Commands, 1 Escort-Cruiser, 1 Light-Cruiser and 3 Security-Forces; Remaining resources: 0 Command; 83 Engineering; 6 PUs; 0 Dilithium;
Place Reinforcements - Romulans
1 Security-Force placed in Planet 48
1 Escort-Cruiser and 1 Light-Cruiser placed in Orbit 37
2 Security-Forces placed in Planet 36
Turn Complete - Romulans
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place
Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place
Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place
Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place
Romulans collect 0 PUs; end with 6 PUs
Units generate 33 Engineering; Romulans end with 116 Engineering
Units generate 29 Command; Romulans end with 39 Command
Units generate 23 PUs; Romulans end with 29 PUs
Units generate 2 Dilithium; Romulans end with 2 Dilithium
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Klingons
1 Light-Cruiser-C moved from Orbit 26 to SZ 54
1 Security-Force moved from Planet 41 to Orbit 41
1 Security-Force moved from Planet 41 to Orbit 41
1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 41 to Klingon Space
2 Security-Forces moved from Klingon Space to Klingon Outpost
2 Light-Cruiser-Cs moved from Orbit 41 to SZ 114
Klingons take SZ 113 from Borg
1 Support-Vessel moved from Orbit 44 to SZ 114
5 Security-Forces moved from Planet 44 to Orbit 44
5 Security-Forces and 1 Transport-Vessel moved from Orbit 44 to Klingon Space
5 Security-Forces moved from Klingon Space to Klingon Outpost
1 Scout-Ship moved from Orbit 47 to SZ 115
1 Light-Cruiser moved from SZ 105 to SZ 114
1 Light-Cruiser-C moved from Orbit 45 to SZ 114
1 Light-Cruiser-C moved from SZ 106 to SZ 115
4 Light-Cruiser-Cs moved from Orbit 42 to Orbit 37
Klingons take SZ 109 from Romulans
1 Scout-Ship moved from Orbit 47 to SZ 114
Combat - Klingons
Battle in Klingon Outpost
Klingons attack with 7 Security-Forces
Borg defend with 1 Assimilated-KESS and 4 Borg-Drones
Klingons roll dice for 7 Security-Forces in Klingon Outpost, round 2 : 3/7 hits, 2.80 expected hits
Borg roll dice for 4 Borg-Drones in Klingon Outpost, round 2 : 2/4 hits, 2.80 expected hits
3 Borg-Drones owned by the Borg and 2 Security-Forces owned by the Klingons lost in Klingon Outpost
Klingons roll dice for 5 Security-Forces in Klingon Outpost, round 3 : 2/5 hits, 2.00 expected hits
Borg roll dice for 1 Borg-Drone in Klingon Outpost, round 3 : 1/1 hits, 0.70 expected hits
1 Borg-Drone owned by the Borg and 1 Security-Force owned by the Klingons lost in Klingon Outpost
Klingons converts Assimilated-KESS into different units
Klingons win, taking Klingon Outpost from Borg with 4 Security-Forces remaining. Battle score for attacker is 0
Casualties for Klingons: 3 Security-Forces
Casualties for Borg: 4 Borg-Drones
Battle in Orbit 37
Klingons attack with 4 Light-Cruiser-Cs
Romulans defend with 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
Klingons roll dice for 4 Light-Cruiser-Cs in Orbit 37, round 2 : 2/4 hits, 2.00 expected hits
2 Light-Cruisers owned by the Romulans lost in Orbit 37
Romulans roll dice for 1 Escort-Cruiser and 1 Support-Vessel in Orbit 37, round 2 : 2/2 hits, 1.00 expected hits
2 Light-Cruiser-Cs owned by the Klingons lost in Orbit 37
Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 3 : 1/2 hits, 1.00 expected hits
1 Escort-Cruiser owned by the Romulans lost in Orbit 37
Romulans roll dice for 1 Support-Vessel in Orbit 37, round 3 : 0/1 hits, 0.40 expected hits
Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 4 : 2/2 hits, 1.00 expected hits
1 Support-Vessel owned by the Romulans lost in Orbit 37
Klingons win with 2 Light-Cruiser-Cs remaining. Battle score for attacker is 0
Casualties for Romulans: 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
Casualties for Klingons: 2 Light-Cruiser-Cs
Battle in SZ 115
Klingons attack with 1 Light-Cruiser-C and 1 Scout-Ship
Borg defend with 1 Borg-Probe
Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 1/1 hits, 0.50 expected hits
1 Borg-Probe owned by the Borg lost in SZ 115
Klingons win, taking SZ 115 from Borg with 1 Light-Cruiser-C and 1 Scout-Ship remaining. Battle score for attacker is 0
Casualties for Borg: 1 Borg-Probe
Battle in SZ 114
Klingons attack with 1 Light-Cruiser, 3 Light-Cruiser-Cs, 1 Scout-Ship and 1 Support-Vessel
Borg defend with 1 Borg-Asteroid-Field, 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere
Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 2 : 3/3 hits, 1.80 expected hits
Units damaged: 2 Borg-Probes owned by the Borg and 1 Borg-Sphere owned by the Borg
Klingons roll dice for 1 Light-Cruiser, 1 Scout-Ship and 1 Support-Vessel in SZ 114, round 2 : 1/3 hits, 1.40 expected hits
Borg roll dice for 2 Borg-Probes and 1 Borg-Sphere in SZ 114, round 2 : 1/3 hits, 1.40 expected hits
1 Borg-Probe owned by the Borg, 1 Borg-Drone owned by the Borg and 1 Scout-Ship owned by the Klingons lost in SZ 114
Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 3 : 0/3 hits, 1.80 expected hits
Klingons roll dice for 1 Light-Cruiser and 1 Support-Vessel in SZ 114, round 3 : 2/2 hits, 1.00 expected hits
Borg roll dice for 1 Borg-Probe and 1 Borg-Sphere in SZ 114, round 3 : 1/2 hits, 1.00 expected hits
1 Borg-Probe owned by the Borg, 3 Borg-Drones owned by the Borg, 1 Light-Cruiser owned by the Klingons and 1 Borg-Sphere owned by the Borg lost in SZ 114
Klingons converts Borg-Asteroid-Field into different units
Klingons win, taking SZ 114 from Borg with 3 Light-Cruiser-Cs and 1 Support-Vessel remaining. Battle score for attacker is 0
Casualties for Klingons: 1 Light-Cruiser and 1 Scout-Ship
Casualties for Borg: 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere
Non Combat Move - Klingons
1 Support-Vessel moved from Orbit 47 to SZ 128
5 Security-Forces moved from Planet 47 to Orbit 47
1 Light-Cruiser-C moved from Orbit 46 to SZ 116
5 Security-Forces and 1 Transport-Vessel moved from Orbit 47 to Orbit 45
5 Security-Forces moved from Orbit 45 to Planet 45
Acquire Technology - Klingons
Klingons spend 20 on tech rolls
Klingons roll 4,6 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 0 hits
Call Reinforcements - Klingons
Klingons buy 20 Commands, 3 Light-Cruiser-Cs and 3 Scout-Ships; Remaining resources: 1 Command; 57 Engineering; 3 PUs; 0 Dilithium;
Place Reinforcements - Klingons
3 Light-Cruiser-Cs and 3 Scout-Ships placed in Orbit 47
Turn Complete - Klingons
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
Trigger Planet 34 captured by Klingons: Klingons captures territory Planet 34 Place
Klingons collect 0 PUs; end with 3 PUs
Units generate 34 Engineering; Klingons end with 91 Engineering
Units generate 36 Command; Klingons end with 57 Command
Units generate 22 PUs; Klingons end with 25 PUs
Units generate 4 Dilithium; Klingons end with 4 Dilithium
Combat Hit Differential Summary :
Romulans regular : 0.60
Borg regular : -0.90
Klingons regular : 1.70
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Cardassians
1 Support-Vessel moved from SZ 62 to Orbit 19
2 Light-Cruisers moved from Cardassian Space to Orbit 19
1 Escort-Cruiser moved from Cardassian Space to Orbit 19
1 Scout-Ship moved from Cardassian Space to Orbit 19
1 Light-Cruiser moved from SZ 62 to SZ 54
1 Scout-Ship moved from Orbit 25 to Orbit 19
1 Security-Force moved from Planet 25 to Orbit 25
1 Light-Cruiser and 1 Security-Force moved from Orbit 25 to Orbit 32
Cardassians take SZ 81 from Klingons
1 Security-Force moved from Orbit 32 to Planet 32
Cardassians take Planet 32 from Klingons
Combat - Cardassians
Cardassians has abandoned SZ 116 to Klingons
Battle in SZ 54
Cardassians attack with 1 Light-Cruiser
Federation defend with 1 Nebula; Klingons defend with 1 Light-Cruiser-C
Federation roll dice for 1 Light-Cruiser-C in SZ 54, round 2 : 1/1 hits, 0.40 expected hits
1 Light-Cruiser owned by the Cardassians lost in SZ 54
Federation win, taking SZ 116 from Borg with 1 Light-Cruiser-C and 1 Nebula remaining. Battle score for attacker is 0
Casualties for Cardassians: 1 Light-Cruiser
Battle in Orbit 19
Cardassians attack with 1 Escort-Cruiser, 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel
Federation defend with 2 Escort-Cruisers and 3 Light-Cruisers
Cardassians roll dice for 1 Escort-Cruiser, 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/6 hits, 2.70 expected hits
Federation roll dice for 2 Escort-Cruisers and 3 Light-Cruisers in Orbit 19, round 2 : 3/5 hits, 2.40 expected hits
1 Escort-Cruiser owned by the Cardassians, 2 Scout-Ships owned by the Cardassians and 2 Light-Cruisers owned by the Federation lost in Orbit 19
Cardassians roll dice for 2 Light-Cruisers and 1 Support-Vessel in Orbit 19, round 3 : 2/3 hits, 1.60 expected hits
Federation roll dice for 2 Escort-Cruisers and 1 Light-Cruiser in Orbit 19, round 3 : 1/3 hits, 1.60 expected hits
1 Support-Vessel owned by the Cardassians, 1 Escort-Cruiser owned by the Federation and 1 Light-Cruiser owned by the Federation lost in Orbit 19
Cardassians roll dice for 2 Light-Cruisers in Orbit 19, round 4 : 0/2 hits, 1.00 expected hits
Federation roll dice for 1 Escort-Cruiser in Orbit 19, round 4 : 1/1 hits, 0.60 expected hits
1 Light-Cruiser owned by the Cardassians lost in Orbit 19
Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 5 : 1/1 hits, 0.50 expected hits
Federation roll dice for 1 Escort-Cruiser in Orbit 19, round 5 : 0/1 hits, 0.60 expected hits
1 Escort-Cruiser owned by the Federation lost in Orbit 19
Cardassians win with 1 Light-Cruiser remaining. Battle score for attacker is 0
Casualties for Cardassians: 1 Escort-Cruiser, 1 Light-Cruiser, 2 Scout-Ships and 1 Support-Vessel
Casualties for Federation: 2 Escort-Cruisers and 3 Light-Cruisers
Non Combat Move - Cardassians
Call Reinforcements - Cardassians
Cardassians buy 5 Commands, 1 Escort-Cruiser and 1 Security-Force; Remaining resources: 2 Command; 96 Engineering; 9 PUs; 0 Dilithium;
Place Reinforcements - Cardassians
1 Escort-Cruiser placed in Cardassian Space
1 Security-Force placed in Cardassian Outpost
Turn Complete - Cardassians
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
Trigger Planet 32 captured by Cardassians: Cardassians captures territory Planet 32 Place
Cardassians collect 0 PUs; end with 9 PUs
Units generate 10 Engineering; Cardassians end with 106 Engineering
Units generate 14 Command; Cardassians end with 21 Command
Units generate 9 PUs; Cardassians end with 18 PUs
Units generate 2 Dilithium; Cardassians end with 2 Dilithium
Combat Hit Differential Summary :
Cardassians regular : -0.80
Federation regular : 0.40
Test summary from TripleA, engine version: 2.5.22294, time: 2:35:44 PM
Savegame
TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Federation
Turning on Edit Mode
EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
EDIT: Changing ownership of Planet Radan from AI to AI
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Borg
1 Borg-Probe moved from Orbit 38 to SZ 115
1 Borg-Probe moved from SZ 95 to SZ 115
Combat - Borg
Battle in SZ 115
Borg attack with 2 Borg-Probes
Klingons defend with 1 Light-Cruiser-C and 1 Scout-Ship
Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 0/1 hits, 0.40 expected hits
Borg roll dice for 2 Borg-Probes in SZ 115, round 2 : 1/2 hits, 0.80 expected hits
Klingons roll dice for 1 Scout-Ship in SZ 115, round 2 : 0/1 hits, 0.30 expected hits
1 Scout-Ship owned by the Klingons lost in SZ 115
1 Light-Cruiser-C owned by the Klingons submerged
Borg win, taking SZ 115 from Klingons with 2 Borg-Probes remaining. Battle score for attacker is 0
Casualties for Klingons: 1 Scout-Ship
Non Combat Move - Borg
Acquire Technology - Borg
Borg spend 40 on tech rolls
Borg roll 10,3 for Drone-Defense-Shield-Adaptor and gets 1 hit
Borg discover Drone-Defense-Shield-Adaptor
Implement Technology - Borg
Borg activating Drone-Defense-Shield-Adaptor
Call Reinforcements - Borg
Borg buy 3 Borg-Drones and 2 Borg-Probes; Remaining resources: 0 Command; 0 Engineering; 7 PUs; 1 Dilithium; 4 Assimilation;
Place Reinforcements - Borg
3 Borg-Drones placed in Planet 38
2 Borg-Probes placed in Orbit Radan
Turn Complete - Borg
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
Trigger Planet 27 captured by Borg: Borg captures territory Planet 27 Place
Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
Trigger Planet 23 captured by Borg: Borg captures territory Planet 23 Place
Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place
Trigger Planet 08 captured by Borg: Borg captures territory Planet 08 Place
Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
Borg collect 0 PUs; end with 7 PUs
Units generate 24 Command; Borg end with 24 Command
Units generate 19 Engineering; Borg end with 19 Engineering
Units generate 31 PUs; Borg end with 38 PUs
Units generate 11 Dilithium; Borg end with 12 Dilithium
Units generate 15 Assimilation; Borg end with 19 Assimilation
Combat Hit Differential Summary :
Borg regular : 0.20
Klingons regular : -0.70
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Federation
1 Support-Vessel moved from SZ 42 to Orbit 19
1 Scout-Ship moved from Orbit 13 to Orbit 19
1 Light-Cruiser moved from Orbit 13 to Orbit 19
1 Light-Cruiser moved from Orbit 13 to Orbit 19
1 Scout-Ship moved from SZ 53 to Orbit 19
1 Security-Force moved from Planet 11 to Orbit 11
1 Security-Force moved from Planet 11 to Orbit 11
1 Security-Force moved from Planet 05 to Orbit 05
1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08
Federation take SZ 12 from Dominion
1 Security-Force moved from Orbit 08 to Planet 08
Federation take Planet 08 from Borg
1 Heavy-Cruiser moved from Orbit 05 to SZ 11
1 Repair-Vessel moved from Orbit 04 to SZ 11
1 Security-Force moved from Planet 04 to Orbit 04
1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 11
1 Security-Force moved from Orbit 11 to Planet 11
1 Light-Cruiser moved from Orbit 05 to SZ 11
1 Light-Cruiser and 2 Security-Forces moved from Orbit 11 to SZ 38
Federation take SZ 38 from AI
1 Light-Cruiser and 2 Security-Forces moved from SZ 38 to Orbit 15
1 Security-Force moved from Orbit 15 to Planet 15
1 Security-Force moved from Orbit 15 to Planet 15
1 Security-Force moved from Planet 21 to Orbit 21
1 Light-Cruiser and 1 Security-Force moved from Orbit 21 to Orbit 18
1 Security-Force moved from Orbit 18 to Planet 18
1 Escort-Cruiser moved from Orbit 22 to Orbit 18
Combat - Federation
Battle in Planet 15
Federation attack with 2 Security-Forces
Dominion defend with 1 Security-Force
Federation roll dice for 2 Security-Forces in Planet 15, round 2 : 0/2 hits, 0.80 expected hits
Dominion roll dice for 1 Security-Force in Planet 15, round 2 : 0/1 hits, 0.50 expected hits
Federation roll dice for 2 Security-Forces in Planet 15, round 3 : 0/2 hits, 0.80 expected hits
Dominion roll dice for 1 Security-Force in Planet 15, round 3 : 1/1 hits, 0.50 expected hits
1 Security-Force owned by the Federation lost in Planet 15
Federation roll dice for 1 Security-Force in Planet 15, round 4 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 1 Security-Force in Planet 15, round 4 : 1/1 hits, 0.50 expected hits
1 Security-Force owned by the Federation lost in Planet 15
Dominion win with 1 Security-Force remaining. Battle score for attacker is 0
Casualties for Federation: 2 Security-Forces
Battle in Orbit 19
Federation attack with 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel
Cardassians defend with 1 Light-Cruiser
Federation roll dice for 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/5 hits, 2.50 expected hits
Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 2 : 1/1 hits, 0.40 expected hits
1 Light-Cruiser owned by the Cardassians and 1 Scout-Ship owned by the Federation lost in Orbit 19
Federation win with 2 Light-Cruisers, 1 Scout-Ship and 1 Support-Vessel remaining. Battle score for attacker is 0
Casualties for Federation: 1 Scout-Ship
Casualties for Cardassians: 1 Light-Cruiser
Non Combat Move - Federation
Acquire Technology - Federation
Federation spend 50 on tech rolls
Federation roll 8,9,7,1,8 for Security-Force-Assault-Phasers and gets 0 hits
Call Reinforcements - Federation
Federation buy 1 Light-Cruiser, 2 Scout-Ships, 3 Security-Forces, 1 Seek-Promotion and 1 Transport-Vessel; Remaining resources: 1 Command; 83 Engineering; 7 PUs; 6 Dilithium;
Place Reinforcements - Federation
3 Security-Forces placed in Planet 13
1 Light-Cruiser, 1 Scout-Ship and 1 Transport-Vessel placed in Orbit 13
1 Seek-Promotion placed in Contact Starfleet
1 Scout-Ship placed in Orbit 04
Turn Complete - Federation
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place
Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
Federation collect 0 PUs; end with 7 PUs
Units generate 77 Engineering; Federation end with 160 Engineering
Units generate 55 Command; Federation end with 56 Command
Units generate 61 PUs; Federation end with 68 PUs
Units generate 9 Dilithium; Federation end with 15 Dilithium
Combat Hit Differential Summary :
Dominion regular : 0.50
Cardassians regular : 0.60
Federation regular : -2.50
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Dominion
1 Security-Force moved from Dominion Outpost to Dominion Space
1 Security-Force moved from Dominion Outpost to Dominion Space
2 Light-Cruisers and 2 Security-Forces moved from Dominion Space to Orbit 08
2 Security-Forces moved from Orbit 08 to Planet 08
1 Light-Cruiser moved from Orbit 16 to Orbit 15
1 Scout-Ship moved from Dominion Space to Orbit 08
Combat - Dominion
Battle in Orbit 15
Dominion attack with 1 Light-Cruiser
Federation defend with 1 Light-Cruiser
Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.60 expected hits
Federation roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.60 expected hits
Federation roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 1/1 hits, 0.60 expected hits
Federation roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 0/1 hits, 0.40 expected hits
1 Light-Cruiser owned by the Federation lost in Orbit 15
Dominion win with 1 Light-Cruiser remaining. Battle score for attacker is 0
Casualties for Federation: 1 Light-Cruiser
Battle in Orbit 08
Dominion attack with 2 Light-Cruisers and 1 Scout-Ship
Federation defend with 1 Escort-Cruiser
Dominion roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 08, round 2 : 2/3 hits, 1.50 expected hits
Federation roll dice for 1 Escort-Cruiser in Orbit 08, round 2 : 1/1 hits, 0.60 expected hits
1 Escort-Cruiser owned by the Federation and 1 Scout-Ship owned by the Dominion lost in Orbit 08
Dominion win with 2 Light-Cruisers remaining. Battle score for attacker is 0
Casualties for Dominion: 1 Scout-Ship
Casualties for Federation: 1 Escort-Cruiser
Battle in Planet 08
Dominion attack with 2 Security-Forces
Federation defend with 1 Security-Force
Dominion roll dice for 2 Security-Forces in Planet 08, round 2 : 0/2 hits, 1.00 expected hits
Federation roll dice for 1 Security-Force in Planet 08, round 2 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 2 Security-Forces in Planet 08, round 3 : 1/2 hits, 1.00 expected hits
Federation roll dice for 1 Security-Force in Planet 08, round 3 : 1/1 hits, 0.40 expected hits
1 Security-Force owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 08
Dominion win, taking Planet 08 from Federation with 1 Security-Force remaining. Battle score for attacker is 0
Casualties for Dominion: 1 Security-Force
Casualties for Federation: 1 Security-Force
Non Combat Move - Dominion
Acquire Technology - Dominion
Dominion spend 30 on tech rolls
Dominion roll 9,4,3 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
Call Reinforcements - Dominion
Dominion buy 5 Commands, 1 Light-Cruiser, 2 Security-Forces and 1 Support-Vessel; Remaining resources: 2 Command; 17 Engineering; 4 PUs; 0 Dilithium;
Place Reinforcements - Dominion
1 Light-Cruiser and 1 Support-Vessel placed in Dominion Space
2 Security-Forces placed in Dominion Outpost
Turn Complete - Dominion
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place
Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place
Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place
Dominion collect 0 PUs; end with 4 PUs
Units generate 26 Engineering; Dominion end with 43 Engineering
Units generate 17 Command; Dominion end with 24 Command
Units generate 29 PUs; Dominion end with 33 PUs
Units generate 2 Dilithium; Dominion end with 2 Dilithium
Combat Hit Differential Summary :
Dominion regular : -1.30
Federation regular : -0.60
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Vulcans
Call Reinforcements - Vulcans
Vulcans buy 2 Security-Forces; Remaining resources: 3 Command; 74 Engineering; 6 PUs; 0 Dilithium;
Place Reinforcements - Vulcans
2 Security-Forces placed in Vulcan Outpost
Turn Complete - Vulcans
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Vulcans collect 0 PUs; end with 6 PUs
Units generate 8 Engineering; Vulcans end with 82 Engineering
Units generate 6 Command; Vulcans end with 9 Command
Units generate 5 PUs; Vulcans end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Romulans
9 Security-Forces moved from Planet 30 to Orbit 30
1 Heavy-Cruiser, 3 Light-Cruisers and 9 Security-Forces moved from Orbit 30 to Vulcan Space
9 Security-Forces moved from Vulcan Space to Vulcan Outpost
Combat - Romulans
Battle in Vulcan Outpost
Romulans attack with 9 Security-Forces
Vulcans defend with 10 Security-Forces and 1 VHC-Space-Station
Romulans roll dice for 9 Security-Forces in Vulcan Outpost, round 2 : 4/9 hits, 4.50 expected hits
Vulcans roll dice for 10 Security-Forces in Vulcan Outpost, round 2 : 6/10 hits, 5.00 expected hits
4 Security-Forces owned by the Vulcans and 6 Security-Forces owned by the Romulans lost in Vulcan Outpost
Romulans roll dice for 3 Security-Forces in Vulcan Outpost, round 3 : 1/3 hits, 1.50 expected hits
Vulcans roll dice for 6 Security-Forces in Vulcan Outpost, round 3 : 5/6 hits, 3.00 expected hits
1 Security-Force owned by the Vulcans and 3 Security-Forces owned by the Romulans lost in Vulcan Outpost
Vulcans win with 5 Security-Forces remaining. Battle score for attacker is 0
Casualties for Romulans: 9 Security-Forces
Casualties for Vulcans: 5 Security-Forces
Non Combat Move - Romulans
Acquire Technology - Romulans
Romulans spend 20 on tech rolls
Romulans roll 7,7 for Security-Force-Personal-Shields and gets 0 hits
Call Reinforcements - Romulans
Romulans buy 3 Light-Cruisers; Remaining resources: 3 Command; 116 Engineering; 9 PUs; 2 Dilithium;
Place Reinforcements - Romulans
3 Light-Cruisers placed in Orbit 37
Turn Complete - Romulans
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place
Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place
Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place
Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place
Romulans collect 0 PUs; end with 9 PUs
Units generate 33 Engineering; Romulans end with 149 Engineering
Units generate 26 Command; Romulans end with 29 Command
Units generate 23 PUs; Romulans end with 32 PUs
Units generate 2 Dilithium; Romulans end with 4 Dilithium
Combat Hit Differential Summary :
Romulans regular : -1.00
Vulcans regular : 3.00
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Federation
Turning on Edit Mode
EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
EDIT: Changing ownership of Planet Radan from AI to AI
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Security-Force moved from Federation Outpost to Federation Space
1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
Federation take SZ 9 from AI
1 Security-Force moved from Orbit 03 to Planet 03
Federation take Planet 03 from AI
Combat - Federation
Non Combat Move - Federation
Turn Complete - Federation
Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
Federation collect 0 PUs; end with 0 PUs
Units generate 10 Engineering; Federation end with 10 Engineering
Units generate 9 Command; Federation end with 9 Command
Units generate 6 PUs; Federation end with 6 PUs
Units generate 1 Dilithium; Federation end with 1 Dilithium
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 10:35:19 AM
Savegame
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from Manchuria to Hunan
1 tactical_bomber moved from Manchuria to Hunan
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Manchuria to Hunan
1 fighter moved from Formosa to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from Manchuria to Hunan
1 tactical_bomber moved from Manchuria to Hunan
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Manchuria to Hunan
1 fighter moved from Formosa to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Japanese
1 fighter could not land in Philippines and was removed
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from Japan to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.50
Japanese regular : -5.17
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,3,6,4,4,6,2,6,4,6,5,1,1
Americans collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Suiyuan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Non Combat Move - British
1 aaGun moved from India to Burma
2 infantry moved from 41 Sea Zone to Sumatra
British take Sumatra from Dutch
Place Units - British
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - British
British collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :