@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Archaeologists
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 6 infantry moved from Burma to Shan State 1 armour moved from Yunnan to Shan State 1 armour moved from India to Shan State 2 infantry moved from India to Burma 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Non Combat Move - British Place Units - British 1 submarine placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 mech_infantry moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Hunan to Szechwan 1 fighter moved from Hunan to Szechwan 1 tactical_bomber moved from Hopei to Sikang 1 armour moved from Hunan to Szechwan 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Philippines to 23 Sea Zone 1 bomber moved from Philippines to 23 Sea Zone 1 cruiser moved from 45 Sea Zone to 22 Sea Zone 1 carrier moved from 45 Sea Zone to 22 Sea Zone 1 carrier moved from 45 Sea Zone to 22 Sea Zone 1 battleship moved from 45 Sea Zone to 22 Sea Zone 1 carrier moved from 6 Sea Zone to 22 Sea Zone 1 battleship moved from 6 Sea Zone to 22 Sea Zone 1 cruiser moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 45 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 23 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Battle in Szechwan Japanese attack with 1 armour, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 fighters in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from 23 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 45 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 bomber moved from 23 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 3 artilleries moved from Kwangtung to Kwangsi 1 fighter moved from Szechwan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 armour moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Sikang to Kweichow 1 fighter moved from Szechwan to Kweichow 1 mech_infantry moved from Kiangsu to Kwangsi Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.00 Japanese regular : 0.83 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Western United States to 32 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2 Battle in 35 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Celebes Americans attack with 2 artilleries Japanese defend with 1 artillery Americans roll dice for 2 artilleries in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Philippines Battle in 23 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 23 Sea Zone Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 23 Sea Zone to 26 Sea Zone 1 bomber moved from 32 Sea Zone to Johnston Island 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 50 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -1.83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -0.50 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Burma to Yunnan 1 submarine moved from 39 Sea Zone to 37 Sea Zone British take 37 Sea Zone from Japanese 1 armour moved from Shan State to Yunnan 1 armour moved from Shan State to Yunnan 11 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from India to Burma Combat - British Non Combat Move - British 1 aaGun moved from India to Burma Place Units - British 1 armour and 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Politics - Japanese Purchase Units - Japanese Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 bomber moved from Japan to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 22 Sea Zone to 23 Sea Zone 1 fighter moved from 22 Sea Zone to 23 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kwangsi to Kweichow 1 mech_infantry moved from Kwangsi to Kweichow 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 cruiser moved from 22 Sea Zone to 23 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 fighter moved from 22 Sea Zone to 23 Sea Zone 1 carrier moved from 22 Sea Zone to 23 Sea Zone 1 carrier moved from 22 Sea Zone to 23 Sea Zone 1 battleship moved from 22 Sea Zone to 23 Sea Zone 1 cruiser moved from 22 Sea Zone to 23 Sea Zone 1 battleship moved from 22 Sea Zone to 23 Sea Zone 1 fighter moved from 22 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone 1 carrier moved from 22 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in 23 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 armour moved from Sikang to Kweichow 1 aaGun moved from Kwangtung to Kwangsi 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 25 Sea Zone to Japan 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.00 Japanese regular : 3.33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Johnston Island to 23 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in 25 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Midway Battle in 23 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 23 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 23 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 6 fighters in 23 Sea Zone, round 4 : 6/9 hits, 4.83 expected hits Japanese roll dice for 2 battleships and 4 fighters in 23 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 23 Sea Zone Americans win, taking Midway from Japanese with 1 battleship, 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 61 Casualties for Americans: 4 carriers, 1 destroyer and 3 fighters Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 cruisers, 2 destroyers and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6 Americans collect 17 PUs (3 lost to blockades); end with 21 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -3.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : 0.67 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - British British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shensi Chinese take Szechwan from Japanese Chinese take Shensi from Japanese 1 armour moved from Yunnan to Sikang Chinese take Sikang from Japanese 1 armour moved from India to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 37 Sea Zone to 44 Sea Zone Combat - British Battle in Borneo Battle in 44 Sea Zone British attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 aaGun moved from Burma to Yunnan Place Units - British 1 artillery and 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 British collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 fighter moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Shensi 1 armour moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to French Indo China 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in French Indo China Japanese attack with 2 armour and 5 infantry British defend with 1 infantry Japanese roll dice for 2 armour and 5 infantry in French Indo China, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 2 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Kweichow 1 mech_infantry moved from Kweichow to Tsinghai 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 bomber moved from Philippines to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 submarines placed in 19 Sea Zone 1 armour placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.33 Japanese regular : 2.83 British regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 cruisers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to 36 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Korea Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Guam 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from Caroline Islands to Midway 1 fighter moved from Caroline Islands to Midway 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 2 cruisers and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shensi 1 armour moved from Sikang to Shensi 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from Yunnan to Shan State 1 artillery and 10 infantry moved from Yunnan to Burma Combat - British Battle in 35 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi British attack with 2 armour Japanese defend with 1 mech_infantry British roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Yunnan to Burma Place Units - British 2 artilleries and 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6 British collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 British regular : -0.50 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to 6 Sea Zone 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 fighter moved from Kweichow to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Hunan 1 mech_infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 armour moved from Kiangsu to Hunan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Siam Japanese take Siam from British 1 armour moved from Siam to Shan State 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Shan State Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shensi Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 3/12 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 3/11 hits, 3.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in 6 Sea Zone Japanese attack with 3 bombers, 1 fighter and 2 submarines Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34 Casualties for Japanese: 2 bombers and 2 submarines Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Szechwan to Kwangtung 1 fighter moved from Szechwan to Kwangtung 1 fighter moved from Shensi to Kiangsu Place Units - Japanese 3 submarines placed in 20 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 1. 2 submarines placed in 20 Sea Zone 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. Japanese undo move 1. 1 armour and 1 mech_infantry placed in Kiangsu 1 infantry placed in Kwangtung 1 artillery placed in Japan 1 mech_infantry placed in Kiangsu Japanese undo move 4. Japanese undo move 3. 1 artillery placed in Kwangtung 1 submarine placed in 6 Sea Zone Japanese undo move 5. Japanese undo move 4. 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -1.00 Japanese regular : -1.33 British regular : -1.33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Guam to 35 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone 1 artillery moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Manchuria 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung Combat - Americans Battle in Shantung Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Guam 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 2 cruisers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to Korea 1 fighter moved from Midway to Korea 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 airfield and 1 factory_minor placed in Korea 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :





