ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 armour moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 armour moved from Hunan to Kwangtung
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Szechwan to Shan State
1 artillery moved from Yunnan to Shan State
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 18 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the ANZAC lost in Kwangtung
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour and 1 artillery in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.00 expected hits
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 2 artilleries and 3 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Japanese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
1 aaGun moved from Yunnan to Shan State
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Shensi to Anhwe
1 mech_infantry moved from Sikang to Kweichow
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,3,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.83
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter moved from Korea to Kiangsu
1 bomber moved from Guam to Kiangsu
1 fighter moved from Korea to 6 Sea Zone
2 cruisers moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Kiangsu
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 2.17 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 4 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter and 3 infantry
Battle in 6 Sea Zone
Americans attack with 4 cruisers and 1 fighter
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 4 cruisers and 1 fighter in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
4 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 fighter owned by the Americans retreated
Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40
Casualties for Americans: 4 cruisers
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in Japan
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber moved from Kiangsu to Guam
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
Place Units - Americans
1 armour placed in Korea
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 21 PUs; end with 22 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2
Chinese collect 3 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10
Purchase Units - British
British buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 17 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 2 artilleries and 17 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 2 artilleries and 17 infantry in Burma, round 2 : 3/20 hits, 4.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 aaGuns moved from India to Burma
Place Units - British
1 fighter placed in India
1 transport placed in 39 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 1 carrier
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from New South Wales to Dutch New Guinea
2 transports moved from 20 Sea Zone to 45 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
Place Units - ANZAC
1 harbour placed in Dutch New Guinea
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.50
Test summary from TripleA, engine version: 2.5.22294, time: 10:56:45 PM
Savegame
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - Nationalist
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
2 elites, 2 infantry and 1 light_artillery moved from Anyang to Tsingtai
1 light_artillery moved from Tsinan to Kaifeng
3 armour, 1 elite and 2 heavy_artillerys moved from Lungkow to Kaifeng
4 elites and 2 infantry moved from Lungkow to Ichow
3 armour, 2 elites and 1 heavy_artillery moved from Weihsien to Ichow
1 light_artillery moved from Hsuchow to Kaifeng
1 infantry moved from Weihsien to Lungkow
1 elite moved from Weihsien to Jih-Chao
1 elite moved from Weihsien to Weihaiwei
2 light_artillerys moved from Tsingtao to Ichow
7 elites and 1 infantry moved from Tsingtao to Weihsien
1 conscript moved from Kaifeng to Anyang
1 conscript and 2 infantry moved from Hsuchow to Ichow
5 elites and 2 light_artillerys moved from Hangchow to Ningpo
1 conscript moved from Ningpo to Hangchow
1 infantry moved from Foochow to Yen-ping
1 infantry moved from Amoy to Kan
1 conscript moved from Canton to Swatow
1 armour, 2 cavalrys, 15 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 2 light_artillerys moved from Nanking to Anking
1 fighter moved from Wuhan to Kaifeng
1 conscript moved from Luan to Nanking
1 conscript moved from Fancheng to Juning
1 fighter moved from Chungking to Kaifeng
3 conscripts moved from Tali to Puel
2 conscripts moved from Mengtsi to Puel
1 heavy_artillery moved from Kunming to Puel
1 light_artillery moved from Kunming to Puel
Purchase Units - Nationalist
Nationalist repair damage of 8x factory; Remaining resources: 14 PUs; 0 techTokens;
Nationalist buy 3 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Nationalist
Battle in Puel
Nationalist attack with 5 conscripts, 1 heavy_artillery and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 2 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Puel, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Puel
Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 3 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puel, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 4 : 0/6 hits, 1.50 expected hits
Neutral roll dice for 1 infantry in Puel, round 4 : 0/1 hits, 0.33 expected hits
Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 5 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 infantry in Puel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
Nationalist loses 0 PUs for violating Puels neutrality.
Nationalist win, taking Puel from Neutral with 3 conscripts, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5
Casualties for Neutral: 3 infantry
Casualties for Nationalist: 2 conscripts
Battle in Tsingtai
Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
Japanese defend with 2 elites and 1 ruralproduction
Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 elites in Tsingtai, round 2 : 0/2 hits, 0.67 expected hits
2 elites owned by the Japanese lost in Tsingtai
Nationalist win, taking Tsingtai from Japanese with 2 elites, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 2 elites
Non Combat Move - Nationalist
4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan
1 conscript moved from Kining to Tsinan
1 infantry moved from Kaifeng to Kining
4 armour, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan
2 conscripts, 1 infantry and 1 train moved from Kweiyang to Nanchang
1 conscript and 1 infantry moved from Nanchang to Poyang
1 elite, 1 infantry and 1 train moved from Chungking to Changsha
1 conscript, 1 infantry, 1 light_artillery and 2 trains moved from Changsha to Nanchang
2 elites and 6 infantry moved from Wuhan to Hwanggang
3 conscripts, 1 heavy_artillery, 4 infantry, 1 light_artillery and 2 trains moved from Kunming to Changsha
1 train moved from Nanchang to Kweiyang
2 conscripts and 1 infantry moved from Nanning to Kweilin
1 conscript moved from Hsingi to Kweiyang
1 conscript moved from Cheng-tu to Chungking
1 conscript moved from Pa-chung to Chungking
1 conscript moved from Chih-Chiang to Changsha
1 elite moved from Weihsien to Tsingtao
Place Units - Nationalist
3 conscripts placed in Poyang
1 heavy_artillery placed in Nanchang
1 infantry placed in Kaifeng
Turn Complete - Nationalist
Nationalist collect 146 PUs; end with 146 PUs
Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 166 PUs
Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 186 PUs
Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 206 PUs
Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 226 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Nationalist regular : -2.83
Neutral regular : -0.33
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - Manchukwo
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - Manchukwo
Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Manchukwo
1 light_infantry moved from Chahar to Paoting
1 light_infantry moved from Chahar to Tsangchow
3 cavalrys, 1 light_artillery and 1 light_infantry moved from Chahar to Peking
1 heavy_cavalry moved from Chengteh to Chahar
1 heavy_cavalry moved from Chengteh to Tientsin
4 infantry and 1 light_artillery moved from Mukden to Chengteh
1 light_artillery moved from Chengteh to Peking
Place Units - Manchukwo
1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden
Turn Complete - Manchukwo
Manchukwo collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - Communist
1 light_artillery moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 heavy_artillery moved from Kuyuan to Ningsia
1 guerilla moved from Kuyuan to Ningsia
3 infantry moved from Kuyuan to Ningsia
1 guerilla moved from Tsingyang to Ningsia
1 cavalry moved from Tsingyang to Ningsia
1 cavalry moved from Tsingyang to Ordos Plateau
1 light_artillery moved from Lanchow to Hehsi Corridor
3 infantry moved from Lanchow to Hehsi Corridor
1 guerilla moved from Hanchung to Hehsi Corridor
1 heavy_artillery moved from Yenan to Ordos Plateau
1 heavy_artillery moved from Puchow to Changchih
3 infantry moved from Puchow to Changchih
1 guerilla moved from Weinan to Changchih
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Yenan to Ordos Plateau
1 infantry moved from Fen-chow to So-ping
1 guerilla moved from Fen-chow to So-ping
1 guerilla moved from Fen-chow to So-ping
1 guerilla moved from Ichow to Tsangchow
1 propaganda moved from Yenan to Luoyang
1 guerilla moved from Luoyang to Changchih
1 guerilla moved from Kaifeng to Changchih
1 guerilla moved from Fancheng to Puchow
1 guerilla moved from Ningpo to Soochow
1 guerilla moved from Anking to Soochow
1 guerilla moved from Huangshan to Soochow
1 guerilla moved from Hangchow to Soochow
1 propaganda moved from Luoyang to Chengang
Communist take Chengang from Japanese
1 guerilla moved from Puchow to Changchih
1 guerilla moved from Puchow to Changchih
1 cavalry moved from Fen-chow to Changchih
1 light_artillery moved from Fen-chow to Changchih
1 guerilla moved from Fen-chow to Changchih
1 guerilla moved from Fen-chow to Changchih
1 guerilla moved from Fen-chow to Changchih
Purchase Units - Communist
Communist buy 2 armour, 1 cavalry, 1 guerilla and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communist
Battle in Hehsi Corridor
Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Hehsi Corridor, round 2 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
1 guerilla owned by the Communist lost in Hehsi Corridor
Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Hehsi Corridor, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Hehsi Corridor
Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 4 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Hehsi Corridor, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Hehsi Corridor
Communist roll dice for 2 infantry and 1 light_artillery in Hehsi Corridor, round 5 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Hehsi Corridor, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Hehsi Corridor
Communist loses 0 PUs for violating Hehsi Corridors neutrality.
Communist win, taking Hehsi Corridor from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
Casualties for Communist: 1 guerilla and 1 infantry
Casualties for Neutral: 3 infantry
Battle in Ningsia
Communist attack with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Ningsia
Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Ningsia
Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 2/7 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Ningsia, round 4 : 1/1 hits, 0.33 expected hits
1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Ningsia
Communist loses 0 PUs for violating Ningsias neutrality.
Communist win, taking Ningsia from Neutral with 1 cavalry, 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 3 infantry
Casualties for Communist: 1 guerilla
Battle in Ordos Plateau
Communist attack with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery
Manchukwo defend with 1 light_infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery in Ordos Plateau, round 2 : 2/7 hits, 2.00 expected hits
Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits
1 light_infantry owned by the Manchukwo lost in Ordos Plateau
Communist win, taking Ordos Plateau from Manchukwo with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
Casualties for Manchukwo: 1 light_infantry
Battle in Changchih
Communist attack with 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
Communist roll dice for 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in Changchih, round 2 : 4/14 hits, 3.17 expected hits
Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits
1 heavy_artillery owned by the Japanese, 1 cavalry owned by the Communist, 1 guerilla owned by the Communist and 3 elites owned by the Japanese lost in Changchih
Communist win, taking Changchih from Japanese with 7 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 11
Casualties for Communist: 1 cavalry and 1 guerilla
Casualties for Japanese: 3 elites and 1 heavy_artillery
Battle in Soochow
Communist attack with 4 guerillas
Japanese defend with 2 elites and 1 ruralproduction
Communist roll dice for 4 guerillas in Soochow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Soochow
Communist roll dice for 4 guerillas in Soochow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 elite in Soochow, round 3 : 0/1 hits, 0.33 expected hits
1 elite owned by the Japanese lost in Soochow
Communist win with 4 guerillas remaining. Battle score for attacker is 8
Casualties for Japanese: 2 elites
Battle in So-ping
Communist attack with 2 guerillas and 1 infantry
Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 3 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 4 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 5 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 6 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 7 : 0/1 hits, 0.17 expected hits
Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 8 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 light_infantry in So-ping, round 8 : 0/1 hits, 0.17 expected hits
1 light_infantry owned by the Manchukwo lost in So-ping
Communist win, taking So-ping from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is 2
Casualties for Manchukwo: 1 light_infantry
Battle in Tsangchow
Communist attack with 1 guerilla
Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
Communist roll dice for 1 guerilla in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 light_infantry in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits
Communist roll dice for 1 guerilla in Tsangchow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 light_infantry in Tsangchow, round 3 : 1/1 hits, 0.17 expected hits
1 guerilla owned by the Communist lost in Tsangchow
Japanese win with 1 light_infantry remaining. Battle score for attacker is -3
Casualties for Communist: 1 guerilla
Non Combat Move - Communist
3 infantry moved from Tsingyang to Kungchangfu
1 guerilla moved from Ankang to Kungchangfu
6 infantry moved from Sian to Yenan
1 infantry moved from Fen-chow to Changchih
1 guerilla moved from Changchih to Fen-chow
1 guerilla moved from Changchih to Fen-chow
1 guerilla moved from Changchih to Fen-chow
1 guerilla moved from Puchow to Fen-chow
1 guerilla moved from So-ping to Yenan
1 guerilla moved from So-ping to Yenan
2 infantry moved from Weinan to Puchow
1 guerilla moved from Fen-chow to Puchow
1 guerilla moved from Fen-chow to Puchow
1 guerilla moved from Soochow to Anking
1 guerilla moved from Soochow to Hangchow
1 guerilla moved from Soochow to Hangchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Changchih to Puchow
1 guerilla moved from Soochow to Hangchow
1 guerilla moved from Ningsia to Kuyuan
Place Units - Communist
2 armour and 1 cavalry placed in Yenan
1 guerilla and 2 infantry placed in Chengang
Communist undo move 2.
1 guerilla and 1 infantry placed in Changchih
1 infantry placed in Chengang
Communist undo move 2.
1 guerilla placed in Puchow
1 infantry placed in Changchih
Turn Complete - Communist
Communist collect 36 PUs; end with 37 PUs
Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Communist regular : -3.33
Manchukwo regular : -0.17
Neutral regular : -2.00
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Place Units - Thailand
1 thai_infantry placed in Kra
1 thai_infantry placed in Chiang Mai
1 thai_infantry placed in Kra
1 thai_infantry placed in Chiang Mai
Thailand undo move 4.
1 armour placed in Nakhon Sawan
1 thai_infantry placed in Chiang Mai
Turn Complete - Thailand
Thailand collect 7 PUs; end with 8 PUs
Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Place Units - Japanese
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
1 armour, 1 light_armour and 2 mobile_infantrys placed in Peking
2 infantry and 2 mobile_infantrys placed in Shanghai
1 bomber and 1 fighter placed in Formosa
Japanese undo move 2.
Japanese undo move 1.
Japanese undo move 1.
2 infantry, 1 light_armour and 2 mobile_infantrys placed in Hanoi
1 bomber and 1 fighter placed in Formosa
1 armour and 2 mobile_infantrys placed in Peking
1 elite and 2 infantry placed in Shanghai
1 infantry placed in Shanghai
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
Turn Complete - Japanese
Japanese collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - British
British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 commando and 1 light_artillery moved from Calcutta to Pathein
1 infantry moved from Chittagong to Pathein
3 infantry moved from Mandalay to Taungoo
1 infantry moved from Chindwin to Mandalay
1 train moved from Calcutta to East Assam
6 infantry moved from Calcutta to Chittagong
4 infantry and 1 light_artillery moved from Kohima to Manipur
1 train moved from East Assam to Chittagong
1 light_artillery moved from Manipur to Chittagong
1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore
Place Units - British
1 armour, 1 infantry and 1 light_artillery placed in Rangoon
1 armour placed in Malaya-Singapore
British undo move 1.
1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
British undo move 2.
British undo move 1.
2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - British
British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 commando and 1 light_artillery moved from Calcutta to Pathein
1 infantry moved from Chittagong to Pathein
3 infantry moved from Mandalay to Taungoo
1 infantry moved from Chindwin to Mandalay
1 train moved from Calcutta to East Assam
6 infantry moved from Calcutta to Chittagong
4 infantry and 1 light_artillery moved from Kohima to Manipur
1 train moved from East Assam to Chittagong
1 light_artillery moved from Manipur to Chittagong
1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore
Place Units - British
1 armour, 1 infantry and 1 light_artillery placed in Rangoon
1 armour placed in Malaya-Singapore
British undo move 1.
1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
British undo move 2.
British undo move 1.
2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hanoi: 2 infantry, 1 light_armour and 2 mobile_infantrys
EDIT: Removing units owned by Japanese from Peking: 1 armour
EDIT: Adding units owned by Japanese to Peking: 1 light_armour and 2 mobile_infantrys
EDIT: Removing units owned by Japanese from Shanghai: 1 infantry
EDIT: Adding units owned by Japanese to Shanghai: 1 armour
EDIT: Adding units owned by Japanese to Formosa: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - Nationalist
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
1 conscript moved from Juning to Kaifeng
1 fighter moved from Kaifeng to Huangshan
1 fighter moved from Kaifeng to Huangshan
1 infantry moved from Anking to Huangshan
1 infantry moved from Anking to Huangshan
1 infantry moved from Anking to Huangshan
1 conscript moved from Poyang to Huangshan
1 conscript moved from Poyang to Huangshan
1 conscript moved from Poyang to Huangshan
1 conscript moved from Poyang to Huangshan
1 infantry moved from Poyang to Huangshan
1 conscript moved from Nanchang to Poyang
1 fighter moved from Anking to SZ 7 East China Sea
3 armour, 1 elite, 2 heavy_artillerys, 2 infantry and 2 light_artillerys moved from Kaifeng to Juning
13 elites moved from Anking to Huangshan
1 armour, 2 cavalrys, 6 elites, 1 heavy_artillery and 2 light_artillerys moved from Anking to Hwanggang
3 conscripts and 1 infantry moved from Kweilin to Lungchow
3 conscripts, 1 heavy_artillery and 1 light_artillery moved from Puel to Momein
3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys moved from Ichow to Lungkow
Purchase Units - Nationalist
Nationalist repair damage of 10x factory, 10x factory; Remaining resources: 186 PUs; 0 techTokens;
Nationalist buy 5 armour, 11 conscripts, 14 elites, 5 heavy_artillerys, 11 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens;
Combat - Nationalist
Battle in Lungkow
Nationalist attack with 3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys
Japanese defend with 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour, 4 light_artillerys and 1 ruralproduction
Nationalist roll dice for 3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys in Lungkow, round 2 : 7/18 hits, 6.17 expected hits
Japanese roll dice for 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour and 4 light_artillerys in Lungkow, round 2 : 6/13 hits, 4.50 expected hits
2 elites owned by the Japanese, 1 conscript owned by the Nationalist, 5 infantry owned by the Nationalist, 4 light_artillerys owned by the Japanese and 1 light_armour owned by the Japanese lost in Lungkow
Nationalist roll dice for 3 armour, 6 elites, 1 heavy_artillery and 2 light_artillerys in Lungkow, round 3 : 6/12 hits, 5.17 expected hits
Japanese roll dice for 2 armour and 4 heavy_artillerys in Lungkow, round 3 : 1/6 hits, 2.33 expected hits
4 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Lungkow
Nationalist win, taking Lungkow from Japanese with 3 armour, 5 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 43
Casualties for Nationalist: 1 conscript, 1 elite and 5 infantry
Casualties for Japanese: 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour and 4 light_artillerys
Battle in Lungchow
Nationalist attack with 3 conscripts and 1 infantry
Japanese defend with 2 mobile_infantrys and 1 ruralproduction
Nationalist roll dice for 3 conscripts and 1 infantry in Lungchow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 mobile_infantrys in Lungchow, round 2 : 0/2 hits, 0.67 expected hits
Nationalist roll dice for 3 conscripts and 1 infantry in Lungchow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 mobile_infantrys in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Lungchow
Nationalist roll dice for 2 conscripts and 1 infantry in Lungchow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mobile_infantry in Lungchow, round 4 : 1/1 hits, 0.33 expected hits
1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Lungchow
Nationalist win, taking Lungchow from Japanese with 1 conscript and 1 infantry remaining. Battle score for attacker is 4
Casualties for Nationalist: 2 conscripts
Casualties for Japanese: 2 mobile_infantrys
Battle in Momein
Nationalist attack with 3 conscripts, 1 heavy_artillery and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Nationalist roll dice for 3 conscripts, 1 heavy_artillery and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein
Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 light_artillery in Momein, round 3 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Momein, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Momein
Nationalist roll dice for 1 heavy_artillery and 1 light_artillery in Momein, round 4 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Momein, round 4 : 1/1 hits, 0.33 expected hits
1 light_artillery owned by the Nationalist and 1 infantry owned by the Neutral lost in Momein
Nationalist loses 0 PUs for violating Momeins neutrality.
Nationalist win, taking Momein from Neutral with 1 heavy_artillery remaining. Battle score for attacker is -2
Casualties for Nationalist: 3 conscripts and 1 light_artillery
Casualties for Neutral: 3 infantry
Battle in SZ 7 East China Sea
Nationalist attack with 1 fighter
Japanese defend with 1 submarine and 3 transports
1 submarine owned by the Japanese submerged
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in SZ 7 East China Sea
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in SZ 7 East China Sea
Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in SZ 7 East China Sea
Nationalist win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 3 transports
Battle in Huangshan
Nationalist attack with 4 conscripts, 13 elites, 2 fighters and 4 infantry
Japanese defend with 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
Nationalist roll dice for 4 conscripts, 13 elites, 2 fighters and 4 infantry in Huangshan, round 2 : 6/23 hits, 6.67 expected hits
Japanese roll dice for 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys and 3 mobile_infantrys in Huangshan, round 2 : 8/15 hits, 5.17 expected hits
1 elite owned by the Japanese, 4 conscripts owned by the Nationalist, 4 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Huangshan
Nationalist roll dice for 13 elites and 2 fighters in Huangshan, round 3 : 5/15 hits, 5.33 expected hits
Japanese roll dice for 2 armour, 2 heavy_artillerys and 5 light_artillerys in Huangshan, round 3 : 2/9 hits, 3.33 expected hits
2 elites owned by the Nationalist and 5 light_artillerys owned by the Japanese lost in Huangshan
Nationalist roll dice for 11 elites and 2 fighters in Huangshan, round 4 : 5/13 hits, 4.67 expected hits
Japanese roll dice for 2 armour and 2 heavy_artillerys in Huangshan, round 4 : 2/4 hits, 1.67 expected hits
2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 elites owned by the Nationalist lost in Huangshan
Nationalist win, taking Huangshan from Japanese with 9 elites and 2 fighters remaining. Battle score for attacker is 36
Casualties for Nationalist: 4 conscripts, 4 elites and 4 infantry
Casualties for Japanese: 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys and 3 mobile_infantrys
Non Combat Move - Nationalist
4 armour, 4 elites, 3 heavy_artillerys, 1 infantry and 1 light_artillery moved from Wuhan to Hwanggang
2 fighters moved from Huangshan to Hwanggang
1 conscript and 2 trains moved from Kweiyang to Kunming
2 conscripts and 1 train moved from Chungking to Sian
1 train moved from Sian to Chungking
6 trains moved from Wuhan to Chungking
1 train moved from Canton to Kweiyang
1 train moved from Canton to Kweiyang
1 train moved from Nanchang to Wuhan
1 train moved from Nanchang to Wuhan
1 train moved from Nanchang to Kweiyang
1 train moved from Nanchang to Kweiyang
4 conscripts, 1 elite, 1 heavy_artillery, 5 infantry, 1 light_artillery and 3 trains moved from Changsha to Nanchang
1 fighter moved from SZ 7 East China Sea to Amoy
1 conscript moved from Swatow to Amoy
1 infantry moved from Yen-ping to Amoy
1 infantry moved from Kan to Amoy
Place Units - Nationalist
1 conscript placed in Puel
1 conscript placed in Mengtsi
1 conscript placed in Poseh
1 conscript placed in Woochow
1 conscript placed in Te-king
1 conscript placed in Ichow
1 conscript placed in Luoyang
1 conscript placed in Luan
1 conscript placed in Anking
1 conscript placed in Swatow
1 conscript placed in Yen-ping
3 infantry placed in Amoy
3 infantry placed in Hwanggang
3 infantry placed in Nanyang
2 infantry placed in Juning
6 elites placed in Wuhan
Nationalist undo move 16.
3 elites and 3 heavy_artillerys placed in Kunming
Nationalist undo move 14.
3 infantry placed in Tali
Nationalist undo move 12.
3 infantry placed in Hsingi
Nationalist undo move 12.
3 infantry placed in Szecheng
5 armour and 1 heavy_artillery placed in Wuhan
3 elites and 1 heavy_artillery placed in Nanchang
8 elites placed in Chungking
Turn Complete - Nationalist
Nationalist collect 117 PUs; end with 117 PUs
Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 167 PUs
Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 177 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33
Nationalist regular : -0.17
Neutral regular : 2.00
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - Manchukwo
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
3 cavalrys, 2 light_artillerys and 1 light_infantry moved from Peking to So-ping
4 infantry moved from Chengteh to Paoting
1 light_infantry moved from Paoting to So-ping
2 infantry and 1 light_artillery moved from Tangshan to Tientsin
1 heavy_cavalry, 1 light_artillery and 3 light_infantrys moved from Mukden to Peking
Purchase Units - Manchukwo
Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Manchukwo
Place Units - Manchukwo
2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys placed in Mukden
Turn Complete - Manchukwo
Manchukwo collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - Communist
2 guerillas moved from Fen-chow to Taiyuan
1 infantry moved from Changchih to Taiyuan
1 light_artillery moved from Changchih to Taiyuan
3 guerillas moved from Puchow to Taiyuan
1 infantry moved from Ordos Plateau to North Suiyuan
1 light_artillery moved from Ordos Plateau to North Suiyuan
1 infantry moved from Ordos Plateau to North Suiyuan
1 cavalry moved from Ordos Plateau to Chiu-Chuan
1 cavalry moved from Ningsia to Sining
1 infantry moved from Hehsi Corridor to Sining
1 light_artillery moved from Hehsi Corridor to Sining
1 guerilla moved from Kuyuan to North Suiyuan
1 heavy_artillery moved from Ningsia to Chiu-Chuan
1 infantry moved from Ningsia to Chiu-Chuan
1 infantry moved from Ningsia to Chiu-Chuan
1 infantry moved from Hehsi Corridor to Sining
4 guerillas moved from Puchow to Anyang
1 infantry moved from Changchih to Anyang
1 heavy_artillery moved from Changchih to Anyang
1 infantry moved from Changchih to Anyang
1 infantry moved from Changchih to Anyang
1 guerilla moved from Juning to Anyang
1 guerilla moved from Luan to Anyang
1 propaganda moved from Yenan to Soochow
Communist take Wuhu from Japanese
Communist take Soochow from Japanese
1 guerilla moved from Yenan to Kannan
1 guerilla moved from Yenan to Kannan
1 guerilla moved from Kungchangfu to Kannan
3 infantry moved from Kungchangfu to Kannan
1 infantry moved from Changchih to Taiyuan
1 cavalry moved from Yenan to Taiyuan
1 armour moved from Yenan to Taiyuan
1 armour moved from Yenan to Taiyuan
Purchase Units - Communist
Communist buy 2 armour, 4 guerillas, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communist
Battle in Taiyuan
Communist attack with 2 armour, 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
Japanese defend with 2 elites, 1 factory, 1 fighter, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train
Communist roll dice for 2 armour, 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Taiyuan, round 2 : 2/11 hits, 2.83 expected hits
Japanese roll dice for 2 elites, 1 fighter, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/8 hits, 3.00 expected hits
1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 elites owned by the Japanese lost in Taiyuan
Communist roll dice for 2 armour, 3 guerillas, 2 infantry and 1 light_artillery in Taiyuan, round 3 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 fighter, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 3/6 hits, 2.33 expected hits
3 guerillas owned by the Communist and 2 light_artillerys owned by the Japanese lost in Taiyuan
Communist roll dice for 2 armour, 2 infantry and 1 light_artillery in Taiyuan, round 4 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 fighter, 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 2/4 hits, 1.67 expected hits
2 heavy_artillerys owned by the Japanese, 2 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan
Communist roll dice for 2 armour and 1 light_artillery in Taiyuan, round 5 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Taiyuan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 light_artillery owned by the Communist lost in Taiyuan
Communist win, taking Taiyuan from Japanese with 2 armour remaining. Battle score for attacker is 19
Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
Casualties for Japanese: 2 elites, 1 fighter, 2 heavy_artillerys and 3 light_artillerys
Battle in Chiu-Chuan
Communist attack with 1 cavalry, 1 heavy_artillery and 2 infantry
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 2 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral lost in Chiu-Chuan
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 3 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Chiu-Chuan, round 3 : 0/1 hits, 0.33 expected hits
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 4 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Chiu-Chuan, round 4 : 0/1 hits, 0.33 expected hits
Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 5 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Chiu-Chuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chiu-Chuan
Communist loses 0 PUs for violating Chiu-Chuans neutrality.
Communist win, taking Chiu-Chuan from Neutral with 1 cavalry, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral: 3 infantry
Battle in North Suiyuan
Communist attack with 1 guerilla, 2 infantry and 1 light_artillery
Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
Communist roll dice for 1 guerilla, 2 infantry and 1 light_artillery in North Suiyuan, round 2 : 0/4 hits, 1.00 expected hits
Manchukwo roll dice for 1 heavy_cavalry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
Communist roll dice for 1 guerilla, 2 infantry and 1 light_artillery in North Suiyuan, round 3 : 2/4 hits, 1.00 expected hits
Manchukwo roll dice for 1 heavy_cavalry in North Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
1 heavy_cavalry owned by the Manchukwo lost in North Suiyuan
Communist win, taking North Suiyuan from Manchukwo with 1 guerilla, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 4
Casualties for Manchukwo: 1 heavy_cavalry
Battle in Kannan
Communist attack with 3 guerillas and 3 infantry
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 3 guerillas and 3 infantry in Kannan, round 2 : 1/6 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits
1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Kannan
Communist roll dice for 2 guerillas and 3 infantry in Kannan, round 3 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Kannan, round 3 : 0/2 hits, 0.67 expected hits
Communist roll dice for 2 guerillas and 3 infantry in Kannan, round 4 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Kannan, round 4 : 1/2 hits, 0.67 expected hits
1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Kannan
Communist roll dice for 1 guerilla and 3 infantry in Kannan, round 5 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Kannan
Communist loses 0 PUs for violating Kannans neutrality.
Communist win, taking Kannan from Neutral with 1 guerilla and 3 infantry remaining. Battle score for attacker is 3
Casualties for Communist: 2 guerillas
Casualties for Neutral: 3 infantry
Battle in Sining
Communist attack with 1 cavalry, 2 infantry and 1 light_artillery
Neutral defend with 3 infantry and 1 ruralproduction
Communist roll dice for 1 cavalry, 2 infantry and 1 light_artillery in Sining, round 2 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Sining, round 2 : 1/3 hits, 1.00 expected hits
1 cavalry owned by the Communist and 1 infantry owned by the Neutral lost in Sining
Communist roll dice for 2 infantry and 1 light_artillery in Sining, round 3 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Sining, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Sining
Communist loses 0 PUs for violating Sinings neutrality.
Communist win, taking Sining from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 6
Casualties for Communist: 1 cavalry
Casualties for Neutral: 3 infantry
Battle in Anyang
Communist attack with 6 guerillas, 1 heavy_artillery and 3 infantry
Japanese defend with 1 elite, 1 heavy_artillery, 1 light_armour, 2 light_artillerys and 1 ruralproduction
Communist roll dice for 6 guerillas, 1 heavy_artillery and 3 infantry in Anyang, round 2 : 4/10 hits, 2.17 expected hits
Japanese roll dice for 1 elite, 1 heavy_artillery, 1 light_armour and 2 light_artillerys in Anyang, round 2 : 2/5 hits, 1.50 expected hits
2 guerillas owned by the Communist, 1 elite owned by the Japanese, 2 light_artillerys owned by the Japanese and 1 light_armour owned by the Japanese lost in Anyang
Communist roll dice for 4 guerillas, 1 heavy_artillery and 3 infantry in Anyang, round 3 : 1/8 hits, 1.83 expected hits
Japanese roll dice for 1 heavy_artillery in Anyang, round 3 : 1/1 hits, 0.33 expected hits
1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Anyang
Communist win, taking Anyang from Japanese with 3 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 14
Casualties for Communist: 3 guerillas
Casualties for Japanese: 1 elite, 1 heavy_artillery, 1 light_armour and 2 light_artillerys
Non Combat Move - Communist
1 infantry moved from Puchow to Changchih
1 infantry moved from Puchow to Fen-chow
1 guerilla moved from North Suiyuan to Ningsia
1 heavy_artillery moved from Ordos Plateau to Yenan
1 infantry moved from Ordos Plateau to Yenan
3 guerillas moved from Anyang to Puchow
1 guerilla moved from Anking to Hwanggang
1 guerilla moved from Poyang to Nanchang
1 guerilla moved from Yen-ping to Nanchang
1 guerilla moved from Kannan to Lanchow
Place Units - Communist
2 armour and 1 infantry placed in Yenan
2 guerillas and 1 propaganda placed in Puchow
1 infantry placed in Soochow
1 infantry placed in Wuhu
2 guerillas and 1 propaganda placed in Ningsia
2 infantry placed in Weinan
Turn Complete - Communist
Communist collect 45 PUs; end with 45 PUs
Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50
Communist regular : 0.83
Manchukwo regular : -0.33
Neutral regular : -3.33
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Place Units - Thailand
1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai
1 thai_infantry placed in Kra
Turn Complete - Thailand
Thailand collect 11 PUs; end with 11 PUs
Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 16 PUs
Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Place Units - Japanese
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
2 infantry and 1 mobile_infantry placed in Hanoi
4 infantry placed in Nanking
1 mobile_infantry placed in Peking
1 infantry and 1 light_armour placed in Shanghai
1 destroyer placed in SZ 7 East China Sea
Japanese undo move 5.
1 destroyer placed in SZ 10 South China Sea
Japanese undo move 5.
1 destroyer placed in SZ 7 East China Sea
1 light_artillery placed in Hanoi
1 armour placed in Hanoi
1 infantry placed in Shanghai
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
Turn Complete - Japanese
Japanese collect 116 PUs; end with 116 PUs
Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 126 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2
Combat Move - British
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
Purchase Units - British
British buy 1 armour, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 infantry moved from Mandalay to Taungoo
1 light_artillery moved from Chittagong to Rangoon
1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
4 infantry moved from Manipur to Chindwin
6 infantry moved from Chittagong to Pathein
3 infantry moved from Taungoo to Rangoon
Place Units - British
1 armour and 4 infantry placed in Malaya-Singapore
1 commando placed in Rangoon
British undo move 1.
1 armour and 3 infantry placed in Malaya-Singapore
1 infantry placed in Rangoon
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Combat Hit Differential Summary :