scramble?
Archaeologists
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shensi 1 armour moved from Sikang to Shensi 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from Yunnan to Shan State 1 artillery and 10 infantry moved from Yunnan to Burma Combat - British Battle in 35 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi British attack with 2 armour Japanese defend with 1 mech_infantry British roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Yunnan to Burma Place Units - British 2 artilleries and 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6 British collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 British regular : -0.50
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to 6 Sea Zone 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 fighter moved from Kweichow to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Hunan 1 mech_infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 armour moved from Kiangsu to Hunan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Siam Japanese take Siam from British 1 armour moved from Siam to Shan State 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Shan State Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shensi Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 3/12 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 3/11 hits, 3.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in 6 Sea Zone Japanese attack with 3 bombers, 1 fighter and 2 submarines Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34 Casualties for Japanese: 2 bombers and 2 submarines Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Szechwan to Kwangtung 1 fighter moved from Szechwan to Kwangtung 1 fighter moved from Shensi to Kiangsu Place Units - Japanese 3 submarines placed in 20 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 1. 2 submarines placed in 20 Sea Zone 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. Japanese undo move 1. 1 armour and 1 mech_infantry placed in Kiangsu 1 infantry placed in Kwangtung 1 artillery placed in Japan 1 mech_infantry placed in Kiangsu Japanese undo move 4. Japanese undo move 3. 1 artillery placed in Kwangtung 1 submarine placed in 6 Sea Zone Japanese undo move 5. Japanese undo move 4. 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -1.00 Japanese regular : -1.33 British regular : -1.33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Guam to 35 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone 1 artillery moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Manchuria 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung Combat - Americans Battle in Shantung Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Guam 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 2 cruisers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to Korea 1 fighter moved from Midway to Korea 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 airfield and 1 factory_minor placed in Korea 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - British British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 artillery moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 artilleries and 4 infantry Japanese defend with 1 armour and 2 infantry British roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - British 2 aaGuns and 9 infantry moved from Burma to India Place Units - British 1 armour and 4 infantry placed in India Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 British regular : 1.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 armour moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 33 Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 1 armour moved from Hunan to Kwangtung 1 armour moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kwangtung 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 armour moved from Yunnan to Kwangtung 1 mech_infantry moved from Szechwan to Shan State 1 artillery moved from Yunnan to Shan State 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 submarine moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the ANZAC lost in Kwangtung Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/8 hits, 2.33 expected hits British roll dice for 1 armour and 1 artillery in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.00 expected hits British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for British: 2 artilleries and 3 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Japanese 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 1 aaGun moved from Yunnan to Shan State 1 artillery moved from Hunan to Anhwe 1 mech_infantry moved from Shensi to Anhwe 1 mech_infantry moved from Sikang to Kweichow 1 fighter moved from 19 Sea Zone to Kiangsu 1 fighter moved from 18 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer and 1 fighter placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,3,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.83 British regular : 0.33
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 artilleries and 2 infantry moved from Shantung to Kiangsu 1 fighter moved from Korea to Kiangsu 1 bomber moved from Guam to Kiangsu 1 fighter moved from Korea to 6 Sea Zone 2 cruisers moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in Kiangsu Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 4 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 2 infantry Casualties for Japanese: 1 armour, 1 fighter and 3 infantry Battle in 6 Sea Zone Americans attack with 4 cruisers and 1 fighter Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 4 cruisers and 1 fighter in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits 4 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 fighter owned by the Americans retreated Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40 Casualties for Americans: 4 cruisers Casualties for Japanese: 1 destroyer 2 fighters owned by the Japanese forced to land in Japan Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Shantung 1 fighter moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from Korea to Manchuria 1 bomber moved from Kiangsu to Guam 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Place Units - Americans 1 armour placed in Korea 1 cruiser and 1 destroyer placed in 6 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 22 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 52 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Jehol Turn Complete - Chinese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2 Chinese collect 3 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 17 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 armour, 2 artilleries and 17 infantry Japanese defend with 1 artillery British roll dice for 1 armour, 2 artilleries and 17 infantry in Burma, round 2 : 3/20 hits, 4.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 aaGuns moved from India to Burma Place Units - British 1 fighter placed in India 1 transport placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -1.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser and 2 fighters Japanese defend with 1 carrier ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from New South Wales to Dutch New Guinea 2 transports moved from 20 Sea Zone to 45 Sea Zone 2 fighters moved from 6 Sea Zone to Korea Place Units - ANZAC 1 harbour placed in Dutch New Guinea 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.50
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:56:45 PM
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TripleA Turn Summary: Nationalist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 2 elites, 2 infantry and 1 light_artillery moved from Anyang to Tsingtai 1 light_artillery moved from Tsinan to Kaifeng 3 armour, 1 elite and 2 heavy_artillerys moved from Lungkow to Kaifeng 4 elites and 2 infantry moved from Lungkow to Ichow 3 armour, 2 elites and 1 heavy_artillery moved from Weihsien to Ichow 1 light_artillery moved from Hsuchow to Kaifeng 1 infantry moved from Weihsien to Lungkow 1 elite moved from Weihsien to Jih-Chao 1 elite moved from Weihsien to Weihaiwei 2 light_artillerys moved from Tsingtao to Ichow 7 elites and 1 infantry moved from Tsingtao to Weihsien 1 conscript moved from Kaifeng to Anyang 1 conscript and 2 infantry moved from Hsuchow to Ichow 5 elites and 2 light_artillerys moved from Hangchow to Ningpo 1 conscript moved from Ningpo to Hangchow 1 infantry moved from Foochow to Yen-ping 1 infantry moved from Amoy to Kan 1 conscript moved from Canton to Swatow 1 armour, 2 cavalrys, 15 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 2 light_artillerys moved from Nanking to Anking 1 fighter moved from Wuhan to Kaifeng 1 conscript moved from Luan to Nanking 1 conscript moved from Fancheng to Juning 1 fighter moved from Chungking to Kaifeng 3 conscripts moved from Tali to Puel 2 conscripts moved from Mengtsi to Puel 1 heavy_artillery moved from Kunming to Puel 1 light_artillery moved from Kunming to Puel Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 14 PUs; 0 techTokens; Nationalist buy 3 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Puel Nationalist attack with 5 conscripts, 1 heavy_artillery and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Puel, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Puel Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 3 : 1/7 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Puel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 4 : 0/6 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Puel, round 4 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 5 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Puel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel Nationalist loses 0 PUs for violating Puels neutrality. Nationalist win, taking Puel from Neutral with 3 conscripts, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5 Casualties for Neutral: 3 infantry Casualties for Nationalist: 2 conscripts Battle in Tsingtai Nationalist attack with 2 elites, 2 infantry and 1 light_artillery Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 elites in Tsingtai, round 2 : 0/2 hits, 0.67 expected hits 2 elites owned by the Japanese lost in Tsingtai Nationalist win, taking Tsingtai from Japanese with 2 elites, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 2 elites Non Combat Move - Nationalist 4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan 1 conscript moved from Kining to Tsinan 1 infantry moved from Kaifeng to Kining 4 armour, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan 2 conscripts, 1 infantry and 1 train moved from Kweiyang to Nanchang 1 conscript and 1 infantry moved from Nanchang to Poyang 1 elite, 1 infantry and 1 train moved from Chungking to Changsha 1 conscript, 1 infantry, 1 light_artillery and 2 trains moved from Changsha to Nanchang 2 elites and 6 infantry moved from Wuhan to Hwanggang 3 conscripts, 1 heavy_artillery, 4 infantry, 1 light_artillery and 2 trains moved from Kunming to Changsha 1 train moved from Nanchang to Kweiyang 2 conscripts and 1 infantry moved from Nanning to Kweilin 1 conscript moved from Hsingi to Kweiyang 1 conscript moved from Cheng-tu to Chungking 1 conscript moved from Pa-chung to Chungking 1 conscript moved from Chih-Chiang to Changsha 1 elite moved from Weihsien to Tsingtao Place Units - Nationalist 3 conscripts placed in Poyang 1 heavy_artillery placed in Nanchang 1 infantry placed in Kaifeng Turn Complete - Nationalist Nationalist collect 146 PUs; end with 146 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 166 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 186 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 206 PUs Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 226 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Nationalist regular : -2.83 Neutral regular : -0.33
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TripleA Manual Gamesave Post: Manchukwo round 1
TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Manchukwo 1 light_infantry moved from Chahar to Paoting 1 light_infantry moved from Chahar to Tsangchow 3 cavalrys, 1 light_artillery and 1 light_infantry moved from Chahar to Peking 1 heavy_cavalry moved from Chengteh to Chahar 1 heavy_cavalry moved from Chengteh to Tientsin 4 infantry and 1 light_artillery moved from Mukden to Chengteh 1 light_artillery moved from Chengteh to Peking Place Units - Manchukwo 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Communist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Communist 1 light_artillery moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 heavy_artillery moved from Kuyuan to Ningsia 1 guerilla moved from Kuyuan to Ningsia 3 infantry moved from Kuyuan to Ningsia 1 guerilla moved from Tsingyang to Ningsia 1 cavalry moved from Tsingyang to Ningsia 1 cavalry moved from Tsingyang to Ordos Plateau 1 light_artillery moved from Lanchow to Hehsi Corridor 3 infantry moved from Lanchow to Hehsi Corridor 1 guerilla moved from Hanchung to Hehsi Corridor 1 heavy_artillery moved from Yenan to Ordos Plateau 1 heavy_artillery moved from Puchow to Changchih 3 infantry moved from Puchow to Changchih 1 guerilla moved from Weinan to Changchih 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to So-ping 1 guerilla moved from Fen-chow to So-ping 1 guerilla moved from Ichow to Tsangchow 1 propaganda moved from Yenan to Luoyang 1 guerilla moved from Luoyang to Changchih 1 guerilla moved from Kaifeng to Changchih 1 guerilla moved from Fancheng to Puchow 1 guerilla moved from Ningpo to Soochow 1 guerilla moved from Anking to Soochow 1 guerilla moved from Huangshan to Soochow 1 guerilla moved from Hangchow to Soochow 1 propaganda moved from Luoyang to Chengang Communist take Chengang from Japanese 1 guerilla moved from Puchow to Changchih 1 guerilla moved from Puchow to Changchih 1 cavalry moved from Fen-chow to Changchih 1 light_artillery moved from Fen-chow to Changchih 1 guerilla moved from Fen-chow to Changchih 1 guerilla moved from Fen-chow to Changchih 1 guerilla moved from Fen-chow to Changchih Purchase Units - Communist Communist buy 2 armour, 1 cavalry, 1 guerilla and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Communist Battle in Hehsi Corridor Communist attack with 1 guerilla, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Hehsi Corridor, round 2 : 0/5 hits, 1.17 expected hits Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits 1 guerilla owned by the Communist lost in Hehsi Corridor Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 3 infantry in Hehsi Corridor, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Hehsi Corridor Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Hehsi Corridor, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Hehsi Corridor Communist roll dice for 2 infantry and 1 light_artillery in Hehsi Corridor, round 5 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Hehsi Corridor, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Hehsi Corridor Communist loses 0 PUs for violating Hehsi Corridors neutrality. Communist win, taking Hehsi Corridor from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Communist: 1 guerilla and 1 infantry Casualties for Neutral: 3 infantry Battle in Ningsia Communist attack with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Ningsia Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 1/7 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Ningsia Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 2/7 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Ningsia, round 4 : 1/1 hits, 0.33 expected hits 1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Ningsia Communist loses 0 PUs for violating Ningsias neutrality. Communist win, taking Ningsia from Neutral with 1 cavalry, 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 3 infantry Casualties for Communist: 1 guerilla Battle in Ordos Plateau Communist attack with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery Manchukwo defend with 1 light_infantry and 1 ruralproduction Communist roll dice for 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery in Ordos Plateau, round 2 : 2/7 hits, 2.00 expected hits Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in Ordos Plateau Communist win, taking Ordos Plateau from Manchukwo with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in Changchih Communist attack with 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction Communist roll dice for 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in Changchih, round 2 : 4/14 hits, 3.17 expected hits Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits 1 heavy_artillery owned by the Japanese, 1 cavalry owned by the Communist, 1 guerilla owned by the Communist and 3 elites owned by the Japanese lost in Changchih Communist win, taking Changchih from Japanese with 7 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 11 Casualties for Communist: 1 cavalry and 1 guerilla Casualties for Japanese: 3 elites and 1 heavy_artillery Battle in Soochow Communist attack with 4 guerillas Japanese defend with 2 elites and 1 ruralproduction Communist roll dice for 4 guerillas in Soochow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Soochow Communist roll dice for 4 guerillas in Soochow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 elite in Soochow, round 3 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Soochow Communist win with 4 guerillas remaining. Battle score for attacker is 8 Casualties for Japanese: 2 elites Battle in So-ping Communist attack with 2 guerillas and 1 infantry Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 3 : 0/1 hits, 0.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 4 : 0/1 hits, 0.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 5 : 0/1 hits, 0.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 6 : 0/1 hits, 0.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 7 : 0/1 hits, 0.17 expected hits Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 8 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 light_infantry in So-ping, round 8 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in So-ping Communist win, taking So-ping from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in Tsangchow Communist attack with 1 guerilla Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction Communist roll dice for 1 guerilla in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 light_infantry in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 guerilla in Tsangchow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 light_infantry in Tsangchow, round 3 : 1/1 hits, 0.17 expected hits 1 guerilla owned by the Communist lost in Tsangchow Japanese win with 1 light_infantry remaining. Battle score for attacker is -3 Casualties for Communist: 1 guerilla Non Combat Move - Communist 3 infantry moved from Tsingyang to Kungchangfu 1 guerilla moved from Ankang to Kungchangfu 6 infantry moved from Sian to Yenan 1 infantry moved from Fen-chow to Changchih 1 guerilla moved from Changchih to Fen-chow 1 guerilla moved from Changchih to Fen-chow 1 guerilla moved from Changchih to Fen-chow 1 guerilla moved from Puchow to Fen-chow 1 guerilla moved from So-ping to Yenan 1 guerilla moved from So-ping to Yenan 2 infantry moved from Weinan to Puchow 1 guerilla moved from Fen-chow to Puchow 1 guerilla moved from Fen-chow to Puchow 1 guerilla moved from Soochow to Anking 1 guerilla moved from Soochow to Hangchow 1 guerilla moved from Soochow to Hangchow 1 guerilla moved from Changchih to Puchow 1 guerilla moved from Changchih to Puchow 1 guerilla moved from Changchih to Puchow 1 guerilla moved from Changchih to Puchow 1 guerilla moved from Soochow to Hangchow 1 guerilla moved from Ningsia to Kuyuan Place Units - Communist 2 armour and 1 cavalry placed in Yenan 1 guerilla and 2 infantry placed in Chengang Communist undo move 2. 1 guerilla and 1 infantry placed in Changchih 1 infantry placed in Chengang Communist undo move 2. 1 guerilla placed in Puchow 1 infantry placed in Changchih Turn Complete - Communist Communist collect 36 PUs; end with 37 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Communist regular : -3.33 Manchukwo regular : -0.17 Neutral regular : -2.00
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TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Place Units - Thailand 1 thai_infantry placed in Kra 1 thai_infantry placed in Chiang Mai 1 thai_infantry placed in Kra 1 thai_infantry placed in Chiang Mai Thailand undo move 4. 1 armour placed in Nakhon Sawan 1 thai_infantry placed in Chiang Mai Turn Complete - Thailand Thailand collect 7 PUs; end with 8 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour, 1 light_armour and 2 mobile_infantrys placed in Peking 2 infantry and 2 mobile_infantrys placed in Shanghai 1 bomber and 1 fighter placed in Formosa Japanese undo move 2. Japanese undo move 1. Japanese undo move 1. 2 infantry, 1 light_armour and 2 mobile_infantrys placed in Hanoi 1 bomber and 1 fighter placed in Formosa 1 armour and 2 mobile_infantrys placed in Peking 1 elite and 2 infantry placed in Shanghai 1 infantry placed in Shanghai Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Purchase Units - British British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 1 commando and 1 light_artillery moved from Calcutta to Pathein 1 infantry moved from Chittagong to Pathein 3 infantry moved from Mandalay to Taungoo 1 infantry moved from Chindwin to Mandalay 1 train moved from Calcutta to East Assam 6 infantry moved from Calcutta to Chittagong 4 infantry and 1 light_artillery moved from Kohima to Manipur 1 train moved from East Assam to Chittagong 1 light_artillery moved from Manipur to Chittagong 1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore Place Units - British 1 armour, 1 infantry and 1 light_artillery placed in Rangoon 1 armour placed in Malaya-Singapore British undo move 1. 1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore British undo move 2. British undo move 1. 2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore Turn Complete - British British collect 47 PUs; end with 47 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
Combat Hit Differential Summary :