@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Archaeologists
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : 0.67 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - British British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shensi Chinese take Szechwan from Japanese Chinese take Shensi from Japanese 1 armour moved from Yunnan to Sikang Chinese take Sikang from Japanese 1 armour moved from India to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 37 Sea Zone to 44 Sea Zone Combat - British Battle in Borneo Battle in 44 Sea Zone British attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 aaGun moved from Burma to Yunnan Place Units - British 1 artillery and 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 British collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 fighter moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Shensi 1 armour moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to French Indo China 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in French Indo China Japanese attack with 2 armour and 5 infantry British defend with 1 infantry Japanese roll dice for 2 armour and 5 infantry in French Indo China, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 2 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Kweichow 1 mech_infantry moved from Kweichow to Tsinghai 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 bomber moved from Philippines to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 submarines placed in 19 Sea Zone 1 armour placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.33 Japanese regular : 2.83 British regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 cruisers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to 36 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Korea Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Guam 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from Caroline Islands to Midway 1 fighter moved from Caroline Islands to Midway 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 2 cruisers and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shensi 1 armour moved from Sikang to Shensi 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from Yunnan to Shan State 1 artillery and 10 infantry moved from Yunnan to Burma Combat - British Battle in 35 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi British attack with 2 armour Japanese defend with 1 mech_infantry British roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Shensi British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Yunnan to Burma Place Units - British 2 artilleries and 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6 British collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 British regular : -0.50 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to 6 Sea Zone 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 fighter moved from Kweichow to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Hunan 1 mech_infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 armour moved from Kiangsu to Hunan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Siam Japanese take Siam from British 1 armour moved from Siam to Shan State 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Shan State Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shensi Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 3/12 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 3/11 hits, 3.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in 6 Sea Zone Japanese attack with 3 bombers, 1 fighter and 2 submarines Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34 Casualties for Japanese: 2 bombers and 2 submarines Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Szechwan to Kwangtung 1 fighter moved from Szechwan to Kwangtung 1 fighter moved from Shensi to Kiangsu Place Units - Japanese 3 submarines placed in 20 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 1. 2 submarines placed in 20 Sea Zone 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. Japanese undo move 1. 1 armour and 1 mech_infantry placed in Kiangsu 1 infantry placed in Kwangtung 1 artillery placed in Japan 1 mech_infantry placed in Kiangsu Japanese undo move 4. Japanese undo move 3. 1 artillery placed in Kwangtung 1 submarine placed in 6 Sea Zone Japanese undo move 5. Japanese undo move 4. 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -1.00 Japanese regular : -1.33 British regular : -1.33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Guam to 35 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone 1 artillery moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Manchuria 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung Combat - Americans Battle in Shantung Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Guam 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 2 cruisers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to Korea 1 fighter moved from Midway to Korea 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 airfield and 1 factory_minor placed in Korea 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - British British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 artillery moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 artilleries and 4 infantry Japanese defend with 1 armour and 2 infantry British roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - British 2 aaGuns and 9 infantry moved from Burma to India Place Units - British 1 armour and 4 infantry placed in India Turn Complete - British British collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 British regular : 1.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 armour moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 33 Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 0.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 1 armour moved from Hunan to Kwangtung 1 armour moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kwangtung 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 armour moved from Yunnan to Kwangtung 1 mech_infantry moved from Szechwan to Shan State 1 artillery moved from Yunnan to Shan State 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 submarine moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the ANZAC lost in Kwangtung Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/8 hits, 2.33 expected hits British roll dice for 1 armour and 1 artillery in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.00 expected hits British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for British: 2 artilleries and 3 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Japanese 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 1 aaGun moved from Yunnan to Shan State 1 artillery moved from Hunan to Anhwe 1 mech_infantry moved from Shensi to Anhwe 1 mech_infantry moved from Sikang to Kweichow 1 fighter moved from 19 Sea Zone to Kiangsu 1 fighter moved from 18 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer and 1 fighter placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,3,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Japanese collect 33 PUs (6 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.83 British regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 artilleries and 2 infantry moved from Shantung to Kiangsu 1 fighter moved from Korea to Kiangsu 1 bomber moved from Guam to Kiangsu 1 fighter moved from Korea to 6 Sea Zone 2 cruisers moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in Kiangsu Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 4 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 2 infantry Casualties for Japanese: 1 armour, 1 fighter and 3 infantry Battle in 6 Sea Zone Americans attack with 4 cruisers and 1 fighter Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 4 cruisers and 1 fighter in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits 4 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 fighter owned by the Americans retreated Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40 Casualties for Americans: 4 cruisers Casualties for Japanese: 1 destroyer 2 fighters owned by the Japanese forced to land in Japan Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Shantung 1 fighter moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from Korea to Manchuria 1 bomber moved from Kiangsu to Guam 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Place Units - Americans 1 armour placed in Korea 1 cruiser and 1 destroyer placed in 6 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 22 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 52 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Jehol Turn Complete - Chinese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2 Chinese collect 3 PUs (6 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 17 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 armour, 2 artilleries and 17 infantry Japanese defend with 1 artillery British roll dice for 1 armour, 2 artilleries and 17 infantry in Burma, round 2 : 3/20 hits, 4.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 aaGuns moved from India to Burma Place Units - British 1 fighter placed in India 1 transport placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : -1.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser and 2 fighters Japanese defend with 1 carrier ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from New South Wales to Dutch New Guinea 2 transports moved from 20 Sea Zone to 45 Sea Zone 2 fighters moved from 6 Sea Zone to Korea Place Units - ANZAC 1 harbour placed in Dutch New Guinea 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.50 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:56:45 PM
Savegame -
TripleA Turn Summary: Nationalist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 2 elites, 2 infantry and 1 light_artillery moved from Anyang to Tsingtai 1 light_artillery moved from Tsinan to Kaifeng 3 armour, 1 elite and 2 heavy_artillerys moved from Lungkow to Kaifeng 4 elites and 2 infantry moved from Lungkow to Ichow 3 armour, 2 elites and 1 heavy_artillery moved from Weihsien to Ichow 1 light_artillery moved from Hsuchow to Kaifeng 1 infantry moved from Weihsien to Lungkow 1 elite moved from Weihsien to Jih-Chao 1 elite moved from Weihsien to Weihaiwei 2 light_artillerys moved from Tsingtao to Ichow 7 elites and 1 infantry moved from Tsingtao to Weihsien 1 conscript moved from Kaifeng to Anyang 1 conscript and 2 infantry moved from Hsuchow to Ichow 5 elites and 2 light_artillerys moved from Hangchow to Ningpo 1 conscript moved from Ningpo to Hangchow 1 infantry moved from Foochow to Yen-ping 1 infantry moved from Amoy to Kan 1 conscript moved from Canton to Swatow 1 armour, 2 cavalrys, 15 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 2 light_artillerys moved from Nanking to Anking 1 fighter moved from Wuhan to Kaifeng 1 conscript moved from Luan to Nanking 1 conscript moved from Fancheng to Juning 1 fighter moved from Chungking to Kaifeng 3 conscripts moved from Tali to Puel 2 conscripts moved from Mengtsi to Puel 1 heavy_artillery moved from Kunming to Puel 1 light_artillery moved from Kunming to Puel Purchase Units - Nationalist Nationalist repair damage of 8x factory; Remaining resources: 14 PUs; 0 techTokens; Nationalist buy 3 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Puel Nationalist attack with 5 conscripts, 1 heavy_artillery and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Puel, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Puel Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 3 : 1/7 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Puel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 4 : 0/6 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Puel, round 4 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 5 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Puel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel Nationalist loses 0 PUs for violating Puels neutrality. Nationalist win, taking Puel from Neutral with 3 conscripts, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5 Casualties for Neutral: 3 infantry Casualties for Nationalist: 2 conscripts Battle in Tsingtai Nationalist attack with 2 elites, 2 infantry and 1 light_artillery Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 elites in Tsingtai, round 2 : 0/2 hits, 0.67 expected hits 2 elites owned by the Japanese lost in Tsingtai Nationalist win, taking Tsingtai from Japanese with 2 elites, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 2 elites Non Combat Move - Nationalist 4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan 1 conscript moved from Kining to Tsinan 1 infantry moved from Kaifeng to Kining 4 armour, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan 2 conscripts, 1 infantry and 1 train moved from Kweiyang to Nanchang 1 conscript and 1 infantry moved from Nanchang to Poyang 1 elite, 1 infantry and 1 train moved from Chungking to Changsha 1 conscript, 1 infantry, 1 light_artillery and 2 trains moved from Changsha to Nanchang 2 elites and 6 infantry moved from Wuhan to Hwanggang 3 conscripts, 1 heavy_artillery, 4 infantry, 1 light_artillery and 2 trains moved from Kunming to Changsha 1 train moved from Nanchang to Kweiyang 2 conscripts and 1 infantry moved from Nanning to Kweilin 1 conscript moved from Hsingi to Kweiyang 1 conscript moved from Cheng-tu to Chungking 1 conscript moved from Pa-chung to Chungking 1 conscript moved from Chih-Chiang to Changsha 1 elite moved from Weihsien to Tsingtao Place Units - Nationalist 3 conscripts placed in Poyang 1 heavy_artillery placed in Nanchang 1 infantry placed in Kaifeng Turn Complete - Nationalist Nationalist collect 146 PUs; end with 146 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 166 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 186 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 206 PUs Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 226 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Nationalist regular : -2.83 Neutral regular : -0.33





