@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
British take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
Combat - British
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Yunnan
Place Units - British
1 armour and 2 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,2,1,5
British collect 14 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New Guinea
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Tsinghai
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Shensi
1 battleship moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Dutch New Guinea
1 fighter moved from 20 Sea Zone to Dutch New Guinea
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 1 bomber, 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/6 hits, 3.33 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 fighters and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
1 bomber moved from Dutch New Guinea to Philippines
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Shensi to Hunan
1 fighter moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 artilleries and 1 mech_infantry in Caroline Islands, round 4 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries remaining. Battle score for attacker is 15
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 15 PUs; end with 16 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
6 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 armour moved from India to Shan State
2 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Non Combat Move - British
Place Units - British
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hopei to Sikang
1 armour moved from Hunan to Szechwan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to 23 Sea Zone
1 bomber moved from Philippines to 23 Sea Zone
1 cruiser moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 45 Sea Zone to 22 Sea Zone
1 battleship moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 45 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 fighters in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from 23 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 bomber moved from 23 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
3 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Szechwan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Sikang to Kweichow
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : 0.83
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Western United States to 32 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 2 artilleries
Japanese defend with 1 artillery
Americans roll dice for 2 artilleries in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Philippines
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 23 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 23 Sea Zone to 26 Sea Zone
1 bomber moved from 32 Sea Zone to Johnston Island
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -1.83
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
British take 37 Sea Zone from Japanese
1 armour moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
11 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to Burma
Combat - British
Non Combat Move - British
1 aaGun moved from India to Burma
Place Units - British
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangsi to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 cruiser moved from 22 Sea Zone to 23 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 cruiser moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Sikang to Kweichow
1 aaGun moved from Kwangtung to Kwangsi
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 2.00
Japanese regular : 3.33
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Johnston Island to 23 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Midway
Battle in 23 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 23 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 23 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 6 fighters in 23 Sea Zone, round 4 : 6/9 hits, 4.83 expected hits
Japanese roll dice for 2 battleships and 4 fighters in 23 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits
4 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 23 Sea Zone
Americans win, taking Midway from Japanese with 1 battleship, 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 61
Casualties for Americans: 4 carriers, 1 destroyer and 3 fighters
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 23 Sea Zone to 25 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 cruisers, 2 destroyers and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Americans collect 17 PUs (3 lost to blockades); end with 21 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -3.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Shensi
Chinese take Szechwan from Japanese
Chinese take Shensi from Japanese
1 armour moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 armour moved from India to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Combat - British
Battle in Borneo
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
Place Units - British
1 artillery and 4 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Shensi
1 armour moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in French Indo China
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 5 infantry in French Indo China, round 2 : 3/7 hits, 1.83 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Philippines to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 submarines placed in 19 Sea Zone
1 armour placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.33
Japanese regular : 2.83
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 36 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Korea
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Guam
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Caroline Islands to Midway
1 fighter moved from Caroline Islands to Midway
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
2 cruisers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 21 PUs; end with 21 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :