@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3
Purchase Units - British
British buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to Shan State
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
Place Units - British
3 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
British collect 12 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
British regular : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Solomon Islands to Dutch New Guinea
1 fighter moved from Solomon Islands to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Hopei to Kwangsi
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Hainan to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to French Indo China
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 bomber moved from Philippines to Kwangsi
1 fighter moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from Hopei to Kwangsi
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 25 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 bomber in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Chinese defend with 3 infantry
British roll AA dice in Kwangsi : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/19 hits, 8.00 expected hits
Chinese roll dice for 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.50 expected hits
7 infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 3 : 4/12 hits, 6.33 expected hits
Chinese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 3.17 expected hits
2 artilleries owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 4 : 2/10 hits, 5.67 expected hits
Chinese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits, 1.83 expected hits
2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Kwangsi, round 5 : 4/8 hits, 4.50 expected hits
Chinese roll dice for 1 fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 armour moved from Hopei to Kansu
1 infantry moved from Hopei to Suiyuan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 aaGun moved from Kiangsi to Kwangtung
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Kiangsu
1 bomber placed in Japan
1 infantry placed in Japan
Japanese undo move 3.
1 submarine placed in 19 Sea Zone
Japanese undo move 3.
1 battleship and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -7.33
British AA : 0.50
ANZAC regular : -0.67
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 9 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Non Combat Move - Americans
1 bomber moved from Queensland to Dutch New Guinea
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 15 PUs; end with 15 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
British take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
Combat - British
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Yunnan
Place Units - British
1 armour and 2 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,2,1,5
British collect 14 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New Guinea
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Tsinghai
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Shensi
1 battleship moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Dutch New Guinea
1 fighter moved from 20 Sea Zone to Dutch New Guinea
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 1 bomber, 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/6 hits, 3.33 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 fighters and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
1 bomber moved from Dutch New Guinea to Philippines
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Shensi to Hunan
1 fighter moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 artilleries and 1 mech_infantry in Caroline Islands, round 4 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries remaining. Battle score for attacker is 15
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 15 PUs; end with 16 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
6 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 armour moved from India to Shan State
2 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Non Combat Move - British
Place Units - British
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hopei to Sikang
1 armour moved from Hunan to Szechwan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to 23 Sea Zone
1 bomber moved from Philippines to 23 Sea Zone
1 cruiser moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 45 Sea Zone to 22 Sea Zone
1 battleship moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 45 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 fighters in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from 23 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 bomber moved from 23 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
3 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Szechwan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Sikang to Kweichow
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : 0.83
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Western United States to 32 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 2 artilleries
Japanese defend with 1 artillery
Americans roll dice for 2 artilleries in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Philippines
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 23 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 23 Sea Zone to 26 Sea Zone
1 bomber moved from 32 Sea Zone to Johnston Island
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -1.83
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
British take 37 Sea Zone from Japanese
1 armour moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
11 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to Burma
Combat - British
Non Combat Move - British
1 aaGun moved from India to Burma
Place Units - British
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangsi to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 cruiser moved from 22 Sea Zone to 23 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 cruiser moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Sikang to Kweichow
1 aaGun moved from Kwangtung to Kwangsi
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 2.00
Japanese regular : 3.33