@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 18
Combat Move - Borg
1 Borg-Probe moved from Orbit 38 to SZ 115
1 Borg-Probe moved from SZ 95 to SZ 115
Combat - Borg
Battle in SZ 115
Borg attack with 2 Borg-Probes
Klingons defend with 1 Light-Cruiser-C and 1 Scout-Ship
Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 0/1 hits, 0.40 expected hits
Borg roll dice for 2 Borg-Probes in SZ 115, round 2 : 1/2 hits, 0.80 expected hits
Klingons roll dice for 1 Scout-Ship in SZ 115, round 2 : 0/1 hits, 0.30 expected hits
1 Scout-Ship owned by the Klingons lost in SZ 115
1 Light-Cruiser-C owned by the Klingons submerged
Borg win, taking SZ 115 from Klingons with 2 Borg-Probes remaining. Battle score for attacker is 0
Casualties for Klingons: 1 Scout-Ship
Non Combat Move - Borg
Acquire Technology - Borg
Borg spend 40 on tech rolls
Borg roll 10,3 for Drone-Defense-Shield-Adaptor and gets 1 hit
Borg discover Drone-Defense-Shield-Adaptor
Implement Technology - Borg
Borg activating Drone-Defense-Shield-Adaptor
Call Reinforcements - Borg
Borg buy 3 Borg-Drones and 2 Borg-Probes; Remaining resources: 0 Command; 0 Engineering; 7 PUs; 1 Dilithium; 4 Assimilation;
Place Reinforcements - Borg
3 Borg-Drones placed in Planet 38
2 Borg-Probes placed in Orbit Radan
Turn Complete - Borg
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
Trigger Planet 27 captured by Borg: Borg captures territory Planet 27 Place
Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
Trigger Planet 23 captured by Borg: Borg captures territory Planet 23 Place
Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place
Trigger Planet 08 captured by Borg: Borg captures territory Planet 08 Place
Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
Borg collect 0 PUs; end with 7 PUs
Units generate 24 Command; Borg end with 24 Command
Units generate 19 Engineering; Borg end with 19 Engineering
Units generate 31 PUs; Borg end with 38 PUs
Units generate 11 Dilithium; Borg end with 12 Dilithium
Units generate 15 Assimilation; Borg end with 19 Assimilation
Combat Hit Differential Summary :
Borg regular : 0.20
Klingons regular : -0.70
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Federation
1 Support-Vessel moved from SZ 42 to Orbit 19
1 Scout-Ship moved from Orbit 13 to Orbit 19
1 Light-Cruiser moved from Orbit 13 to Orbit 19
1 Light-Cruiser moved from Orbit 13 to Orbit 19
1 Scout-Ship moved from SZ 53 to Orbit 19
1 Security-Force moved from Planet 11 to Orbit 11
1 Security-Force moved from Planet 11 to Orbit 11
1 Security-Force moved from Planet 05 to Orbit 05
1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08
Federation take SZ 12 from Dominion
1 Security-Force moved from Orbit 08 to Planet 08
Federation take Planet 08 from Borg
1 Heavy-Cruiser moved from Orbit 05 to SZ 11
1 Repair-Vessel moved from Orbit 04 to SZ 11
1 Security-Force moved from Planet 04 to Orbit 04
1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 11
1 Security-Force moved from Orbit 11 to Planet 11
1 Light-Cruiser moved from Orbit 05 to SZ 11
1 Light-Cruiser and 2 Security-Forces moved from Orbit 11 to SZ 38
Federation take SZ 38 from AI
1 Light-Cruiser and 2 Security-Forces moved from SZ 38 to Orbit 15
1 Security-Force moved from Orbit 15 to Planet 15
1 Security-Force moved from Orbit 15 to Planet 15
1 Security-Force moved from Planet 21 to Orbit 21
1 Light-Cruiser and 1 Security-Force moved from Orbit 21 to Orbit 18
1 Security-Force moved from Orbit 18 to Planet 18
1 Escort-Cruiser moved from Orbit 22 to Orbit 18
Combat - Federation
Battle in Planet 15
Federation attack with 2 Security-Forces
Dominion defend with 1 Security-Force
Federation roll dice for 2 Security-Forces in Planet 15, round 2 : 0/2 hits, 0.80 expected hits
Dominion roll dice for 1 Security-Force in Planet 15, round 2 : 0/1 hits, 0.50 expected hits
Federation roll dice for 2 Security-Forces in Planet 15, round 3 : 0/2 hits, 0.80 expected hits
Dominion roll dice for 1 Security-Force in Planet 15, round 3 : 1/1 hits, 0.50 expected hits
1 Security-Force owned by the Federation lost in Planet 15
Federation roll dice for 1 Security-Force in Planet 15, round 4 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 1 Security-Force in Planet 15, round 4 : 1/1 hits, 0.50 expected hits
1 Security-Force owned by the Federation lost in Planet 15
Dominion win with 1 Security-Force remaining. Battle score for attacker is 0
Casualties for Federation: 2 Security-Forces
Battle in Orbit 19
Federation attack with 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel
Cardassians defend with 1 Light-Cruiser
Federation roll dice for 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/5 hits, 2.50 expected hits
Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 2 : 1/1 hits, 0.40 expected hits
1 Light-Cruiser owned by the Cardassians and 1 Scout-Ship owned by the Federation lost in Orbit 19
Federation win with 2 Light-Cruisers, 1 Scout-Ship and 1 Support-Vessel remaining. Battle score for attacker is 0
Casualties for Federation: 1 Scout-Ship
Casualties for Cardassians: 1 Light-Cruiser
Non Combat Move - Federation
Acquire Technology - Federation
Federation spend 50 on tech rolls
Federation roll 8,9,7,1,8 for Security-Force-Assault-Phasers and gets 0 hits
Call Reinforcements - Federation
Federation buy 1 Light-Cruiser, 2 Scout-Ships, 3 Security-Forces, 1 Seek-Promotion and 1 Transport-Vessel; Remaining resources: 1 Command; 83 Engineering; 7 PUs; 6 Dilithium;
Place Reinforcements - Federation
3 Security-Forces placed in Planet 13
1 Light-Cruiser, 1 Scout-Ship and 1 Transport-Vessel placed in Orbit 13
1 Seek-Promotion placed in Contact Starfleet
1 Scout-Ship placed in Orbit 04
Turn Complete - Federation
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place
Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
Federation collect 0 PUs; end with 7 PUs
Units generate 77 Engineering; Federation end with 160 Engineering
Units generate 55 Command; Federation end with 56 Command
Units generate 61 PUs; Federation end with 68 PUs
Units generate 9 Dilithium; Federation end with 15 Dilithium
Combat Hit Differential Summary :
Dominion regular : 0.50
Cardassians regular : 0.60
Federation regular : -2.50
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Dominion
1 Security-Force moved from Dominion Outpost to Dominion Space
1 Security-Force moved from Dominion Outpost to Dominion Space
2 Light-Cruisers and 2 Security-Forces moved from Dominion Space to Orbit 08
2 Security-Forces moved from Orbit 08 to Planet 08
1 Light-Cruiser moved from Orbit 16 to Orbit 15
1 Scout-Ship moved from Dominion Space to Orbit 08
Combat - Dominion
Battle in Orbit 15
Dominion attack with 1 Light-Cruiser
Federation defend with 1 Light-Cruiser
Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.60 expected hits
Federation roll dice for 1 Light-Cruiser in Orbit 15, round 2 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.60 expected hits
Federation roll dice for 1 Light-Cruiser in Orbit 15, round 3 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 1/1 hits, 0.60 expected hits
Federation roll dice for 1 Light-Cruiser in Orbit 15, round 4 : 0/1 hits, 0.40 expected hits
1 Light-Cruiser owned by the Federation lost in Orbit 15
Dominion win with 1 Light-Cruiser remaining. Battle score for attacker is 0
Casualties for Federation: 1 Light-Cruiser
Battle in Orbit 08
Dominion attack with 2 Light-Cruisers and 1 Scout-Ship
Federation defend with 1 Escort-Cruiser
Dominion roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 08, round 2 : 2/3 hits, 1.50 expected hits
Federation roll dice for 1 Escort-Cruiser in Orbit 08, round 2 : 1/1 hits, 0.60 expected hits
1 Escort-Cruiser owned by the Federation and 1 Scout-Ship owned by the Dominion lost in Orbit 08
Dominion win with 2 Light-Cruisers remaining. Battle score for attacker is 0
Casualties for Dominion: 1 Scout-Ship
Casualties for Federation: 1 Escort-Cruiser
Battle in Planet 08
Dominion attack with 2 Security-Forces
Federation defend with 1 Security-Force
Dominion roll dice for 2 Security-Forces in Planet 08, round 2 : 0/2 hits, 1.00 expected hits
Federation roll dice for 1 Security-Force in Planet 08, round 2 : 0/1 hits, 0.40 expected hits
Dominion roll dice for 2 Security-Forces in Planet 08, round 3 : 1/2 hits, 1.00 expected hits
Federation roll dice for 1 Security-Force in Planet 08, round 3 : 1/1 hits, 0.40 expected hits
1 Security-Force owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 08
Dominion win, taking Planet 08 from Federation with 1 Security-Force remaining. Battle score for attacker is 0
Casualties for Dominion: 1 Security-Force
Casualties for Federation: 1 Security-Force
Non Combat Move - Dominion
Acquire Technology - Dominion
Dominion spend 30 on tech rolls
Dominion roll 9,4,3 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
Call Reinforcements - Dominion
Dominion buy 5 Commands, 1 Light-Cruiser, 2 Security-Forces and 1 Support-Vessel; Remaining resources: 2 Command; 17 Engineering; 4 PUs; 0 Dilithium;
Place Reinforcements - Dominion
1 Light-Cruiser and 1 Support-Vessel placed in Dominion Space
2 Security-Forces placed in Dominion Outpost
Turn Complete - Dominion
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place
Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place
Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place
Dominion collect 0 PUs; end with 4 PUs
Units generate 26 Engineering; Dominion end with 43 Engineering
Units generate 17 Command; Dominion end with 24 Command
Units generate 29 PUs; Dominion end with 33 PUs
Units generate 2 Dilithium; Dominion end with 2 Dilithium
Combat Hit Differential Summary :
Dominion regular : -1.30
Federation regular : -0.60
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Vulcans
Call Reinforcements - Vulcans
Vulcans buy 2 Security-Forces; Remaining resources: 3 Command; 74 Engineering; 6 PUs; 0 Dilithium;
Place Reinforcements - Vulcans
2 Security-Forces placed in Vulcan Outpost
Turn Complete - Vulcans
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Vulcans collect 0 PUs; end with 6 PUs
Units generate 8 Engineering; Vulcans end with 82 Engineering
Units generate 6 Command; Vulcans end with 9 Command
Units generate 5 PUs; Vulcans end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 19
Combat Move - Romulans
9 Security-Forces moved from Planet 30 to Orbit 30
1 Heavy-Cruiser, 3 Light-Cruisers and 9 Security-Forces moved from Orbit 30 to Vulcan Space
9 Security-Forces moved from Vulcan Space to Vulcan Outpost
Combat - Romulans
Battle in Vulcan Outpost
Romulans attack with 9 Security-Forces
Vulcans defend with 10 Security-Forces and 1 VHC-Space-Station
Romulans roll dice for 9 Security-Forces in Vulcan Outpost, round 2 : 4/9 hits, 4.50 expected hits
Vulcans roll dice for 10 Security-Forces in Vulcan Outpost, round 2 : 6/10 hits, 5.00 expected hits
4 Security-Forces owned by the Vulcans and 6 Security-Forces owned by the Romulans lost in Vulcan Outpost
Romulans roll dice for 3 Security-Forces in Vulcan Outpost, round 3 : 1/3 hits, 1.50 expected hits
Vulcans roll dice for 6 Security-Forces in Vulcan Outpost, round 3 : 5/6 hits, 3.00 expected hits
1 Security-Force owned by the Vulcans and 3 Security-Forces owned by the Romulans lost in Vulcan Outpost
Vulcans win with 5 Security-Forces remaining. Battle score for attacker is 0
Casualties for Romulans: 9 Security-Forces
Casualties for Vulcans: 5 Security-Forces
Non Combat Move - Romulans
Acquire Technology - Romulans
Romulans spend 20 on tech rolls
Romulans roll 7,7 for Security-Force-Personal-Shields and gets 0 hits
Call Reinforcements - Romulans
Romulans buy 3 Light-Cruisers; Remaining resources: 3 Command; 116 Engineering; 9 PUs; 2 Dilithium;
Place Reinforcements - Romulans
3 Light-Cruisers placed in Orbit 37
Turn Complete - Romulans
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place
Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place
Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place
Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place
Romulans collect 0 PUs; end with 9 PUs
Units generate 33 Engineering; Romulans end with 149 Engineering
Units generate 26 Command; Romulans end with 29 Command
Units generate 23 PUs; Romulans end with 32 PUs
Units generate 2 Dilithium; Romulans end with 4 Dilithium
Combat Hit Differential Summary :
Romulans regular : -1.00
Vulcans regular : 3.00
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1
Combat Move - Federation
Turning on Edit Mode
EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
EDIT: Changing ownership of Planet Radan from AI to AI
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Security-Force moved from Federation Outpost to Federation Space
1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
Federation take SZ 9 from AI
1 Security-Force moved from Orbit 03 to Planet 03
Federation take Planet 03 from AI
Combat - Federation
Non Combat Move - Federation
Turn Complete - Federation
Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
Federation collect 0 PUs; end with 0 PUs
Units generate 10 Engineering; Federation end with 10 Engineering
Units generate 9 Command; Federation end with 9 Command
Units generate 6 PUs; Federation end with 6 PUs
Units generate 1 Dilithium; Federation end with 1 Dilithium
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 10:35:19 AM
Savegame
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from Manchuria to Hunan
1 tactical_bomber moved from Manchuria to Hunan
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Manchuria to Hunan
1 fighter moved from Formosa to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from Manchuria to Hunan
1 tactical_bomber moved from Manchuria to Hunan
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Manchuria to Hunan
1 fighter moved from Formosa to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Japanese
1 fighter could not land in Philippines and was removed
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from Japan to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.50
Japanese regular : -5.17
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,3,6,4,4,6,2,6,4,6,5,1,1
Americans collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Suiyuan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Non Combat Move - British
1 aaGun moved from India to Burma
2 infantry moved from 41 Sea Zone to Sumatra
British take Sumatra from Dutch
Place Units - British
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - British
British collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from New Zealand to Solomon Islands
1 fighter moved from New Zealand to Solomon Islands
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Suiyuan
1 infantry moved from Chahar to Suiyuan
1 tactical_bomber moved from Kiangsu to Suiyuan
1 fighter moved from Kiangsu to Suiyuan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Suiyuan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to Hunan
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Kiangsu to Suiyuan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Borneo
Battle in Hunan
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Borneo from British, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 bombers and 1 fighter in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Suiyuan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuan, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 fighters in Hawaiian Islands, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 tactical_bomber could not land in 49 Sea Zone and was removed
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kwangtung to Philippines
1 tactical_bomber moved from Kwangtung to Philippines
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuan to Chahar
1 tactical_bomber moved from Suiyuan to Chahar
1 tactical_bomber moved from Suiyuan to Chahar
4 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.83
Japanese regular : 0.83
ANZAC regular : 0.50
British regular : 2.50
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 14 PUs; end with 15 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
British take Siam from Japanese
1 infantry moved from Shan State to French Indo China
British take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
Combat - British
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
Place Units - British
1 armour, 1 artillery and 5 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,2,2
British collect 11 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 battleship
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Suiyuan to Kansu
1 mech_infantry moved from Suiyuan to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 fighter moved from Chahar to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to Hainan
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Chahar to Hopei
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hopei
1 fighter moved from Kansu to Hopei
1 tactical_bomber moved from Kansu to Hopei
1 tactical_bomber moved from Kansu to Hopei
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Kiangsi
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.17
ANZAC regular : 0.00
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 20 Sea Zone to French Indo China
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 14 PUs; end with 18 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :