Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from SZ 4 Denmark Straight to SZ 10 North Sea
1 cruiser moved from SZ 4 Denmark Straight to SZ 10 North Sea
1 submarine moved from SZ 17 English Channel to SZ 10 North Sea
1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 battleship moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
1 infantry moved from Egypt to SZ 28 Eastern Mediterranean
1 infantry moved from Syria to SZ 28 Eastern Mediterranean
2 infantry and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 infantry moved from SZ 26 Central Mediterranean to Libya
1 infantry moved from SZ 26 Central Mediterranean to Libya
1 armour moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 infantry moved from New Zealand to SZ 105 Tasman Sea
1 armour moved from New South Wales to SZ 105 Tasman Sea
1 armour, 1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
1 cruiser moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
1 armour moved from SZ 63 Timor Sea to Java
1 infantry moved from SZ 63 Timor Sea to Java
1 bomber moved from England to SZ 12 East Baltic Sea
1 fighter moved from England to SZ 10 North Sea
1 fighter moved from Egypt to Libya
1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea
1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea
1 fighter moved from Scotland to SZ 9 North Atlantic
1 fighter moved from Gibraltar to SZ 22 East Atlantic
Combat - British
Battle in SZ 12 East Baltic Sea
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in SZ 12 East Baltic Sea
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in SZ 9 North Atlantic
British attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Battle in Java
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
British winBritish winBritish win with 1 fighter remaining with 1 fighter remaining, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in SZ 71 South China Sea
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 fighter in SZ 71 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in SZ 71 South China Sea
1 transport owned by the Japanese lost in SZ 71 South China Sea
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in SZ 10 North Sea
British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in SZ 10 North Sea, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in SZ 10 North Sea, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in SZ 10 North Sea, round 3 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in SZ 10 North Sea, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in SZ 10 North Sea, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in SZ 10 North Sea
British win with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in SZ 26 Central Mediterranean
British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in SZ 26 Central Mediterranean, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in SZ 26 Central Mediterranean
British win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Libya
British attack with 1 armour, 1 fighter and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in SZ 22 East Atlantic
British attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - British
1 infantry moved from Calcutta to Burma
1 armour moved from Calcutta to Burma
1 armour moved from Bombay to Burma
1 infantry moved from Iraq to Syria
1 infantry moved from Iran to Iraq
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 fighter moved from Libya to Egypt
1 infantry moved from Rhodesia to Kenya-Tanganyika
1 infantry moved from Southern Africa to Rhodesia
1 infantry moved from Southern Africa to Rhodesia
1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf
1 infantry moved from Baluchistan to SZ 56 Persian Gulf
1 infantry moved from Baluchistan to SZ 56 Persian Gulf
2 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea
1 infantry moved from SZ 55 Red Sea to Egypt
1 infantry moved from SZ 55 Red Sea to Egypt
1 fighter moved from Egypt to SZ 55 Red Sea
1 carrier moved from SZ 57 Arabian Sea to SZ 55 Red Sea
1 fighter moved from SZ 71 South China Sea to Burma
1 infantry moved from Bombay to Calcutta
1 infantry moved from Delhi to Calcutta
1 infantry moved from New South Wales to Central Australia
1 fighter moved from SZ 22 East Atlantic to Gibraltar
1 bomber moved from SZ 12 East Baltic Sea to England
1 fighter moved from SZ 10 North Sea to England
1 fighter moved from SZ 9 North Atlantic to Scotland
1 fighter moved from Scotland to England
1 infantry moved from Western Canada to Central Canada
1 infantry moved from Central Canada to Eastern Canada
1 artillery moved from Western Canada to Central Canada
Place Units - British
1 factory placed in Egypt
1 destroyer placed in SZ 2 Labrador Sea
1 artillery and 1 infantry placed in Bombay
1 transport placed in SZ 2 Labrador Sea
Turn Complete - British
British collect 46 PUs; end with 47 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Japanese regular : 0.33
British rolls : 0.00
Germans regular : -1.00
British regular : 0.33
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour, 1 marine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
Battle in SZ 26 Central Mediterranean
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in SZ 26 Central Mediterranean, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in SZ 26 Central Mediterranean, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the British and 1 submarine owned by the Italians lost in SZ 26 Central Mediterranean
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in SZ 26 Central Mediterranean, round 3 : 2/6 hits, 3.00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 26 Central Mediterranean, round 3 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the British lost in SZ 26 Central Mediterranean
1 transport owned by the British lost in SZ 26 Central Mediterranean
Italians win with 1 battleship, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is 41
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Libya
Italians attack with 2 armour and 3 infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 2 armour and 3 infantry in Libya, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 armour and 2 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 armour and 2 infantry in Libya, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 2 infantry
1 armour moved from Italy to SZ 25 Adriatic Sea
1 infantry moved from Italy to SZ 25 Adriatic Sea
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya
1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
1 fighter moved from Italy to SZ 26 Central Mediterranean
1 fighter moved from Macedonia to SZ 26 Central Mediterranean
1 armour and 2 infantry moved from Algeria to Libya
Italians take Libya from British
Non Combat Move - Italians
1 fighter moved from SZ 26 Central Mediterranean to Macedonia
1 fighter moved from SZ 26 Central Mediterranean to Macedonia
Place Units - Italians
1 armour and 1 marine placed in Italy
1 transport placed in SZ 26 Central Mediterranean
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -2.17
British regular : -0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1
Purchase Units - Chinese
Chinese buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
3 infantry moved from Szechwan to Kwangtung
1 artillery moved from Szechwan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 fighter and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 4 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Szechwan
1 fighter moved from Kwangtung to Kansu
2 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Western Sinkiang to Eastern Sinkiang
Place Units - Chinese
1 armour and 1 infantry placed in Western Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.67
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 87 West Pacific to SZ 88 Pacific
1 fighter moved from SZ 99 West Pacific to SZ 88 Pacific
1 carrier moved from SZ 99 West Pacific to SZ 88 Pacific
1 bomber moved from Southern Japan to SZ 88 Pacific
1 fighter moved from Southern Japan to SZ 88 Pacific
1 artillery moved from French Indo-China to SZ 72 South China Sea
1 infantry moved from North Philippines to SZ 72 South China Sea
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
1 infantry moved from SZ 58 Bay of Bengal to Calcutta
1 artillery moved from SZ 58 Bay of Bengal to Calcutta
1 artillery moved from Chosen to Northern Manchukuo
1 fighter moved from Chosen to Northern Manchukuo
1 infantry moved from Chosen to Northern Manchukuo
1 infantry moved from Chosen to Northern Manchukuo
1 armour moved from Southern Japan to SZ 73 East China Sea
1 infantry moved from Southern Japan to SZ 73 East China Sea
1 armour, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea
1 infantry moved from SZ 72 South China Sea to Kwangtung
1 armour moved from SZ 72 South China Sea to Kwangtung
1 cruiser moved from SZ 73 East China Sea to SZ 72 South China Sea
1 artillery and 2 infantry moved from Thai-Malay to Burma
1 fighter moved from South Philippines to Kwangtung
1 artillery moved from Shantung to Northern Manchukuo
1 armour moved from French Indo-China to Burma
1 cruiser moved from SZ 98 Philippine Sea to SZ 63 Timor Sea
1 destroyer moved from SZ 98 Philippine Sea to SZ 63 Timor Sea
1 infantry moved from Shantung to Kwangtung
1 fighter moved from SZ 72 South China Sea to Burma
1 infantry moved from French Indo-China to Burma
1 infantry moved from Northern Japan to SZ 80 Northwest Pacific
1 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan
1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan
1 infantry moved from SZ 74 Sea of Japan to Vladivostok
Japanese take Vladivostok from Russians
1 infantry moved from SZ 74 Sea of Japan to Vladivostok
1 submarine moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea
Combat - Japanese
Battle in SZ 63 Timor Sea
Japanese attack with 1 cruiser and 1 destroyer
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser and 1 destroyer in SZ 63 Timor Sea, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 cruiser and 1 transport in SZ 63 Timor Sea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in SZ 63 Timor Sea, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 cruiser and 1 transport in SZ 63 Timor Sea, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in SZ 63 Timor Sea
1 transport owned by the British lost in SZ 63 Timor Sea
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Calcutta
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Calcutta, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Calcutta
Japanese roll dice for 1 artillery and 1 infantry in Calcutta, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Calcutta
Japanese win, taking Calcutta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northern Manchukuo
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Northern Manchukuo, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 3 infantry in Northern Manchukuo, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Northern Manchukuo
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Northern Manchukuo, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Northern Manchukuo, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Northern Manchukuo
Japanese win, taking Northern Manchukuo from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 2 armour, 1 fighter and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 2 armour, 1 fighter and 3 infantry in Burma, round 2 : 3/6 hits, 2.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 2 armour, 1 fighter and 1 infantry in Burma, round 3 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Burma
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for British: 1 armour and 3 infantry
Battle in SZ 88 Pacific
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 3 fighters and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in SZ 88 Pacific, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 carriers in SZ 88 Pacific, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 3 fighters in SZ 88 Pacific, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in SZ 88 Pacific, round 2 : 1/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in SZ 88 Pacific
Japanese roll dice for 1 submarine in SZ 88 Pacific, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in SZ 88 Pacific, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship and 2 carriers in SZ 88 Pacific, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 3 fighters in SZ 88 Pacific, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in SZ 88 Pacific, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters in SZ 88 Pacific, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in SZ 88 Pacific
1 transport owned by the Americans lost in SZ 88 Pacific
Japanese win with 1 battleship, 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 45
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
Non Combat Move - Japanese
1 bomber moved from SZ 88 Pacific to Southern Japan
1 fighter moved from SZ 88 Pacific to Western Aleutian Islands
1 fighter moved from Kwangtung to French Indo-China
1 fighter moved from Northern Manchukuo to French Indo-China
Place Units - Japanese
1 factory placed in French Indo-China
1 armour and 1 infantry placed in Chosen
2 transports placed in SZ 73 East China Sea
Activate Technology - Japanese
Japanese activating Jet Power
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : 4.17
Japanese rolls : 1.00
British regular : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 destroyer moved from SZ 95 Pacific to SZ 88 Pacific
1 battleship moved from SZ 96 Pacific to SZ 88 Pacific
1 fighter moved from Hawaiian Islands to SZ 88 Pacific
1 bomber moved from Southwestern United States to SZ 88 Pacific
1 cruiser moved from SZ 100 Pacific to SZ 88 Pacific
1 transport moved from SZ 95 Pacific to SZ 91 East Pacific
1 infantry moved from Fiji to SZ 100 Pacific
1 artillery moved from Fiji to SZ 100 Pacific
1 artillery, 1 infantry and 1 transport moved from SZ 100 Pacific to SZ 88 Pacific
1 cruiser moved from SZ 18 West Atlantic to SZ 2 Labrador Sea
1 destroyer moved from SZ 18 West Atlantic to SZ 2 Labrador Sea
Combat - Americans
Battle in SZ 88 Pacific
Americans attack with 1 artillery, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Japanese defend with 1 battleship, 1 carrier and 1 fighter
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in SZ 88 Pacific, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in SZ 88 Pacific, round 2 : 0/3 hits, 1.67 expected hits
1 fighter owned by the Japanese lost in SZ 88 Pacific
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in SZ 88 Pacific, round 3 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in SZ 88 Pacific, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in SZ 88 Pacific
Americans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Battle in SZ 2 Labrador Sea
British loiter and taunt; Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in SZ 2 Labrador Sea, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in SZ 2 Labrador Sea
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Central America to Eastern Mexico
1 infantry moved from Southern United States to Northeastern United States
1 artillery moved from Midwestern United States to Northeastern United States
1 bomber moved from SZ 88 Pacific to Hawaiian Islands
1 fighter moved from SZ 88 Pacific to Hawaiian Islands
1 artillery moved from SZ 88 Pacific to Midway Island
1 infantry moved from SZ 88 Pacific to Midway Island
1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
1 fighter moved from Iceland to England
1 cruiser moved from SZ 37 Caribbean Sea to SZ 18 West Atlantic
Place Units - Americans
1 carrier and 1 cruiser placed in SZ 91 East Pacific
Americans undo move 1.
1 carrier and 1 cruiser placed in SZ 91 East Pacific
1 fighter moved from Southwestern United States to SZ 91 East Pacific
1 destroyer placed in SZ 18 West Atlantic
1 armour, 1 artillery and 1 infantry placed in Northeastern United States
1 infantry placed in Southwestern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -1.67
Germans regular : -0.17
Americans rolls : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover War Bonds
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour, 3 fighters and 7 infantry moved from Leningrad to Novgorod
1 artillery and 4 infantry moved from Western Russia to Novgorod
1 submarine moved from SZ 6 Norwegian Sea to SZ 10 North Sea
1 infantry moved from Archangel'sk to Northern Russia
1 infantry moved from Moscow to Western Russia
1 artillery and 2 infantry moved from Eastern Russia to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
4 infantry moved from Amurskaya to Buryatia
1 infantry moved from Eastern Siberia to Yakutsk
1 bomber moved from Moscow to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
2 infantry moved from Iran to Caucasus
2 infantry moved from Novo-Sibirsk to Irkutsk
1 infantry moved from Kyrgyz to Western Sinkiang
2 infantry moved from Eastern Sinkiang to Kansu
4 infantry moved from Stalingrad to Southern Russia
3 infantry moved from Moscow to Northern Russia
Combat - Russians
Battle in Southern Russia
Russians attack with 1 artillery, 1 bomber and 8 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 8 infantry in Southern Russia, round 2 : 1/10 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Russia, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia
Russians roll dice for 1 artillery, 1 bomber and 7 infantry in Southern Russia, round 3 : 1/9 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Russia, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia
Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Southern Russia, round 4 : 3/7 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Southern Russia, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Southern Russia
Russians win, taking Southern Russia from Germans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 3 fighters and 11 infantry
Germans defend with 2 armour, 1 artillery, 2 fighters and 4 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters and 11 infantry in Novgorod, round 2 : 5/16 hits, 4.33 expected hits
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 4 infantry in Novgorod, round 2 : 3/9 hits, 4.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 artillery, 3 fighters and 8 infantry in Novgorod, round 3 : 4/13 hits, 3.83 expected hits
Germans roll dice for 2 armour and 2 fighters in Novgorod, round 3 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Russians, 2 fighters owned by the Germans and 2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 31
Casualties for Russians: 5 infantry
Casualties for Germans: 2 armour, 1 artillery, 2 fighters and 4 infantry
1 aaGun moved from Leningrad to Northern Russia
3 fighters moved from Novgorod to Northern Russia
1 bomber moved from Southern Russia to Irkutsk
Place Units - Russians
3 infantry placed in Leningrad
3 armour placed in Moscow
1 artillery placed in Moscow
1 artillery and 2 infantry placed in Stalingrad
2 infantry placed in Sverdlovsk
Activate Technology - Russians
Russians activating War Bonds
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 1 PU from War Bonds; end with 38 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians rolls : 1.00
Germans regular : -0.83
Russians regular : -1.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
3 infantry moved from Finland to Leningrad
1 infantry moved from Karelija to Leningrad
1 armour and 1 infantry moved from Balkans to SZ 25 Adriatic Sea
1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean
1 armour and 1 infantry moved from SZ 28 Eastern Mediterranean to Egypt
1 bomber moved from Eastern Germany to Egypt
1 bomber moved from Western Poland to Egypt
1 fighter moved from Norway to SZ 7 Barents Sea
1 fighter moved from Norway to Leningrad
1 fighter moved from France to SZ 10 North Sea
1 fighter moved from France to SZ 10 North Sea
1 submarine moved from SZ 9 North Atlantic to SZ 10 North Sea
1 submarine moved from SZ 16 North Atlantic to SZ 10 North Sea
1 submarine moved from SZ 22 East Atlantic to SZ 10 North Sea
1 fighter moved from Eastern Germany to Novgorod
2 fighters moved from Western Germany to Novgorod
1 artillery and 3 infantry moved from Belorussia to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Western Poland to Novgorod
1 halftrack moved from Eastern Germany to Novgorod
1 infantry moved from Norway to Finland
1 armour moved from Morocco to Libya
Combat - Germans
Battle in SZ 7 Barents Sea
Germans attack with 1 fighter
Russians defend with 1 transport
1 transport owned by the Russians lost in SZ 7 Barents Sea
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 1 transport
Battle in SZ 10 North Sea
Germans attack with 2 fighters and 3 submarines
British defend with 1 cruiser, 1 destroyer and 1 submarine; Russians defend with 1 submarine
British roll dice for 2 submarines in SZ 10 North Sea, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in SZ 10 North Sea
Germans roll dice for 2 submarines in SZ 10 North Sea, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters in SZ 10 North Sea, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in SZ 10 North Sea, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in SZ 10 North Sea
Germans roll dice for 1 submarine in SZ 10 North Sea, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 2 submarines in SZ 10 North Sea, round 3 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Russians lost in SZ 10 North Sea
Germans roll dice for 2 fighters in SZ 10 North Sea, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 cruiser in SZ 10 North Sea, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in SZ 10 North Sea
1 submarine owned by the British submerged
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Russians: 1 submarine
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Russians: 1 submarine
Battle in Egypt
Germans attack with 1 armour, 2 bombers and 1 infantry
British defend with 1 factory and 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Egypt, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Leningrad
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 factory and 3 infantry
Germans roll dice for 1 fighter and 4 infantry in Leningrad, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 1 fighter and 3 infantry in Leningrad, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans roll dice for 1 fighter and 3 infantry in Leningrad, round 4 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Leningrad, round 5 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Leningrad, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 3 fighters, 1 halftrack and 3 infantry
Russians defend with 1 armour, 1 artillery and 6 infantry
Germans roll dice for 2 armour, 1 artillery, 3 fighters, 1 halftrack and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 4/8 hits, 2.83 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 3 fighters and 1 halftrack in Novgorod, round 3 : 3/6 hits, 3.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 fighters and 1 halftrack remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 6 infantry
Non Combat Move - Germans
3 fighters moved from Novgorod to Belorussia
1 fighter moved from Leningrad to Belorussia
1 artillery and 3 infantry moved from Eastern Poland to Belorussia
1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Belorussia
1 infantry moved from Hungary-Romania to Ukraine
1 fighter moved from SZ 7 Barents Sea to Finland
1 fighter moved from SZ 10 North Sea to France
1 fighter moved from SZ 10 North Sea to Finland
1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic
1 submarine moved from SZ 64 South West Indian to SZ 57 Arabian Sea
2 bombers moved from Egypt to Libya
2 artilleries and 6 infantry moved from Western Poland to Eastern Poland
2 artilleries and 2 infantry moved from Eastern Germany to Western Poland
1 infantry moved from Western Germany to Eastern Germany
3 armour moved from Eastern Germany to Baltic States
Place Units - Germans
2 armour, 1 artillery, 2 halftracks and 2 infantry placed in Eastern Germany
2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.33
Germans regular : -0.83
British regular : 0.33
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 2,1 and gets 0 hits
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Bombay to Calcutta
1 artillery moved from Bombay to Calcutta
1 fighter moved from Burma to Calcutta
1 armour moved from Burma to Calcutta
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Syria to Egypt
1 transport moved from SZ 55 Red Sea to SZ 60 Western Indian
1 infantry moved from Kenya-Tanganyika to SZ 60 Western Indian
1 infantry and 1 transport moved from SZ 60 Western Indian to SZ 55 Red Sea
1 infantry moved from SZ 55 Red Sea to Egypt
1 fighter moved from SZ 55 Red Sea to Egypt
1 bomber moved from England to Azores
1 armour moved from Eastern Canada to SZ 2 Labrador Sea
1 infantry moved from Eastern Canada to SZ 2 Labrador Sea
1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 20 Atlantic
1 armour moved from SZ 20 Atlantic to Azores
1 infantry moved from SZ 20 Atlantic to Azores
1 destroyer moved from SZ 2 Labrador Sea to SZ 20 Atlantic
1 fighter moved from Gibraltar to SZ 28 Eastern Mediterranean
Combat - British
British creates battle in territory SZ 10 North Sea
Battle in SZ 28 Eastern Mediterranean
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in SZ 28 Eastern Mediterranean
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Calcutta
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Calcutta, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Calcutta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Calcutta
British win, taking Calcutta from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 factory
British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Azores
British attack with 1 armour, 1 bomber and 1 infantry
Neutral defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Azores, round 2 : 0/3 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Azores
British roll dice for 1 armour and 1 bomber in Azores, round 3 : 1/2 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Azores, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 armour owned by the British lost in Azores
1 bomber owned by the British retreated
Neutral win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 1 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - British
1 bomber moved from Azores to Gibraltar
1 fighter moved from England to Gibraltar
1 fighter moved from England to Gibraltar
1 submarine moved from SZ 10 North Sea to SZ 22 East Atlantic
1 infantry moved from Central Canada to Eastern Canada
1 artillery moved from Central Canada to Eastern Canada
1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to SZ 55 Red Sea
1 fighter moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea
1 infantry moved from Rhodesia to Kenya-Tanganyika
1 infantry moved from Rhodesia to Kenya-Tanganyika
1 fighter moved from Calcutta to Bombay
Place Units - British
1 destroyer and 1 transport placed in SZ 2 Labrador Sea
British undo move 1.
1 transport placed in SZ 2 Labrador Sea
1 destroyer placed in SZ 57 Arabian Sea
2 infantry placed in Bombay
1 bomber placed in New South Wales
1 fighter placed in New South Wales
British undo move 3.
1 artillery and 1 infantry placed in Bombay
British undo move 5.
1 infantry placed in Bombay
1 infantry placed in Bombay
1 artillery placed in New South Wales
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 0.50
Neutral regular : 0.67
British regular : -0.17
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 halftracks, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 unit repaired.
1 marine moved from Italy to SZ 26 Central Mediterranean
1 armour moved from Italy to SZ 26 Central Mediterranean
1 artillery moved from Italy to SZ 26 Central Mediterranean
1 infantry moved from Sicily to SZ 26 Central Mediterranean
1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 2 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
1 armour, 1 artillery, 1 infantry and 1 marine moved from SZ 28 Eastern Mediterranean to Egypt
2 armour and 1 infantry moved from Libya to Egypt
2 fighters moved from Macedonia to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine
British defend with 1 factory and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
1 infantry owned by the British lost in Egypt
Italians roll dice for 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine in Egypt, round 2 : 4/9 hits, 3.83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Libya
1 artillery moved from Vichy France to Italy
Place Units - Italians
2 halftracks and 1 marine placed in Italy
1 submarine placed in SZ 26 Central Mediterranean
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Purchase Units - Chinese
Chinese buy 2 armour, 1 halftrack and 1 infantry; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Szechwan to Kwangtung
1 fighter moved from Kansu to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kansu
3 infantry moved from Kansu to Szechwan
1 armour moved from Western Sinkiang to Kansu
2 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Kansu to Inner Mongolia
Place Units - Chinese
1 armour and 1 halftrack placed in Western Sinkiang
1 armour and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 14 PUs; end with 17 PUs
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.50
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from SZ 58 Bay of Bengal to SZ 59 Northeastern Indian
1 infantry moved from Sumatra to SZ 59 Northeastern Indian
1 infantry moved from Sumatra to SZ 59 Northeastern Indian
1 carrier moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea
1 battleship moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea
2 infantry and 1 transport moved from SZ 59 Northeastern Indian to SZ 57 Arabian Sea
1 infantry moved from SZ 57 Arabian Sea to Bombay
1 infantry moved from SZ 57 Arabian Sea to Bombay
1 fighter moved from French Indo-China to Bombay
1 fighter moved from French Indo-China to Bombay
1 infantry moved from Vladivostok to Amurskaya
Japanese take Amurskaya from Russians
1 infantry moved from Vladivostok to Okhotsk
Japanese take Okhotsk from Russians
1 artillery moved from Northern Manchukuo to Shantung
1 infantry moved from North Philippines to SZ 72 South China Sea
1 infantry moved from North Philippines to SZ 72 South China Sea
2 infantry and 1 transport moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
1 infantry moved from SZ 58 Bay of Bengal to Calcutta
1 infantry moved from SZ 58 Bay of Bengal to Calcutta
1 cruiser moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
1 cruiser moved from SZ 63 Timor Sea to SZ 58 Bay of Bengal
1 infantry moved from Southern Japan to SZ 73 East China Sea
1 artillery moved from Southern Japan to SZ 73 East China Sea
1 infantry moved from Okinawa to SZ 73 East China Sea
1 infantry moved from Okinawa to SZ 73 East China Sea
1 infantry moved from SZ 73 East China Sea to Shantung
1 artillery moved from SZ 73 East China Sea to Shantung
1 armour moved from Chosen to Shantung
1 infantry moved from French Indo-China to Yunnan
1 bomber moved from Southern Japan to Yunnan
Combat - Japanese
Battle in SZ 57 Arabian Sea
Germans loiter and taunt; Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in SZ 57 Arabian Sea, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in SZ 57 Arabian Sea, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in SZ 57 Arabian Sea
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bombay
Japanese attack with 2 fighters and 2 infantry
British defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry
British roll AA dice in Bombay : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Bombay, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 fighter and 2 infantry in Bombay, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Bombay
Japanese roll dice for 2 fighters and 1 infantry in Bombay, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 fighter and 2 infantry in Bombay, round 3 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Bombay
Japanese roll dice for 1 fighter and 1 infantry in Bombay, round 4 : 2/2 hits, 0.83 expected hits
British roll dice for 1 fighter in Bombay, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Bombay
Japanese win, taking Bombay from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 1 fighter and 2 infantry
Battle in Calcutta
Japanese attack with 2 infantry
British defend with 1 armour and 1 artillery
Japanese roll dice for 2 cruisers in Calcutta, round 2 : 2/2 hits, 1.00 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Calcutta
Japanese win, taking Calcutta from British with 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 artillery
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea
1 infantry moved from SZ 72 South China Sea to Kwangtung
1 infantry moved from SZ 72 South China Sea to Kwangtung
1 destroyer moved from SZ 63 Timor Sea to SZ 72 South China Sea
1 infantry moved from Chosen to Northern Manchukuo
1 transport moved from SZ 74 Sea of Japan to SZ 86 West Pacific
1 infantry moved from Iwo Jima to SZ 86 West Pacific
1 infantry moved from Iwo Jima to SZ 86 West Pacific
1 infantry moved from SZ 86 West Pacific to Southern Japan
1 infantry moved from SZ 86 West Pacific to Southern Japan
1 destroyer moved from SZ 73 East China Sea to SZ 86 West Pacific
1 submarine moved from SZ 92 Philippine Sea to SZ 86 West Pacific
1 fighter moved from Western Aleutian Islands to SZ 86 West Pacific
Place Units - Japanese
1 carrier and 1 submarine placed in SZ 86 West Pacific
1 fighter placed in SZ 86 West Pacific
1 armour and 1 artillery placed in French Indo-China
2 armour placed in Chosen
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.83
British AA : -0.33
Japanese rolls : 0.00
British regular : 0.33
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Northeastern United States to SZ 18 West Atlantic
1 armour moved from Northeastern United States to SZ 18 West Atlantic
1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic
1 artillery moved from Midway Island to SZ 88 Pacific
1 infantry moved from Midway Island to SZ 88 Pacific
1 cruiser moved from SZ 18 West Atlantic to SZ 20 Atlantic
1 infantry moved from SZ 20 Atlantic to Azores
1 armour moved from SZ 20 Atlantic to Azores
1 artillery, 1 infantry and 1 transport moved from SZ 88 Pacific to SZ 99 West Pacific
2 infantry moved from Hawaiian Islands to SZ 95 Pacific
2 infantry and 1 transport moved from SZ 95 Pacific to SZ 99 West Pacific
1 cruiser moved from SZ 88 Pacific to SZ 99 West Pacific
1 bomber moved from Hawaiian Islands to New Guinea
3 infantry moved from SZ 99 West Pacific to New Guinea
1 artillery moved from SZ 99 West Pacific to New Guinea
1 cruiser moved from SZ 2 Labrador Sea to SZ 20 Atlantic
1 destroyer moved from SZ 2 Labrador Sea to SZ 20 Atlantic
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in New Guinea, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in New Guinea, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Azores
Americans attack with 1 armour and 1 infantry
Neutral defend with 1 infantry
Americans roll dice for 2 cruisers in Azores, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Azores, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Azores
Americans roll dice for 1 armour in Azores, round 4 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Azores, round 5 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Azores, round 6 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Azores, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
Americans loses 0 PUs for violating Azoress neutrality.
Americans win, taking Azores from Neutral with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - Americans
1 infantry moved from Southwestern United States to SZ 91 East Pacific
1 infantry moved from Southwestern United States to SZ 91 East Pacific
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
1 infantry moved from SZ 95 Pacific to Hawaiian Islands
1 infantry moved from SZ 95 Pacific to Hawaiian Islands
1 battleship and 1 destroyer moved from SZ 88 Pacific to SZ 95 Pacific
1 infantry moved from Northwestern United States to Western Canada
1 infantry moved from Southwestern United States to Northwestern United States
1 infantry moved from Eastern Mexico to Western Mexico
1 bomber moved from New Guinea to Queensland
1 fighter moved from Hawaiian Islands to Midway Island
Place Units - Americans
1 cruiser and 1 fighter placed in SZ 95 Pacific
2 transports placed in SZ 18 West Atlantic
1 artillery, 2 infantry and 2 marines placed in Southwestern United States
Americans undo move 2.
1 transport placed in SZ 18 West Atlantic
1 transport placed in SZ 91 East Pacific
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : -0.67
Neutral regular : -0.67
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Archangel'sk to Karelija
Russians take Karelija from Germans
5 infantry moved from Buryatia to Amurskaya
1 infantry moved from Yakutsk to Amurskaya
1 infantry moved from Northern Russia to Leningrad
1 infantry moved from Western Russia to Novgorod
1 infantry moved from Northern Russia to Novgorod
1 infantry moved from Northern Russia to Novgorod
1 infantry moved from Northern Russia to Novgorod
1 infantry moved from Southern Russia to Western Russia
1 armour moved from Moscow to Leningrad
1 armour moved from Moscow to Leningrad
1 armour moved from Moscow to Leningrad
3 fighters moved from Northern Russia to Novgorod
1 infantry moved from Southern Russia to Moscow
1 infantry moved from Southern Russia to Moscow
1 artillery moved from Southern Russia to Moscow
1 artillery and 2 infantry moved from Stalingrad to Eastern Russia
2 infantry moved from Caucasus to Stalingrad
2 infantry moved from Sverdlovsk to Eastern Russia
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 bomber moved from Irkutsk to Leningrad
2 infantry moved from Irkutsk to Buryatia
Combat - Russians
Battle in Leningrad
Russians attack with 3 armour, 1 bomber and 1 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 3 armour, 1 bomber and 1 infantry in Leningrad, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 3 fighters and 4 infantry
Germans defend with 2 armour and 1 halftrack
Russians roll dice for 3 fighters and 4 infantry in Novgorod, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 halftrack in Novgorod, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 halftrack owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour and 1 halftrack
Battle in Amurskaya
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Amurskaya, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amurskaya
Russians win, taking Amurskaya from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Novgorod to Moscow
1 artillery moved from Moscow to Northern Russia
1 bomber moved from Leningrad to Northern Russia
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
3 armour and 1 infantry placed in Moscow
3 armour placed in Sverdlovsk
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 1 PU from War Bonds; end with 38 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 1.33
Russians regular : 1.67
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 8 armour, 1 factory, 1 halftrack and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Belorussia to Novgorod
1 infantry moved from Belorussia to Novgorod
1 infantry moved from Belorussia to Western Russia
1 infantry moved from Belorussia to Western Russia
1 infantry moved from Belorussia to Southern Russia
1 infantry moved from Ukraine to Southern Russia
1 fighter moved from Belorussia to Southern Russia
1 fighter moved from Belorussia to Southern Russia
1 fighter moved from Belorussia to Western Russia
1 fighter moved from Belorussia to Western Russia
1 fighter moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
1 submarine moved from SZ 57 Arabian Sea to SZ 55 Red Sea
1 bomber moved from Libya to Syria
1 armour moved from Libya to Syria
1 submarine moved from SZ 16 North Atlantic to SZ 4 Denmark Straight
1 submarine moved from SZ 21 East Atlantic to SZ 17 English Channel
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Russia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Russia
Germans win, taking Western Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Southern Russia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Russia
Germans win, taking Southern Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 1 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Syria, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Syria, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Germans win, taking Syria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in SZ 55 Red Sea
Germans attack with 1 submarine
British defend with 1 carrier, 2 fighters and 1 transport
Germans roll dice for 1 submarine in SZ 55 Red Sea, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier and 1 transport in SZ 55 Red Sea, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in SZ 55 Red Sea
British win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
2 artilleries and 6 infantry moved from Eastern Poland to Belorussia
2 fighters moved from Southern Russia to Ukraine
2 fighters moved from Western Russia to Belorussia
2 fighters moved from Novgorod to Baltic States
3 armour moved from Baltic States to Belorussia
2 artilleries and 2 infantry moved from Western Poland to Baltic States
2 halftracks moved from Eastern Germany to Ukraine
1 aaGun moved from Belorussia to Ukraine
1 bomber moved from Syria to Ukraine
1 armour moved from Eastern Germany to Baltic States
1 armour moved from Eastern Germany to Baltic States
1 artillery moved from Eastern Germany to Western Poland
3 infantry moved from Eastern Germany to Western Poland
1 bomber moved from Libya to France
1 fighter moved from France to Morocco
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
Place Units - Germans
1 factory placed in Ukraine
4 armour, 1 halftrack and 2 infantry placed in Eastern Germany
4 armour placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.00
Germans regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British roll 3,1 and gets 0 hits
Purchase Units - British
British buy 2 destroyers, 1 factory, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 fighter moved from SZ 55 Red Sea to SZ 57 Arabian Sea
1 fighter moved from SZ 55 Red Sea to SZ 57 Arabian Sea
1 carrier moved from SZ 55 Red Sea to SZ 57 Arabian Sea
1 bomber moved from Gibraltar to SZ 57 Arabian Sea
Combat - British
Battle in SZ 57 Arabian Sea
British attack with 1 bomber, 1 carrier and 2 fighters
Japanese defend with 1 battleship, 1 carrier and 1 transport
British roll dice for 1 bomber, 1 carrier and 2 fighters in SZ 57 Arabian Sea, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in SZ 57 Arabian Sea, round 2 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in SZ 57 Arabian Sea
1 transport owned by the Japanese lost in SZ 57 Arabian Sea
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
Non Combat Move - British
1 bomber moved from SZ 57 Arabian Sea to Ceylon
1 fighter moved from SZ 57 Arabian Sea to Ceylon
1 fighter moved from New South Wales to New Guinea
1 bomber moved from New South Wales to Java
1 transport moved from SZ 55 Red Sea to SZ 64 South West Indian
1 infantry moved from Kenya-Tanganyika to Rhodesia
1 infantry moved from Kenya-Tanganyika to Rhodesia
1 transport moved from SZ 20 Atlantic to SZ 13 Gulf of St Lawrence
1 infantry moved from Eastern Canada to SZ 2 Labrador Sea
1 artillery moved from Eastern Canada to SZ 2 Labrador Sea
1 artillery, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 20 Atlantic
1 artillery moved from SZ 20 Atlantic to Azores
1 infantry moved from SZ 20 Atlantic to Azores
1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic
Place Units - British
1 factory placed in Southern Africa
1 destroyer placed in SZ 13 Gulf of St Lawrence
1 submarine placed in SZ 16 North Atlantic
1 destroyer, 1 submarine and 1 transport placed in SZ 105 Tasman Sea
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
British regular : 0.17
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 halftracks; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 60 Western Indian
1 infantry moved from Egypt to SZ 28 Eastern Mediterranean
1 infantry moved from Egypt to SZ 28 Eastern Mediterranean
1 marine moved from Egypt to SZ 28 Eastern Mediterranean
1 artillery moved from Egypt to SZ 28 Eastern Mediterranean
1 armour moved from Egypt to Belgian Congo
Italians take Anglo-Egyptian Sudan from British
Italians take Belgian Congo from British
1 armour moved from Egypt to Kenya-Tanganyika
Italians take Kenya-Tanganyika from British
1 armour moved from Egypt to Iraq
Italians take Iraq from British
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from SZ 28 Eastern Mediterranean to SZ 56 Persian Gulf
1 artillery, 2 infantry and 1 marine moved from SZ 56 Persian Gulf to Iran
Italians take Iran from British
2 fighters moved from Libya to Ukraine
2 halftracks moved from Italy to Ukraine
1 submarine moved from SZ 26 Central Mediterranean to SZ 22 East Atlantic
1 infantry moved from Macedonia to Balkans
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 halftracks placed in Egypt
2 halftracks placed in Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Purchase Units - Chinese
Chinese buy 1 fighter, 1 halftrack and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shantung
2 infantry moved from Szechwan to Shantung
2 armour moved from Kansu to Shantung
1 fighter moved from Kansu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 2 armour, 1 fighter and 4 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 2 armour, 1 fighter and 4 infantry in Shantung, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shantung, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 armour, 1 fighter and 2 infantry in Shantung, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Szechwan
3 infantry moved from Kansu to Szechwan
1 infantry moved from Eastern Sinkiang to Kansu
1 halftrack moved from Western Sinkiang to Szechwan
1 armour moved from Western Sinkiang to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 fighter and 1 halftrack placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 cruisers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea
1 artillery moved from French Indo-China to SZ 71 South China Sea
1 infantry moved from Borneo to SZ 71 South China Sea
1 artillery and 1 infantry moved from SZ 71 South China Sea to Java
1 infantry moved from Calcutta to SZ 58 Bay of Bengal
1 infantry and 1 transport moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea
1 infantry moved from Bombay to SZ 57 Arabian Sea
2 infantry moved from SZ 57 Arabian Sea to Ceylon
2 cruisers moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea
1 infantry moved from Southern Japan to SZ 73 East China Sea
1 infantry moved from Okinawa to SZ 73 East China Sea
2 infantry and 1 transport moved from SZ 73 East China Sea to SZ 98 Philippine Sea
1 infantry moved from SZ 98 Philippine Sea to New Guinea
1 infantry moved from SZ 98 Philippine Sea to New Guinea
1 fighter moved from SZ 86 West Pacific to New Guinea
1 fighter moved from SZ 86 West Pacific to New Guinea
1 submarine moved from SZ 86 West Pacific to SZ 99 West Pacific
1 submarine moved from SZ 86 West Pacific to SZ 99 West Pacific
1 infantry moved from Iwo Jima to SZ 86 West Pacific
1 infantry moved from Southern Japan to SZ 86 West Pacific
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from SZ 86 West Pacific to SZ 98 Philippine Sea
1 infantry moved from SZ 98 Philippine Sea to New Guinea
1 infantry moved from SZ 98 Philippine Sea to New Guinea
1 artillery moved from Northern Manchukuo to Shantung
1 infantry moved from Kwangtung to Shantung
2 armour moved from Chosen to Shantung
1 armour moved from French Indo-China to Burma
Japanese take Burma from British
1 infantry moved from Calcutta to Delhi
Japanese take Delhi from British
1 infantry moved from Okhotsk to Vladivostok
Combat - Japanese
Battle in Ceylon
Japanese attack with 2 infantry
British defend with 1 bomber and 1 fighter
Japanese roll dice for 2 cruisers in Ceylon, round 2 : 1/2 hits, 1.00 expected hits
1 bomber owned by the British lost in Ceylon
Japanese roll dice for 2 infantry in Ceylon, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 fighter in Ceylon, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Ceylon
Japanese roll dice for 1 infantry in Ceylon, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Ceylon, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ceylon, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Ceylon, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Ceylon
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 bomber
Casualties for Japanese: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 bomber and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 0.67 expected hits
1 bomber owned by the British lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese lost in Java
British win with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 bomber and 1 infantry
Battle in New Guinea
Japanese attack with 2 fighters and 4 infantry
British defend with 1 fighter; Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in New Guinea, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Japanese roll dice for 2 fighters and 2 infantry in New Guinea, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
Japanese roll dice for 2 fighters and 1 infantry in New Guinea, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in New Guinea, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in New Guinea
Japanese win, taking New Guinea from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Battle in Shantung
Japanese attack with 2 armour, 1 artillery and 1 infantry
Chinese defend with 2 armour and 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 armour and 1 infantry in Shantung, round 2 : 3/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
1 armour owned by the Japanese retreated to Chosen
Chinese win with 2 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in SZ 99 West Pacific
Japanese attack with 2 submarines
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 2 submarines in SZ 99 West Pacific, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 2 transports in SZ 99 West Pacific, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in SZ 99 West Pacific
Japanese roll dice for 1 submarine in SZ 99 West Pacific, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in SZ 99 West Pacific
2 transports owned by the Americans lost in SZ 99 West Pacific
Japanese win with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Japanese
1 fighter moved from New Guinea to SZ 98 Philippine Sea
1 fighter moved from New Guinea to SZ 98 Philippine Sea
1 destroyer moved from SZ 72 South China Sea to SZ 71 South China Sea
Place Units - Japanese
1 cruiser placed in SZ 71 South China Sea
2 armour placed in Chosen
Japanese undo move 2.
3 armour placed in Bombay
1 artillery and 1 infantry placed in Chosen
1 armour and 1 infantry placed in French Indo-China
1 cruiser and 2 submarines placed in SZ 86 West Pacific
Japanese undo move 5.
1 cruiser and 2 submarines placed in SZ 73 East China Sea
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.17
Japanese regular : -2.67
Japanese rolls : 0.00
British regular : -0.67
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to SZ 95 Pacific
1 infantry moved from Hawaiian Islands to SZ 95 Pacific
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 99 West Pacific
2 fighters moved from SZ 95 Pacific to SZ 99 West Pacific
1 infantry moved from SZ 99 West Pacific to New Guinea
1 infantry moved from SZ 99 West Pacific to New Guinea
1 fighter moved from SZ 99 West Pacific to New Guinea
1 fighter moved from SZ 99 West Pacific to New Guinea
1 bomber moved from Queensland to SZ 73 East China Sea
Combat - Americans
Battle in SZ 99 West Pacific
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in SZ 99 West Pacific, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in SZ 99 West Pacific, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in SZ 99 West Pacific
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in SZ 73 East China Sea
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 2 submarines
2 submarines owned by the Japanese submerged
Americans roll dice for 1 bomber in SZ 73 East China Sea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in SZ 73 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in SZ 73 East China Sea
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 marine moved from Southwestern United States to SZ 91 East Pacific
1 artillery moved from Southwestern United States to SZ 91 East Pacific
1 artillery, 1 marine and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
1 marine moved from SZ 95 Pacific to Hawaiian Islands
1 artillery moved from SZ 95 Pacific to Hawaiian Islands
1 armour moved from Northeastern United States to SZ 18 West Atlantic
1 infantry moved from Northeastern United States to SZ 18 West Atlantic
1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic
1 infantry moved from SZ 20 Atlantic to Azores
1 armour moved from SZ 20 Atlantic to Azores
1 bomber moved from Northeastern United States to Azores
1 fighter moved from Northeastern United States to Azores
1 transport moved from SZ 20 Atlantic to SZ 18 West Atlantic
1 fighter moved from New Guinea to SZ 99 West Pacific
1 fighter moved from New Guinea to SZ 99 West Pacific
1 infantry moved from Western Mexico to Southwestern United States
1 infantry moved from Western Canada to Alaska
1 cruiser moved from SZ 20 Atlantic to SZ 18 West Atlantic
1 fighter moved from Midway Island to Queensland
Place Units - Americans
2 transports placed in SZ 18 West Atlantic
2 armour placed in Northeastern United States
1 destroyer placed in SZ 95 Pacific
1 cruiser and 1 transport placed in SZ 91 East Pacific
Americans undo move 2.
1 armour placed in Northeastern United States
1 armour placed in Southwestern United States
1 fighter placed in Hawaiian Islands
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Amurskaya to Northern Manchukuo
2 infantry moved from Buryatia to Amurskaya
1 infantry moved from Karelija to Finland
1 infantry moved from Eastern Russia to Southern Russia
1 infantry moved from Eastern Russia to Southern Russia
1 artillery moved from Eastern Russia to Southern Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 artillery moved from Northern Russia to Novgorod
1 artillery moved from Moscow to Western Russia
1 armour moved from Leningrad to Novgorod
1 bomber moved from Northern Russia to Finland
1 fighter moved from Moscow to Novgorod
1 fighter moved from Moscow to Western Russia
1 fighter moved from Moscow to Southern Russia
3 armour moved from Sverdlovsk to Stalingrad
2 infantry moved from Eastern Russia to Kazakh
1 infantry moved from Stalingrad to Kazakh
3 armour moved from Moscow to Kazakh
1 infantry moved from Moscow to Western Russia
1 infantry moved from Stalingrad to Southern Russia
2 armour moved from Leningrad to Moscow
2 infantry moved from Kansu to Szechwan
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Combat - Russians
Battle in Finland
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Russia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Russia, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Russia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Russia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Russia, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia
Russians roll dice for 1 artillery and 1 fighter in Western Russia, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Russia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Russia
Russians win, taking Western Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Northern Manchukuo
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Northern Manchukuo, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Northern Manchukuo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchukuo
Russians win, taking Northern Manchukuo from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Southern Russia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Russia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Southern Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia
Russians win, taking Southern Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Northern Russia to Leningrad
1 bomber moved from Finland to Southwestern Siberia
1 fighter moved from Novgorod to Moscow
1 fighter moved from Western Russia to Moscow
1 fighter moved from Southern Russia to Moscow
Place Units - Russians
2 infantry placed in Moscow
2 armour placed in Sverdlovsk
2 armour placed in Moscow
3 infantry placed in Leningrad
1 armour and 1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Russians collect 5 PUs from War Bonds; end with 43 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 2.00
Russians regular : 0.83