@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Archaeologists
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Purchase Units - British British buy 1 armour, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 1 infantry moved from Mandalay to Taungoo 1 light_artillery moved from Chittagong to Rangoon 1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon 4 infantry moved from Manipur to Chindwin 6 infantry moved from Chittagong to Pathein 3 infantry moved from Taungoo to Rangoon Place Units - British 1 armour and 4 infantry placed in Malaya-Singapore 1 commando placed in Rangoon British undo move 1. 1 armour and 3 infantry placed in Malaya-Singapore 1 infantry placed in Rangoon Turn Complete - British British collect 47 PUs; end with 47 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 infantry moved from Tali to Momein 1 conscript, 3 elites and 3 heavy_artillerys moved from Kunming to Kutsing 3 infantry moved from Szecheng to Tuyun 3 armour, 1 elite, 2 heavy_artillerys, 4 infantry and 2 light_artillerys moved from Juning to Fancheng 1 fighter moved from Hwanggang to SZ 10 South China Sea 1 fighter moved from Hwanggang to SZ 10 South China Sea 5 armour, 2 cavalrys, 12 elites, 4 heavy_artillerys, 7 infantry and 3 light_artillerys moved from Hwanggang to Wuhan 2 conscripts moved from Sian to Yenan Purchase Units - Nationalist Nationalist repair damage of 6x factory, 5x factory, 8x factory; Remaining resources: 139 PUs; 0 techTokens; Nationalist buy 14 conscripts, 4 elites, 4 heavy_artillerys and 25 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in SZ 10 South China Sea Nationalist attack with 2 fighters Japanese defend with 1 cruiser, 1 submarine and 5 transports 1 submarine owned by the Japanese submerged Nationalist roll dice for 2 fighters in SZ 10 South China Sea, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 5 transports in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Japanese lost in SZ 10 South China Sea Nationalist roll dice for 2 fighters in SZ 10 South China Sea, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 fighter owned by the Nationalist lost in SZ 10 South China Sea Nationalist roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 transports in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 transports in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Nationalist lost in SZ 10 South China Sea Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 3 transports Casualties for Nationalist: 2 fighters Non Combat Move - Nationalist 5 elites and 1 train moved from Chungking to Wuhan 1 elite and 1 train moved from Chungking to Wuhan Place Units - Nationalist 1 conscript placed in Juning 1 conscript placed in Hwanggang 1 conscript placed in Kan 1 conscript placed in Nanyang 1 conscript placed in Shiuchow 1 conscript placed in Kweilin 1 conscript placed in Szecheng 2 elites, 1 heavy_artillery and 1 light_artillery placed in Wuhan 2 elites and 2 light_artillerys placed in Kweiyang 2 heavy_artillerys placed in Wuhan 1 heavy_artillery and 1 light_artillery placed in Chungking 2 infantry placed in Nanyang 3 infantry placed in Fancheng 3 infantry placed in Hwangshi 3 infantry placed in Pinghsiang 3 conscripts placed in Tali 3 conscripts placed in Chenchow 3 infantry placed in Chien-ning 3 infantry placed in Nanchang 3 infantry placed in Siangtan 1 infantry placed in Hsingi 1 conscript and 2 infantry placed in Chih-Chiang 2 infantry placed in Tungting Nationalist undo move 15. 1 infantry placed in Tungting 2 infantry placed in Pinghsiang Turn Complete - Nationalist Nationalist collect 93 PUs; end with 93 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 113 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 123 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 133 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Nationalist regular : 0.00 -
TripleA Turn Summary: Manchukwo round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from Chahar to Ningsia 1 light_artillery moved from So-ping to Ningsia 1 light_artillery moved from So-ping to Ningsia 1 light_infantry moved from So-ping to Kuyuan Japanese take Kuyuan from Communist 1 cavalry moved from So-ping to Ningsia 1 cavalry moved from So-ping to Ningsia 1 cavalry moved from So-ping to Ningsia 1 light_infantry moved from So-ping to Ningsia Purchase Units - Manchukwo Manchukwo buy 2 light_artillerys and 3 light_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat - Manchukwo Battle in Ningsia Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry Communist defend with 3 guerillas, 1 infantry, 1 propaganda and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 2/7 hits, 2.00 expected hits Communist roll dice for 3 guerillas, 1 infantry and 1 propaganda in Ningsia, round 2 : 1/4 hits, 0.83 expected hits 1 propaganda owned by the Communist, 1 guerilla owned by the Communist and 1 cavalry owned by the Manchukwo lost in Ningsia Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 3 : 3/6 hits, 1.83 expected hits Communist roll dice for 2 guerillas and 1 infantry in Ningsia, round 3 : 0/3 hits, 0.67 expected hits 2 guerillas owned by the Communist and 1 infantry owned by the Communist lost in Ningsia Manchukwo win, taking Ningsia from Communist with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 11 Casualties for Manchukwo: 1 cavalry Casualties for Communist: 3 guerillas, 1 infantry and 1 propaganda Non Combat Move - Manchukwo 1 heavy_cavalry moved from Mukden to Chahar 1 heavy_cavalry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Paoting 1 heavy_cavalry moved from Peking to North Suiyuan 1 infantry moved from Paoting to So-ping 1 infantry moved from Paoting to So-ping 1 infantry moved from Paoting to So-ping 1 light_artillery moved from Peking to So-ping 1 infantry moved from Paoting to Tsingtai 1 light_infantry moved from Peking to North Suiyuan 1 light_infantry moved from Peking to North Suiyuan 1 light_infantry moved from Peking to Tsingtai 1 heavy_cavalry moved from Tientsin to Tsingtai 1 light_artillery moved from Tientsin to Tsingtai 1 light_infantry moved from Tsangchow to So-ping 1 infantry moved from Tientsin to Chahar 1 infantry moved from Tientsin to Paoting Place Units - Manchukwo 2 light_artillerys and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Communist regular : -0.50 Manchukwo regular : 1.17 -
TripleA Turn Summary: Communist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Communist 1 cavalry, 1 heavy_artillery and 2 infantry moved from Chiu-Chuan to Ningsia 1 guerilla moved from Lanchow to Ningsia 1 light_artillery moved from Sining to Golog 1 infantry moved from Sining to Golog 1 infantry moved from Kannan to Golog 1 infantry moved from Kannan to Golog 1 infantry moved from Yenan to Kuyuan 1 heavy_artillery moved from Yenan to Kuyuan 1 infantry moved from Yenan to Kuyuan 1 armour moved from Yenan to Fen-chow 1 armour moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Fen-chow 1 guerilla moved from Puchow to Ordos Plateau 1 guerilla moved from Puchow to Ordos Plateau 1 guerilla moved from Puchow to Fen-chow 1 guerilla moved from Puchow to Fen-chow 1 guerilla moved from Puchow to Kuyuan 1 infantry moved from Kannan to Golog 1 infantry moved from Sining to Hehsi Corridor 1 infantry moved from Yenan to Fen-chow 1 guerilla moved from Hwanggang to Anking 1 guerilla moved from Hwanggang to Anking 1 guerilla moved from Hwangshi to Anking 1 guerilla moved from Kan to Yen-ping 1 guerilla moved from Nanchang to Yen-ping 1 guerilla moved from Nanchang to Yen-ping 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau Purchase Units - Communist Communist buy 3 armour, 1 conscript, 1 heavy_artillery, 4 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Golog Communist attack with 4 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 4 infantry and 1 light_artillery in Golog, round 2 : 1/5 hits, 1.17 expected hits Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Golog Communist roll dice for 3 infantry and 1 light_artillery in Golog, round 3 : 0/4 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Golog, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Communist lost in Golog Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 4 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Golog, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Golog Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 5 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Golog, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Golog Communist loses 0 PUs for violating Gologs neutrality. Communist win, taking Golog from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Communist: 2 infantry Casualties for Neutral: 3 infantry Battle in Ningsia Communist attack with 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry Manchukwo defend with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys, 1 light_infantry and 1 ruralproduction Communist roll dice for 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 2 : 1/5 hits, 1.33 expected hits Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 1/6 hits, 1.33 expected hits 1 cavalry owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Ningsia Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 3 : 2/4 hits, 1.17 expected hits Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 3 : 1/5 hits, 1.17 expected hits 1 guerilla owned by the Communist and 2 cavalrys owned by the Manchukwo lost in Ningsia Communist roll dice for 1 heavy_artillery and 2 infantry in Ningsia, round 4 : 2/3 hits, 1.00 expected hits Manchukwo roll dice for 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 4 : 1/3 hits, 0.83 expected hits 1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Ningsia Communist roll dice for 1 heavy_artillery and 1 infantry in Ningsia, round 5 : 1/2 hits, 0.83 expected hits Manchukwo roll dice for 1 light_artillery in Ningsia, round 5 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Manchukwo lost in Ningsia Communist win, taking Ningsia from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 13 Casualties for Communist: 1 cavalry, 1 guerilla and 1 infantry Casualties for Manchukwo: 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry Battle in Kuyuan Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Kuyuan, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 light_infantry in Kuyuan, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in Kuyuan Communist win, taking Kuyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Battle in Ordos Plateau Communist attack with 1 armour, 2 guerillas and 3 infantry Manchukwo defend with 1 ruralproduction; Japanese defend with 4 light_artillerys Communist roll dice for 1 armour, 2 guerillas and 3 infantry in Ordos Plateau, round 2 : 0/6 hits, 1.33 expected hits Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 2 : 1/4 hits, 1.33 expected hits 1 guerilla owned by the Communist lost in Ordos Plateau Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 3 : 2/5 hits, 1.17 expected hits Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 3 : 0/4 hits, 1.33 expected hits 2 light_artillerys owned by the Japanese lost in Ordos Plateau Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 4 : 1/5 hits, 1.17 expected hits Manchukwo roll dice for 2 light_artillerys in Ordos Plateau, round 4 : 1/2 hits, 0.67 expected hits 1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Ordos Plateau Communist roll dice for 1 armour and 3 infantry in Ordos Plateau, round 5 : 1/4 hits, 1.00 expected hits Manchukwo roll dice for 1 light_artillery in Ordos Plateau, round 5 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Ordos Plateau Communist win, taking Ordos Plateau from Manchukwo with 1 armour and 3 infantry remaining. Battle score for attacker is 14 Casualties for Communist: 2 guerillas Casualties for Japanese: 4 light_artillerys Battle in Yen-ping Communist attack with 3 guerillas Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction Communist roll dice for 3 guerillas in Yen-ping, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 2 : 2/4 hits, 1.33 expected hits 2 guerillas owned by the Communist lost in Yen-ping Communist roll dice for 1 guerilla in Yen-ping, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 3 : 3/4 hits, 1.33 expected hits 1 guerilla owned by the Communist lost in Yen-ping Japanese win with 2 elites, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is -9 Casualties for Communist: 3 guerillas Battle in Fen-chow Communist attack with 1 armour, 2 guerillas and 2 infantry Japanese defend with 4 light_artillerys and 1 ruralproduction Communist roll dice for 1 armour, 2 guerillas and 2 infantry in Fen-chow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 4 light_artillerys in Fen-chow, round 2 : 1/4 hits, 1.33 expected hits 1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow Communist roll dice for 1 armour, 1 guerilla and 2 infantry in Fen-chow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 light_artillerys in Fen-chow, round 3 : 1/3 hits, 1.00 expected hits 1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow Communist roll dice for 1 armour and 2 infantry in Fen-chow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 light_artillerys in Fen-chow, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Communist lost in Fen-chow Communist roll dice for 1 armour in Fen-chow, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 light_artillerys in Fen-chow, round 5 : 0/2 hits, 0.67 expected hits 1 light_artillery owned by the Japanese lost in Fen-chow Communist roll dice for 1 armour in Fen-chow, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Fen-chow Communist win, taking Fen-chow from Japanese with 1 armour remaining. Battle score for attacker is 8 Casualties for Communist: 2 guerillas and 2 infantry Casualties for Japanese: 4 light_artillerys Battle in Anking Communist attack with 3 guerillas Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction Communist roll dice for 3 guerillas in Anking, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 2 : 0/3 hits, 1.00 expected hits Communist roll dice for 3 guerillas in Anking, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 3 : 3/3 hits, 1.00 expected hits 3 guerillas owned by the Communist lost in Anking Japanese win with 1 elite and 2 light_artillerys remaining. Battle score for attacker is -9 Casualties for Communist: 3 guerillas Non Combat Move - Communist 1 propaganda moved from Puchow to Yenan 1 infantry moved from Weinan to Puchow 1 train moved from Lanchow to Sian 1 guerilla moved from Kuyuan to Yenan Place Units - Communist 1 conscript and 2 infantry placed in Ningsia 3 armour placed in Yenan 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Kuyuan 1 infantry placed in Chiu-Chuan 1 light_artillery placed in Golog 2 propagandas placed in Weinan Turn Complete - Communist Communist collect 36 PUs; end with 36 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : 3.17 Communist regular : -1.67 Manchukwo regular : -2.33 Neutral regular : -0.67 -
TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Thailand 1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai 1 thai_infantry placed in Kra 1 thai_infantry placed in Kra 1 armour placed in Bangkok Turn Complete - Thailand Thailand collect 13 PUs; end with 13 PUs Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 18 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 bomber placed in Canton 1 armour, 1 infantry, 1 light_armour and 1 mobile_infantry placed in Hanoi 1 infantry placed in Nanning 1 infantry placed in Canton 1 infantry placed in Nanking 1 infantry placed in Shanghai 2 infantry placed in Taiyuan 1 elite placed in Nanning Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 135 PUs; end with 136 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 146 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 151 PUs Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 156 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 light_artillerys moved from Rangoon to Taungoo 2 commandos moved from Rangoon to Taungoo 6 infantry moved from Rangoon to Taungoo 1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea Purchase Units - British British buy 1 aaGun, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 18 Andaman Sea British attack with 1 cruiser and 1 destroyer Neutral defend with 1 destroyer British roll dice for 1 cruiser and 1 destroyer in SZ 18 Andaman Sea, round 2 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Battle in Taungoo British attack with 2 commandos, 6 infantry and 2 light_artillerys Thailand defend with 1 heavy_artillery and 3 thai_infantrys British roll dice for 2 commandos, 6 infantry and 2 light_artillerys in Taungoo, round 2 : 4/10 hits, 2.67 expected hits Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Taungoo, round 2 : 2/4 hits, 1.33 expected hits 3 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 2 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 2 commandos, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Thailand: 1 heavy_artillery and 3 thai_infantrys Non Combat Move - British 4 infantry moved from Chindwin to Mandalay 6 infantry moved from Pathein to Rangoon Place Units - British 1 aaGun and 2 infantry placed in Rangoon 1 commando and 2 infantry placed in Chittagong Turn Complete - British British collect 37 PUs; end with 37 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 42 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUsCombat Hit Differential Summary :
Thailand regular : 0.67 Neutral regular : -0.33 British regular : 1.50 -
TripleA Manual Gamesave Post: Federation round 1
TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation Turning on Edit Mode EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Federation round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Federation Turning on Edit Mode EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile EDIT: Turning off Edit Mode 1 Security-Force moved from Federation Outpost to Federation Space 1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 07 Federation take SZ 9 from AI 1 Security-Force moved from Orbit 07 to Planet 07 Federation take Planet 07 from AI Combat - Federation Non Combat Move - Federation Turn Complete - Federation Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place Federation collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Federation end with 9 Engineering Units generate 6 Command; Federation end with 6 Command Units generate 10 PUs; Federation end with 10 PUs Units generate 1 Dilithium; Federation end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Dominion round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Dominion 1 Security-Force moved from Dominion Outpost to Dominion Space 1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 08 Dominion take SZ 13 from AI 1 Security-Force moved from Orbit 08 to Planet 08 Dominion take Planet 08 from AI Combat - Dominion Non Combat Move - Dominion Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place Dominion collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Dominion end with 9 Engineering Units generate 8 Command; Dominion end with 8 Command Units generate 8 PUs; Dominion end with 8 PUs Units generate 1 Dilithium; Dominion end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Vulcans round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Vulcans 1 Security-Force moved from Vulcan Outpost to Vulcan Space 1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24 Vulcans take SZ 60 from AI 1 Security-Force moved from Orbit 24 to Planet 24 Vulcans take Planet 24 from AI Combat - Vulcans Non Combat Move - Vulcans Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place Vulcans collect 0 PUs; end with 0 PUs Units generate 8 Engineering; Vulcans end with 8 Engineering Units generate 7 Command; Vulcans end with 7 Command Units generate 10 PUs; Vulcans end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romulans round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Romulans 1 Security-Force moved from Romulan Outpost to Romulan Space 1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 46 Romulans take SZ 131 from AI 1 Security-Force moved from Orbit 46 to Planet 46 Romulans take Planet 46 from AI Combat - Romulans Non Combat Move - Romulans Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place Romulans collect 0 PUs; end with 0 PUs Units generate 11 Engineering; Romulans end with 11 Engineering Units generate 8 Command; Romulans end with 8 Command Units generate 6 PUs; Romulans end with 6 PUs Units generate 1 Dilithium; Romulans end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Cardassians round 1
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 1 Combat Move - Cardassians 1 Security-Force moved from Cardassian Outpost to Cardassian Space 1 Light-Cruiser and 1 Security-Force moved from Cardassian Space to Orbit 25 Cardassians take SZ 73 from AI 1 Security-Force moved from Orbit 25 to Planet 25 Cardassians take Planet 25 from AI Combat - Cardassians Non Combat Move - Cardassians Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Cardassians collect 0 PUs; end with 0 PUs Units generate 9 Engineering; Cardassians end with 9 Engineering Units generate 7 Command; Cardassians end with 7 Command Units generate 9 PUs; Cardassians end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Federation round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Federation 1 Security-Force moved from Planet 07 to Orbit 07 1 Light-Cruiser and 1 Security-Force moved from Orbit 07 to Orbit 13 Federation take SZ 24 from AI 1 Security-Force moved from Orbit 13 to Planet 13 Federation take Planet 13 from AI Combat - Federation Non Combat Move - Federation Call Reinforcements - Federation Federation buy 5 Commands and 1 Security-Force; Remaining resources: 1 Command; 9 Engineering; 10 PUs; 0 Dilithium; Place Reinforcements - Federation 1 Security-Force placed in Federation Outpost Turn Complete - Federation Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place Federation collect 0 PUs; end with 10 PUs Units generate 10 Engineering; Federation end with 19 Engineering Units generate 10 Command; Federation end with 16 Command Units generate 13 PUs; Federation end with 23 PUs Units generate 1 Dilithium; Federation end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Dominion round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Dominion 1 Security-Force moved from Planet 08 to Orbit 08 1 Light-Cruiser and 1 Security-Force moved from Orbit 08 to Orbit 09 Dominion take SZ 21 from AI 1 Security-Force moved from Orbit 09 to Planet 09 Dominion take Planet 09 from AI Combat - Dominion Non Combat Move - Dominion Call Reinforcements - Dominion Dominion buy 5 Commands and 1 Security-Force; Remaining resources: 3 Command; 9 Engineering; 8 PUs; 0 Dilithium; Place Reinforcements - Dominion 1 Security-Force placed in Dominion Outpost Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place Dominion collect 0 PUs; end with 8 PUs Units generate 12 Engineering; Dominion end with 21 Engineering Units generate 9 Command; Dominion end with 17 Command Units generate 12 PUs; Dominion end with 20 PUs Units generate 1 Dilithium; Dominion end with 1 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Vulcans round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Vulcans 1 Security-Force moved from Planet 24 to Orbit 24 1 Light-Cruiser and 1 Security-Force moved from Orbit 24 to Orbit 23 Vulcans take SZ 59 from AI 1 Security-Force moved from Orbit 23 to Planet 23 Vulcans take Planet 23 from AI Combat - Vulcans Non Combat Move - Vulcans Acquire Technology - Vulcans Vulcans spend 10 on tech rolls Vulcans rolls : 0/1 hits, 0.00 expected hits Call Reinforcements - Vulcans Vulcans buy nothing; Remaining resources: 7 Command; 8 Engineering; 0 PUs; 0 Dilithium; Turn Complete - Vulcans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 23 captured by Vulcans: Vulcans captures territory Planet 23 Place Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place Vulcans collect 0 PUs; end with 0 PUs Units generate 10 Engineering; Vulcans end with 18 Engineering Units generate 9 Command; Vulcans end with 16 Command Units generate 15 PUs; Vulcans end with 15 PUsCombat Hit Differential Summary :
Vulcans rolls : 0.00 -
TripleA Turn Summary: Romulans round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Romulans 1 Security-Force moved from Planet 46 to Orbit 46 1 Light-Cruiser and 1 Security-Force moved from Orbit 46 to Orbit 48 Romulans take SZ 130 from AI 1 Security-Force moved from Orbit 48 to Planet 48 Romulans take Planet 48 from AI Combat - Romulans Non Combat Move - Romulans Call Reinforcements - Romulans Romulans buy 5 Commands and 1 Scout-Ship; Remaining resources: 0 Command; 11 Engineering; 6 PUs; 0 Dilithium; Place Reinforcements - Romulans 1 Scout-Ship placed in Romulan Space Turn Complete - Romulans Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place Romulans collect 0 PUs; end with 6 PUs Units generate 15 Engineering; Romulans end with 26 Engineering Units generate 11 Command; Romulans end with 16 Command Units generate 7 PUs; Romulans end with 13 PUs Units generate 2 Dilithium; Romulans end with 2 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Klingons round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Klingons 1 Security-Force moved from Planet 44 to Orbit 44 1 Light-Cruiser and 1 Security-Force moved from Orbit 44 to Orbit 38 Klingons take SZ 114 from AI 1 Security-Force moved from Orbit 38 to Planet 38 Klingons take Planet 38 from AI Combat - Klingons Non Combat Move - Klingons Call Reinforcements - Klingons Klingons buy 5 Commands and 1 Security-Force; Remaining resources: 2 Command; 11 Engineering; 9 PUs; 0 Dilithium; Place Reinforcements - Klingons 1 Security-Force placed in Klingon Outpost Turn Complete - Klingons Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place Trigger Planet 38 captured by Klingons: Klingons captures territory Planet 38 Place Klingons collect 0 PUs; end with 9 PUs Units generate 16 Engineering; Klingons end with 27 Engineering Units generate 10 Command; Klingons end with 17 Command Units generate 10 PUs; Klingons end with 19 PUs Units generate 2 Dilithium; Klingons end with 2 DilithiumCombat Hit Differential Summary :
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TripleA Turn Summary: Cardassians round 2
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 2 Combat Move - Cardassians 1 Security-Force moved from Planet 25 to Orbit 25 1 Light-Cruiser and 1 Security-Force moved from Orbit 25 to Orbit 26 Cardassians take SZ 74 from AI Combat - Cardassians Non Combat Move - Cardassians Call Reinforcements - Cardassians Cardassians buy nothing; Remaining resources: 7 Command; 9 Engineering; 9 PUs; 0 Dilithium; Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Cardassians collect 0 PUs; end with 9 PUs Units generate 10 Engineering; Cardassians end with 19 Engineering Units generate 7 Command; Cardassians end with 14 Command Units generate 9 PUs; Cardassians end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dominion round 3
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 3 Combat Move - Dominion 1 Security-Force moved from Planet 09 to Orbit 09 1 Light-Cruiser and 1 Security-Force moved from Orbit 09 to Orbit 17 Dominion take SZ 32 from AI 1 Security-Force moved from Orbit 17 to Planet 17 Dominion take Planet 17 from AI Combat - Dominion Non Combat Move - Dominion Acquire Technology - Dominion Dominion spend 20 on tech rolls Dominion roll 3,5 for Cloaking-Device-For-New-Scout-Ships and gets 0 hits Call Reinforcements - Dominion Dominion buy 5 Commands and 1 Escort-Cruiser; Remaining resources: 6 Command; 21 Engineering; 0 PUs; 0 Dilithium; Place Reinforcements - Dominion 1 Escort-Cruiser placed in Dominion Space Turn Complete - Dominion Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place Dominion collect 0 PUs; end with 0 PUs Units generate 15 Engineering; Dominion end with 36 Engineering Units generate 13 Command; Dominion end with 24 Command Units generate 13 PUs; Dominion end with 13 PUs Units generate 1 Dilithium; Dominion end with 1 DilithiumCombat Hit Differential Summary :





