@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Archaeologists
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 PUs; 1 techTokens; Combat Move - Americans 1 cruiser moved from SZ 37 Caribbean Sea to SZ 18 West Atlantic 1 fighter moved from Northeastern United States to SZ 18 West Atlantic 1 infantry moved from Southwestern United States to SZ 91 East Pacific 1 infantry moved from Southwestern United States to SZ 91 East Pacific 2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 83 Gulf of Alaska 1 infantry moved from SZ 83 Gulf of Alaska to Alaska 1 infantry moved from SZ 83 Gulf of Alaska to Alaska 1 fighter moved from Southwestern United States to Alaska 1 fighter moved from SZ 88 Pacific to SZ 77 Bering Sea 1 cruiser moved from SZ 88 Pacific to SZ 77 Bering Sea 1 destroyer moved from SZ 88 Pacific to SZ 77 Bering Sea 1 destroyer moved from SZ 88 Pacific to SZ 77 Bering Sea 1 carrier moved from SZ 88 Pacific to SZ 77 Bering Sea 1 submarine moved from SZ 88 Pacific to SZ 77 Bering Sea 1 bomber moved from Southwestern United States to SZ 77 Bering Sea 1 fighter moved from Hawaiian Islands to SZ 77 Bering Sea 1 cruiser moved from SZ 100 Pacific to SZ 87 West Pacific 1 destroyer moved from SZ 95 Pacific to SZ 87 West Pacific 1 infantry moved from Fiji to SZ 100 Pacific 1 artillery moved from Fiji to SZ 100 Pacific 1 artillery, 1 infantry and 1 transport moved from SZ 100 Pacific to SZ 93 West Pacific 1 infantry moved from SZ 93 West Pacific to Wake 1 artillery moved from SZ 93 West Pacific to Wake 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 94 Pacific 1 infantry moved from SZ 94 Pacific to Wake 1 infantry moved from SZ 94 Pacific to Wake 1 battleship moved from SZ 96 Pacific to SZ 94 Pacific 1 fighter moved from SZ 88 Pacific to SZ 77 Bering Sea 1 infantry moved from Midway Island to SZ 88 Pacific 1 infantry moved from Midway Island to SZ 88 Pacific 1 bomber moved from Northeastern United States to Alaska 2 infantry and 1 transport moved from SZ 88 Pacific to SZ 77 Bering Sea 1 infantry moved from SZ 77 Bering Sea to Alaska 1 infantry moved from SZ 77 Bering Sea to Alaska Combat - Americans Battle in SZ 87 West Pacific Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in SZ 87 West Pacific, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in SZ 87 West Pacific, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in SZ 87 West Pacific Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Wake, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Americans win, taking Wake from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in SZ 77 Bering Sea Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in SZ 77 Bering Sea, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in SZ 77 Bering Sea, round 2 : 3/8 hits, 3.50 expected hits Japanese roll dice for 1 submarine in SZ 77 Bering Sea, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in SZ 77 Bering Sea, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters in SZ 77 Bering Sea, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in SZ 77 Bering Sea Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport in SZ 77 Bering Sea, round 3 : 0/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in SZ 77 Bering Sea, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in SZ 77 Bering Sea Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 transport in SZ 77 Bering Sea, round 4 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in SZ 77 Bering Sea, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in SZ 77 Bering Sea Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in SZ 77 Bering Sea, round 5 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 transport in SZ 77 Bering Sea, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in SZ 77 Bering Sea Americans roll dice for 1 carrier, 1 fighter and 1 transport in SZ 77 Bering Sea, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 transport in SZ 77 Bering Sea, round 6 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Americans lost in SZ 77 Bering Sea Americans roll dice for 1 fighter and 1 transport in SZ 77 Bering Sea, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 transport in SZ 77 Bering Sea, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in SZ 77 Bering Sea 1 transport owned by the Americans retreated to SZ 82 North Pacific Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -50 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine Battle in SZ 18 West Atlantic Americans attack with 1 cruiser and 1 fighter Germans defend with 3 submarines 3 submarines owned by the Germans submerged Battle in Alaska Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Alaska, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Alaska 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Japanese winAmericans winAmericans win with 1 cruiser and 1 fighter remaining with 1 cruiser and 1 fighter remaining with 2 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western Canada 1 bomber moved from Alaska to Western Canada 1 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Southern United States to Southwestern United States 1 infantry moved from Central America to Eastern Mexico 1 fighter moved from SZ 18 West Atlantic to Southwestern United States 1 armour moved from Northeastern United States to Northwestern United States 1 artillery moved from Midwestern United States to Northwestern United States 1 fighter moved from Iceland to Gibraltar Place Units - Americans 1 cruiser and 1 destroyer placed in SZ 18 West Atlantic 1 submarine placed in SZ 95 Pacific 1 fighter placed in Hawaiian Islands 1 transport placed in SZ 91 East Pacific Americans undo move 1. 1 destroyer placed in SZ 18 West Atlantic 1 cruiser placed in SZ 91 East Pacific Turn Complete - Americans Americans collect 53 PUs; end with 59 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -7.50 Japanese regular : 3.50 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 6 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Buryatia to Amurskaya 2 infantry moved from Irkutsk to Buryatia 1 bomber moved from Novo-Sibirsk to Finland 1 armour, 3 fighters and 7 infantry moved from Leningrad to Finland 1 armour moved from Northern Russia to Finland 1 artillery and 2 infantry moved from Northern Russia to Novgorod 1 armour moved from Western Russia to Novgorod 1 artillery and 2 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 2 infantry moved from Iran to Caucasus 1 submarine moved from SZ 6 Norwegian Sea to SZ 4 Denmark Straight 1 infantry moved from Archangel'sk to Northern Russia 3 infantry moved from Novo-Sibirsk to Eastern Sinkiang 1 infantry moved from Stalingrad to Southern Russia Combat - Russians Battle in Finland Russians attack with 2 armour, 1 bomber, 3 fighters and 7 infantry Germans defend with 2 fighters and 5 infantry Russians roll dice for 2 armour, 1 bomber, 3 fighters and 7 infantry in Finland, round 2 : 6/13 hits, 4.33 expected hits Germans roll dice for 2 fighters and 5 infantry in Finland, round 2 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 5 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 bomber, 3 fighters and 5 infantry in Finland, round 3 : 4/11 hits, 4.00 expected hits Germans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 26 Casualties for Russians: 3 infantry Casualties for Germans: 2 fighters and 5 infantry Battle in Southern Russia Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Southern Russia, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Southern Russia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Southern Russia, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Southern Russia, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Southern Russia, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Southern Russia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia Russians roll dice for 1 artillery and 3 infantry in Southern Russia, round 5 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Southern Russia, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Southern Russia Russians roll dice for 1 artillery and 2 infantry in Southern Russia, round 6 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Southern Russia, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Novgorod Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 bomber moved from Finland to Leningrad 3 fighters moved from Finland to Western Russia 1 armour moved from Stalingrad to Western Russia 1 aaGun and 6 infantry moved from Moscow to Western Russia 4 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Eastern Siberia to Yakutsk Place Units - Russians 1 armour and 2 infantry placed in Leningrad 1 armour and 2 infantry placed in Stalingrad 4 armour placed in Moscow 1 infantry placed in Sverdlovsk Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -2.17 Russians regular : -2.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,5 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Shipyards Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 halftrack and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Eastern Germany to Finland 1 infantry moved from Karelija to Finland 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 fighter moved from Norway to Finland 1 bomber moved from Italy to Finland 1 submarine moved from SZ 20 Atlantic to SZ 18 West Atlantic 3 infantry moved from Ukraine to Southern Russia 1 artillery moved from Ukraine to Southern Russia 1 armour moved from Ukraine to Southern Russia 1 fighter moved from Balkans to Southern Russia 1 fighter moved from Hungary-Romania to Southern Russia 3 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 artillery moved from Belorussia to Novgorod 1 artillery moved from Belorussia to Novgorod 1 fighter moved from Belorussia to Novgorod Combat - Germans Battle in Southern Russia Germans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Russians defend with 1 artillery and 5 infantry Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Southern Russia, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 5 infantry in Southern Russia, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Southern Russia Germans roll dice for 1 armour, 1 artillery and 2 fighters in Southern Russia, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Southern Russia, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Finland Germans attack with 2 armour, 2 bombers, 1 fighter and 2 infantry Russians defend with 2 armour and 4 infantry Germans roll dice for 2 armour, 2 bombers, 1 fighter and 2 infantry in Finland, round 2 : 0/7 hits, 3.17 expected hits Russians roll dice for 2 armour and 4 infantry in Finland, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Finland Germans roll dice for 2 armour, 2 bombers and 1 fighter in Finland, round 3 : 2/5 hits, 2.83 expected hits Russians roll dice for 2 armour and 4 infantry in Finland, round 3 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Finland 1 fighter owned by the Germans and 2 bombers owned by the Germans retreated Russians win with 2 armour and 2 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 3 artilleries, 1 fighter and 3 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 : 5/7 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in SZ 18 West Atlantic Germans attack with 4 submarines Americans defend with 1 cruiser and 1 destroyer Germans roll dice for 4 submarines in SZ 18 West Atlantic, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in SZ 18 West Atlantic, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 4 submarines in SZ 18 West Atlantic, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in SZ 18 West Atlantic, round 3 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 18 West Atlantic Germans win with 4 submarines remaining. Battle score for attacker is 20 Casualties for Americans: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 submarine moved from SZ 49 South Atlantic to SZ 39 Mid Atlantic 1 bomber moved from Finland to Eastern Germany 1 bomber moved from Finland to Western Poland 1 armour moved from Hungary-Romania to Belorussia 1 armour moved from Ukraine to Belorussia 1 fighter moved from Novgorod to Western Poland 1 fighter moved from Finland to Belorussia 1 fighter moved from Southern Russia to Belorussia 1 fighter moved from Southern Russia to Belorussia 3 infantry moved from Hungary-Romania to Ukraine 1 infantry moved from Balkans to Hungary-Romania 1 infantry moved from Balkans to Macedonia 3 armour moved from Eastern Germany to Eastern Poland 3 infantry moved from Western Poland to Eastern Poland 2 artilleries moved from Western Poland to Eastern Poland 5 infantry moved from Eastern Germany to Western Poland 1 armour moved from Western Germany to Hungary-Romania 1 artillery, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 infantry moved from Algeria to Libya 1 artillery moved from Algeria to Libya 1 armour moved from Morocco to Libya 1 infantry moved from Morocco to Algeria 1 cruiser moved from SZ 17 English Channel to SZ 11 West Baltic Sea 2 infantry moved from Western Germany to Eastern Germany Place Units - Germans 2 armour, 1 fighter and 4 infantry placed in Eastern Germany 2 armour, 1 halftrack and 2 infantry placed in Western Germany Activate Technology - Germans Germans activating Shipyards Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Russians regular : -0.17 Germans regular : -0.50 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 bomber moved from England to SZ 11 West Baltic Sea 1 transport moved from SZ 10 North Sea to SZ 17 English Channel 1 transport moved from SZ 10 North Sea to SZ 17 English Channel 1 infantry moved from England to SZ 17 English Channel 1 infantry moved from England to SZ 17 English Channel 1 artillery moved from England to SZ 17 English Channel 1 artillery moved from England to SZ 17 English Channel 1 artillery, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 10 North Sea 1 artillery, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 10 North Sea 1 artillery moved from SZ 10 North Sea to Norway British take Norway from Germans 1 artillery moved from SZ 10 North Sea to Norway 1 infantry moved from SZ 10 North Sea to Norway 1 infantry moved from SZ 10 North Sea to Norway 1 armour moved from Iceland to SZ 4 Denmark Straight 1 infantry moved from Iceland to SZ 4 Denmark Straight 1 armour, 1 infantry and 1 transport moved from SZ 4 Denmark Straight to SZ 10 North Sea 1 destroyer moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 infantry moved from SZ 10 North Sea to Norway 1 armour moved from SZ 10 North Sea to Norway 1 fighter moved from SZ 10 North Sea to SZ 26 Central Mediterranean 1 fighter moved from SZ 10 North Sea to SZ 26 Central Mediterranean 1 fighter moved from SZ 55 Red Sea to SZ 26 Central Mediterranean 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 destroyer moved from SZ 55 Red Sea to SZ 26 Central Mediterranean 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 infantry moved from Southern Africa to Rhodesia 1 infantry moved from Southern Africa to Rhodesia Combat - British Battle in SZ 11 West Baltic Sea British attack with 1 bomber and 1 destroyer Germans defend with 1 cruiser British roll dice for 1 bomber and 1 destroyer in SZ 11 West Baltic Sea, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser in SZ 11 West Baltic Sea, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber and 1 destroyer in SZ 11 West Baltic Sea, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser in SZ 11 West Baltic Sea, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in SZ 11 West Baltic Sea British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10 Casualties for Germans: 1 cruiser Battle in SZ 26 Central Mediterranean British attack with 1 destroyer and 4 fighters Germans defend with 1 transport; Italians defend with 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 2 transports British roll dice for 1 destroyer and 4 fighters in SZ 26 Central Mediterranean, round 2 : 4/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 3 transports in SZ 26 Central Mediterranean, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in SZ 26 Central Mediterranean 2 transports owned by the Italians, 1 artillery owned by the Italians, 1 transport owned by the Germans and 1 infantry owned by the Italians lost in SZ 26 Central Mediterranean British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 66 Casualties for Italians: 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 2 transports Casualties for Germans: 1 transport Non Combat Move - British 2 fighters could not land in SZ 26 Central Mediterranean and were removed 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 infantry moved from Syria to Egypt 1 transport moved from SZ 55 Red Sea to SZ 60 Western Indian 1 infantry moved from Calcutta to Burma 1 infantry moved from Calcutta to Bombay 1 fighter moved from Calcutta to Bombay 1 cruiser moved from SZ 55 Red Sea to SZ 60 Western Indian 1 carrier moved from SZ 55 Red Sea to SZ 60 Western Indian 1 cruiser moved from SZ 100 Pacific to SZ 94 Pacific 1 artillery moved from Central Canada to Western Canada 1 bomber moved from SZ 11 West Baltic Sea to Gibraltar Place Units - British 2 armour placed in Egypt 2 fighters placed in SZ 10 North Sea 1 submarine placed in SZ 57 Arabian Sea 2 infantry placed in Bombay 1 artillery and 2 infantry placed in England British undo move 5. 1 artillery and 1 infantry placed in England 1 infantry placed in New South Wales Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British rolls : 0.00 Germans regular : -1.00 British regular : 0.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 cruiser moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 fighter moved from Macedonia to SZ 26 Central Mediterranean 1 fighter moved from Libya to SZ 26 Central Mediterranean Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 1 cruiser, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 26 Central Mediterranean Italians win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from SZ 26 Central Mediterranean to Libya 1 fighter moved from SZ 26 Central Mediterranean to Libya Place Units - Italians 1 transport placed in SZ 26 Central Mediterranean 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33 -
TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Purchase Units - Chinese Chinese buy 1 aaGun and 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Inner Mongolia to Shantung 1 fighter moved from Yunnan to Shantung 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Kansu to Szechwan 1 armour moved from Kansu to Szechwan Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 armour, 2 artilleries and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shantung to Kansu 1 aaGun moved from Kansu to Szechwan 1 infantry moved from Kansu to Szechwan 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 armour moved from Western Sinkiang to Kansu Place Units - Chinese 1 aaGun and 1 armour placed in Kansu 1 armour placed in Western Sinkiang Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chosen to Shantung 1 artillery moved from Chosen to Shantung 1 fighter moved from Southern Japan to Shantung 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 artillery moved from Southern Japan to SZ 86 West Pacific 1 artillery, 2 infantry and 2 transports moved from SZ 86 West Pacific to SZ 73 East China Sea 1 infantry moved from Okinawa to SZ 73 East China Sea 1 battleship moved from SZ 77 Bering Sea to SZ 82 North Pacific 2 infantry moved from Alaska to SZ 77 Bering Sea 2 infantry and 1 transport moved from SZ 77 Bering Sea to SZ 88 Pacific 2 infantry moved from SZ 88 Pacific to Midway Island Japanese take Midway Island from Americans 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from SZ 86 West Pacific to SZ 93 West Pacific 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from SZ 93 West Pacific to SZ 94 Pacific 1 bomber moved from Southern Japan to SZ 93 West Pacific 1 armour, 1 artillery and 5 infantry moved from French Indo-China to Yunnan 1 fighter moved from SZ 72 South China Sea to Kwangtung 1 fighter moved from SZ 72 South China Sea to Burma 1 infantry moved from North Philippines to SZ 72 South China Sea 1 infantry moved from South Philippines to SZ 72 South China Sea 1 infantry moved from Borneo to SZ 72 South China Sea 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from SZ 72 South China Sea to SZ 71 South China Sea 1 infantry moved from Sumatra to SZ 71 South China Sea 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 2 transports moved from SZ 71 South China Sea to SZ 58 Bay of Bengal 4 infantry moved from SZ 58 Bay of Bengal to Burma 1 artillery, 3 infantry and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery and 3 infantry moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from Vladivostok to Okhotsk Japanese take Okhotsk from Russians 1 infantry moved from Chosen to Vladivostok Combat - Japanese Battle in SZ 82 North Pacific Japanese attack with 1 battleship Americans defend with 2 infantry and 1 transport 2 infantry owned by the Americans and 1 transport owned by the Americans lost in SZ 82 North Pacific Japanese win with 1 battleship remaining. Battle score for attacker is 13 Casualties for Americans: 2 infantry and 1 transport Battle in SZ 93 West Pacific Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 93 West Pacific Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in SZ 94 Pacific Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 cruiser; Americans defend with 1 battleship and 1 transport Japanese roll dice for 1 submarine in SZ 94 Pacific, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in SZ 94 Pacific, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 94 Pacific, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in SZ 94 Pacific Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in SZ 94 Pacific, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 94 Pacific, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the British, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in SZ 94 Pacific Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 11 Casualties for Japanese: 1 cruiser, 1 fighter and 1 submarine Casualties for Americans: 1 battleship and 1 transport Casualties for British: 1 cruiser Battle in Burma Japanese attack with 1 fighter and 4 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from SZ 94 Pacific to Marshall Islands 1 carrier moved from SZ 86 West Pacific to SZ 72 South China Sea 1 fighter moved from Chosen to SZ 72 South China Sea 1 fighter moved from Shantung to SZ 72 South China Sea 1 fighter moved from Kwangtung to SZ 58 Bay of Bengal 1 fighter moved from Burma to SZ 58 Bay of Bengal 1 bomber moved from SZ 93 West Pacific to Southern Japan Place Units - Japanese 1 factory placed in French Indo-China 1 fighter placed in Southern Japan 1 transport placed in SZ 74 Sea of Japan 2 armour placed in Chosen 1 armour and 1 artillery placed in Southern Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.67 Japanese regular : 3.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Western Canada to Alaska Americans take Alaska from Japanese 1 armour moved from Northwestern United States to Alaska 1 fighter moved from Western Canada to SZ 82 North Pacific 1 bomber moved from Western Canada to SZ 82 North Pacific 1 submarine moved from SZ 95 Pacific to SZ 82 North Pacific 1 destroyer moved from SZ 87 West Pacific to SZ 94 Pacific 1 cruiser moved from SZ 87 West Pacific to SZ 94 Pacific 1 fighter moved from Hawaiian Islands to SZ 88 Pacific Combat - Americans Battle in SZ 88 Pacific Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in SZ 88 Pacific Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in SZ 82 North Pacific Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in SZ 82 North Pacific, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 bomber and 1 fighter in SZ 82 North Pacific, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in SZ 82 North Pacific, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in SZ 82 North Pacific Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in SZ 94 Pacific Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in SZ 94 Pacific, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in SZ 94 Pacific, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in SZ 94 Pacific Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Southwestern United States to SZ 91 East Pacific 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 85 Northeast Pacific 1 artillery moved from Northwestern United States to SZ 85 Northeast Pacific 1 artillery, 1 infantry and 1 transport moved from SZ 85 Northeast Pacific to SZ 83 Gulf of Alaska 1 artillery moved from SZ 83 Gulf of Alaska to Alaska 1 infantry moved from SZ 83 Gulf of Alaska to Alaska 1 fighter moved from SZ 88 Pacific to Hawaiian Islands 1 fighter moved from Southwestern United States to Hawaiian Islands 1 cruiser moved from SZ 91 East Pacific to SZ 83 Gulf of Alaska 1 bomber moved from SZ 82 North Pacific to Wake 1 fighter moved from SZ 82 North Pacific to Eastern Aleutian Islands 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Eastern Mexico to Southern United States Place Units - Americans 1 carrier and 1 transport placed in SZ 95 Pacific 2 fighters moved from Hawaiian Islands to SZ 95 Pacific 1 destroyer and 1 submarine placed in SZ 91 East Pacific 1 fighter placed in Southwestern United States 1 bomber placed in Southwestern United States Activate Technology - Americans Americans activating Heavy Bomber Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 5 armour and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour, 1 artillery, 3 fighters and 9 infantry moved from Western Russia to Belorussia 4 armour moved from Moscow to Belorussia 1 bomber moved from Leningrad to Belorussia 1 armour and 2 infantry moved from Leningrad to Novgorod 2 armour moved from Finland to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Archangel'sk to Karelija Russians take Karelija from Germans 2 infantry moved from Finland to Leningrad 2 infantry moved from Caucasus to Southern Russia 1 armour and 2 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Sverdlovsk to Eastern Russia 3 infantry moved from Eastern Sinkiang to Kansu 1 submarine moved from SZ 4 Denmark Straight to SZ 21 East Atlantic 1 armour and 8 infantry moved from Amurskaya to Northern Manchukuo Combat - Russians Battle in Northern Manchukuo Russians attack with 1 armour and 8 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 8 infantry in Northern Manchukuo, round 2 : 4/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Northern Manchukuo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchukuo Russians win, taking Northern Manchukuo from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belorussia Russians attack with 5 armour, 1 artillery, 1 bomber, 3 fighters and 9 infantry Germans defend with 3 armour, 3 fighters and 7 infantry Russians roll dice for 5 armour, 1 artillery, 1 bomber, 3 fighters and 9 infantry in Belorussia, round 2 : 3/19 hits, 6.67 expected hits Germans roll dice for 3 armour, 3 fighters and 7 infantry in Belorussia, round 2 : 7/13 hits, 5.83 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians roll dice for 5 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Belorussia, round 3 : 4/12 hits, 5.50 expected hits Germans roll dice for 3 armour, 3 fighters and 4 infantry in Belorussia, round 3 : 3/10 hits, 4.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 5 armour, 1 bomber and 3 fighters in Belorussia, round 4 : 5/9 hits, 4.67 expected hits Germans roll dice for 3 armour and 3 fighters in Belorussia, round 4 : 5/6 hits, 3.50 expected hits 5 armour owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Belorussia Russians roll dice for 1 bomber and 3 fighters in Belorussia, round 5 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 fighter in Belorussia, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Belorussia Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 5 armour, 1 artillery, 1 fighter and 9 infantry Casualties for Germans: 3 armour, 3 fighters and 7 infantry Battle in Southern Russia Russians attack with 1 armour and 4 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 armour and 4 infantry in Southern Russia, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Southern Russia, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 artillery Battle in Novgorod Russians attack with 3 armour and 3 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour and 2 infantry in Novgorod, round 3 : 4/5 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 1 bomber and 2 fighters moved from Belorussia to Moscow 1 aaGun moved from Western Russia to Moscow Place Units - Russians 4 armour placed in Moscow 1 armour placed in Leningrad 3 infantry placed in Stalingrad 2 infantry placed in Leningrad Russians undo move 1. 1 armour placed in Sverdlovsk 3 armour and 1 infantry placed in Moscow Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -0.33 Germans regular : -0.67 Russians regular : 1.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 3 infantry moved from Ukraine to Southern Russia 1 bomber moved from Western Poland to Southern Russia 1 armour moved from Hungary-Romania to Southern Russia 1 infantry moved from Hungary-Romania to Eastern Poland 2 armour moved from Eastern Poland to Southern Russia 1 fighter moved from Western Poland to Southern Russia 1 bomber moved from Eastern Germany to Southern Russia 1 submarine moved from SZ 39 Mid Atlantic to SZ 21 East Atlantic Combat - Germans Battle in Southern Russia Germans attack with 3 armour, 2 bombers, 1 fighter and 3 infantry Russians defend with 1 armour and 4 infantry Germans roll dice for 3 armour, 2 bombers, 1 fighter and 3 infantry in Southern Russia, round 2 : 4/9 hits, 3.83 expected hits Russians roll dice for 1 armour and 4 infantry in Southern Russia, round 2 : 2/5 hits, 1.83 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia Germans roll dice for 3 armour, 2 bombers, 1 fighter and 1 infantry in Southern Russia, round 3 : 5/7 hits, 3.50 expected hits Russians roll dice for 1 armour in Southern Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 3 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 4 infantry Battle in SZ 21 East Atlantic Germans attack with 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in SZ 21 East Atlantic, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in SZ 21 East Atlantic, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in SZ 21 East Atlantic Russians win with 1 submarine remaining. Battle score for attacker is -5 Casualties for Germans: 1 submarine Non Combat Move - Germans 3 infantry moved from Eastern Poland to Belorussia 2 artilleries moved from Eastern Poland to Belorussia 1 armour moved from Eastern Poland to Belorussia 1 bomber moved from Southern Russia to Western Poland 1 bomber moved from Southern Russia to Eastern Poland 5 infantry moved from Western Poland to Baltic States 2 armour moved from Eastern Germany to Baltic States 2 armour moved from Western Germany to Hungary-Romania 6 infantry moved from Eastern Germany to Western Poland 1 halftrack moved from Western Germany to Baltic States 1 fighter moved from Southern Russia to Belorussia 1 fighter moved from Eastern Germany to Belorussia 1 infantry moved from Western Germany to Eastern Germany 1 infantry moved from Macedonia to Balkans 1 infantry moved from Algeria to Libya Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Eastern Germany 1 armour, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.50 Germans regular : 1.33 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 3 PUs; 1 techTokens; Combat Move - British 1 artillery moved from Norway to SZ 10 North Sea 1 artillery moved from Norway to SZ 10 North Sea 1 armour moved from Norway to SZ 10 North Sea 2 infantry moved from Norway to SZ 10 North Sea 1 infantry moved from Norway to SZ 10 North Sea 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 artillery, 1 infantry and 1 transport moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 artillery, 1 infantry and 1 transport moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 armour, 1 infantry and 1 transport moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 armour, 2 artilleries and 3 infantry moved from SZ 11 West Baltic Sea to Eastern Germany 1 battleship moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 cruiser moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 carrier moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 fighter moved from SZ 10 North Sea to Eastern Germany 1 fighter moved from SZ 10 North Sea to Eastern Germany 1 destroyer moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 bomber moved from Gibraltar to Eastern Germany 1 infantry moved from Kenya-Tanganyika to Anglo-Egyptian Sudan 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 cruiser moved from SZ 60 Western Indian to SZ 57 Arabian Sea 1 carrier moved from SZ 60 Western Indian to SZ 57 Arabian Sea 1 transport moved from SZ 60 Western Indian to SZ 57 Arabian Sea 1 fighter moved from Bombay to SZ 57 Arabian Sea 1 infantry moved from Iraq to Syria 1 infantry moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 artillery moved from Western Canada to Alaska Combat - British Battle in SZ 26 Central Mediterranean British attack with 2 fighters Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 fighters in SZ 26 Central Mediterranean, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the British lost in SZ 26 Central Mediterranean 1 fighter owned by the British retreated Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Eastern Germany British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry Germans roll AA dice in Eastern Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Eastern Germany British roll dice for 1 battleship and 1 cruiser in Eastern Germany, round 2 : 2/2 hits, 1.17 expected hits 2 infantry owned by the Germans lost in Eastern Germany British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Eastern Germany, round 2 : 6/8 hits, 3.17 expected hits Germans roll dice for 1 armour, 1 fighter and 4 infantry in Eastern Germany, round 2 : 2/6 hits, 2.50 expected hits 4 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Eastern Germany British captures 54PUs while taking Germans capital British win, taking Eastern Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 6 infantry Non Combat Move - British 1 fighter moved from SZ 26 Central Mediterranean to Egypt 1 fighter moved from Eastern Germany to SZ 11 West Baltic Sea 1 bomber moved from Eastern Germany to Norway Place Units - British 2 armour placed in Egypt 1 cruiser, 1 destroyer and 1 fighter placed in SZ 57 Arabian Sea 2 artilleries placed in England Turn Complete - British British collect 52 PUs; end with 109 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Germans AA : 0.50 British rolls : 0.00 Germans regular : -0.50 British regular : 2.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to SZ 26 Central Mediterranean 1 infantry moved from Italy to SZ 26 Central Mediterranean 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 4 infantry moved from Libya to Egypt 2 armour moved from Libya to Egypt 1 armour moved from SZ 28 Eastern Mediterranean to Egypt 1 infantry moved from SZ 28 Eastern Mediterranean to Egypt 2 fighters moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 3 armour, 2 fighters and 5 infantry British defend with 5 armour, 1 factory, 1 fighter and 5 infantry; Americans defend with 1 fighter Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 3 armour, 2 fighters and 5 infantry in Egypt, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 5 armour, 2 fighters and 4 infantry in Egypt, round 2 : 7/11 hits, 5.17 expected hits 4 infantry owned by the British, 5 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt Italians roll dice for 1 armour and 2 fighters in Egypt, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 5 armour and 2 fighters in Egypt, round 3 : 2/7 hits, 3.83 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt 1 fighter owned by the Italians retreated British win with 5 armour and 2 fighters remaining. Battle score for attacker is -25 Casualties for British: 5 infantry Casualties for Italians: 3 armour, 1 fighter and 5 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 infantry moved from Italy to Vichy France 1 infantry moved from Vichy France to Western Germany Place Units - Italians 1 fighter and 4 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.00 -
TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Purchase Units - Chinese Chinese buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Szechwan to Kwangtung 1 artillery moved from Szechwan to Kwangtung 1 infantry moved from Szechwan to Kwangtung 1 infantry moved from Szechwan to Shantung 1 artillery moved from Szechwan to Shantung 1 fighter moved from Kansu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Northern Manchukuo 1 aaGun moved from Szechwan to Inner Mongolia 1 armour moved from Szechwan to Northern Manchukuo 1 armour moved from Kansu to Inner Mongolia 1 armour moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Szechwan 1 armour moved from Western Sinkiang to Kansu Place Units - Chinese 1 armour and 1 fighter placed in Kansu 1 armour placed in Western Sinkiang Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -1.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 transports moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 infantry moved from Iwo Jima to SZ 92 Philippine Sea 1 infantry moved from Iwo Jima to SZ 92 Philippine Sea 2 infantry and 2 transports moved from SZ 92 Philippine Sea to SZ 93 West Pacific 2 infantry moved from Guam to SZ 93 West Pacific 1 fighter moved from Marshall Islands to Wake 1 bomber moved from Southern Japan to Wake 4 infantry moved from SZ 93 West Pacific to Wake 1 fighter moved from Southern Japan to Wake 2 fighters moved from SZ 72 South China Sea to SZ 57 Arabian Sea 2 fighters moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 infantry moved from Burma to Calcutta Japanese take Calcutta from British 1 battleship moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 cruiser moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 carrier moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 infantry moved from Burma to SZ 58 Bay of Bengal 1 infantry moved from Burma to SZ 58 Bay of Bengal 1 infantry moved from Burma to SZ 58 Bay of Bengal 3 infantry and 2 transports moved from SZ 58 Bay of Bengal to SZ 71 South China Sea 1 infantry moved from Java to SZ 71 South China Sea 4 infantry and 2 transports moved from SZ 71 South China Sea to SZ 72 South China Sea 4 infantry moved from SZ 72 South China Sea to Kwangtung 1 artillery moved from Yunnan to Kwangtung 1 armour and 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Vladivostok to Chosen 1 infantry moved from Okhotsk to Vladivostok 1 armour moved from Southern Japan to SZ 74 Sea of Japan 1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan 1 armour, 1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 armour and 1 infantry moved from SZ 73 East China Sea to Shantung Combat - Japanese Battle in SZ 57 Arabian Sea Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 fighters British defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport British roll dice for 1 submarine in SZ 57 Arabian Sea, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in SZ 57 Arabian Sea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 4 fighters in SZ 57 Arabian Sea, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in SZ 57 Arabian Sea, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British and 1 cruiser owned by the Japanese lost in SZ 57 Arabian Sea Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in SZ 57 Arabian Sea, round 3 : 1/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in SZ 57 Arabian Sea, round 3 : 3/4 hits, 2.17 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the British and 1 carrier owned by the Japanese lost in SZ 57 Arabian Sea Japanese roll dice for 1 battleship and 1 fighter in SZ 57 Arabian Sea, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 carrier, 2 fighters and 1 transport in SZ 57 Arabian Sea, round 4 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the British lost in SZ 57 Arabian Sea Japanese roll dice for 1 battleship in SZ 57 Arabian Sea, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 carrier and 1 transport in SZ 57 Arabian Sea, round 5 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in SZ 57 Arabian Sea British win with 1 carrier and 1 transport remaining. Battle score for attacker is -28 Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters Casualties for British: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Battle in Kwangtung Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 1 armour and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Wake Japanese attack with 1 bomber, 2 fighters and 4 infantry Americans defend with 1 artillery, 1 bomber and 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Wake, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Wake, round 2 : 1/4 hits, 1.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Wake Japanese win, taking Wake from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 1 bomber and 2 infantry Non Combat Move - Japanese 1 carrier moved from SZ 72 South China Sea to SZ 93 West Pacific 2 fighters moved from Wake to SZ 93 West Pacific 1 bomber moved from Wake to Southern Japan Place Units - Japanese 1 cruiser and 1 destroyer placed in SZ 73 East China Sea 1 submarine placed in SZ 86 West Pacific 2 armour placed in Chosen 3 armour placed in French Indo-China 1 artillery and 1 infantry placed in Southern Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : 1.17 British regular : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 cruiser, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 destroyer moved from SZ 94 Pacific to SZ 93 West Pacific 1 cruiser moved from SZ 94 Pacific to SZ 93 West Pacific 1 fighter moved from SZ 95 Pacific to SZ 93 West Pacific 1 fighter moved from SZ 95 Pacific to SZ 93 West Pacific 1 carrier moved from SZ 95 Pacific to SZ 93 West Pacific 1 fighter moved from Eastern Aleutian Islands to SZ 93 West Pacific 1 infantry moved from Alaska to SZ 83 Gulf of Alaska 1 armour moved from Alaska to SZ 83 Gulf of Alaska 1 infantry moved from Alaska to SZ 83 Gulf of Alaska 1 artillery moved from Alaska to SZ 83 Gulf of Alaska 1 armour, 1 infantry and 1 transport moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 1 artillery, 1 infantry and 1 transport moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 1 infantry moved from SZ 77 Bering Sea to Kamchatka 1 armour moved from SZ 77 Bering Sea to Kamchatka 1 infantry moved from SZ 77 Bering Sea to Western Aleutian Islands Americans take Western Aleutian Islands from Japanese 1 artillery moved from SZ 77 Bering Sea to Western Aleutian Islands 1 cruiser moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 1 infantry moved from Southern United States to Southwestern United States Combat - Americans Battle in SZ 93 West Pacific Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in SZ 93 West Pacific, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 carrier, 2 fighters and 2 transports in SZ 93 West Pacific, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in SZ 93 West Pacific Americans roll dice for 1 carrier, 1 cruiser and 3 fighters in SZ 93 West Pacific, round 3 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 fighter and 2 transports in SZ 93 West Pacific, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in SZ 93 West Pacific 2 transports owned by the Japanese lost in SZ 93 West Pacific Americans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 carrier, 2 fighters and 2 transports Non Combat Move - Americans 1 destroyer moved from SZ 91 East Pacific to SZ 95 Pacific 1 submarine moved from SZ 91 East Pacific to SZ 89 Pacific 1 submarine moved from SZ 82 North Pacific to SZ 80 Northwest Pacific 1 fighter moved from Southwestern United States to Hawaiian Islands 1 bomber moved from Southwestern United States to Kamchatka 1 transport moved from SZ 95 Pacific to SZ 91 East Pacific Place Units - Americans 1 bomber placed in Hawaiian Islands 1 cruiser placed in SZ 95 Pacific 1 submarine placed in SZ 91 East Pacific 2 armour, 1 fighter and 2 infantry placed in Southwestern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Purchase Units - Russians Russians buy 4 armour, 1 halftrack and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour and 2 infantry moved from Novgorod to Belorussia 1 infantry moved from Leningrad to Novgorod 1 armour moved from Leningrad to Belorussia 1 bomber moved from Moscow to Southern Russia 3 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 armour moved from Sverdlovsk to Southern Russia 3 armour and 2 fighters moved from Moscow to Belorussia 1 infantry moved from Moscow to Southern Russia 1 infantry moved from Karelija to Leningrad 1 infantry moved from Northern Manchukuo to Vladivostok 1 infantry moved from Northern Manchukuo to Vladivostok 1 armour and 5 infantry moved from Northern Manchukuo to Amurskaya 1 infantry moved from Yakutsk to Okhotsk Russians take Okhotsk from Japanese 1 infantry moved from Amurskaya to Vladivostok 2 infantry moved from Buryatia to Amurskaya Combat - Russians Battle in Vladivostok Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Vladivostok, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vladivostok, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vladivostok Russians roll dice for 2 infantry in Vladivostok, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vladivostok Russians win, taking Vladivostok from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belorussia Russians attack with 7 armour, 2 fighters and 2 infantry Germans defend with 1 armour, 2 artilleries, 2 fighters and 3 infantry Russians roll dice for 7 armour, 2 fighters and 2 infantry in Belorussia, round 2 : 4/11 hits, 4.83 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Belorussia, round 2 : 4/8 hits, 3.50 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Belorussia Russians roll dice for 5 armour and 2 fighters in Belorussia, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 fighters in Belorussia, round 3 : 2/4 hits, 2.17 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour and 2 fighters in Belorussia, round 4 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 fighter in Belorussia, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 11 Casualties for Russians: 5 armour and 2 infantry Casualties for Germans: 1 armour, 2 artilleries, 2 fighters and 3 infantry Battle in Southern Russia Russians attack with 1 armour, 1 bomber and 5 infantry Germans defend with 3 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber and 5 infantry in Southern Russia, round 2 : 5/7 hits, 2.00 expected hits Germans roll dice for 3 armour and 1 infantry in Southern Russia, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 1 infantry Non Combat Move - Russians 1 bomber moved from Southern Russia to Irkutsk 2 fighters moved from Belorussia to Leningrad Place Units - Russians 1 halftrack placed in Sverdlovsk 3 infantry placed in Stalingrad 4 armour placed in Moscow 3 infantry placed in Leningrad Activate Technology - Russians Russians activating Rockets Advance Turn Complete - Russians Russians collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians rolls : 1.00 Japanese regular : 0.00 Germans regular : 0.83 Russians regular : -0.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Combat Move - Germans 1 infantry moved from Eastern Poland to Belorussia 4 infantry moved from Baltic States to Belorussia 2 armour moved from Baltic States to Belorussia 2 armour moved from Hungary-Romania to Ukraine 1 bomber moved from Western Poland to Eastern Germany 1 artillery moved from Western Germany to Eastern Germany 1 fighter moved from Western Germany to Eastern Germany 4 infantry moved from Western Germany to Eastern Germany 2 infantry moved from Western Poland to Eastern Germany 1 infantry moved from Western Germany to Eastern Germany 1 armour moved from Western Germany to Eastern Germany 1 halftrack moved from Baltic States to Western Germany 1 bomber moved from Eastern Poland to Eastern Germany Combat - Germans Battle in Belorussia Germans attack with 2 armour and 5 infantry Russians defend with 2 armour Germans roll dice for 2 armour and 5 infantry in Belorussia, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Eastern Germany Germans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 7 infantry British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry British roll AA dice in Eastern Germany : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Eastern Germany Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry in Eastern Germany, round 2 : 3/11 hits, 3.33 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Germany, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Germany Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Eastern Germany, round 3 : 1/9 hits, 3.00 expected hits British roll dice for 1 armour in Eastern Germany, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Eastern Germany Germans win, taking Eastern Germany from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 bomber and 3 infantry Casualties for British: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Germans 2 infantry moved from Western Poland to Eastern Germany 2 infantry moved from France to Western Germany 1 infantry moved from Balkans to Hungary-Romania 1 infantry moved from Morocco to Algeria 4 submarines moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 infantry moved from Western Poland to Eastern Poland 1 bomber moved from Eastern Germany to Western Germany 1 fighter moved from Eastern Germany to Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
British AA : 0.50 Russians regular : 0.00 Germans regular : -1.17 British regular : 1.00 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 2 battleships, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs; 1 techTokens; Combat Move - British 3 transports moved from SZ 11 West Baltic Sea to SZ 17 English Channel 3 artilleries and 3 infantry moved from England to SZ 17 English Channel 1 artillery, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 11 West Baltic Sea 1 artillery, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 11 West Baltic Sea 1 artillery, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 11 West Baltic Sea 3 artilleries, 1 fighter and 3 infantry moved from SZ 11 West Baltic Sea to Eastern Germany 1 bomber moved from Norway to Eastern Germany 1 armour moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 fighter moved from Egypt to Libya 1 infantry moved from Anglo-Egyptian Sudan to Libya 1 artillery moved from Bombay to Calcutta 1 infantry moved from Bombay to Calcutta 1 armour moved from Bombay to Calcutta 1 infantry moved from Bombay to Calcutta 1 infantry moved from Bombay to Calcutta 2 infantry moved from Bombay to Calcutta 1 infantry moved from Syria to Egypt Combat - British Battle in Libya British attack with 3 armour, 1 fighter and 1 infantry Germans defend with 1 armour, 1 artillery and 2 infantry British roll dice for 3 armour, 1 fighter and 1 infantry in Libya, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Libya British roll dice for 3 armour and 1 fighter in Libya, round 3 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Libya British win, taking Libya from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Calcutta British attack with 1 armour, 1 artillery and 5 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 5 infantry in Calcutta, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Calcutta British win, taking Calcutta from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Germany British attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry Germans roll AA dice in Eastern Germany : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship and 1 cruiser in Eastern Germany, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Eastern Germany, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 armour, 1 artillery and 6 infantry in Eastern Germany, round 2 : 2/8 hits, 2.83 expected hits 4 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Germany British roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 infantry in Eastern Germany, round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Germany, round 3 : 0/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Germany British captures 51PUs while taking Germans capital British win, taking Eastern Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 21 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 6 infantry Non Combat Move - British 1 fighter moved from Eastern Germany to SZ 11 West Baltic Sea 1 fighter moved from Libya to Egypt 1 transport moved from SZ 57 Arabian Sea to SZ 60 Western Indian 1 infantry moved from Kenya-Tanganyika to SZ 60 Western Indian 1 infantry moved from Kenya-Tanganyika to SZ 60 Western Indian 2 infantry and 1 transport moved from SZ 60 Western Indian to SZ 57 Arabian Sea 1 infantry moved from SZ 57 Arabian Sea to Bombay 1 infantry moved from SZ 57 Arabian Sea to Bombay 1 bomber moved from Eastern Germany to England Place Units - British 3 armour and 1 infantry placed in England 2 infantry placed in Scotland 1 battleship placed in SZ 55 Red Sea 1 fighter placed in Egypt 1 battleship placed in SZ 57 Arabian Sea 2 armour placed in Bombay 2 fighters placed in New South Wales 1 transport placed in SZ 105 Tasman Sea Turn Complete - British British collect 53 PUs; end with 107 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 112 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.00 Germans AA : -0.33 British rolls : 0.00 Germans regular : -2.33 British regular : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 1 marine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 destroyer and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 2 infantry moved from Italy to SZ 26 Central Mediterranean 2 infantry moved from SZ 26 Central Mediterranean to Libya 2 fighters moved from Italy to Libya Combat - Italians Battle in Libya Italians attack with 2 fighters and 2 infantry British defend with 2 armour Italians roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Libya Italians roll dice for 2 fighters and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 armour Non Combat Move - Italians 1 fighter moved from Libya to Italy 1 fighter moved from Libya to Italy 1 artillery moved from Vichy France to Western Germany 1 infantry moved from Italy to Vichy France 1 infantry moved from Italy to Austria-Czechoslovakia Place Units - Italians 2 armour, 2 infantry and 1 marine placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.50 -
TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Purchase Units - Chinese Chinese buy 4 armour; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Chinese 1 armour moved from Inner Mongolia to Shantung 1 armour moved from Northern Manchukuo to Shantung 2 armour, 1 fighter and 1 infantry moved from Kansu to Szechwan 1 armour moved from Inner Mongolia to Szechwan 1 fighter moved from Northern Manchukuo to Szechwan Combat - Chinese Battle in Shantung Chinese attack with 2 armour Japanese defend with 1 armour Chinese roll dice for 2 armour in Shantung, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Shantung Chinese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 armour in Shantung, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Chinese: 1 armour Casualties for Japanese: 1 armour Battle in Szechwan Chinese attack with 3 armour, 2 fighters and 1 infantry Japanese defend with 1 armour and 3 infantry Chinese roll dice for 3 armour, 2 fighters and 1 infantry in Szechwan, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 armour and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.50 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 11 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 3 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu 1 fighter moved from Szechwan to Kansu 1 armour moved from Western Sinkiang to Kansu Place Units - Chinese 2 armour placed in Kansu 2 armour placed in Western Sinkiang Turn Complete - Chinese Chinese collect 14 PUs; end with 18 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00





