@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Archaeologists
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 49 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter moved from New Zealand to Solomon Islands 1 fighter moved from New Zealand to Solomon Islands 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Politics - Japanese Purchase Units - Japanese Japanese buy 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Chahar to Suiyuan 1 infantry moved from Chahar to Suiyuan 1 tactical_bomber moved from Kiangsu to Suiyuan 1 fighter moved from Kiangsu to Suiyuan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Suiyuan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to Hunan 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Caroline Islands to 49 Sea Zone 1 fighter moved from Caroline Islands to 49 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Kiangsu to Suiyuan 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Borneo Battle in Hunan Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Borneo from British, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 2 bombers and 1 fighter in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter British defend with 1 cruiser Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for British: 1 cruiser Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Suiyuan Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuan, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 49 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 transport Battle in Hawaiian Islands Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/8 hits, 3.50 expected hits Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 artilleries and 3 fighters in Hawaiian Islands, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 tactical_bomber could not land in 49 Sea Zone and was removed 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to Kwangsi 1 bomber moved from 41 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kwangtung to Philippines 1 tactical_bomber moved from Kwangtung to Philippines 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 fighter moved from Suiyuan to Chahar 1 tactical_bomber moved from Suiyuan to Chahar 1 tactical_bomber moved from Suiyuan to Chahar 4 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 infantry placed in Kiangsu 2 submarines placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.83 Japanese regular : 0.83 ANZAC regular : 0.50 British regular : 2.50 -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from Western United States to Queensland Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 14 PUs; end with 15 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 infantry moved from Shan State to French Indo China British take French Indo China from Japanese 1 infantry moved from Shan State to Yunnan 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from India to Burma Combat - British Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma Place Units - British 1 armour, 1 artillery and 5 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,2,2 British collect 11 PUs (5 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 battleship ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to 42 Sea Zone 1 infantry moved from Suiyuan to Kansu 1 mech_infantry moved from Suiyuan to Kansu 1 tactical_bomber moved from Chahar to Kansu 1 fighter moved from Chahar to Kansu 1 tactical_bomber moved from Chahar to Kansu 1 bomber moved from Kwangsi to 43 Sea Zone 1 bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from 25 Sea Zone to Midway 1 cruiser moved from 26 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber ANZAC defend with 2 destroyers Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 2 destroyers Battle in Kansu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 25 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Philippines 1 bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to Hainan 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 tactical_bomber moved from Philippines to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Chahar to Hopei 1 artillery moved from Hunan to Anhwe 1 artillery moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Hopei 1 fighter moved from Kansu to Hopei 1 tactical_bomber moved from Kansu to Hopei 1 tactical_bomber moved from Kansu to Hopei 1 artillery moved from Hunan to Kiangsi 1 infantry moved from Jehol to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Anhwe 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from Kiangsu to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 destroyer and 2 submarines placed in 6 Sea Zone 1 infantry placed in Japan 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.17 ANZAC regular : 0.00 British regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from Queensland to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to French Indo China 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 9 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from Western United States to Queensland 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 14 PUs; end with 18 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - British British buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung 1 artillery and 6 infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Siam to Shan State 2 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Kwangtung British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Shan State 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi Place Units - British 3 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1 British collect 12 PUs (4 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Solomon Islands to Dutch New Guinea 1 fighter moved from Solomon Islands to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 infantry moved from Kiangsi to Kwangsi 2 artilleries moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hopei to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 tactical_bomber moved from Hopei to Kwangsi 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Hainan to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to French Indo China 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Caroline Islands to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 bomber moved from Philippines to Kwangsi 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Hopei to Kwangsi 1 infantry moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 25 Sea Zone to 23 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 cruiser moved from 25 Sea Zone to 23 Sea Zone Combat - Japanese Battle in French Indo China Japanese attack with 1 fighter and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber in French Indo China, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in French Indo China Japanese win, taking French Indo China from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Kwangsi Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Chinese defend with 3 infantry British roll AA dice in Kwangsi : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Kwangsi Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/19 hits, 8.00 expected hits Chinese roll dice for 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.50 expected hits 7 infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 3 : 4/12 hits, 6.33 expected hits Chinese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 3.17 expected hits 2 artilleries owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 4 : 2/10 hits, 5.67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits, 1.83 expected hits 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Kwangsi, round 5 : 4/8 hits, 4.50 expected hits Chinese roll dice for 1 fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 armour moved from Hopei to Kansu 1 infantry moved from Hopei to Suiyuan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 aaGun moved from Kiangsi to Kwangtung 1 fighter moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 45 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Kiangsu 1 bomber placed in Japan 1 infantry placed in Japan Japanese undo move 3. 1 submarine placed in 19 Sea Zone Japanese undo move 3. 1 battleship and 1 submarine placed in 6 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -7.33 British AA : 0.50 ANZAC regular : -0.67 British regular : -1.00 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 9 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Hawaiian Islands Non Combat Move - Americans 1 bomber moved from Queensland to Dutch New Guinea Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 15 PUs; end with 15 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya British take Malaya from Japanese 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 armour and 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 6 infantry moved from India to Burma Combat - British Battle in French Indo China British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Shan State to Yunnan Place Units - British 1 armour and 2 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,2,1,5 British collect 14 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to Dutch New Guinea 1 bomber moved from Philippines to Dutch New Guinea 1 fighter moved from Philippines to Dutch New Guinea 1 tactical_bomber moved from Philippines to Dutch New Guinea 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 mech_infantry moved from Kansu to Tsinghai 1 armour moved from Kansu to Tsinghai 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuan to Shensi 1 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Tsinghai 1 cruiser moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangsi to Hunan 1 armour moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kweichow to Shensi 1 battleship moved from 20 Sea Zone to 45 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to Caroline Islands 1 cruiser moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to Dutch New Guinea 1 fighter moved from 20 Sea Zone to Dutch New Guinea 1 carrier moved from 20 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 fighters and 2 infantry; Americans defend with 1 bomber Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/8 hits, 4.17 expected hits ANZAC roll dice for 1 bomber, 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/6 hits, 3.33 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 2 fighters and 1 infantry Casualties for Americans: 1 bomber Casualties for ANZAC: 2 fighters and 2 infantry Non Combat Move - Japanese 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 bomber moved from Dutch New Guinea to Philippines 1 bomber moved from Dutch New Guinea to Philippines 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter moved from Shensi to Hunan 1 fighter moved from Shensi to Hunan 1 tactical_bomber moved from Shensi to Hopei 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 ANZAC regular : 0.17 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 3 artilleries and 1 mech_infantry in Caroline Islands, round 4 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 artilleries remaining. Battle score for attacker is 15 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 15 PUs; end with 16 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Tsinghai Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67





