@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
6 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 armour moved from India to Shan State
2 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Non Combat Move - British
Place Units - British
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hopei to Sikang
1 armour moved from Hunan to Szechwan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to 23 Sea Zone
1 bomber moved from Philippines to 23 Sea Zone
1 cruiser moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 45 Sea Zone to 22 Sea Zone
1 battleship moved from 45 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 45 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 fighters in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from 23 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 bomber moved from 23 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
3 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Szechwan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Sikang to Kweichow
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : 0.83
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Western United States to 32 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 2 artilleries
Japanese defend with 1 artillery
Americans roll dice for 2 artilleries in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Philippines
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 23 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 23 Sea Zone to 26 Sea Zone
1 bomber moved from 32 Sea Zone to Johnston Island
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -1.83
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
British take 37 Sea Zone from Japanese
1 armour moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
11 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to Burma
Combat - British
Non Combat Move - British
1 aaGun moved from India to Burma
Place Units - British
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangsi to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 cruiser moved from 22 Sea Zone to 23 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 cruiser moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Sikang to Kweichow
1 aaGun moved from Kwangtung to Kwangsi
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 2.00
Japanese regular : 3.33
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Johnston Island to 23 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Midway
Battle in 23 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 23 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 23 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 6 fighters in 23 Sea Zone, round 4 : 6/9 hits, 4.83 expected hits
Japanese roll dice for 2 battleships and 4 fighters in 23 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits
4 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 23 Sea Zone
Americans win, taking Midway from Japanese with 1 battleship, 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 61
Casualties for Americans: 4 carriers, 1 destroyer and 3 fighters
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 23 Sea Zone to 25 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 cruisers, 2 destroyers and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Americans collect 17 PUs (3 lost to blockades); end with 21 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -3.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Shensi
Chinese take Szechwan from Japanese
Chinese take Shensi from Japanese
1 armour moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 armour moved from India to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Combat - British
Battle in Borneo
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
Place Units - British
1 artillery and 4 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Shensi
1 armour moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in French Indo China
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 5 infantry in French Indo China, round 2 : 3/7 hits, 1.83 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Philippines to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 submarines placed in 19 Sea Zone
1 armour placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.33
Japanese regular : 2.83
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 36 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Korea
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Guam
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Caroline Islands to Midway
1 fighter moved from Caroline Islands to Midway
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
2 cruisers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 21 PUs; end with 21 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Shensi
1 armour moved from Sikang to Shensi
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
1 artillery and 10 infantry moved from Yunnan to Burma
Combat - British
Battle in 35 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
British attack with 2 armour
Japanese defend with 1 mech_infantry
British roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Shensi
British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Yunnan to Burma
Place Units - British
2 artilleries and 4 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
British collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -2.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 armour moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Siam
Japanese take Siam from British
1 armour moved from Siam to Shan State
1 armour moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Shan State
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 3/12 hits, 4.00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 3/11 hits, 3.83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 1 fighter and 2 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 2 bombers and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Japanese
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 fighter moved from Shensi to Kiangsu
Place Units - Japanese
3 submarines placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 1.
2 submarines placed in 20 Sea Zone
1 submarine placed in 20 Sea Zone
1 artillery and 2 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 1.
1 armour and 1 mech_infantry placed in Kiangsu
1 infantry placed in Kwangtung
1 artillery placed in Japan
1 mech_infantry placed in Kiangsu
Japanese undo move 4.
Japanese undo move 3.
1 artillery placed in Kwangtung
1 submarine placed in 6 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 submarine placed in 20 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -1.00
Japanese regular : -1.33
British regular : -1.33
TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Guam to 35 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Manchuria
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
Combat - Americans
Battle in Shantung
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 35 Sea Zone to Guam
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
2 cruisers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Korea
1 fighter moved from Midway to Korea
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 21 PUs; end with 21 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :