@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Bjergmose og Ghostglider VS Maxi
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from Suriname to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Morocco Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 bomber moved from France to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 1 fighter moved from Hawaiian Islands to Midway 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Queensland to Northern Territory 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 cruiser placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Italians regular : 0,67 Germans AA : -0,17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Sikang to Yunnan 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 11 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from Suriname to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Morocco Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 bomber moved from France to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 1 fighter moved from Hawaiian Islands to Midway 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Queensland to Northern Territory 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 cruiser placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Sikang to Yunnan 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 11 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 11 infantry moved from Burma to Shan State 2 artilleries and 1 mech_infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 fighter moved from Burma to Anhwe Combat - British Battle in Shan State British attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 3/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 infantry moved from Northwest Persia to Persia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,6,6,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,50 Japanese regular : -1,33 Italians regular : 0,67 Germans AA : -0,17 British regular : -0,50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Iraq to Persia 1 bomber and 2 fighters moved from Egypt to Persia 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Baltic States to Eastern Poland Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Persia Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 1 fighter, 3 infantry and 1 tactical_bomber Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Persia, round 2 : 1/7 hits, 2,67 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 2,17 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 3 : 2/6 hits, 2,50 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/4 hits, 1,83 expected hits 2 infantry owned by the British lost in Persia Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 4 : 2/6 hits, 2,50 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 4 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 24 Casualties for Italians: 2 infantry Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber Battle in Eastern Poland Italians attack with 2 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Persia to Iraq 1 bomber moved from Persia to Egypt Place Units - Italians 1 factory_minor placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : -4,00 Russians regular : 0,33 British regular : -3,17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from India to Shan State 1 fighter moved from 41 Sea Zone to Shan State 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from India to Shan State 1 fighter moved from 41 Sea Zone to Shan State 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Held og lykke med Tyskland 5
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 infantry moved from Romania to Bessarabia 2 bombers moved from Southern Italy to Bessarabia 1 bomber moved from Southern Italy to 110 Sea Zone Combat - GermansCombat Hit Differential Summary :
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scrambling i sz110?
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ja tak…
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ombestemte mig…ingen scramble
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 infantry moved from Romania to Bessarabia 2 bombers moved from Southern Italy to Bessarabia 1 bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Russians scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia retreated to Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters and 1 submarine British defend with 1 destroyer and 2 fighters; Russians defend with 1 submarine Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Russians roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits Russians roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 destroyer and 2 fighters Casualties for Germans: 1 fighter Non Combat Move - Germans 2 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 3 aaGuns, 14 armour, 3 artilleries and 24 infantry moved from Baltic States to Eastern Poland 5 infantry moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Romania to Eastern Poland 2 armour moved from Norway to Karelia 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Iraq to Egypt 1 tactical_bomber moved from Egypt to Southern Italy 2 bombers moved from Bessarabia to Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 4 infantry and 5 mech_infantrys placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany Germans undo move 1. 4 infantry and 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -1,50 -
sorry… så det for sent…
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Baltic States to Novgorod 10 infantry moved from Belarus to Novgorod 1 armour and 4 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Belarus to Romania 1 infantry moved from Bessarabia to Romania Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 2 fighters and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Russians regular : 0.17 -
1 hit i round 1 i z113…
1 SUB+CRU vs. 1 DD+2 scramble FTRs (+2 TRns).
Hvem vil du miste? -
fighteren… ellers tager du jo bare hit på destroyeren:)
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hov mente cruiseren…
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Baltic States to Novgorod 10 infantry moved from Belarus to Novgorod 1 armour and 4 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Belarus to Romania 1 infantry moved from Bessarabia to Romania Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 2 fighters and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 submarine owned by the Russians, 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -8 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 fighter Battle in Novgorod Russians attack with 2 armour, 2 artilleries and 19 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 2 artilleries and 19 infantry in Novgorod, round 2 : 4/23 hits, 5.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Tsinghai, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 3 infantry in Tsinghai, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 2 infantry in Tsinghai, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 infantry owned by the Russians retreated to Kazakhstan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Battle in Romania Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 3 infantry moved from Volgograd to Caucasus 1 aaGun, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 4 artilleries moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 2 aaGuns, 4 artilleries and 15 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Smolensk to Novgorod Place Units - Russians 1 infantry placed in Ukraine 3 infantry placed in Volgograd 3 armour, 2 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 5 infantry EDIT: Adding units owned by Russians to Belarus: 5 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 1.33 Russians regular : -3.50 -
Ikke helt det resultat jeg havde håbet på.
Held og lykke med Japan
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Korrekt ang. skibene, men viste jo ikke om du havde andre specielle planer for flyene :-)





