G40 OOB Mike64 vs JCat
No bid this time
@Maxiheimer No. I’ve just been using Google Translate as well. I think it was my great-grandfather or great-great-grandfather who was Danish.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
5 fighters moved from Eastern Persia to Iraq
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Greece to Western Germany
2 bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 armour moved from Greece to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Bulgaria to Greater Southern Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 3 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 destroyers
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in Greater Southern Germany
Americans attack with 1 armour
Germans defend with 1 infantry
Americans roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Greater Southern Germany
Germans win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Iraq
Americans attack with 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/9 hits, 3,50 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Iraq
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 2/9 hits, 3,50 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iraq
Americans win, taking Iraq from Italians with 1 artillery, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
2 bombers moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 bombers and 1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Iraq to Persia
1 armour moved from Albania to Greece
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
1 transport placed in 101 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -5,67
Italians regular : -1,00
Japanese regular : -0,83
Germans AA : -0,17
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
5 fighters moved from Eastern Persia to Iraq
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Greece to Western Germany
2 bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 armour moved from Greece to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Bulgaria to Greater Southern Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 3 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 destroyers
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in Greater Southern Germany
Americans attack with 1 armour
Germans defend with 1 infantry
Americans roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Greater Southern Germany
Germans win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Iraq
Americans attack with 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/9 hits, 3,50 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Iraq
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 2/9 hits, 3,50 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Iraq
Americans win, taking Iraq from Italians with 1 artillery, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
2 bombers moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 bombers and 1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Iraq to Persia
1 armour moved from Albania to Greece
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
1 transport placed in 101 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Algeria to Tunisia
1 armour moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Persia to Caucasus
British take Northwest Persia from Italians
2 fighters moved from Greece to Caucasus
2 fighters moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in Malta
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
British win, taking Malta from Italians with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer and 2 transports
Battle in Caucasus
British attack with 1 armour and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 3/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Greece
1 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 113 Sea Zone to Norway
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 aaGuns, 1 artillery and 3 infantry moved from Shan State to Burma
1 infantry moved from India to Burma
2 armour moved from India to Eastern Persia
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,83
Americans regular : -5,67
Italians regular : -1,33
Japanese regular : -0,83
Germans AA : -0,17
Germans regular : 1,17
British regular : 1,50
Kære Benito.
Nu har jeg inspiceret fabrikkerne i Egypt og Iraq.
De ser fine ud tak som byder.
Nu kan jeg jo selvfølgelig godt se i bagklogskabens lys at jeg skulle have interceptet i w. germany… Jeg havde jo ikke fantasi til at forestille mig at det var min airbase du gik efter… Er der nogen måde at se det på når jeg åbner savegamet i en intercept situation?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yugoslavia
Italians attack with 3 infantry
Americans defend with 1 armour
Italians roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians lost in Yugoslavia
1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Italians undo move 1.
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,1,3
Italians collect 2 PUs (7 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -0,83
@Maxiheimer der skal jo ikke måludpeges inden evt. intercept…så nej :grin:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to Sumatra
1 armour moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to Sumatra
1 armour moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Nej det har du jo fuldstændig ret i:lying_face: :lying_face: :lying_face: irriterer mig bare at jeg ikke engang skænkede lufthavnen en tanke. tænkte at du ville gejle mig op til intercept så jeg kunne miste en fighter…
Klassisk move - virker ogsaa super godt naa DK tages og UK saa tager Berlin (ups, der fortalte jeg vores plan).
Hvis det bliver Rusland, saa flytter jeg ingen af dem, saa du er velkommen til at hoppe direkte til Japan ogsaa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Romania
2 fighters moved from Western Germany to Yugoslavia
1 bomber moved from Germany to Romania
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
2 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
3 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 5 armour and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 fighters moved from Bryansk to Ukraine
2 bombers moved from Romania to Ukraine
2 bombers moved from Caucasus to Germany
4 bombers moved from Bryansk to Western Germany
3 aaGuns moved from Russia to Tambov
2 fighters moved from Yugoslavia to Western Germany
1 armour moved from Germany to Greater Southern Germany
2 armour moved from Western Germany to Greater Southern Germany
3 armour moved from Greater Southern Germany to Yugoslavia
3 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Southern France to France
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
5 infantry placed in Germany
3 bombers and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2,5,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Russians regular : 0,00
Germans regular : 0,67
British regular : 0,50
Så i HAR altså tænkt jer at tage Berlin… nederdrægtigt træk!!!🤪🤪
Bjergmose har ladet mig spille videre i dag, saa det er min egen plan og ikke hans, der blev nævnt… uff.
Rusland staa stille. Held og lykke med Japan
Tænkte godt at han ikke var i stand til at udtænke så snedig en plan😋
Jeg er desværre ikke hjemme før i eftermiddag, så der kommer ikke til at ske noget før der.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Hej Drenge,
Jeg kaster håndklædet i ringen. Jeg kan ikke se at aksen kommer ned og får den sidste VC.
Rigtig godt - og aggressivt spillet:)
Tak for spil!
Vi savnede jer i går…i skrivende stund er der ikke konstateret corona hos nogen deltagere så vi tager chancen i Odense d, 12/12.
´42 setup var forfriskende…efter min mening anyways,
Snakkede med Henrik om at prøve Sirebloods eller hvad han hedder Bloodbath udgave d.12.