@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsBjergmose og Ghostglider VS Maxi
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Jeg ville også super gerne have deltaget!!
Hvor meget tid skæres der fra ved at bruge 42 setuppet?
Giver det stadigvæk et levende spil?
Er der mulighed for et lille resume? -
Vi startede klokken 09.00. Folk var ude af døren 18.45.
Det giver en helt anden dynamik ift. det ´40 setup. Vi sad alle hele dagen og skulle lige huske rækkefølgen (rus-jap-us-chi-ger-uk-it-anz-fr). Så canopeners er cancelled.
Indien er doomed i denne version (efter de 2 spil anyways).
Rusland er meget stærke mens tysken er spredt ud og skal samle sig først.
Japan er også stærke men US i pacific har bedre muligheder.
Vi snakkede bagefter om at der var mere på spil i pacific.
Det theatre blev mere interessant end det normalt er i ´40.
Jeg kunne godt tænke mig at prøve det igen. ´40 opstillingen virker jo lidt slidt/triviel.
Men der var delte meninger. Vi aftalte at skrive sammen inden Odense ang. versioner.Afhængig af hvor mange vi blir d.12/12 kunn e jeg godt se mig selv spille Sireds Bloodbath. Særligt 8 runder og skjult tech tiltaler mig. Rails lyder også interessant. Så hvis vi er 6 som det ser ud til tror jeg at Henrik og Jeg tester det (Henrik hr spillet det så mest mig der tester).
Vi blev også enige om at 2v2 er meget sjovere end 1v1. Der er mere liv omkring bord 2v2 end 1v1,
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Tak for resumeet.
Tids forbruget lyder super tiltalende! Når det bliver for sent, bliver der altid et jag for at blive færdige.
Jeg var slet ikke klar over at rækkefølgen også er ændret. Det ryster virkelig posen. Jeg vil virkelig gerne prøve det af også.
Ved du om det findes til tripleA?
Den anden version du snakker om kender jeg heller ikke. Hvor kan jeg læse om den?
2v2 er i det almindelige 1940 også klart sjovest! Der er også en masse godt ved at have en makker at diskutere det taktiske med!
Var det så aksen eller de allierede der tog sejren, eller var det forskelligt på de 2 borde? -
´42 er på tripleA.
Bloodbath er vist rundtomkring her på fora.
har sendt en kort gennemgang. pdf fil fyldte for meget. -
@Maxiheimer og en sejr til hver side.
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@Bjergmose Har du mod på at vi tager en omgang 42? kunne godt tænke mig lige at få lov at se det an:)
Tak for den fine gennemgang! Det ligner virkelig et mod der skaber nye måder at spille på!! Syntes absolut det er værd at prøve. Vi er ikke så heldige at dette også findes til tripleA??
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jeg starter et ´42 op :-)
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