@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (X) v Dowgoneit (A) BM3 20L
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Russia to Vologda 1 fighter moved from Timguska to Vologda 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Italians defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 2 infantry Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Russians collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.17 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 5 artilleries and 1 mech_infantry moved from Burma to India 1 artillery moved from Burma to India 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 1 armour moved from Hunan to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 5 infantry Battle in India Japanese attack with 7 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 3 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 6/15 hits, 6.50 expected hits UK_Pacific roll dice for 3 artilleries and 5 infantry in India, round 2 : 5/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 7/10 hits, 4.83 expected hits UK_Pacific roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 4 artilleries and 1 infantry Casualties for British: 3 artilleries and 5 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 bomber moved from Szechwan to French Indo China 3 fighters and 3 tactical_bombers moved from India to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 armour moved from Buryatia to Amur Place Units - Japanese 1 harbour placed in Hainan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Shantung 1 carrier and 2 destroyers placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.33 UK_Pacific regular : 1.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt British take Alexandria from Italians 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win, taking Marshall Islands from Japanese with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Egypt Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 3 infantry Battle in 91 Sea Zone Americans attack with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Tunisia to Tobruk 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Queensland to Caroline Islands 4 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 6 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Jehol 3 infantry moved from Hopei to Anhwe 3 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt British take Alexandria from Italians 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win, taking Marshall Islands from Japanese with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Egypt Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 3 infantry Battle in 91 Sea Zone Americans attack with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Tunisia to Tobruk 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Queensland to Caroline Islands 4 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 6 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Jehol 3 infantry moved from Hopei to Anhwe 3 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 4 armour, 1 bomber, 3 fighters and 3 mech_infantrys Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry British roll dice for 4 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Trans-Jordan, round 2 : 4/11 hits, 4.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 4 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber and 3 fighters moved from Trans-Jordan to Egypt Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 British collect 28 PUs (5 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 1.17 Italians regular : 0.50 Japanese regular : 0.17 Germans regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Holland Belgium to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
British AA : 0.83
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Vologda 1 bomber moved from Ukraine to Vologda 1 armour moved from Archangel to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Tambov to Samara 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus 1 armour moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Smolensk 1 mech_infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 1 infantry moved from Ukraine to Bryansk 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 3 : 4/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 bomber in Vologda, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 1 mech_infantry moved from France to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 bomber moved from Smolensk to Novgorod 2 artilleries and 2 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 1 armour moved from Archangel to Urals 1 bomber moved from Vologda to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 2 aaGuns moved from Ukraine to Rostov 2 artilleries and 5 infantry moved from Ukraine to Rostov 1 infantry moved from Rostov to Tambov Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Novgorod 1 artillery and 3 infantry placed in Germany 3 infantry placed in France 1 infantry and 1 mech_infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : 6.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Russians take Buryatia from Japanese Russians take Sakha from Japanese 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 1 artillery and 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 armour Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 artillery in Vologda, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Vologda Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk 1 artillery owned by the Russians retreated to Russia Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 mech_infantry moved from Russia to Kazakhstan Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Russians collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.83 Russians regular : -1.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 2 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Shantung to Jehol 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Manchuria to Sakha 1 armour moved from Buryatia to Sakha 1 infantry moved from Amur to Sakha 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung 1 destroyer moved from 17 Sea Zone to 32 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Ceylon Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sakha Japanese attack with 2 armour and 1 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 armour and 1 infantry in Sakha, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 2 armour remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries moved from India to West India 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar Japanese take French Madagascar from Neutral_Axis 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 bomber moved from Szechwan to India 1 fighter and 1 tactical_bomber moved from Szechwan to India Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 3 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 0.00 ANZAC regular : 1.33 Russians regular : 0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 5 infantry moved from Gibraltar to Spain 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Spain 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 2 fighters moved from Caroline Islands to 32 Sea Zone Combat - Americans Battle in Cyprus Battle in Spain Americans attack with 7 artilleries, 3 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 7 artilleries, 3 fighters and 8 infantry in Spain, round 2 : 9/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Cyprus from Italians, taking Spain from Neutral_True with 7 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 32 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 2 fighters moved from Spain to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 5 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 32 Sea Zone to 33 Sea Zone 2 fighters moved from 32 Sea Zone to Caroline Islands Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 2 destroyers placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -0.33 Germans regular : -0.33 Neutral_True regular : -1.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 5 infantry moved from Gibraltar to Spain 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Spain 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 2 fighters moved from Caroline Islands to 32 Sea Zone Combat - Americans Battle in Cyprus Battle in Spain Americans attack with 7 artilleries, 3 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 7 artilleries, 3 fighters and 8 infantry in Spain, round 2 : 9/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Cyprus from Italians, taking Spain from Neutral_True with 7 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 32 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 2 fighters moved from Spain to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 5 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 32 Sea Zone to 33 Sea Zone 2 fighters moved from 32 Sea Zone to Caroline Islands Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 2 destroyers placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 72 Sea Zone 4 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Belgian Congo to Union of South Africa 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 fighters moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt Combat - British Battle in 72 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 72 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 1 destroyer and 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -0.33 Germans regular : -0.33 Neutral_True regular : -1.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter Russians defend with 2 infantry Italians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits retreated to Caucasus Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -1.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter Russians defend with 2 infantry Italians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits retreated to Caucasus Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -1.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber and 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber and 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Kazakhstan 1 artillery and 1 infantry moved from Rostov to Tambov 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 bomber moved from Novgorod to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Novosibirsk to Samara 1 armour moved from Urals to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 1 infantry moved from Belarus to Bryansk 1 bomber moved from Novgorod to Samara 1 infantry moved from Rostov to Tambov 1 fighter moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Samara Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 5/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters moved from Kazakhstan to Volgograd 1 fighter moved from Tambov to Ukraine 1 bomber moved from Samara to Ukraine 1 tactical_bomber moved from Samara to Volgograd 1 infantry moved from Smolensk to Vologda 2 artilleries and 2 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 1 infantry moved from Belarus to Smolensk 1 armour moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Poland to Western Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to France 2 artilleries and 2 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 3 artilleries placed in France 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 4 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 armour in Samara, round 3 : 3/3 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Samara 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Russians collect 12 PUs (1 lost to blockades); end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.83