@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (X) v Dowgoneit (A) BM3 20L
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 5 infantry moved from Gibraltar to Spain 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Spain 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 2 fighters moved from Caroline Islands to 32 Sea Zone Combat - Americans Battle in Cyprus Battle in Spain Americans attack with 7 artilleries, 3 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 7 artilleries, 3 fighters and 8 infantry in Spain, round 2 : 9/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Cyprus from Italians, taking Spain from Neutral_True with 7 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 32 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 2 fighters moved from Spain to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 5 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 32 Sea Zone to 33 Sea Zone 2 fighters moved from 32 Sea Zone to Caroline Islands Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 2 destroyers placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 72 Sea Zone 4 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Belgian Congo to Union of South Africa 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 fighters moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt Combat - British Battle in 72 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 72 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 1 destroyer and 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -0.33 Germans regular : -0.33 Neutral_True regular : -1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter Russians defend with 2 infantry Italians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits retreated to Caucasus Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -1.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter Russians defend with 2 infantry Italians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits retreated to Caucasus Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -1.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber and 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber and 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Kazakhstan 1 artillery and 1 infantry moved from Rostov to Tambov 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 bomber moved from Novgorod to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Novosibirsk to Samara 1 armour moved from Urals to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 1 infantry moved from Belarus to Bryansk 1 bomber moved from Novgorod to Samara 1 infantry moved from Rostov to Tambov 1 fighter moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Samara Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 5/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters moved from Kazakhstan to Volgograd 1 fighter moved from Tambov to Ukraine 1 bomber moved from Samara to Ukraine 1 tactical_bomber moved from Samara to Volgograd 1 infantry moved from Smolensk to Vologda 2 artilleries and 2 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 1 infantry moved from Belarus to Smolensk 1 armour moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Poland to Western Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to France 2 artilleries and 2 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 3 artilleries placed in France 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.33 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 4 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 armour in Samara, round 3 : 3/3 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Samara 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Russians collect 12 PUs (1 lost to blockades); end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 armour moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in Persia Battle in Hunan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Persia from British, taking Hunan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Yunnan to Kweichow 1 artillery moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from West India to Afghanistan Japanese take Afghanistan from Neutral_True 1 artillery moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 1 armour moved from Sakha to Yakut S.S.R. 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in India 1 armour and 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in Shantung 1 mech_infantry placed in India 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.17 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 3 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
@Odonis any kami’s?
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@dawgoneit
one on each dd pls -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 3 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 17 Sea Zone Americans attack with 2 fighters, 2 infantry and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 2 destroyers, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 17 Sea Zone to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : 0.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 3 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 17 Sea Zone Americans attack with 2 fighters, 2 infantry and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 2 destroyers, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 17 Sea Zone to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to Iwo Jima: 2 infantry EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Changing PUs for Americans from 89 to 90 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 3 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 17 Sea Zone Americans attack with 2 fighters, 2 infantry and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 2 destroyers, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 17 Sea Zone to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to Iwo Jima: 2 infantry EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Changing PUs for Americans from 89 to 90 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Persia 1 armour and 1 fighter moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 bomber moved from Egypt to Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt Combat - British Battle in Caucasus British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in French Madagascar British attack with 1 armour and 1 infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 infantry in French Madagascar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in French Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Madagascar British win, taking French Madagascar from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Persia British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 80 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine; Japanese defend with 1 transport British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Iraq 2 fighters moved from Caucasus to Iraq Place Units - British 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 2.33 Italians regular : 0.83 Japanese regular : 0.33 Germans regular : 0.33 British regular : 0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter British defend with 1 armour Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 3 infantry moved from Switzerland to Northern Italy 3 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.50 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Ukraine to Vologda 1 armour moved from Novgorod to Vologda 1 armour moved from Samara to Kansu Germans take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Ukraine to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Vologda 1 fighter moved from Volgograd to Tambov 1 artillery and 2 infantry moved from Volgograd to Tambov 2 artilleries and 2 infantry moved from Belarus to Smolensk 19 armour, 1 artillery, 8 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 4 mech_infantrys moved from Western Ukraine to Bryansk 5 armour moved from Belarus to Bryansk 1 armour moved from Belarus to Vologda 4 artilleries and 3 infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Smolensk Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Bryansk Germans attack with 26 armour, 5 artilleries, 13 infantry and 11 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 26 armour, 5 artilleries, 13 infantry and 11 mech_infantrys in Bryansk, round 2 : 22/55 hits, 19.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 26 armour, 5 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Tambov Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries and 1 fighter in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Vologda, round 2 : 6/7 hits, 4.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Germans: 2 fighters Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Vologda to Volgograd 1 fighter moved from Tambov to Volgograd 1 fighter moved from Smolensk to Ukraine 1 tactical_bomber moved from Vologda to Urals 1 artillery and 1 infantry moved from Novgorod to Belarus 2 aaGuns moved from Rostov to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 mech_infantry moved from Kazakhstan to Turkey Germans take Turkey from Neutral_True 5 mech_infantrys moved from Western Germany to Yugoslavia 3 infantry moved from Normandy Bordeaux to France 3 infantry moved from Southern France to France 2 infantry moved from Sweden to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in France 2 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
British AA : 0.83 Russians regular : 1.33 Germans regular : 7.17





