@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to Southern France
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Portugal, round 2 : 5/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northwest Persia
Americans attack with 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 2 infantry and 5 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Spain: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Spain
10 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
3 armour, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Turkey
1 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey
2 infantry moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Spain to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Turkey
British attack with 4 armour, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 8 infantry and 1 mech_infantry
British roll dice for 4 armour, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/15 hits, 6.17 expected hits
Germans roll dice for 8 infantry and 1 mech_infantry in Turkey, round 2 : 2/9 hits, 3.00 expected hits
1 mech_infantry owned by the British, 6 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/13 hits, 5.83 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 4 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Germans: 8 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.00
Germans regular : -0.83
Neutral_True regular : 1.33
British regular : 2.00
@Odonis said in Odonis (X) v Dowgoneit (A) BM3 20L:
Sorry! Totally forgot the walkovers in Northern Russia - hope this is ok?
All good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Italians creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 3/7 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 infantry moved from Queensland to Northern Territory
2 mech_infantrys moved from New South Wales to Northern Territory
1 artillery and 5 infantry moved from South Australia to Northern Territory
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Northern Territory, round 2 : 0/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Northern Territory, round 3 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 infantry moved from Queensland to Northern Territory
2 mech_infantrys moved from New South Wales to Northern Territory
1 artillery and 5 infantry moved from South Australia to Northern Territory
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Northern Territory, round 2 : 0/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Northern Territory, round 3 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Tambov to Russia
26 armour, 5 artilleries, 12 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 artilleries moved from Smolensk to Russia
2 armour moved from Vologda to Russia
1 tactical_bomber moved from Urals to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
2 fighters and 2 tactical_bombers moved from Western Germany to Turkey
3 armour moved from Volgograd to Turkey
1 fighter moved from Ukraine to Turkey
1 fighter moved from Volgograd to Russia
1 armour moved from Kansu to Samara
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Turkey
Germans attack with 3 armour, 3 fighters and 2 tactical_bombers
British defend with 4 armour and 2 mech_infantrys
Germans roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Turkey, round 2 : 6/8 hits, 4.33 expected hits
British roll dice for 4 armour and 2 mech_infantrys in Turkey, round 2 : 2/6 hits, 2.67 expected hits
2 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour and 1 fighter
Casualties for British: 4 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 31 armour, 8 artilleries, 1 bomber, 1 fighter, 14 infantry, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 38 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 31 armour, 8 artilleries, 1 bomber, 14 infantry, 11 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 30/67 hits, 25.67 expected hits
Russians roll dice for 3 aaGuns, 3 armour, 5 artilleries, 3 fighters, 38 infantry and 1 tactical_bomber in Russia, round 2 : 15/50 hits, 18.33 expected hits
27 infantry owned by the Russians, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 31 armour, 8 artilleries, 1 bomber, 10 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 22/52 hits, 23.17 expected hits
Russians roll dice for 3 armour, 5 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Russia, round 3 : 14/23 hits, 9.33 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 11 infantry owned by the Russians, 3 armour owned by the Russians, 5 artilleries owned by the Russians, 4 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 31 armour, 4 artilleries, 1 bomber and 2 tactical_bombers in Russia, round 4 : 22/38 hits, 18.83 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 31 armour, 3 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Germans: 5 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 3 armour, 5 artilleries, 3 fighters, 38 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Turkey to Greece
5 mech_infantrys moved from Yugoslavia to Greece
6 infantry moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Sweden to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in France
3 armour and 3 mech_infantrys placed in Western Germany
3 armour placed in Volgograd
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 73 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 2.00
Germans regular : 9.33
Russians AA : 1.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in French Madagascar
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking French Madagascar from British with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Paulau Island
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northwest Persia
Japanese win, taking Northwest Persia from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Yunnan to India
1 armour and 1 mech_infantry moved from Yunnan to India
2 armour moved from Shensi to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 aaGun moved from Kweichow to Shensi
1 armour moved from Timguska to Kazakhstan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Evenkiyskiy to Novosibirsk
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Paulau Island to 35 Sea Zone
1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Australia to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 destroyers placed in 36 Sea Zone
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in India
1 fighter placed in India
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.17
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 13 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Spain to Southern France
1 fighter moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Iraq to Turkey
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 carrier
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 carrier
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 5/5 hits, 1.50 expected hits
Italians roll dice for 3 artilleries in Southern France, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Italians: 3 artilleries
Battle in Turkey
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 armour
Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Turkey
Americans roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Americans lost in Turkey
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 artilleries and 1 infantry moved from Portugal to Spain
2 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
Place Units - Americans
3 artilleries placed in Spain
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 5 infantry placed in Western United States
Americans undo move 4.
1 armour and 1 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 4.50
Italians regular : 2.00
Japanese regular : -0.33
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 13 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Spain to Southern France
1 fighter moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Iraq to Turkey
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 carrier
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 carrier
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 5/5 hits, 1.50 expected hits
Italians roll dice for 3 artilleries in Southern France, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Italians: 3 artilleries
Battle in Turkey
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 armour
Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Turkey
Americans roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Americans lost in Turkey
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 artilleries and 1 infantry moved from Portugal to Spain
2 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
Place Units - Americans
3 artilleries placed in Spain
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 5 infantry placed in Western United States
Americans undo move 4.
1 armour and 1 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 7 PUs
Purchase Units - British
British buy 4 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
British take Persia from Japanese
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Eastern Persia
British attack with 4 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British roll dice for 4 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 7/13 hits, 5.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 5/8 hits, 2.83 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 2 armour owned by the British lost in Eastern Persia
British roll dice for 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Eastern Persia, round 3 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Iraq to Syria
1 bomber, 4 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - British
3 armour placed in Egypt
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 4.50
Italians regular : 2.00
Japanese regular : 2.33
Germans regular : 0.83
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 artillery and 2 mech_infantrys moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 armour moved from New South Wales to Western Australia
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Western Australia, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 artillery and 2 mech_infantrys moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 armour moved from New South Wales to Western Australia
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Western Australia, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkey to Iraq
5 mech_infantrys moved from Greece to Iraq
2 fighters and 2 tactical_bombers moved from Greece to Iraq
1 bomber and 1 tactical_bomber moved from Ukraine to Iraq
1 artillery moved from Russia to Samara
Germans take Samara from Russians
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 1 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 3 armour, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 3/12 hits, 5.00 expected hits
Russians roll dice for 3 armour, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 7/11 hits, 5.50 expected hits
1 armour owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Iraq, round 3 : 3/5 hits, 3.00 expected hits
Russians roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Iraq, round 3 : 6/8 hits, 4.67 expected hits
2 fighters owned by the Germans, 1 bomber owned by the Germans, 2 tactical_bombers owned by the Germans and 3 armour owned by the British lost in Iraq
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -55
Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
Casualties for British: 3 armour, 1 bomber and 2 infantry
Non Combat Move - Germans
3 armour moved from Volgograd to Turkey
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Turkey
16 armour moved from Russia to Kazakhstan
15 armour moved from Russia to Volgograd
2 artilleries moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Western Germany to France
3 armour moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Russia
3 artilleries placed in France
2 armour, 7 infantry and 1 mech_infantry placed in Western Germany
1 armour placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 2.83
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 armour moved from Northwest Persia to Persia
Japanese take Persia from British
1 armour moved from Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 artillery moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 bomber and 1 fighter moved from India to Iraq
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from Philippines to 33 Sea Zone
5 fighters moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 16 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 12 destroyers and 6 fighters; ANZAC defend with 1 carrier, 1 destroyer and 2 fighters
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 16 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 17/27 hits, 13.17 expected hits
Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 13 destroyers and 8 fighters in 33 Sea Zone, round 2 : 13/27 hits, 12.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Japanese, 12 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 11/21 hits, 10.83 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 8 fighters in 33 Sea Zone, round 3 : 11/14 hits, 8.00 expected hits
9 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
Americans roll dice for 1 battleship and 2 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 2 carriers, 6 destroyers, 14 fighters and 2 submarines
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 12 destroyers and 6 fighters
Battle in Eastern Persia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Iraq
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 4 fighters and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.67 expected hits
Russians roll dice for 4 fighters and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 3.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Iraq
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.33 expected hits
Russians roll dice for 3 fighters in Iraq, round 3 : 2/3 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the British lost in Iraq
Japanese win, taking Iraq from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 4 fighters and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from Iraq to Turkey
3 armour moved from Kazakhstan to Turkey
1 armour moved from Novosibirsk to Caucasus
1 artillery and 1 infantry moved from India to West India
1 armour moved from Burma to West India
1 aaGun moved from Shensi to Tsinghai
1 mech_infantry moved from Sikang to Kweichow
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour placed in India
1 infantry placed in French Indo China
1 carrier and 1 destroyer placed in 19 Sea Zone
1 fighter placed in 19 Sea Zone
1 fighter placed in Japan
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 5.
1 carrier and 1 destroyer placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
1 destroyer placed in 19 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 4.33
Japanese regular : 3.33
Russians regular : 0.83
British regular : 0.50
@Odonis Welp. you ready to give up yet. i mean you have me by the balls. i’ll be a nice guy and post that for ya.
G.G. and thank you for playing
@dawgoneit
Thanks for the game!