Scramble Normandy and 114. Not 113.
L20 P2V max334 (Allies+6) vs aagamerz13
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@max334 no scramble
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 56 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 fighter moved from Eastern India to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Dutch New Guinea 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Guinea 1 fighter moved from 56 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.83
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 56 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 fighter moved from Eastern India to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Dutch New Guinea 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Guinea 1 fighter moved from 56 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Morocco to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 100 Sea Zone to 82 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 7 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Vyborg to Leningrad 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Western Germany to Russia 3 bombers moved from Eastern Poland to Russia 2 fighters and 2 tactical_bombers moved from Baltic States to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 1 infantry moved from Archangel to Vologda Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,4,7,3 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Ukraine Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Leningrad Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 infantry moved from Romania to Bessarabia 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 4 bombers moved from Russia to Bryansk 2 aaGuns, 4 armour, 5 artilleries, 20 infantry and 1 tactical_bomber moved from Southern Belarus to Bryansk 13 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Leningrad to Bryansk 1 fighter moved from Alexandria to Southern Italy 1 aaGun moved from France to Western Germany 4 fighters moved from Western Germany to Bryansk 2 infantry moved from Archangel to Leningrad 1 cruiser and 1 transport moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 122 Sea Zone to 128 Sea Zone 1 submarine moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 4 bombers and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.50 Russians AA : -0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 7 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Vyborg to Leningrad 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Western Germany to Russia 3 bombers moved from Eastern Poland to Russia 2 fighters and 2 tactical_bombers moved from Baltic States to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 1 infantry moved from Archangel to Vologda Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,4,7,3 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Ukraine Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Leningrad Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 infantry moved from Romania to Bessarabia 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 4 bombers moved from Russia to Bryansk 2 aaGuns, 4 armour, 5 artilleries, 20 infantry and 1 tactical_bomber moved from Southern Belarus to Bryansk 13 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Leningrad to Bryansk 1 fighter moved from Alexandria to Southern Italy 1 aaGun moved from France to Western Germany 4 fighters moved from Western Germany to Bryansk 2 infantry moved from Archangel to Leningrad 1 cruiser and 1 transport moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 122 Sea Zone to 128 Sea Zone 1 submarine moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 4 bombers and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 128 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 107 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.50 Russians AA : -0.67
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@aagamerz13 use second save with cruiser blocking
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Celebes to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from 47 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 2 infantry moved from Davao to Manilla 1 bomber moved from French Indo China to Manilla 1 fighter moved from Chahar to Japan 1 artillery and 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 destroyer moved from 45 Sea Zone to 47 Sea Zone 1 bomber moved from French Indo China to 47 Sea Zone 1 destroyer moved from 42 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 cruiser moved from 44 Sea Zone to 46 Sea Zone 1 fighter moved from Siam to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 1 cruiser moved from 38 Sea Zone to 56 Sea Zone 1 battleship moved from 38 Sea Zone to 56 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 55 Sea Zone Japanese attack with 1 fighter and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Battle in 132 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 132 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 132 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 47 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 cruiser in 47 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 3 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in New Guinea Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Manilla Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manilla, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manilla Japanese roll dice for 1 bomber and 1 infantry in Manilla, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 fighter and 1 marine Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 2 artilleries in Dutch New Guinea, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 1 fighter and 1 marine Non Combat Move - Japanese 1 bomber moved from Manilla to French Indo China 1 fighter moved from Shansi to 6 Sea Zone 1 fighter moved from Honan to 6 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 battleship, 1 destroyer and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 carrier moved from 38 Sea Zone to 56 Sea Zone 1 carrier, 2 infantry and 2 transports moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone 1 bomber moved from 47 Sea Zone to Paulau 1 fighter moved from 132 Sea Zone to French Indo China 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Honan 1 infantry moved from Szechwan to Hopei 1 artillery moved from Hunan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 1 tactical_bomber moved from Shansi to Kiangsu 1 tactical_bomber moved from Chahar to Kiangsu 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kweichow to Kwangtung Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Korea Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.83 ANZAC regular : 0.33
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nice hits… didnt see that coming
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if you scramble let me know where to land survivors aagamerz 10 Nov.tsvg
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@max334 no scramble
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 104 Sea Zone to 107 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Morocco to 93 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 4 transports moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Sicily 3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Eastern United States to Gibraltar 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone 1 battleship and 1 marine moved from 23 Sea Zone to 47 Sea Zone Americans take 23 Sea Zone from Japanese 2 marines moved from 47 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to New Guinea 2 fighters moved from 34 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 bomber and 1 fighter moved from Wake Island to 46 Sea Zone Combat - Americans Battle in Sicily Battle in 46 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone Americans win, taking Sicily from Italians with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 2 transports Battle in New Guinea Americans attack with 1 bomber, 1 fighter, 2 marines and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 marine owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 marine Casualties for Japanese: 1 armour and 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in 107 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 107 Sea Zone Americans roll dice for 1 destroyer in 107 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Southern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 1/10 hits, 3.50 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 3 artilleries and 2 infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 3 : 1/10 hits, 3.50 expected hits 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 3 artilleries and 1 infantry in Southern Italy, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 fighter and 7 infantry in Southern Italy, round 4 : 3/8 hits, 3.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 5 infantry in Southern Italy, round 5 : 1/6 hits, 2.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win with 1 fighter and 4 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Italians: 2 aaGuns, 1 bomber and 4 infantry Non Combat Move - Americans 1 carrier moved from 34 Sea Zone to 47 Sea Zone 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 submarine moved from 27 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 23 Sea Zone to 47 Sea Zone 1 fighter moved from New Guinea to 47 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from New Guinea to 47 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 bomber moved from New Guinea to Caroline Islands 1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 27 Sea Zone Place Units - Americans 4 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Italians regular : -6.33 Japanese regular : 0.67 Germans regular : -1.00
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aagamerz 10.5 Nov.tsvg
edit: forgot to leave room on a carrier for UK plane in sz47. US ftrs were also supposed to attack sz107, but I could not edit -
@max334 max - you can use a command like the following to run the 2 fighter cruiser fight in this thread and edit the result in the game:
Attack
2 inf [dice 2d6]
2 fig [dice 2d6]Defense
1 inf [dice 1d6] -
2d6: 2, 2
2d6: 1, 6
1d6: 6 -
@dicebot yes scramble
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@aagamerz13 to north italy
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@aagamerz13 not that familiar with dicebot …are those the results? you can just tell me …did i sink the CR and did he score a hit?
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@max334 that was an example that trul. showed me. I’ll roll it here.
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@aagamerz13 here is that battle:
Attack
2 fighter [dice 2d6]Defense
1 cruiser [dice 1d6]