@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@aagamerz13 we both can use sz132 so there is no issue?
Just to be clear, there’s a lone transport sitting around Malaya. Is he in the same sz as the other ships around Malaysia
@max334 its a separate sz so you can attack it. our maps both match
hmmm…ok… well i cant quite reach him… can I borrow one of you bombers :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 27 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Midway to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Queensland
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 armour and 1 artillery moved from Central United States to 104 Sea Zone
2 artilleries moved from Eastern United States to 104 Sea Zone
3 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Eastern United States to 93 Sea Zone
1 submarine moved from 40 Sea Zone to 132 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 tactical_bomber placed in Eastern United States
1 tactical_bomber placed in Western United States
Americans undo move 2.
1 carrier and 1 submarine placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Chinese creates battle in territory Kiangsi
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shansi
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shansi, round 2 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Eastern India to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
1 destroyer moved from 100 Sea Zone to 101 Sea Zone
1 fighter moved from Southern Persia to 101 Sea Zone
Combat - British
Battle in 101 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 101 Sea Zone
1 transport owned by the Italians lost in 101 Sea Zone
British win, taking 101 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 cruiser and 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 infantry moved from Eastern India to Burma
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
1 infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo-Egyptian Sudan
2 artilleries and 2 infantry moved from Union of South Africa to 73 Sea Zone
1 battleship moved from 40 Sea Zone to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Egypt
1 fighter moved from 101 Sea Zone to Syria
1 fighter moved from Morocco to Malta
1 artillery and 1 infantry moved from French Guiana to 90 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Suriname to 90 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
2 marines and 1 mech_infantry placed in Egypt
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,2
British collect 28 PUs (6 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.83
Italians regular : -0.50
Japanese regular : 3.33
Japanese AA : -0.33
British regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Southern Belarus to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Slovakia Hungary to Southern Belarus
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
@max334 no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from Eastern India to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Dutch New Guinea
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 fighter moved from 56 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from Eastern India to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Dutch New Guinea
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 fighter moved from 56 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Vyborg to Leningrad
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Russia
3 bombers moved from Eastern Poland to Russia
2 fighters and 2 tactical_bombers moved from Baltic States to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Vologda
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,4,7,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Leningrad
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
4 bombers moved from Russia to Bryansk
2 aaGuns, 4 armour, 5 artilleries, 20 infantry and 1 tactical_bomber moved from Southern Belarus to Bryansk
13 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Leningrad to Bryansk
1 fighter moved from Alexandria to Southern Italy
1 aaGun moved from France to Western Germany
4 fighters moved from Western Germany to Bryansk
2 infantry moved from Archangel to Leningrad
1 cruiser and 1 transport moved from 115 Sea Zone to 128 Sea Zone
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 submarine moved from 112 Sea Zone to 127 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
4 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.50
Russians AA : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Vyborg to Leningrad
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Russia
3 bombers moved from Eastern Poland to Russia
2 fighters and 2 tactical_bombers moved from Baltic States to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Vologda
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,4,7,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Leningrad
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
4 bombers moved from Russia to Bryansk
2 aaGuns, 4 armour, 5 artilleries, 20 infantry and 1 tactical_bomber moved from Southern Belarus to Bryansk
13 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Leningrad to Bryansk
1 fighter moved from Alexandria to Southern Italy
1 aaGun moved from France to Western Germany
4 fighters moved from Western Germany to Bryansk
2 infantry moved from Archangel to Leningrad
1 cruiser and 1 transport moved from 115 Sea Zone to 128 Sea Zone
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 submarine moved from 112 Sea Zone to 127 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
4 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 128 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 107 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.50
Russians AA : -0.67
@aagamerz13 use second save with cruiser blocking
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Celebes to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Davao to Manilla
1 bomber moved from French Indo China to Manilla
1 fighter moved from Chahar to Japan
1 artillery and 1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 bomber moved from French Indo China to 47 Sea Zone
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 cruiser moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from Siam to 56 Sea Zone
1 tactical_bomber moved from French Indo China to 56 Sea Zone
1 cruiser moved from 38 Sea Zone to 56 Sea Zone
1 battleship moved from 38 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Battle in 132 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 132 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 132 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 cruiser in 47 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in New Guinea
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Manilla
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manilla, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manilla
Japanese roll dice for 1 bomber and 1 infantry in Manilla, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 fighter and 1 marine
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 2 artilleries in Dutch New Guinea, round 4 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 fighter and 1 marine
Non Combat Move - Japanese
1 bomber moved from Manilla to French Indo China
1 fighter moved from Shansi to 6 Sea Zone
1 fighter moved from Honan to 6 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 battleship, 1 destroyer and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 carrier moved from 38 Sea Zone to 56 Sea Zone
1 carrier, 2 infantry and 2 transports moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from 47 Sea Zone to Paulau
1 fighter moved from 132 Sea Zone to French Indo China
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Szechwan to Hopei
1 artillery moved from Hunan to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from Shansi to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kweichow to Kwangtung
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.83
ANZAC regular : 0.33
nice hits… didnt see that coming
if you scramble let me know where to land survivors aagamerz 10 Nov.tsvg
@max334 no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Morocco to 93 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 4 transports moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Sicily
3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Eastern United States to Gibraltar
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone
1 battleship and 1 marine moved from 23 Sea Zone to 47 Sea Zone
Americans take 23 Sea Zone from Japanese
2 marines moved from 47 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to New Guinea
2 fighters moved from 34 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 bomber and 1 fighter moved from Wake Island to 46 Sea Zone
Combat - Americans
Battle in Sicily
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win, taking Sicily from Italians with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 2 transports
Battle in New Guinea
Americans attack with 1 bomber, 1 fighter, 2 marines and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 marine owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 marine
Casualties for Japanese: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 107 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 107 Sea Zone
Americans roll dice for 1 destroyer in 107 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 107 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 107 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 1/10 hits, 3.50 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries and 2 infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 3 : 1/10 hits, 3.50 expected hits
1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries and 1 infantry in Southern Italy, round 4 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 fighter and 7 infantry in Southern Italy, round 4 : 3/8 hits, 3.00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 5 infantry in Southern Italy, round 5 : 1/6 hits, 2.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Italians: 2 aaGuns, 1 bomber and 4 infantry
Non Combat Move - Americans
1 carrier moved from 34 Sea Zone to 47 Sea Zone
1 transport moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
1 submarine moved from 27 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 23 Sea Zone to 47 Sea Zone
1 fighter moved from New Guinea to 47 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from New Guinea to 47 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 bomber moved from New Guinea to Caroline Islands
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Western United States to 27 Sea Zone
Place Units - Americans
4 transports placed in 104 Sea Zone
1 destroyer placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Italians regular : -6.33
Japanese regular : 0.67
Germans regular : -1.00
aagamerz 10.5 Nov.tsvg
edit: forgot to leave room on a carrier for UK plane in sz47. US ftrs were also supposed to attack sz107, but I could not edit