L20 BM dawgoneit (L+20) vs AetV (Axis)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
            2 mech_infantrys moved from Tunisia to Tobruk
            1 artillery and 12 infantry moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            8 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Egypt to Persia
    
        Combat - Americans
            Strategic bombing raid in Persia
                    Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 8 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 2/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Persia to Egypt
            8 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Tobruk
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            6 infantry and 4 mech_infantrys placed in Eastern United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to Tobruk
            4 transports moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 fighters moved from Union of South Africa to Egypt
            1 bomber moved from Egypt to Alexandria
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            1 armour and 2 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5,5
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Japanese regular : -0.50
    Italians AA : -0.17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 21 PUs; 
            Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            2 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 fighter moved from Southern Italy to Rostov
            2 armour moved from Romania to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                1 armour owned by the Italians retreated to Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Rostov
                Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery and 3 infantry
                    Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Volgograd
            1 infantry moved from Persia to Iraq
            1 armour moved from Eastern Persia to Iraq
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 airfield placed in Northwest Persia
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,00
    Russians regular : -2,00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 3 infantry moved from Samara to Russia
            4 armour, 5 bombers and 2 fighters moved from Volgograd to Russia
            4 fighters and 2 tactical_bombers moved from Northwest Persia to Russia
            1 bomber moved from Western Germany to Russia
            1 mech_infantry moved from Poland to Novgorod
            1 infantry moved from Vyborg to Novgorod
            10 armour, 3 infantry and 18 mech_infantrys moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Russia
                Germans attack with 4 armour, 3 artilleries, 6 bombers, 6 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 6 aaGuns, 1 airfield, 8 artilleries, 1 factory_major and 11 infantry
                    Russians roll AA dice in Russia : 3/14 hits, 2,33 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 4 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 12/21 hits, 10,83 expected hits
                    Russians roll dice for 6 aaGuns, 8 artilleries and 11 infantry in Russia, round 2 : 4/19 hits, 6,33 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 6 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 4 armour, 2 artilleries, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 3 : 11/17 hits, 9,50 expected hits
                    Russians roll dice for 8 artilleries and 5 infantry in Russia, round 3 : 1/13 hits, 4,33 expected hits
                    5 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans roll dice for 4 armour, 1 artillery, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 : 12/16 hits, 9,17 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 4 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 4 armour, 6 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 3 artilleries, 3 fighters and 3 infantry
                Casualties for Russians: 6 aaGuns, 8 artilleries and 11 infantry
            Battle in Novgorod
                Germans attack with 10 armour, 1 bomber, 4 infantry and 19 mech_infantrys
                Russians defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 16 infantry
                    Germans roll dice for 10 armour, 1 bomber, 4 infantry and 19 mech_infantrys in Novgorod, round 2 : 10/34 hits, 9,50 expected hits
                    Russians roll dice for 6 armour, 3 artilleries, 1 fighter and 16 infantry in Novgorod, round 2 : 7/26 hits, 10,00 expected hits
                    10 infantry owned by the Russians, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 10 armour, 1 bomber and 16 mech_infantrys in Novgorod, round 3 : 10/27 hits, 8,33 expected hits
                    Russians roll dice for 6 armour, 3 artilleries, 1 fighter and 6 infantry in Novgorod, round 3 : 10/16 hits, 6,67 expected hits
                    6 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 10 armour, 1 bomber and 6 mech_infantrys in Novgorod, round 4 : 7/17 hits, 6,67 expected hits
                    Russians roll dice for 5 armour and 1 fighter in Novgorod, round 4 : 3/6 hits, 3,17 expected hits
                    1 fighter owned by the Russians, 5 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 10 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 30
                Casualties for Germans: 4 infantry and 16 mech_infantrys
                Casualties for Russians: 6 armour, 3 artilleries, 1 fighter and 16 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            2 aaGuns moved from Samara to Russia
            5 bombers moved from Russia to Volgograd
            1 bomber moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
            1 aaGun and 4 armour moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Novgorod to Vologda
    
        Place Units - Germans
            3 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Iraq
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 87 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -5,17
    Germans regular : 8,00
    Russians AA : 0,67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 artillery and 25 infantry moved from Belarus to Smolensk
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 artillery and 1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            2 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 marine moved from India to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Marshall Islands to 25 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Wake Island
            Battle in Celebes
                Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 4,17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Ceylon from UK_Pacific, taking Wake Island from Americans, taking Celebes from ANZAC with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Midway from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 mech_infantry moved from Yunnan to India
            1 armour moved from Szechwan to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Volgograd to Iraq
            3 artilleries moved from Tambov to Russia
            1 infantry moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Hunan
            1 artillery moved from Hunan to Yunnan
            2 mech_infantrys moved from French Indo China to Burma
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 bomber moved from 25 Sea Zone to Japan
            3 armour moved from India to Eastern Persia
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Japanese
            2 submarines placed in 37 Sea Zone
            1 carrier placed in 39 Sea Zone
            2 infantry placed in India
            2 destroyers placed in 36 Sea Zone
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -1,83
    ANZAC regular : -0,67
    

    Savegame


  • @aequitas-et-veritas G.G. i don’t see a way out
    Another?


  • @dawgoneit Sure, what side you want to take this time?


  • @aequitas-et-veritas Can i try the Allies again? if so what kind of bid would you give me?


  • @dawgoneit tell me what you think you need.

    I really don’t know. I also had sometimes very good dice in the last game.

    We could turn off the Iwo Jima NO and try with 30?

    What are your thought?


  • @aequitas-et-veritas THE SAME AS LAST GAME. sorry for the caps


  • @dawgoneit TT in sz71

    TT in sz39

    Tank in Egypt


  • @dawgoneit and forvthe remaining 10?


  • @aequitas-et-veritas 1 can go with the 20 if you want


  • @dawgoneit take 30. I’ll try.


  • @aequitas-et-veritas ok
    i hope its ok if i change my bid,
    transport in india
    artillery in sudan
    tank in egypt
    fighter in malta
    man in szechwan


  • @dawgoneit ok will set it up like this.

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