Scramble Scotland?
simon-allies vs aagamerz13 axis p2v 5.1 rematch
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
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@aagamerz13 scramble?
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100%
And dent the CV first.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Americans scrambles 1 units out of 98 Sea Zone to defend against the attack in 96 Sea Zone Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 fighter and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 3 transports Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 5 transports in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Americans win with 1 carrier, 1 cruiser, 2 fighters and 5 transports remaining. Battle score for attacker is -18 Casualties for Italians: 1 destroyer and 1 fighter Moving scrambled unit from 96 Sea Zone to 98 Sea Zone 1 fighter owned by the Americans forced to land in Malta Non Combat Move - Italians 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Cyprus to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Austria to Northern Italy 1 infantry moved from Austria to Yugoslavia 1 infantry moved from Normandy Bordeaux to Southern France Place Units - Italians 1 submarine placed in 95 Sea Zone 1 submarine placed in 83 Sea Zone 2 armour placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,4,1 Italians collect 22 PUs (2 lost to blockades); end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from Northern Australia to Java 1 fighter moved from Eastern India to Java 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 40 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Java, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Java to Sumatra 2 fighters moved from Java to 42 Sea Zone 1 carrier and 1 submarine moved from 40 Sea Zone to 42 Sea Zone 1 fighter moved from Northern Australia to Sumatra 2 aaGuns and 2 infantry moved from Northern Australia to Queensland 1 artillery and 2 infantry moved from Northern Australia to South Australia 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 transport placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 3 infantry moved from Algeria to Tunisia 1 infantry moved from Kenya to Belgian Congo Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.83 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 submarine moved from 116 Sea Zone to 112 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 mech_infantry moved from Ukraine to Stalingrad 1 tactical_bomber moved from Ukraine to Stalingrad 1 fighter moved from Ukraine to Stalingrad 1 bomber moved from Western Germany to 96 Sea Zone 5 bombers moved from Ukraine to 96 Sea Zone 1 bomber moved from Ukraine to Stalingrad 1 mech_infantry moved from Norway to Karelia Combat - GermansCombat Hit Differential Summary :
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@aagamerz13 scramble?
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Full scramble. Max D.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 submarine moved from 116 Sea Zone to 112 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 mech_infantry moved from Ukraine to Stalingrad 1 tactical_bomber moved from Ukraine to Stalingrad 1 fighter moved from Ukraine to Stalingrad 1 bomber moved from Western Germany to 96 Sea Zone 5 bombers moved from Ukraine to 96 Sea Zone 1 bomber moved from Ukraine to Stalingrad 1 mech_infantry moved from Norway to Karelia Combat - Germans Americans scrambles 1 units out of 98 Sea Zone to defend against the attack in 96 Sea Zone Americans scrambles 1 units out of Malta to defend against the attack in 96 Sea Zone Battle in Stalingrad Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Stalingrad, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 6 bombers and 2 fighters British defend with 1 fighter and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 3 transports Germans roll dice for 6 bombers and 2 fighters in 96 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 5 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 cruiser owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 96 Sea Zone Germans roll dice for 6 bombers and 1 fighter in 96 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 fighter and 5 transports in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 96 Sea Zone 3 transports owned by the Americans lost in 96 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 57 Casualties for Germans: 2 fighters Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 3 transports Casualties for British: 1 fighter and 2 transports Non Combat Move - Germans 1 bomber moved from 96 Sea Zone to Yugoslavia 1 bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to Yugoslavia 1 bomber moved from Stalingrad to Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Stalingrad to Rostov 1 tactical_bomber moved from Stalingrad to Rostov 1 armour moved from Kursk to Rostov 3 armour moved from Bryansk to Rostov 4 armour and 8 mech_infantrys moved from Southern Belarus to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 5 infantry moved from Poland to Eastern Poland 1 fighter moved from Ukraine to Yugoslavia 1 armour moved from Bryansk to Rostov Place Units - Germans 3 armour placed in Ukraine 1 bomber and 1 fighter placed in Western Germany 1 submarine placed in 113 Sea Zone 6 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,3,6,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 11 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Urals to Western Sinkiang 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Stalingrad 3 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Stalingrad Combat - Russians Battle in Western Sinkiang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Sinkiang Russians win, taking Western Sinkiang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 3 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Stalingrad Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Stalingrad to Russia 5 artilleries and 14 infantry moved from Gorky to Russia 1 infantry moved from Penza to Russia 2 armour moved from Urals to Western Sinkiang 1 tactical_bomber moved from Western Sinkiang to Urals 1 fighter moved from Western Sinkiang to Russia 3 fighters moved from Kazakhstan to Urals Place Units - Russians 1 armour, 1 fighter and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 17 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.33 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 11 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Urals to Western Sinkiang 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Stalingrad 3 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Stalingrad Combat - Russians Battle in Western Sinkiang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Sinkiang Russians win, taking Western Sinkiang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 3 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Stalingrad Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Stalingrad to Russia 5 artilleries and 14 infantry moved from Gorky to Russia 1 infantry moved from Penza to Russia 2 armour moved from Urals to Western Sinkiang 1 tactical_bomber moved from Western Sinkiang to Urals 1 fighter moved from Western Sinkiang to Russia 3 fighters moved from Kazakhstan to Urals Place Units - Russians 1 armour, 1 fighter and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 17 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.33 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 9 infantry and 1 transport; Remaining resources: 7 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 destroyer moved from 36 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Shan State 3 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 fighter moved from Siam to Kwangsi Combat - JapaneseCombat Hit Differential Summary :
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@aagamerz13 scramble?
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Hate to tell you this but a scramble would have been illegal there. I need a surface warship to be able to scramble. Feel free to click no and proceed.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 9 infantry and 1 transport; Remaining resources: 7 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 destroyer moved from 36 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Shan State 3 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 fighter moved from Siam to Kwangsi Combat - Japanese Battle in Iwo Jima Battle in Kweichow Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Iwo Jima from Americans, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Dutch New Guinea Japanese attack with 1 armour and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 7 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone Japanese win, taking 7 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Non Combat Move - JapaneseCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Japanese regular : 0.17 UK_Pacific regular : -0.67 -
@aagamerz13 ill complete japans move shortly
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 9 infantry and 1 transport; Remaining resources: 7 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 destroyer moved from 36 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Shan State 3 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 fighter moved from Siam to Kwangsi Combat - Japanese Battle in Iwo Jima Battle in Kweichow Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Iwo Jima from Americans, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Dutch New Guinea Japanese attack with 1 armour and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 7 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone Japanese win, taking 7 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Japan 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 armour moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to Siam 1 armour moved from French Indo China to Siam 3 fighters moved from Kweichow to French Indo China 1 aaGun moved from Kiangsi to Kwangtung 2 tactical_bombers moved from Kweichow to Kwangtung 2 infantry moved from Korea to Amur 1 infantry moved from Korea to Northern Manchuria 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from Kwangsi to 21 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in French Indo China 2 destroyers and 1 transport placed in 21 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6,5,6 Japanese collect 65 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Japanese regular : 0.17 UK_Pacific regular : -0.67 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Nigeria to Egypt 1 fighter moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 42 Sea Zone to 132 Sea Zone 1 fighter moved from Queensland to 132 Sea Zone 2 bombers and 1 fighter moved from Eastern India to Kweichow 2 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from 8 Sea Zone to 18 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble to SZ132 from Siam? 3 on 3.
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@simon33 no scramble





