Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsPTV first game Surfer (X) vs. Jack (L+12)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 2 infantry moved from Manilla to Davao 1 infantry moved from Central United States to Eastern United States 1 armour and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 submarine placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kansu to Hopei 17 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 fighter moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to 82 Sea Zone 1 armour moved from Iraq to Egypt 2 infantry moved from Tanganyika Territory to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery moved from Union of South Africa to Rhodesia 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan Combat - British Non Combat Move - British 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 2 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from 83 Sea Zone to Egypt Place Units - British 2 submarines placed in 73 Sea Zone 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 2 infantry moved from Manilla to Davao 1 infantry moved from Central United States to Eastern United States 1 armour and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 submarine placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kansu to Hopei 17 infantry moved from Szechwan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 fighter moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to 82 Sea Zone 1 armour moved from Iraq to Egypt 2 infantry moved from Tanganyika Territory to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery moved from Union of South Africa to Rhodesia 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan Combat - British Non Combat Move - British 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 2 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from 83 Sea Zone to Egypt Place Units - British 2 submarines placed in 73 Sea Zone 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.33 -
I’m good to stop. Maybe you want to play fortress america?? Steam has a version using the table top simulator. Not sure of the quality but the screen shots look fair.
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Fortress America is cool, do I need to buy table top simulator from steam to play?
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Yes. I haven’t played it on Steam, but it looks good and got good reviews. Perhaps only one of us needs to buy the game and can just host for the other. I’ll try and see what happens.
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Ok. I started it up. And it let me start a multiplayer game, but I don’t know how you would connect to it without having table top simulator yourself…so I guess you have to buy it. Not sure exactly how to play, but the board and graphics are good.
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Cool, I just bought it. Please share the multiplayer link/process
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Ok. just started and the link is …
https://drive.google.com/file/d/OB1JMPTOXDYaLYTBkV253UzBhVWc/viewI hope I typed that right
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what is your steam name? I will invite you
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This is going to require a lot of interaction…Not quite the completely computer controlled game that Axis and Allies has
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My friend code is 1163693408
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Heading home. Try later.
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Steam name is luckysocks69
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It says no one with that name “luckysocks69”… Try using my friend code, or send yours.
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sorry, it’s jack.e.parker. I’ll try yours…one sec
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I sent my friend request to you.





