wheatbeer (Axis) vs LennardF (Allies +23) BM3


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            2 armour, 4 infantry and 2 mech_infantrys moved from Vologda to Russia
            10 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Bryansk
            20 artilleries and 20 infantry moved from Tambov to Rostov
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            10 infantry moved from Novosibirsk to Samara
            2 infantry moved from Tambov to Rostov
            2 artilleries moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Samara
            3 aaGuns moved from Tambov to Rostov
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.17
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            2 tactical_bombers moved from Japan to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from French Indo China to 45 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 38 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    

    Savegame

  • '17

    Japanese subs get 2 hits in SZ45, OOL?

    (if you have a OOL for the whole battle, you could give me that too … or we can do round by round)


  • I’m getting an error loading that file:

    Error loading game file: C:\Users\Lennard\Downloads\triplea_35922_6jap.tsvg EOFException

    Did you change which version of TripleA you are using?

  • '17

    I was using 2.2.20868 for this game (the newest when I downloaded)

  • '17

    I gave me an error message when trying to save and when trying to post.

    Is that the same version you’re using for this game?

  • '17

    (although, despite the error message, it did post … though I guess if the save isn’t working, that’s no help)

  • '17

    I see part of the problem … the save is literally an empty file … 0 bytes.

  • '17

    I still have the game open … do you want to call OOL and see if there’s a usable save at the end of the turn or do you want me to do the turn over and make sure that mid-turn saves actually work.

  • '17

    Gonna try to post the mid combat phase save again.

  • '17

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            2 tactical_bombers moved from Japan to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from French Indo China to 45 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 38 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    

    Savegame

  • '17

    The save file is empty again


  • That’s weird. Did you start with forum play or did you preview the turn in solo play, save the file and start again from that saved file (although even that won’t give you a zero byte file).

    Go ahead and take a hit on BS, AC and then subs, destroyers, cruisers, AC, BS.

  • '17

    No, if I want to look at the game in solo mode (Start Local Game) I do that entirely seperate and close it before I do my real turn. Because TripleA was so finicky when trying to start this game, I usually have everything closed, login to forum, open map as Play by Forum, then proceed.

  • '17

    What should we do if the save doesn’t work at the end of this turn?

  • '17

    I usually load the game direct off the link in the thread, if that makes a difference.


  • Yeah, “shouldn’t” make a difference. Sometimes I save locally and upload from there - that would let you see if the file save was the problem or if it was the upload/forum that was the issue.

    Go ahead and run the battle locally and we can take it from there.

  • '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            2 tactical_bombers moved from Japan to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from French Indo China to 45 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 38 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters and 7 tactical_bombers in 45 Sea Zone, round 2 : 15/26 hits, 14.67 expected hits
                    Americans roll dice for 9 submarines in 45 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 2/15 hits, 7.17 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 3 submarines in 45 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters and 7 tactical_bombers in 45 Sea Zone, round 3 : 17/26 hits, 14.67 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 2 transports in 45 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 battleships, 4 bombers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 178
                Casualties for Japanese: 1 destroyer, 2 fighters and 5 submarines
                Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 45 Sea Zone to Philippines
            1 fighter moved from 45 Sea Zone to Philippines
            2 carriers moved from 35 Sea Zone to 45 Sea Zone
            4 bombers moved from 45 Sea Zone to Philippines
            1 destroyer moved from 5 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
            2 fighters moved from 45 Sea Zone to 36 Sea Zone
            4 fighters moved from 45 Sea Zone to French Indo China
            2 armour moved from Kweichow to French Indo China
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 armour moved from Hunan to French Indo China
            1 mech_infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
            3 mech_infantrys moved from Kwangsi to French Indo China
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Tsinghai to Shensi
            1 aaGun moved from Anhwe to Kiangsu
            2 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Japan
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 marine placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
            1 carrier, 2 destroyers and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
            Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.17
    Japanese regular : 2.00
    

    Savegame

  • '17

    If you did not receive the dice rolls, or would prefer that I redo the turn, I will do that.

  • '17

    I don’t want you to feel there’s any question, especially since that’s a big battle and Allies underperformed.

    I’m not sure if tripleA is finicky about saving mid turn or specificly between submarine rolls and non-submarine rolls.

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