Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
wheatbeer (Axis) vs LennardF (Allies +23) BM3
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Were you offering me a shot at Moscow on purpose by the way?
I can’t tell if that was bait or not.
Also, I’m a bit perplexed by what’s happening in the Pacific Ocean.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 bomber moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 3 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria 1 fighter moved from Morocco to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Wheatbeer’s back??! Awesome!!!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Novgorod to Bryansk 2 bombers moved from Southern Italy to Bryansk 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber Russians defend with 8 infantry Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/10 hits, 4.50 expected hits Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk 3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Ukraine Russians win with 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 17 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 2 bombers moved from Bryansk to Caucasus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun, 2 artilleries and 26 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Southern Italy to Caucasus 2 tactical_bombers moved from Western Germany to Caucasus 1 tactical_bomber moved from Germany to Caucasus 1 fighter moved from Southern Italy to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 121 Sea Zone to 120 Sea Zone 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 3 mech_infantrys moved from Vyborg to Belarus 1 fighter moved from Finland to Belarus 1 armour moved from Western Germany to France 1 armour moved from Western Germany to France 1 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Western Germany 2 mech_infantrys moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 8 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50
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@gamerman01 Thanks :grin:
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Tambov to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 2 armour, 4 infantry and 2 mech_infantrys moved from Vologda to Russia 10 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 20 artilleries and 20 infantry moved from Tambov to Rostov 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 10 infantry moved from Novosibirsk to Samara 2 infantry moved from Tambov to Rostov 2 artilleries moved from Tambov to Rostov Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Samara 3 aaGuns moved from Tambov to Rostov 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 2 tactical_bombers moved from Japan to 45 Sea Zone 2 tactical_bombers moved from Kiangsu to 45 Sea Zone 4 fighters moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone 2 bombers moved from Philippines to 45 Sea Zone 2 bombers moved from French Indo China to 45 Sea Zone 2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 38 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
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Japanese subs get 2 hits in SZ45, OOL?
(if you have a OOL for the whole battle, you could give me that too … or we can do round by round)
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I’m getting an error loading that file:
Error loading game file: C:\Users\Lennard\Downloads\triplea_35922_6jap.tsvg EOFException
Did you change which version of TripleA you are using?
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I was using 2.2.20868 for this game (the newest when I downloaded)
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I gave me an error message when trying to save and when trying to post.
Is that the same version you’re using for this game?
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(although, despite the error message, it did post … though I guess if the save isn’t working, that’s no help)
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I see part of the problem … the save is literally an empty file … 0 bytes.
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I still have the game open … do you want to call OOL and see if there’s a usable save at the end of the turn or do you want me to do the turn over and make sure that mid-turn saves actually work.
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Gonna try to post the mid combat phase save again.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 2 tactical_bombers moved from Japan to 45 Sea Zone 2 tactical_bombers moved from Kiangsu to 45 Sea Zone 4 fighters moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone 2 bombers moved from Philippines to 45 Sea Zone 2 bombers moved from French Indo China to 45 Sea Zone 2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 38 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
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The save file is empty again
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That’s weird. Did you start with forum play or did you preview the turn in solo play, save the file and start again from that saved file (although even that won’t give you a zero byte file).
Go ahead and take a hit on BS, AC and then subs, destroyers, cruisers, AC, BS.
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No, if I want to look at the game in solo mode (Start Local Game) I do that entirely seperate and close it before I do my real turn. Because TripleA was so finicky when trying to start this game, I usually have everything closed, login to forum, open map as Play by Forum, then proceed.
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What should we do if the save doesn’t work at the end of this turn?