@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Test summary from TripleA, engine version: 2.5.22294, time: 9:40:44 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery and 3 infantry moved from Hunan to Hopei
1 infantry moved from Anhwe to Honan
1 infantry moved from Shansi to Honan
1 artillery and 1 infantry moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Honan
1 bomber moved from Kwangsi to Honan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 4.00 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Honan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 132 Sea Zone
2 fighters moved from Caroline Islands to 132 Sea Zone
1 aaGun and 3 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 destroyer and 1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kweichow
1 armour moved from Jehol to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Shansi
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
2 marines moved from Japan to 7 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 7 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 fighter and 1 tactical_bomber moved from Honan to Anhwe
1 bomber moved from Honan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 aaGun, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in Southern Manchuria
4 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : 1.83
Territory Summary for Japanese :
Marshall Islands : 1 infantry
Southern Manchuria : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 13 infantry
Kiangsu : 1 flag, 1 aaGun and 1 infantry
Northern Manchuria : 1 flag
Shantung : 1 flag
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 2 infantry
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber
Kwangsi : 1 flag, 2 aaGuns, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Fukien : 1 flag
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Kweichow : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Hopei : 1 flag, 2 artilleries and 4 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 2 infantry
Kiangsi : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
Hunan : 1 flag, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 3 infantry
7 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 marines, 1 tactical_bomber and 2 transports
20 Sea Zone : 2 transports
132 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 51 / 60
Russians : 38 / 48
Japanese : 37 / 47
Americans : 53 / 53
Chinese : 6 / 11
British : 27 / 34
UK_Pacific : 22 / 22
Italians : 13 / 15
ANZAC : 13 / 13
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 carrier moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
2 fighters moved from 27 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 marines moved from Hawaiian Islands to 27 Sea Zone
2 cruisers and 2 marines moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
Place Units - Americans
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 armour placed in Eastern United States
Americans undo move 1.
1 carrier placed in 11 Sea Zone
Americans undo move 1.
1 fighter placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
Americans undo move 4.
Americans undo move 4.
1 submarine placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
@666 surprised japan did not attack
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 carrier moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
2 fighters moved from 27 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 marines moved from Hawaiian Islands to 27 Sea Zone
2 cruisers and 2 marines moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
Place Units - Americans
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 armour placed in Eastern United States
Americans undo move 1.
1 carrier placed in 11 Sea Zone
Americans undo move 1.
1 fighter placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
Americans undo move 4.
Americans undo move 4.
1 submarine placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Inner Mongolia to Honan
2 infantry moved from Tsinghai to Honan
1 fighter moved from Tsinghai to Honan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Kansu
5 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 transport moved from 45 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Formosa
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 destroyer moved from 122 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in Formosa
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Formosa from Japanese, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
2 infantry moved from Eastern India to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 113 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Southern Persia
3 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,6,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,2,5,2,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,2,4,6,3,1,5,6,1,1,2,3,3,3,4,6,4,2,2
UK_Pacific collect 16 PUs (8 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 2.00
Germans regular : -0.33
British regular : -2.00
Test summary from TripleA, engine version: 2.5.22294, time: 11:46:35 AM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 11:51:43 AM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 11:55:00 AM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 12:02:21 PM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 marines and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from Greece to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
Italians take Syria from French
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from Greece to Egypt
1 bomber moved from Greece to Egypt
2 fighters moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 aaGun and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
2 marines and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 1 aaGun and 3 infantry
Cyprus : 1 flag, 1 infantry
Alexandria : 1 flag
Trans-Jordan : 1 flag
Anglo-Egyptian Sudan : 1 flag
Egypt : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
Malta : 1 flag, 1 airfield
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 armour
100 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Yugoslavia : 1 artillery and 1 infantry
Greece : 1 armour
Iraq : 1 flag, 1 armour and 3 infantry
Crete : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 51 / 60
Russians : 38 / 48
Japanese : 32 / 47
Americans : 53 / 83
Chinese : 9 / 10
British : 27 / 28
UK_Pacific : 24 / 23
Italians : 16 / 26
ANZAC : 13 / 13
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marianas
Battle in Marshall Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands
ANZAC win, taking Marianas from Japanese, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marianas
Battle in Marshall Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands
ANZAC win, taking Marianas from Japanese, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Tunisia 3 Fighter Place: Neutral_Axis has 1 fighter placed in Tunisia
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Tunisia 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Fighter Remove
Trigger Axis Conquer All France Tunisia 3 Fighter Remove: has removed 1 fighter owned by French in Tunisia
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 destroyer moved from 60 Sea Zone to 74 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
Test summary from TripleA, engine version: 2.5.22294, time: 10:25:52 AM
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Test summary from TripleA, engine version: 2.5.22294, time: 10:44:27 AM
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@aagamerz13 getting an error message “broken pipe” couldn’t send file. Hoping dice were emailed. Here is the file.
@aagamerz13 yeah, I have the dice results.
The one time I didn’t test the connection…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Kursk
1 infantry moved from Bryansk to Kursk
16 infantry moved from Bryansk to Southern Belarus
2 infantry moved from Bryansk to Southern Belarus
1 artillery moved from Bryansk to Southern Belarus
1 artillery moved from Bryansk to Kursk
3 infantry moved from Smolensk to Northern Belarus
1 tactical_bomber moved from Smolensk to Northern Belarus
2 fighters moved from Smolensk to Northern Belarus
Combat - Russians
Battle in Kursk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Kursk, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Northern Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern Belarus
Russians attack with 1 artillery and 18 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 18 infantry in Southern Belarus, round 2 : 3/19 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 infantry moved from Urals to Samara
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Stalingrad to Tambov
10 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Smolensk to Bryansk
2 fighters moved from Northern Belarus to Russia
1 tactical_bomber moved from Northern Belarus to Bryansk
Place Units - Russians
2 infantry placed in Stalingrad
3 infantry placed in Urals
10 infantry placed in Russia
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.33
Test summary from TripleA, engine version: 2.5.22294, time: 10:31:37 AM
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Test summary from TripleA, engine version: 2.5.22294, time: 11:22:03 AM
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