Oh I forgot the walk to Alexandria. I will add that on NCM.
bretts (axis) vs sovietishcat (allies +14) BM3
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 6 infantry and 5 mech_infantrys moved from Spain to Normandy Bordeaux 1 armour and 1 marine moved from Spain to Normandy Bordeaux 2 bombers and 8 fighters moved from Yunnan to India -
@bretters Do you keep your sub in the battle in sz 110?. I know the engine of triplea doesn’t regonize the stealth of the sub no more, so we could do the battle via the Forum battle calc with the bot dice email posted on the forum, ( I had to edit your sub out of sz 104 to let my boat passed it… let me know!
-
@Sovietishcat
You are attacking with destroyers… they have to be in the battle -
@bretters yes, but you don’t… so my sub won’t hit 1st strike as it should…
-
@Sovietishcat
I don’t get it… it should work just fine plz continue on as you see fit. -
@bretters The new triplea version does not regonize the stealth of the sub, ie it considers it a normal boat, so usually when sub fires without an enemy dd, the sub hits 1st strike, so If I hit your cruiser, your cruiser cannot hit back… but right now the emgine will let you fire back even tho I hit…
-
@bretters You can try the battle in ‘‘local’’ and you’ll see what I mean!
-
@Sovietishcat
Well I still choose casualties anyways so you wouldn’t first strike my cruiser… -
@bretters Ok, we will go round by round, boy I hate the glitch tho
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 6 infantry and 5 mech_infantrys moved from Spain to Normandy Bordeaux 1 armour and 1 marine moved from Spain to Normandy Bordeaux 2 bombers and 8 fighters moved from Yunnan to India Combat - Americans Battle in India Americans attack with 2 bombers and 8 fighters Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 8 fighters in India, round 2 : 6/10 hits, 5,33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in India, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 6 infantry, 1 marine and 5 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 6 infantry, 1 marine and 5 mech_infantrys in Normandy Bordeaux, round 2 : 2/14 hits, 3,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 6 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 3 fighters and 3 submarines Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2,17 expected hitsCombat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,17 Germans regular : -0,33 -
@bretters 3 hits ( By 3 planes and dd ) the sub will fire after…
-
@Sovietishcat
2 subs and damage carrier … -
@bretters You only have one sub
-
@Sovietishcat
Lose the carrier -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 6 infantry and 5 mech_infantrys moved from Spain to Normandy Bordeaux 1 armour and 1 marine moved from Spain to Normandy Bordeaux 2 bombers and 8 fighters moved from Yunnan to India Combat - Americans Battle in India Americans attack with 2 bombers and 8 fighters Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 8 fighters in India, round 2 : 6/10 hits, 5,33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in India, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 6 infantry, 1 marine and 5 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 6 infantry, 1 marine and 5 mech_infantrys in Normandy Bordeaux, round 2 : 2/14 hits, 3,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 6 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 3 fighters and 3 submarines Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 110 Sea Zone, round 3 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 49 Casualties for Americans: 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 3 fighters moved from 110 Sea Zone to Spain 2 aaGuns and 8 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 8 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 8 infantry moved from 91 Sea Zone to Spain 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber and 7 fighters moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia Place Units - Americans 1 airfield, 1 artillery and 2 infantry placed in Spain 8 infantry placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,5,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Americans collect 63 PUs (3 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma Combat - Chinese Battle in Burma Chinese attack with 3 artilleries, 1 fighter and 13 infantry Japanese defend with 5 artilleries and 7 infantry Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Burma, round 2 : 4/17 hits, 4,17 expected hits Japanese roll dice for 5 artilleries and 7 infantry in Burma, round 2 : 4/12 hits, 4,00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Burma Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Burma, round 3 : 5/13 hits, 3,50 expected hits Japanese roll dice for 5 artilleries and 3 infantry in Burma, round 3 : 1/8 hits, 2,67 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Burma, round 4 : 3/12 hits, 3,33 expected hits Japanese roll dice for 3 artilleries in Burma, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 23 Casualties for Chinese: 6 infantry Casualties for Japanese: 5 artilleries and 7 infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 2 infantry placed in Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 40 PUs; British buy 1 factory_minor, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 armour moved from Yunnan to India UK_Pacific take India from Japanese UK_Pacific take Burma from Chinese 1 armour moved from Persia to Turkmenistan Russians take Turkmenistan from Germans 1 armour moved from Turkey to Greece British take Greece from Germans 1 armour moved from Greece to Turkey 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 tactical_bomber moved from Spain to 104 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland 1 bomber moved from Iraq to Italian Somaliland Combat - British Battle in Italian Somaliland British attack with 1 bomber and 1 infantry Germans defend with 1 bomber British roll dice for 1 bomber and 1 infantry in Italian Somaliland, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Northwest Persia to Caucasus 2 artilleries, 3 fighters and 10 infantry moved from Iraq to Turkey 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Persia to Eastern Persia 1 fighter moved from Persia to Turkey 1 fighter moved from Russia to Turkey 2 fighters and 1 tactical_bomber moved from Shan State to Burma 2 aaGuns, 1 armour, 2 artilleries and 6 infantry moved from Yunnan to Burma 1 armour moved from Persia to Turkey 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Italian Somaliland to Iraq 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux Place Units - British 1 factory_minor placed in Turkey 2 infantry and 1 mech_infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,1,4,6,1,2,1,5,5,5,6,3,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 2,33 Italians regular : -0,17 Japanese regular : -1,83 Germans regular : -1,83 British regular : 0,83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Morocco Italians take Algeria from Americans Italians take Morocco from Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 fighter moved from Ukraine to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Libya Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking Libya from ANZAC with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Iraq to Turkey Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 submarine in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 mech_infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 3 fighters moved from Yunnan to Burma Place Units - ANZAC 2 artilleries placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Spain to Normandy Bordeaux Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Germans take Timguska from Russians Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 fighter moved from Sikang to Turkmenistan 1 tactical_bomber moved from Sikang to Samara 1 bomber moved from Ukraine to Turkey 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Belarus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 marine moved from Holland Belgium to France 1 artillery and 3 infantry moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 1 bomber moved from France to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 8 artilleries and 11 infantry moved from Western Germany to France 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 mech_infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Kazakhstan to Caucasus 13 armour and 9 mech_infantrys moved from Kazakhstan to Volgograd Germans take Volgograd from Russians 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 8 artilleries and 7 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 3 infantry moved from Finland to Karelia 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany 1 armour moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Greece to Bulgaria 5 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd Combat - Germans Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone Air Battle in Turkey Germans attacks with 1 units heading to Turkey British launches 5 interceptors out of Turkey Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 2/5 hits, 1.67 expected hits 1 bomber owned by the Germans lost in Turkey Air Battle is over, the attackers have all died Battle in 91 Sea Zone Germans attack with 2 bombers Americans defend with 1 carrier, 3 fighters, 2 submarines and 5 transports Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 3 fighters and 5 transports in 91 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier, 3 fighters and 5 transports in 91 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans win with 3 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is -8 Casualties for Germans: 2 bombers Casualties for Americans: 1 carrier Battle in 110 Sea Zone Germans attack with 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 carrier, 2 destroyers and 2 submarines Germans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 carrier and 2 destroyers in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Americans: 1 carrier, 2 destroyers and 2 submarines Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 8 artilleries and 8 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 8 artilleries and 8 infantry in Rostov, round 2 : 7/16 hits, 5.33 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Samara Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Turkmenistan Germans attack with 1 fighter and 2 mech_infantrys British defend with 1 armour Germans roll dice for 1 fighter and 2 mech_infantrys in Turkmenistan, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Casualties for Russians: 1 mech_infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Spain Moving scrambled unit from 91 Sea Zone back to originating territory: Spain Moving scrambled unit from 91 Sea Zone back to originating territory: Spain Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to France: 2 bombers EDIT: Adding units owned by Germans to Ukraine: 1 bomber EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to France 1 fighter moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Samara to Kazakhstan 1 fighter moved from Turkmenistan to Kazakhstan 1 fighter moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Ukraine Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 armour and 4 mech_infantrys placed in Germany 3 infantry placed in France 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -3.33 Defenders Fire, : 0.33 Attackers Fire, : -0.17 Russians regular : 2.67 Germans regular : 4.83 -
@Sovietishcat so … i kinda forgot fighters can intercept without an airfield… so i edited back in my bomber because i wouldnt have attempted to bomb turkey had I known that. also- i missed your Spanish airfield scrambling to protect the SZ… i wouldnt have made that attack either. but if you dont like it you can edit your lost carrier away and my bombers dead.
-
@bretters said in bretts (axis) vs sovietishcat (allies +14) BM3:
@Sovietishcat so … i kinda forgot fighters can intercept without an airfield… so i edited back in my bomber because i wouldnt have attempted to bomb turkey had I known that. also- i missed your Spanish airfield scrambling to protect the SZ… i wouldnt have made that attack either. but if you dont like it you can edit your lost carrier away and my bombers dead.
It’s all good :+1:





