Test summary from TripleA, engine version: 2.6.14744, time: 2:00:56 AM
Savegame
L20 WindowWasher (X) vs Mainah (L+15) BM3
-
im going to assume scramble, it doesnt make sense not too, you get 30 ish extra TUV off of it and you wont be able to counter whether you scramble or not I dont believe.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from Jehol to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone 1 bomber moved from Kwangtung to 33 Sea Zone 1 marine moved from Korea to Amur Japanese take Amur from Russians 2 artilleries moved from Manchuria to Amur 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Tsinghai Japanese attack with 2 armour, 7 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys Chinese defend with 1 fighter and 8 infantry; Russians defend with 6 infantry Japanese roll dice for 2 armour, 7 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 5/17 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 7/15 hits, 5.33 expected hits 5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 7 artilleries and 1 bomber in Tsinghai, round 3 : 2/10 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 3 : 2/10 hits, 3.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 5 artilleries and 1 bomber in Tsinghai, round 4 : 2/8 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 4 : 4/8 hits, 3.00 expected hits 1 infantry owned by the Russians, 4 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Tsinghai, round 5 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 5 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour and 1 bomber in Tsinghai, round 6 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 1/3 hits, 1.33 expected hits 1 armour owned by the Japanese lost in Tsinghai retreated to Tsinghai Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -27 Casualties for Japanese: 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys Casualties for Chinese: 8 infantry Casualties for Russians: 4 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 5 submarines, 7 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 17/27 hits, 14.00 expected hits Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 10/23 hits, 11.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 11/22 hits, 11.67 expected hits Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 3 carriers, 5 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 12/16 hits, 8.00 expected hits Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 3 carriers, 4 destroyers, 6 fighters, 4 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 138 Casualties for Japanese: 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Marshall Islands: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 bomber moved from Tsinghai to Hopei 1 aaGun moved from Shensi to Kweichow 1 aaGun moved from Hunan to Kweichow Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 destroyer and 2 submarines EDIT: Adding units owned by Japanese to Japan: 3 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -4.33 Japanese regular : 1.17
-
The plane edit: I brought 5 planes that could land on islands and 10 that had to land on carriers, I was killing planes and it killed the island ones not the carrier ones like I’d intended since I was killing carriers and their corresponding planes together.
-
@WindowWasher
I have got to go back and see what i missed. I ran a battle calc on both bryansk and the Carolines the turn before you attacked each, and it looked liked i would have survived both, which is why i let them stay. -
OK - missed the plans in Jehol and Kiangsu.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians Combat - Americans Non Combat Move - Americans 2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 aaGuns moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 aaGun moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Southern France 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians Combat - Americans Non Combat Move - Americans 2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 aaGuns moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 aaGun moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Southern France 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from West India to Persia 2 infantry moved from Burma to Yunnan 1 bomber moved from India to Yunnan 1 infantry moved from Southern France to France French take France from Germans French take French Equatorial Africa from British French take Southern France from Americans Combat - British Battle in Persia British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 factory_minor British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 3 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Persia British win, taking Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 110 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 bomber moved from Yunnan to India 2 aaGuns, 1 artillery and 10 infantry moved from Burma to Yunnan 1 fighter moved from Persia to West India 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 70 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern France to Northern Italy 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to Northern Italy 2 fighters moved from 110 Sea Zone to United Kingdom 1 transport moved from 87 Sea Zone to 91 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 27 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.67 Germans regular : -0.33 British regular : 0.33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Egypt to Southern Italy 1 bomber moved from Ukraine to Southern Italy 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Persia Italians attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Persia Italians win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 artillery moved from 80 Sea Zone to Iraq Place Units - Italians 1 marine and 2 mech_infantrys placed in Egypt 3 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : 0.17
-
for Bryansk, Italian can-opener and Italian airbase on Iraq.
these types of mistakes go away with experience, once you’ve seen it, it wont happen to you again
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from France to Normandy Bordeaux French take Normandy Bordeaux from Germans Combat - French Battle in 79 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 French regular : -0.33
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Bryansk to Russia 5 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 mech_infantrys moved from Novgorod to Bryansk 2 armour moved from Ukraine to Rostov 20 armour moved from Bryansk to Russia 3 bombers moved from Novgorod to Russia 2 tactical_bombers moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to France 1 bomber moved from Poland to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to France 1 fighter moved from Southern Italy to France 3 infantry moved from Holland Belgium to France 1 armour moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Southern Italy Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Rostov Germans attack with 4 armour Russians defend with 1 infantry Germans roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3.33 expected hits French roll dice for 4 infantry in France, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the French and 1 infantry owned by the British lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for French: 3 infantry Battle in Russia Germans attack with 20 armour, 3 artilleries and 3 bombers Russians defend with 1 airfield, 1 factory_major and 25 infantry Germans roll dice for 20 armour, 3 artilleries and 3 bombers in Russia, round 2 : 14/26 hits, 13.00 expected hits Russians roll dice for 25 infantry in Russia, round 2 : 6/25 hits, 8.33 expected hits 14 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia Germans roll dice for 17 armour and 3 bombers in Russia, round 3 : 11/20 hits, 10.50 expected hits Russians roll dice for 11 infantry in Russia, round 3 : 1/11 hits, 3.67 expected hits 11 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour and 3 bombers remaining. Battle score for attacker is 39 Casualties for Germans: 4 armour and 3 artilleries Casualties for Russians: 25 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from France to Southern Italy 3 bombers moved from Russia to Eastern Poland 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 7 artilleries and 3 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 87 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
French regular : -1.67 Russians regular : -5.33 Germans regular : 1.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Tambov to Samara Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 carriers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Marshall Islands to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 bomber moved from Hopei to French Indo China 3 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Szechwan to Shensi 1 infantry moved from Shensi to Szechwan 2 mech_infantrys moved from Shantung to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from Marshall Islands to 35 Sea Zone 1 artillery moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 marine moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Suiyuyan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 bombers EDIT: Adding units owned by Japanese to French Indo China: 4 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Southern France to France 2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France 1 bomber moved from Gibraltar to France Combat - Americans Battle in France Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber moved from France to United Kingdom 2 aaGuns moved from Northern Italy to France 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans regular : -1.00
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Southern France to France 2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France 1 bomber moved from Gibraltar to France Combat - Americans Battle in France Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber moved from France to United Kingdom 2 aaGuns moved from Northern Italy to France 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports EDIT: Turning off Edit Mode 2 fighters moved from 95 Sea Zone to France 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to France 3 fighters moved from United Kingdom to France 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 83 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 12 infantry moved from Yunnan to Burma Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Germans regular : -1.00
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia Italians take Ethiopia from British 3 fighters moved from Egypt to Southern Italy 1 mech_infantry moved from Egypt to Kenya Italians take Kenya from British 1 artillery moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor 1 aaGun owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Northwest Persia Italians attack with 3 artilleries and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 79 Sea Zone Italians attack with 1 battleship and 1 cruiser French defend with 1 destroyer Italians roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 79 Sea Zone Italians win, taking 79 Sea Zone from French with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.50 British regular : 0.67
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 bomber moved from South Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to South Australia 1 submarine moved from 37 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 bomber moved from South Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to South Australia 1 submarine moved from 37 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to France Combat - French Battle in Anglo Egyptian Sudan French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : -0.17