Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
im going to assume scramble, it doesnt make sense not too, you get 30 ish extra TUV off of it and you wont be able to counter whether you scramble or not I dont believe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
1 bomber moved from Kwangtung to 33 Sea Zone
1 marine moved from Korea to Amur
Japanese take Amur from Russians
2 artilleries moved from Manchuria to Amur
2 armour, 7 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Tsinghai
Japanese attack with 2 armour, 7 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 8 infantry; Russians defend with 6 infantry
Japanese roll dice for 2 armour, 7 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 5/17 hits, 6.33 expected hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 7/15 hits, 5.33 expected hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour, 7 artilleries and 1 bomber in Tsinghai, round 3 : 2/10 hits, 4.00 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 3 : 2/10 hits, 3.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour, 5 artilleries and 1 bomber in Tsinghai, round 4 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 4 : 4/8 hits, 3.00 expected hits
1 infantry owned by the Russians, 4 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Tsinghai, round 5 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 5 : 2/6 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 bomber in Tsinghai, round 6 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 1/3 hits, 1.33 expected hits
1 armour owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 8 infantry
Casualties for Russians: 4 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 5 submarines, 7 tactical_bombers and 1 transport
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 17/27 hits, 14.00 expected hits
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 10/23 hits, 11.67 expected hits
Units damaged: 2 battleships owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 11/22 hits, 11.67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 carriers, 5 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 12/16 hits, 8.00 expected hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 3 carriers, 4 destroyers, 6 fighters, 4 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 138
Casualties for Japanese: 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Marshall Islands: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 bomber moved from Tsinghai to Hopei
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Hunan to Kweichow
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 destroyer and 2 submarines
EDIT: Adding units owned by Japanese to Japan: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -4.33
Japanese regular : 1.17
The plane edit: I brought 5 planes that could land on islands and 10 that had to land on carriers, I was killing planes and it killed the island ones not the carrier ones like I’d intended since I was killing carriers and their corresponding planes together.
@WindowWasher
I have got to go back and see what i missed. I ran a battle calc on both bryansk and the Carolines the turn before you attacked each, and it looked liked i would have survived both, which is why i let them stay.
OK - missed the plans in Jehol and Kiangsu.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
Combat - Americans
Non Combat Move - Americans
2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 armour placed in Southern France
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
Combat - Americans
Non Combat Move - Americans
2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 armour placed in Southern France
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from West India to Persia
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Southern France to France
French take France from Germans
French take French Equatorial Africa from British
French take Southern France from Americans
Combat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 3 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 110 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 bomber moved from Yunnan to India
2 aaGuns, 1 artillery and 10 infantry moved from Burma to Yunnan
1 fighter moved from Persia to West India
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 70 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 87 Sea Zone to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.67
Germans regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Persia
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Persia
Italians win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from 80 Sea Zone to Iraq
Place Units - Italians
1 marine and 2 mech_infantrys placed in Egypt
3 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : 0.17
for Bryansk, Italian can-opener and Italian airbase on Iraq.
these types of mistakes go away with experience, once you’ve seen it, it wont happen to you again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from France to Normandy Bordeaux
French take Normandy Bordeaux from Germans
Combat - French
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
French regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Bryansk to Russia
5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Ukraine to Rostov
20 armour moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 bomber moved from Poland to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 fighter moved from Southern Italy to France
3 infantry moved from Holland Belgium to France
1 armour moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Rostov
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3.33 expected hits
French roll dice for 4 infantry in France, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the French and 1 infantry owned by the British lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for French: 3 infantry
Battle in Russia
Germans attack with 20 armour, 3 artilleries and 3 bombers
Russians defend with 1 airfield, 1 factory_major and 25 infantry
Germans roll dice for 20 armour, 3 artilleries and 3 bombers in Russia, round 2 : 14/26 hits, 13.00 expected hits
Russians roll dice for 25 infantry in Russia, round 2 : 6/25 hits, 8.33 expected hits
14 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
Germans roll dice for 17 armour and 3 bombers in Russia, round 3 : 11/20 hits, 10.50 expected hits
Russians roll dice for 11 infantry in Russia, round 3 : 1/11 hits, 3.67 expected hits
11 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 3 bombers remaining. Battle score for attacker is 39
Casualties for Germans: 4 armour and 3 artilleries
Casualties for Russians: 25 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Russia to Eastern Poland
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
7 artilleries and 3 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 87 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
French regular : -1.67
Russians regular : -5.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Tambov to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 carriers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Marshall Islands to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from Hopei to French Indo China
3 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Shensi
1 infantry moved from Shensi to Szechwan
2 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from Marshall Islands to 35 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Suiyuyan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 bombers
EDIT: Adding units owned by Japanese to French Indo China: 4 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Southern France to France
2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France
1 bomber moved from Gibraltar to France
Combat - Americans
Battle in France
Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 aaGuns moved from Northern Italy to France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Southern France to France
2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France
1 bomber moved from Gibraltar to France
Combat - Americans
Battle in France
Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 aaGuns moved from Northern Italy to France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Turning off Edit Mode
2 fighters moved from 95 Sea Zone to France
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to France
3 fighters moved from United Kingdom to France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 12 infantry moved from Yunnan to Burma
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 fighters moved from Egypt to Southern Italy
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 artillery moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor
1 aaGun owned by the British lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Northwest Persia
Italians attack with 3 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 79 Sea Zone
Italians attack with 1 battleship and 1 cruiser
French defend with 1 destroyer
Italians roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 79 Sea Zone
Italians win, taking 79 Sea Zone from French with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 bomber moved from South Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to South Australia
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 bomber moved from South Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to South Australia
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to France
Combat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : -0.17