L20 WindowWasher (X) vs Mainah (L+15) BM3

  • '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 5 bombers, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 artilleries and 12 infantry moved from Western Germany to France
            8 mech_infantrys moved from Germany to France
            3 fighters and 5 tactical_bombers moved from Southern Italy to France
            1 bomber moved from Western Germany to France
            3 bombers moved from Eastern Poland to France
            1 infantry moved from Normandy Bordeaux to France
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            2 armour moved from Russia to Urals
            1 mech_infantry moved from Nenetsia to Urals
            1 infantry moved from Vologda to Samara
            3 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 armour moved from Russia to Novosibirsk
            4 armour moved from Russia to Samara
            2 mech_infantrys moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            4 armour moved from Rostov to Kazakhstan
            4 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
            2 armour moved from Russia to Volgograd
    
        Combat - Germans
            Battle in Samara
                Germans attack with 4 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 1 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 armour
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour in Kazakhstan, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                    Germans roll dice for 3 armour in Kazakhstan, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 6 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour in Volgograd, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 5 tactical_bombers
                British defend with 7 fighters and 1 tactical_bomber; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys
                    Americans roll AA dice in France : 1/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 4 tactical_bombers in France, round 2 : 15/42 hits, 15.17 expected hits
                    French roll dice for 2 aaGuns, 5 armour, 1 artillery, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 13/25 hits, 12.00 expected hits
                    2 aaGuns owned by the Americans, 13 infantry owned by the Germans, 2 armour owned by the Americans, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in France
                    Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 8 mech_infantrys and 4 tactical_bombers in France, round 3 : 15/29 hits, 12.67 expected hits
                    French roll dice for 3 armour, 8 fighters and 1 tactical_bomber in France, round 3 : 8/12 hits, 7.33 expected hits
                    1 tactical_bomber owned by the British, 3 armour owned by the Americans, 1 fighter owned by the French, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 10 artilleries, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87
                Casualties for Germans: 13 infantry, 8 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys
                Casualties for British: 7 fighters and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            4 bombers, 3 fighters and 4 tactical_bombers moved from France to Western Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Bryansk to Russia
            2 infantry moved from Smolensk to Vologda
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Smolensk to Bryansk
    
        Place Units - Germans
            3 artilleries and 7 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 1.
            3 artilleries, 5 bombers and 2 infantry placed in Western Germany
            5 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.67
    Americans AA : 0.00
    Russians regular : -1.00
    Germans regular : 0.50
    

    Savegame

  • '21 '20

    I believe that game, i dont think you can take any of my VCs.

  • '21 '20

    that’s ***

  • '23 '20

    @WindowWasher
    Yep.
    That’s the game. Congratulations. Well done.

  • '21 '20

    1. Watch for can openers in the form of airbases, and watch for mainland Japanese planes. When evaluating a fleet position, I literally check every single opposing plane.
    2. If Egypt falls, main goal should be to take it back. If you could have gotten 2 factories in Iraq and Persia running, there was no way I would push through there or even hold Egypt in the long run.
    3. I personally don’t like southern France as a landing because there is very little room to expand, and very little money to steal.
    4. All of those extraneous early game purchases w/ Russia (1 tank, 3 mech which is 9 def and 4 casualties) could have been 6 inf (12 def and 6 casualties), and don’t be afraid to get turtled, as long as the UK has the middle east. Also, don’t take any risks with big stacks, don’t let them die unless you have no other way to save them. They can be built on to amplify their strength exponentially.
    5. Main thing which i struggled with when playing the allies… have an objective or a goal. Make sure you know which side you’re going to try and kill first, and how you plan on doing it.
  • '23 '20

    @WindowWasher
    Thank you for the tips.
    I am really struggling with 5, for both teams.

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