Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificL20 WindowWasher (X) vs Mainah (L+15) BM3
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 5 bombers, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 12 infantry moved from Western Germany to France 8 mech_infantrys moved from Germany to France 3 fighters and 5 tactical_bombers moved from Southern Italy to France 1 bomber moved from Western Germany to France 3 bombers moved from Eastern Poland to France 1 infantry moved from Normandy Bordeaux to France 1 armour moved from Russia to Urals Germans take Urals from Russians 2 armour moved from Russia to Urals 1 mech_infantry moved from Nenetsia to Urals 1 infantry moved from Vologda to Samara 3 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 3 armour moved from Russia to Novosibirsk 4 armour moved from Russia to Samara 2 mech_infantrys moved from Bryansk to Caucasus Germans take Caucasus from Russians 4 armour moved from Rostov to Kazakhstan 4 armour moved from Russia to Volgograd Germans take Tambov from Russians 2 armour moved from Russia to Volgograd Combat - Germans Battle in Samara Germans attack with 4 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 1 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 armour Russians defend with 2 infantry Germans roll dice for 4 armour in Kazakhstan, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 3 armour in Kazakhstan, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 6 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour in Volgograd, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 5 tactical_bombers British defend with 7 fighters and 1 tactical_bomber; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys Americans roll AA dice in France : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 4 tactical_bombers in France, round 2 : 15/42 hits, 15.17 expected hits French roll dice for 2 aaGuns, 5 armour, 1 artillery, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 13/25 hits, 12.00 expected hits 2 aaGuns owned by the Americans, 13 infantry owned by the Germans, 2 armour owned by the Americans, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in France Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 8 mech_infantrys and 4 tactical_bombers in France, round 3 : 15/29 hits, 12.67 expected hits French roll dice for 3 armour, 8 fighters and 1 tactical_bomber in France, round 3 : 8/12 hits, 7.33 expected hits 1 tactical_bomber owned by the British, 3 armour owned by the Americans, 1 fighter owned by the French, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in France Germans destroys 15PUs while taking French capital Germans win, taking France from French with 10 artilleries, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87 Casualties for Germans: 13 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for Americans: 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys Casualties for British: 7 fighters and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 4 bombers, 3 fighters and 4 tactical_bombers moved from France to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Bryansk to Russia 2 infantry moved from Smolensk to Vologda 2 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Bryansk Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 4 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 3 artilleries, 5 bombers and 2 infantry placed in Western Germany 5 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 68 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
French regular : 1.67 Americans AA : 0.00 Russians regular : -1.00 Germans regular : 0.50 -
I believe that game, i dont think you can take any of my VCs.
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that’s ***
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@WindowWasher
Yep.
That’s the game. Congratulations. Well done. -
- Watch for can openers in the form of airbases, and watch for mainland Japanese planes. When evaluating a fleet position, I literally check every single opposing plane.
- If Egypt falls, main goal should be to take it back. If you could have gotten 2 factories in Iraq and Persia running, there was no way I would push through there or even hold Egypt in the long run.
- I personally don’t like southern France as a landing because there is very little room to expand, and very little money to steal.
- All of those extraneous early game purchases w/ Russia (1 tank, 3 mech which is 9 def and 4 casualties) could have been 6 inf (12 def and 6 casualties), and don’t be afraid to get turtled, as long as the UK has the middle east. Also, don’t take any risks with big stacks, don’t let them die unless you have no other way to save them. They can be built on to amplify their strength exponentially.
- Main thing which i struggled with when playing the allies… have an objective or a goal. Make sure you know which side you’re going to try and kill first, and how you plan on doing it.
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@WindowWasher
Thank you for the tips.
I am really struggling with 5, for both teams.





