@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Southern Italy
Italians attack with 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/6 hits, 2.00 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
French converts factory_major into different units
French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 fighter moved from Germany to Smolensk
1 fighter moved from Germany to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
7 fighters moved from Western Germany to Smolensk
8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers moved from Smolensk to Russia
1 armour and 6 infantry moved from Western Germany to Northern Italy
1 infantry moved from Novgorod to Vyborg
Combat - Germans
Battle in Russia
Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 9 armour, 1 artillery, 1 factory_major, 3 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 2 tactical_bombers in Russia, round 2 : 15/48 hits, 14.00 expected hits
Russians roll dice for 2 aaGuns, 9 armour, 1 artillery, 5 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/64 hits, 24.67 expected hits
13 infantry owned by the Russians, 28 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 3 : 6/20 hits, 9.33 expected hits
Russians roll dice for 9 armour, 1 artillery, 5 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/51 hits, 20.33 expected hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Russians win with 9 armour, 1 artillery, 5 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -167
Casualties for Germans: 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 19 infantry
Battle in Northern Italy
Germans attack with 1 armour and 6 infantry
French defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 2/7 hits, 1.50 expected hits
French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 armour and 6 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Germans
Place Units - Germans
6 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -0.67
Russians regular : 3.00
Germans regular : -1.83
Russians AA : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
9 armour moved from Russia to Smolensk
22 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Smolensk
Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber
Germans defend with 1 armour and 9 fighters
Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits
Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits
8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Russians: 8 infantry
Casualties for Germans: 1 armour and 9 fighters
Battle in Volgograd
Russians attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans regular : 1.50
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens;
Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
3 mech_infantrys moved from Shantung to Manchuria
1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 bombers moved from Shantung to Yunnan
2 fighters moved from Shantung to Manchuria
2 tactical_bombers moved from Shantung to Manchuria
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits
Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits
Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to Kiangsu
3 tactical_bombers moved from Yunnan to Kiangsu
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from France to Western Germany
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in Yugoslavia
Battle in Albania
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
Germans defend with 3 fighters
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Germans lost in 112 Sea Zone
Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Germans: 3 fighters
Battle in Western Germany
Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Denmark
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Norway
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Korea to 26 Sea Zone
2 bombers moved from Korea to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Norway
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Germans AA : 1.00
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from France to Western Germany
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in Yugoslavia
Battle in Albania
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
Germans defend with 3 fighters
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Germans lost in 112 Sea Zone
Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Germans: 3 fighters
Battle in Western Germany
Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Denmark
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Norway
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Korea to 26 Sea Zone
2 bombers moved from Korea to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Norway
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
British captures 57PUs while taking Germans capital
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 fighter and 1 tactical_bomber moved from Persia to India
1 mech_infantry moved from France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from France to Germany
British take Germany from Germans
2 armour moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
7 infantry moved from France to Northern Italy
2 artilleries moved from France to Northern Italy
5 fighters moved from France to Trans-Jordan
2 bombers moved from Normandy Bordeaux to Trans-Jordan
6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Persia to Caucasus
2 armour moved from Iraq to Persia
Combat - British
Battle in Caucasus
British attack with 3 armour and 5 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kwangsi
British attack with 2 armour, 1 artillery and 4 infantry
Japanese defend with 3 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 23
Casualties for British: 1 infantry
Casualties for Japanese: 3 armour and 2 mech_infantrys
Battle in Northern Italy
British attack with 3 armour, 2 artilleries and 8 infantry
Germans defend with 1 armour, 1 factory_minor and 6 infantry
British roll dice for 3 armour, 2 artilleries and 8 infantry in Northern Italy, round 2 : 3/13 hits, 3.83 expected hits
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
British roll dice for 3 armour, 2 artilleries and 5 infantry in Northern Italy, round 3 : 5/10 hits, 3.33 expected hits
Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Germans: 1 armour and 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 104 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs
Place Units - UK_Pacific
2 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -2.00
Italians regular : -0.50
Germans AA : 1.00
Germans regular : -1.00
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Italians
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 92 Sea Zone
Italians attack with 1 transport
British defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports
1 submarine owned by the British Submerged
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking Syria from French with 1 carrier, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -7
Casualties for Italians: 1 transport
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 fighter moved from Korea to 26 Sea Zone
2 fighters moved from Korea to Amur
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 fighter moved from Korea to 26 Sea Zone
2 fighters moved from Korea to Amur
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 3 PUs;
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Non Combat Move - French
Place Units - French
3 armour placed in French Indo China
Turn Complete - French
French collect 17 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Archangel to Novgorod
9 armour moved from Smolensk to Samara
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 mech_infantrys moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 13 infantry moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
4 infantry moved from Korea to Amur
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns moved from Korea to Amur
2 fighters moved from Tambov to Kazakhstan
2 fighters moved from Kazakhstan to Samara
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
Place Units - Russians
3 armour placed in Volgograd
1 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 bombers, 6 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Kiangsu
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
Americans defend with 1 aaGun, 3 armour and 5 infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 4 infantry
Americans roll AA dice in Amur : 2/4 hits, 0.67 expected hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 5/16 hits, 3.33 expected hits
Russians roll dice for 3 aaGuns, 3 armour, 2 fighters and 9 infantry in Amur, round 2 : 7/14 hits, 5.83 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 7 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 1/9 hits, 2.17 expected hits
Russians roll dice for 3 armour, 2 fighters and 7 infantry in Amur, round 3 : 7/12 hits, 5.17 expected hits
7 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 tactical_bombers in Amur, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 3 armour, 2 fighters and 6 infantry in Amur, round 4 : 4/11 hits, 4.83 expected hits
2 tactical_bombers owned by the Japanese lost in Amur
Russians win with 3 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is -71
Casualties for Japanese: 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 3 infantry
Japanese roll dice for 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 10/17 hits, 8.33 expected hits
Chinese roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 7.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kiangsu
6 fighters moved from Kwangsi to Kiangsu
3 tactical_bombers moved from Kwangsi to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.00
Americans AA : 1.33
Russians regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 cruisers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 armour and 4 infantry moved from Amur to Korea
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
Russians take Novgorod from Germans
1 armour moved from Finland to Norway
1 armour moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 4 transports moved from 101 Sea Zone to 64 Sea Zone
3 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to Romania
Americans take Romania from Germans
1 infantry moved from Albania to Greece
Americans take Greece from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Norway to Morocco
2 bombers moved from France to Eastern United States
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
Japanese defend with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 4 bombers and 5 fighters in 25 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/18 hits, 8.83 expected hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 4 bombers, 4 cruisers and 5 fighters in 25 Sea Zone, round 3 : 6/15 hits, 8.50 expected hits
Japanese roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 battleships, 4 bombers and 2 cruisers in 25 Sea Zone, round 4 : 5/8 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 3 cruisers and 3 fighters in 25 Sea Zone, round 4 : 5/8 hits, 4.83 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 battleships and 1 bomber in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -39
Casualties for Americans: 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Non Combat Move - Americans
1 battleship and 1 carrier moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Korea
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :