Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
1 armour moved from Normandy Bordeaux to Holland Belgium
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from British
French take Syria from British
2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Norway to Holland Belgium
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser and 3 transports
Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 3 transports
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers
Germans defend with 6 armour, 4 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits
Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits
Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 4 infantry
Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry
Battle in Southern Italy
Americans attack with 2 bombers, 5 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 tactical_bomber moved from Holland Belgium to Norway
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Korea
1 bomber moved from Japan to Korea
Place Units - Americans
3 carriers placed in 10 Sea Zone
3 armour placed in Norway
7 infantry and 1 mech_infantry placed in Eastern United States
1 bomber and 2 infantry placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 86 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 mech_infantrys moved from Syria to Persia
1 armour moved from Syria to Persia
2 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 fighter moved from Persia to Russia
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
5 fighters moved from Normandy Bordeaux to France
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Celebes
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
British roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Celebes, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Celebes, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
British win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 artillery moved from Yunnan to French Indo China
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Syria to Trans-Jordan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -1.00
Japanese regular : 0.00
Japanese AA : 0.67
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Southern Italy
Italians attack with 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/6 hits, 2.00 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
French converts factory_major into different units
French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 fighter moved from Germany to Smolensk
1 fighter moved from Germany to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
7 fighters moved from Western Germany to Smolensk
8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers moved from Smolensk to Russia
1 armour and 6 infantry moved from Western Germany to Northern Italy
1 infantry moved from Novgorod to Vyborg
Combat - Germans
Battle in Russia
Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 9 armour, 1 artillery, 1 factory_major, 3 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 2 tactical_bombers in Russia, round 2 : 15/48 hits, 14.00 expected hits
Russians roll dice for 2 aaGuns, 9 armour, 1 artillery, 5 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/64 hits, 24.67 expected hits
13 infantry owned by the Russians, 28 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 3 : 6/20 hits, 9.33 expected hits
Russians roll dice for 9 armour, 1 artillery, 5 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/51 hits, 20.33 expected hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Russians win with 9 armour, 1 artillery, 5 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -167
Casualties for Germans: 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 19 infantry
Battle in Northern Italy
Germans attack with 1 armour and 6 infantry
French defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 2/7 hits, 1.50 expected hits
French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 armour and 6 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Germans
Place Units - Germans
6 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -0.67
Russians regular : 3.00
Germans regular : -1.83
Russians AA : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
9 armour moved from Russia to Smolensk
22 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Smolensk
Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber
Germans defend with 1 armour and 9 fighters
Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits
Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits
8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Russians: 8 infantry
Casualties for Germans: 1 armour and 9 fighters
Battle in Volgograd
Russians attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans regular : 1.50
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens;
Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
3 mech_infantrys moved from Shantung to Manchuria
1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 bombers moved from Shantung to Yunnan
2 fighters moved from Shantung to Manchuria
2 tactical_bombers moved from Shantung to Manchuria
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits
Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits
Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to Kiangsu
3 tactical_bombers moved from Yunnan to Kiangsu
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from France to Western Germany
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in Yugoslavia
Battle in Albania
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
Germans defend with 3 fighters
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Germans lost in 112 Sea Zone
Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Germans: 3 fighters
Battle in Western Germany
Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Denmark
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Norway
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Korea to 26 Sea Zone
2 bombers moved from Korea to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Norway
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Germans AA : 1.00
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from France to Western Germany
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in Yugoslavia
Battle in Albania
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
Germans defend with 3 fighters
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Germans lost in 112 Sea Zone
Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Germans: 3 fighters
Battle in Western Germany
Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Denmark
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Norway
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Korea to 26 Sea Zone
2 bombers moved from Korea to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Norway
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
British captures 57PUs while taking Germans capital
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 fighter and 1 tactical_bomber moved from Persia to India
1 mech_infantry moved from France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from France to Germany
British take Germany from Germans
2 armour moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
7 infantry moved from France to Northern Italy
2 artilleries moved from France to Northern Italy
5 fighters moved from France to Trans-Jordan
2 bombers moved from Normandy Bordeaux to Trans-Jordan
6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Persia to Caucasus
2 armour moved from Iraq to Persia
Combat - British
Battle in Caucasus
British attack with 3 armour and 5 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kwangsi
British attack with 2 armour, 1 artillery and 4 infantry
Japanese defend with 3 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 23
Casualties for British: 1 infantry
Casualties for Japanese: 3 armour and 2 mech_infantrys
Battle in Northern Italy
British attack with 3 armour, 2 artilleries and 8 infantry
Germans defend with 1 armour, 1 factory_minor and 6 infantry
British roll dice for 3 armour, 2 artilleries and 8 infantry in Northern Italy, round 2 : 3/13 hits, 3.83 expected hits
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
British roll dice for 3 armour, 2 artilleries and 5 infantry in Northern Italy, round 3 : 5/10 hits, 3.33 expected hits
Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Germans: 1 armour and 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 104 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs
Place Units - UK_Pacific
2 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -2.00
Italians regular : -0.50
Germans AA : 1.00
Germans regular : -1.00
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Italians
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 92 Sea Zone
Italians attack with 1 transport
British defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports
1 submarine owned by the British Submerged
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking Syria from French with 1 carrier, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -7
Casualties for Italians: 1 transport
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 fighter moved from Korea to 26 Sea Zone
2 fighters moved from Korea to Amur
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 fighter moved from Korea to 26 Sea Zone
2 fighters moved from Korea to Amur
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 3 PUs;
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Non Combat Move - French
Place Units - French
3 armour placed in French Indo China
Turn Complete - French
French collect 17 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Archangel to Novgorod
9 armour moved from Smolensk to Samara
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 mech_infantrys moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 13 infantry moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
4 infantry moved from Korea to Amur
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns moved from Korea to Amur
2 fighters moved from Tambov to Kazakhstan
2 fighters moved from Kazakhstan to Samara
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
Place Units - Russians
3 armour placed in Volgograd
1 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 bombers, 6 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Kiangsu
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
Americans defend with 1 aaGun, 3 armour and 5 infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 4 infantry
Americans roll AA dice in Amur : 2/4 hits, 0.67 expected hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 5/16 hits, 3.33 expected hits
Russians roll dice for 3 aaGuns, 3 armour, 2 fighters and 9 infantry in Amur, round 2 : 7/14 hits, 5.83 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 7 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 1/9 hits, 2.17 expected hits
Russians roll dice for 3 armour, 2 fighters and 7 infantry in Amur, round 3 : 7/12 hits, 5.17 expected hits
7 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 tactical_bombers in Amur, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 3 armour, 2 fighters and 6 infantry in Amur, round 4 : 4/11 hits, 4.83 expected hits
2 tactical_bombers owned by the Japanese lost in Amur
Russians win with 3 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is -71
Casualties for Japanese: 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 3 infantry
Japanese roll dice for 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 10/17 hits, 8.33 expected hits
Chinese roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 7.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kiangsu
6 fighters moved from Kwangsi to Kiangsu
3 tactical_bombers moved from Kwangsi to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.00
Americans AA : 1.33
Russians regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 cruisers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 armour and 4 infantry moved from Amur to Korea
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
Russians take Novgorod from Germans
1 armour moved from Finland to Norway
1 armour moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 4 transports moved from 101 Sea Zone to 64 Sea Zone
3 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to Romania
Americans take Romania from Germans
1 infantry moved from Albania to Greece
Americans take Greece from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Norway to Morocco
2 bombers moved from France to Eastern United States
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
Japanese defend with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 4 bombers and 5 fighters in 25 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/18 hits, 8.83 expected hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 4 bombers, 4 cruisers and 5 fighters in 25 Sea Zone, round 3 : 6/15 hits, 8.50 expected hits
Japanese roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 battleships, 4 bombers and 2 cruisers in 25 Sea Zone, round 4 : 5/8 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 3 cruisers and 3 fighters in 25 Sea Zone, round 4 : 5/8 hits, 4.83 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 battleships and 1 bomber in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -39
Casualties for Americans: 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Non Combat Move - Americans
1 battleship and 1 carrier moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Korea
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :