@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Guam Solo vs. Son
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 9 infantry moved from Amur to Korea 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from 44 Sea Zone to Celebes 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 43 Sea Zone to 20 Sea Zone 3 armour moved from Kiangsu to Jehol 1 armour moved from Hunan to Shensi 2 mech_infantrys moved from Yunnan to Shensi 1 armour moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 1 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 armour moved from Hunan to Burma 2 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Non Combat Move - Japanese 3 infantry, 2 mech_infantrys and 3 transports moved from 19 Sea Zone to 20 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,5,1,4,3,1,3 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 5 fighters moved from Korea to Jehol 1 bomber moved from Korea to Japan 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 3 artilleries and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Jehol Americans attack with 5 fighters and 2 infantry Japanese defend with 3 armour Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 92 Sea Zone Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber Italians defend with 2 cruisers, 4 destroyers and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Americans 4 destroyers owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans 2 cruisers owned by the Italians lost in 92 Sea Zone Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Italians: 2 cruisers and 4 destroyers Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 5 fighters moved from Jehol to Korea 1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 3 armour placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : -0.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 5 fighters moved from Korea to Jehol 1 bomber moved from Korea to Japan 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 3 artilleries and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Jehol Americans attack with 5 fighters and 2 infantry Japanese defend with 3 armour Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 92 Sea Zone Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber Italians defend with 2 cruisers, 4 destroyers and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Americans 4 destroyers owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans 2 cruisers owned by the Italians lost in 92 Sea Zone Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Italians: 2 cruisers and 4 destroyers Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 5 fighters moved from Jehol to Korea 1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 3 armour placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 18 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Norway to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 8 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Ethiopia to Anglo Egyptian Sudan 3 armour moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from Persia to Russia 1 fighter and 1 tactical_bomber moved from Gibraltar to Malta 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber Japanese defend with 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys British roll dice for 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Burma, round 2 : 10/32 hits, 8.83 expected hits Japanese roll dice for 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys in Burma, round 2 : 12/21 hits, 7.50 expected hits 10 infantry owned by the Japanese and 12 infantry owned by the British lost in Burma British roll dice for 2 armour, 4 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Burma, round 3 : 8/20 hits, 6.83 expected hits Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Burma, round 3 : 5/11 hits, 4.17 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Burma, round 4 : 4/15 hits, 6.00 expected hits Japanese roll dice for 3 armour in Burma, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 18 infantry Casualties for Japanese: 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to India 3 aaGuns moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 transports placed in 110 Sea Zone 3 armour, 2 artilleries, 1 bomber and 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 Japanese regular : 3.83 Japanese AA : -0.17 Germans regular : -0.50 British regular : 0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from Tobruk to Western Germany 1 fighter moved from Tobruk to Western Germany 1 bomber moved from Tobruk to Egypt 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Tunisia to Tobruk 1 artillery moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Battle in Syria Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 carrier, 2 fighters and 5 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Greece from British, taking Syria from French with 1 carrier, 2 fighters and 5 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Iraq Italians attack with 1 infantry British defend with 3 infantry Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Iraq British win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Place Units - Italians 4 armour placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.17 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from India to Burma 1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Hawaiian Islands to Korea Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from India to Burma 1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Hawaiian Islands to Korea Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 72 Sea Zone to 78 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Rostov to Tambov 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Western Germany 1 armour moved from Smolensk to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 armour moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from Americans 1 fighter moved from Egypt to Northern Italy Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 tactical_bomber British defend with 3 aaGuns, 3 fighters, 8 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/16 hits, 6.83 expected hits 1 aaGun owned by the British and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Americans win with 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 aaGun Battle in Holland Belgium Germans attack with 2 armour, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 2 armour and 5 infantry placed in Western Germany 1 armour and 1 fighter placed in Germany 1 armour and 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.83 British AA : -0.17 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 1 infantry moved from Samara to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Urals 14 infantry moved from Korea to Manchuria 1 infantry moved from Samara to Tambov Combat - Russians Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry Russians roll dice for 14 infantry in Manchuria, round 2 : 2/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 5 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 6 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 6 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 7 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 10 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry Battle in Urals Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Tambov to Russia 1 fighter moved from Urals to Russia 1 tactical_bomber moved from Urals to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 2.00 Germans regular : -0.50 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Shantung to Jehol 3 mech_infantrys moved from Kiangsu to Jehol 1 armour moved from Malaya to Yunnan 1 armour moved from Shensi to Tsinghai 2 mech_infantrys moved from Shensi to Tsinghai 2 destroyers moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from Yunnan to Tsinghai 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 20 Sea Zone to 45 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Jehol 2 mech_infantrys moved from 19 Sea Zone to Jehol Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys Chinese defend with 3 infantry; Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 3 infantry Casualties for Russians: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 destroyers and 3 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 transport Battle in Jehol Japanese attack with 3 infantry and 8 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 3 infantry and 8 mech_infantrys in Jehol, round 2 : 2/11 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers ANZAC defend with 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 2 cruisers, 2 destroyers and 2 transports in 45 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the ANZAC, 2 transports owned by the ANZAC, 2 cruisers owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 1 submarine Casualties for ANZAC: 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports Non Combat Move - Japanese 2 fighters moved from Tsinghai to Shensi 2 infantry moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Szechwan 5 tactical_bombers moved from Yunnan to Szechwan 6 fighters moved from Yunnan to Szechwan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 armour placed in Kiangsu 1 cruiser and 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 2.50 ANZAC regular : -1.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 10 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Morocco to Algeria 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Korea to Japan 1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 18 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Holland Belgium 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan causes 8 damage total. Battle in Southern Italy Americans attack with 1 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour 2 aaGuns owned by the Italians lost in Southern Italy Americans captures 26PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Holland Belgium Americans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/9 hits, 4.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Algeria Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Algeria to Normandy Bordeaux 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Japan to Korea 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux Place Units - Americans 1 bomber placed in Norway 1 bomber placed in Korea 2 infantry placed in Korea 2 artilleries placed in Normandy Bordeaux 1 infantry placed in Norway 3 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States 1 artillery placed in Norway 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 69 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Italians regular : -0.33 Japanese AA : -0.17 Germans AA : 0.83 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 10 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Morocco to Algeria 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Korea to Japan 1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 18 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Holland Belgium 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan causes 8 damage total. Battle in Southern Italy Americans attack with 1 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour 2 aaGuns owned by the Italians lost in Southern Italy Americans captures 26PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Holland Belgium Americans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/9 hits, 4.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Algeria Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Algeria to Normandy Bordeaux 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Japan to Korea 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux Place Units - Americans 1 bomber placed in Norway 1 bomber placed in Korea 2 infantry placed in Korea 2 artilleries placed in Normandy Bordeaux 1 infantry placed in Norway 3 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States 1 artillery placed in Norway 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 69 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 carrier, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone 4 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 2 infantry moved from Iraq to Syria 1 armour and 2 mech_infantrys moved from Persia to Syria 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 2 infantry moved from India to 39 Sea Zone 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Burma to Malaya UK_Pacific take Malaya from Japanese 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 4 artilleries and 3 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Yunnan 1 armour moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Borneo Battle in Siam Battle in Syria British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Syria, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Syria, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Borneo from Japanese, taking Siam from Japanese, taking Syria from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Yunnan British attack with 1 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/12 hits, 5.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Japanese: 1 armour Battle in Egypt British attack with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 artilleries, 1 bomber and 1 harbour British roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits, 3.67 expected hits Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 2 : 0/4 hits, 1.17 expected hits 1 bomber owned by the Italians and 2 artilleries owned by the Italians lost in Egypt British roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 5/9 hits, 3.67 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 3 artilleries and 1 bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 3 armour moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Yunnan to India 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 armour and 1 mech_infantry placed in Persia 1 fighter placed in Persia 1 carrier placed in 110 Sea Zone 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 2 infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Units Change Ownership Some Units in French Indo China change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 0.50 Italians regular : -2.83 Japanese AA : -0.17 Germans AA : 0.83 Germans regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from Greece to Albania Italians take Albania from British 1 infantry moved from Greece to Bulgaria Italians take Bulgaria from British 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 4 armour moved from Northern Italy to Normandy Bordeaux 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour moved from Tobruk to Libya 1 armour moved from Libya to Tunisia Combat - Italians Italians creates battle in territory 95 Sea Zone Battle in Normandy Bordeaux Italians attack with 5 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys British defend with 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 2 tactical_bombers British roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits Italians roll dice for 5 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 6/18 hits, 5.67 expected hits Americans roll dice for 4 aaGuns, 4 armour, 4 artilleries, 4 bombers, 10 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 16/38 hits, 16.33 expected hits 3 mech_infantrys owned by the Italians, 3 aaGuns owned by the British, 1 aaGun owned by the Americans, 2 bombers owned by the British, 1 artillery owned by the Italians, 7 infantry owned by the Italians and 5 armour owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 4 armour, 4 artilleries, 2 bombers, 10 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 16/36 hits, 16.00 expected hits 2 fighters owned by the Italians lost in Normandy Bordeaux Americans win with 4 armour, 4 artilleries, 2 bombers, 10 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -43 Casualties for Italians: 5 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys Casualties for Americans: 1 aaGun Casualties for British: 3 aaGuns and 2 bombers Battle in Southern Italy Italians attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Italians win, taking Southern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.50 British AA : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Burma to Yunnan 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Burma to Yunnan 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Finland 1 bomber moved from Smolensk to Finland 1 mech_infantry moved from Denmark to Western Germany 3 armour, 5 fighters, 5 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 3 armour and 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Northern Italy to Southern France 1 fighter moved from Southern France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 6 armour, 7 fighters, 5 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 6 armour, 7 fighters, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 7/19 hits, 7.50 expected hits Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 6 armour, 7 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Finland Germans attack with 1 armour and 1 bomber Americans defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Finland, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Finland to Novgorod 7 fighters moved from Holland Belgium to Western Germany Place Units - Germans 7 infantry placed in Western Germany 1 armour placed in Volgograd 1 armour and 1 fighter placed in Novgorod 1 armour placed in Western Germany 2 fighters placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Manchuria to Korea 2 infantry moved from Tambov to Volgograd 3 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Vologda to Urals Russians take Urals from Germans Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 8x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Szechwan to Kweichow 2 bombers, 6 fighters and 5 tactical_bombers moved from Szechwan to Kweichow 1 armour moved from Kiangsu to Kweichow 3 infantry and 8 mech_infantrys moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Kweichow 2 fighters moved from Shensi to Kweichow 1 armour moved from Tsinghai to Volgograd Japanese take Kazakhstan from Russians 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone Japanese take 6 Sea Zone from Americans 1 cruiser moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 3 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 8 mech_infantrys in Manchuria, round 2 : 2/11 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Volgograd Japanese attack with 1 armour Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Shantung 2 tactical_bombers moved from Kweichow to Shantung 2 fighters moved from Kweichow to Shantung Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 Russians regular : -0.67





