@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Guam Solo vs. Son
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 mech_infantrys moved from Novosibirsk to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Timguska to Novosibirsk 5 infantry moved from Amur to Korea 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 6 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 2 mech_infantrys moved from Kazakhstan to Rostov 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 mech_infantrys moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour and 2 artilleries Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits 3 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 6 infantry and 2 mech_infantrys Casualties for Germans: 6 armour and 2 artilleries Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Sikang to Yunnan 4 infantry and 5 mech_infantrys moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 3 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Non Combat Move - Japanese Place Units - Japanese 1 cruiser placed in 6 Sea Zone 3 armour placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Japan 1 mech_infantry placed in Shantung Japanese undo move 4. 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Italians AA : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from Scotland to United Kingdom 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 3 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 infantry moved from Scotland to United Kingdom 1 artillery and 13 infantry moved from Burma to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 9 infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone 2 armour moved from 113 Sea Zone to Germany 1 artillery moved from 113 Sea Zone to Germany 9 infantry moved from 113 Sea Zone to Germany 3 infantry moved from Persia to Iraq 1 artillery and 5 infantry moved from Albania to Bulgaria British take Bulgaria from Germans 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 113 Sea Zone Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Germans scrambles to create a battle in territory 113 Sea Zone Battle in 113 Sea Zone British attack with 1 cruiser, 2 destroyers, 1 submarine and 6 transports; Russians loiter and taunt Germans defend with 1 fighter 1 submarine owned by the British Submerged British roll dice for 1 cruiser, 2 destroyers and 6 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone British win with 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Battle in Germany British attack with 2 armour, 1 artillery, 1 bomber and 9 infantry Germans defend with 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber and 9 infantry in Germany, round 2 : 7/13 hits, 3.67 expected hits Germans roll dice for 3 aaGuns, 2 armour and 3 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits 3 aaGuns owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Germany, round 3 : 1/10 hits, 3.17 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Germany British captures 67PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 30 Casualties for British: 3 infantry Casualties for Germans: 3 aaGuns, 2 armour and 3 mech_infantrys Non Combat Move - British 1 bomber moved from Germany to Norway 1 infantry moved from 39 Sea Zone to India Place Units - British 1 fighter placed in Persia 3 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,1,5,6,6 British collect 37 PUs (3 lost to blockades); end with 104 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 infantryCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Germans AA : -0.17 Germans regular : 0.83 British regular : 1.00 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 3.00 expected hits French roll dice for 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 2/6 hits, 2.83 expected hits French roll dice for 2 mech_infantrys in Tunisia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 1 bomber moved from Libya to Tobruk 1 fighter moved from Libya to Tobruk 1 fighter moved from Tunisia to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.83 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Shan State to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Shan State to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 70 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 5 infantry moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria 3 infantry moved from Novgorod to Belarus 5 armour, 2 artilleries and 24 infantry moved from Belarus to Smolensk 4 armour, 1 artillery and 7 infantry moved from Bryansk to Smolensk 1 fighter moved from Tobruk to Egypt 1 fighter moved from Western Ukraine to Bulgaria 1 fighter moved from Western Ukraine to Bulgaria 1 fighter moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Germany 2 armour, 6 infantry and 2 mech_infantrys moved from Western Germany to Germany 3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Germany Combat - Germans Battle in Rostov Germans attack with 2 bombers, 5 infantry and 2 tactical_bombers Russians defend with 3 mech_infantrys Germans roll dice for 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 3 mech_infantrys Battle in Bulgaria Germans attack with 3 armour, 2 fighters and 2 mech_infantrys British defend with 1 artillery and 5 infantry Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Bulgaria, round 2 : 1/7 hits, 2.83 expected hits British roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 3/6 hits, 2.00 expected hits 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 armour and 2 fighters in Bulgaria, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 2/5 hits, 1.67 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Bulgaria, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Bulgaria, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 6 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 3 armour and 2 mech_infantrys Casualties for British: 1 artillery and 5 infantry Battle in Smolensk Germans attack with 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers in Smolensk, round 2 : 13/45 hits, 12.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 9 armour, 3 artilleries, 29 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Germany Germans attack with 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 armour, 1 artillery, 1 factory_minor and 6 infantry Germans roll dice for 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 5/14 hits, 4.50 expected hits British roll dice for 2 armour, 1 artillery and 6 infantry in Germany, round 2 : 6/9 hits, 3.33 expected hits 6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany Germans roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 6/8 hits, 3.50 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Germany, round 3 : 2/4 hits, 1.67 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 6 infantry and 2 mech_infantrys Casualties for British: 2 armour, 1 artillery and 6 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria to Romania 1 fighter moved from Bulgaria to Romania 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Smolensk 1 tactical_bomber moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 bomber moved from Smolensk to Belarus 1 bomber moved from Smolensk to Belarus Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 4.50 British regular : 2.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 9 infantry moved from Amur to Korea 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from 44 Sea Zone to Celebes 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 43 Sea Zone to 20 Sea Zone 3 armour moved from Kiangsu to Jehol 1 armour moved from Hunan to Shensi 2 mech_infantrys moved from Yunnan to Shensi 1 armour moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 1 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 armour moved from Hunan to Burma 2 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Non Combat Move - Japanese 3 infantry, 2 mech_infantrys and 3 transports moved from 19 Sea Zone to 20 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,5,1,4,3,1,3 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 5 fighters moved from Korea to Jehol 1 bomber moved from Korea to Japan 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 3 artilleries and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Jehol Americans attack with 5 fighters and 2 infantry Japanese defend with 3 armour Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 92 Sea Zone Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber Italians defend with 2 cruisers, 4 destroyers and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Americans 4 destroyers owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans 2 cruisers owned by the Italians lost in 92 Sea Zone Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Italians: 2 cruisers and 4 destroyers Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 5 fighters moved from Jehol to Korea 1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 3 armour placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : -0.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 5 fighters moved from Korea to Jehol 1 bomber moved from Korea to Japan 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 3 artilleries and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Jehol Americans attack with 5 fighters and 2 infantry Japanese defend with 3 armour Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 92 Sea Zone Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber Italians defend with 2 cruisers, 4 destroyers and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Americans 4 destroyers owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans 2 cruisers owned by the Italians lost in 92 Sea Zone Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Italians: 2 cruisers and 4 destroyers Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 5 fighters moved from Jehol to Korea 1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 3 armour placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 18 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Norway to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 8 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Ethiopia to Anglo Egyptian Sudan 3 armour moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from Persia to Russia 1 fighter and 1 tactical_bomber moved from Gibraltar to Malta 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber Japanese defend with 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys British roll dice for 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Burma, round 2 : 10/32 hits, 8.83 expected hits Japanese roll dice for 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys in Burma, round 2 : 12/21 hits, 7.50 expected hits 10 infantry owned by the Japanese and 12 infantry owned by the British lost in Burma British roll dice for 2 armour, 4 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Burma, round 3 : 8/20 hits, 6.83 expected hits Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Burma, round 3 : 5/11 hits, 4.17 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Burma, round 4 : 4/15 hits, 6.00 expected hits Japanese roll dice for 3 armour in Burma, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 18 infantry Casualties for Japanese: 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to India 3 aaGuns moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 transports placed in 110 Sea Zone 3 armour, 2 artilleries, 1 bomber and 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 Japanese regular : 3.83 Japanese AA : -0.17 Germans regular : -0.50 British regular : 0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from Tobruk to Western Germany 1 fighter moved from Tobruk to Western Germany 1 bomber moved from Tobruk to Egypt 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Tunisia to Tobruk 1 artillery moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Battle in Syria Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 carrier, 2 fighters and 5 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Greece from British, taking Syria from French with 1 carrier, 2 fighters and 5 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Iraq Italians attack with 1 infantry British defend with 3 infantry Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Iraq British win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Place Units - Italians 4 armour placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.17 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from India to Burma 1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Hawaiian Islands to Korea Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from India to Burma 1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Hawaiian Islands to Korea Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 72 Sea Zone to 78 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Rostov to Tambov 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Western Germany 1 armour moved from Smolensk to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 armour moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from Americans 1 fighter moved from Egypt to Northern Italy Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 tactical_bomber British defend with 3 aaGuns, 3 fighters, 8 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/16 hits, 6.83 expected hits 1 aaGun owned by the British and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Americans win with 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 aaGun Battle in Holland Belgium Germans attack with 2 armour, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 2 armour and 5 infantry placed in Western Germany 1 armour and 1 fighter placed in Germany 1 armour and 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.83 British AA : -0.17 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 1 infantry moved from Samara to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Urals 14 infantry moved from Korea to Manchuria 1 infantry moved from Samara to Tambov Combat - Russians Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry Russians roll dice for 14 infantry in Manchuria, round 2 : 2/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 5 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 6 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 6 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 7 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 10 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry Battle in Urals Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Tambov to Russia 1 fighter moved from Urals to Russia 1 tactical_bomber moved from Urals to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 2.00 Germans regular : -0.50 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Shantung to Jehol 3 mech_infantrys moved from Kiangsu to Jehol 1 armour moved from Malaya to Yunnan 1 armour moved from Shensi to Tsinghai 2 mech_infantrys moved from Shensi to Tsinghai 2 destroyers moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from Yunnan to Tsinghai 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 20 Sea Zone to 45 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Jehol 2 mech_infantrys moved from 19 Sea Zone to Jehol Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys Chinese defend with 3 infantry; Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 3 infantry Casualties for Russians: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 destroyers and 3 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 transport Battle in Jehol Japanese attack with 3 infantry and 8 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 3 infantry and 8 mech_infantrys in Jehol, round 2 : 2/11 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers ANZAC defend with 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 2 cruisers, 2 destroyers and 2 transports in 45 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the ANZAC, 2 transports owned by the ANZAC, 2 cruisers owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 1 submarine Casualties for ANZAC: 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports Non Combat Move - Japanese 2 fighters moved from Tsinghai to Shensi 2 infantry moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Szechwan 5 tactical_bombers moved from Yunnan to Szechwan 6 fighters moved from Yunnan to Szechwan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 armour placed in Kiangsu 1 cruiser and 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 2.50 ANZAC regular : -1.00





