@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Guam Solo vs. Son
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 10 infantry moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 bombers, 5 fighters and 4 tactical_bombers moved from Poland to Novgorod 3 armour, 2 artilleries and 15 infantry moved from Baltic States to Novgorod 5 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 armour moved from Romania to Ukraine 3 armour moved from Bessarabia to Western Ukraine 1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Bessarabia to Western Ukraine 3 armour and 2 artilleries moved from Bessarabia to Ukraine 5 infantry moved from Romania to Bessarabia Combat - Germans Battle in Novgorod Germans attack with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 15 infantry and 1 mech_infantry Russians roll AA dice in Novgorod : 0/6 hits, 1.00 expected hits Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/36 hits, 12.33 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry in Novgorod, round 2 : 2/17 hits, 5.67 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 18 infantry and 4 tactical_bombers in Novgorod, round 3 : 11/34 hits, 12.00 expected hits Russians roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Novgorod, round 3 : 4/12 hits, 4.00 expected hits 1 mech_infantry owned by the Russians, 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers in Novgorod, round 4 : 9/30 hits, 11.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 6 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 6 armour and 2 artilleries Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 2 artilleries in Ukraine, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 8 infantry in Western Ukraine, round 2 : 6/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 4 tactical_bombers moved from Novgorod to Baltic States Place Units - Germans 3 infantry placed in Western Germany 3 armour placed in Normandy Bordeaux 3 infantry placed in Western Germany 2 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 45 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -4.67 Germans regular : -7.17 Russians AA : -1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 15 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 4 infantry moved from Yenisey to Timguska 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Smolensk 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 2 infantry and 2 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Kiangsi to Kwangtung 2 artilleries and 5 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Suiyuyan to Kwangtung 1 mech_infantry moved from Kansu to Sikang 8 fighters and 5 tactical_bombers moved from Suiyuyan to Yunnan 1 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kweichow to Hunan 3 transports moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers Chinese defend with 2 artilleries, 1 fighter and 1 infantry Japanese roll dice for 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/15 hits, 8.00 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries, 1 fighter and 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Yunnan to Kwangsi 8 fighters moved from Yunnan to Kwangsi 2 bombers moved from Kwangtung to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 mech_infantry placed in Shantung 1 destroyer and 1 submarine placed in 19 Sea Zone 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.67 Japanese regular : -1.33 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Albania 4 armour, 2 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 2 fighters and 1 tactical_bomber moved from Persia to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 3 infantry moved from Shan State to Burma 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 3 infantry moved from Iraq to Persia Combat - British Battle in Albania British attack with 1 artillery and 5 infantry Italians defend with 1 armour British roll dice for 1 artillery and 5 infantry in Albania, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Albania British win, taking Albania from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belgian Congo British attack with 4 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 4 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch Place Units - British 1 factory_minor placed in Persia 1 transport placed in 110 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,5,3,6,3 British collect 31 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantryCombat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Normandy Bordeaux to Northern Italy 4 infantry moved from Alexandria to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 4 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 2 fighters moved from Alexandria to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France Combat - Italians Non Combat Move - Italians 4 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 3 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 6 armour and 2 artilleries moved from Ukraine to Rostov 2 armour moved from Romania to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 5 armour, 10 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus 2 bombers, 5 fighters and 4 tactical_bombers moved from Baltic States to Belarus 3 armour moved from Novgorod to Smolensk Germans take Archangel from Russians 2 artilleries and 14 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 4 armour, 1 artillery and 8 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in Bryansk Germans attack with 4 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 8 infantry in Bryansk, round 2 : 5/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 armour and 2 artilleries Russians defend with 1 infantry Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers in Belarus, round 2 : 19/43 hits, 14.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Western Ukraine 2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Western Ukraine Place Units - Germans 1 armour and 1 fighter placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 54 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 mech_infantrys moved from Novosibirsk to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Timguska to Novosibirsk 5 infantry moved from Amur to Korea 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 6 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 2 mech_infantrys moved from Kazakhstan to Rostov 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 mech_infantrys moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour and 2 artilleries Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits 3 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 6 infantry and 2 mech_infantrys Casualties for Germans: 6 armour and 2 artilleries Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Sikang to Yunnan 4 infantry and 5 mech_infantrys moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 3 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Non Combat Move - Japanese Place Units - Japanese 1 cruiser placed in 6 Sea Zone 3 armour placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Japan 1 mech_infantry placed in Shantung Japanese undo move 4. 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Italians AA : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from Scotland to United Kingdom 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 3 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 infantry moved from Scotland to United Kingdom 1 artillery and 13 infantry moved from Burma to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 9 infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone 2 armour moved from 113 Sea Zone to Germany 1 artillery moved from 113 Sea Zone to Germany 9 infantry moved from 113 Sea Zone to Germany 3 infantry moved from Persia to Iraq 1 artillery and 5 infantry moved from Albania to Bulgaria British take Bulgaria from Germans 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 113 Sea Zone Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Germans scrambles to create a battle in territory 113 Sea Zone Battle in 113 Sea Zone British attack with 1 cruiser, 2 destroyers, 1 submarine and 6 transports; Russians loiter and taunt Germans defend with 1 fighter 1 submarine owned by the British Submerged British roll dice for 1 cruiser, 2 destroyers and 6 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone British win with 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Battle in Germany British attack with 2 armour, 1 artillery, 1 bomber and 9 infantry Germans defend with 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber and 9 infantry in Germany, round 2 : 7/13 hits, 3.67 expected hits Germans roll dice for 3 aaGuns, 2 armour and 3 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits 3 aaGuns owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Germany, round 3 : 1/10 hits, 3.17 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Germany British captures 67PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 30 Casualties for British: 3 infantry Casualties for Germans: 3 aaGuns, 2 armour and 3 mech_infantrys Non Combat Move - British 1 bomber moved from Germany to Norway 1 infantry moved from 39 Sea Zone to India Place Units - British 1 fighter placed in Persia 3 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,1,5,6,6 British collect 37 PUs (3 lost to blockades); end with 104 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 infantryCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Germans AA : -0.17 Germans regular : 0.83 British regular : 1.00 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 3.00 expected hits French roll dice for 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 2/6 hits, 2.83 expected hits French roll dice for 2 mech_infantrys in Tunisia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 1 bomber moved from Libya to Tobruk 1 fighter moved from Libya to Tobruk 1 fighter moved from Tunisia to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.83 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Shan State to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Shan State to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 70 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 5 infantry moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria 3 infantry moved from Novgorod to Belarus 5 armour, 2 artilleries and 24 infantry moved from Belarus to Smolensk 4 armour, 1 artillery and 7 infantry moved from Bryansk to Smolensk 1 fighter moved from Tobruk to Egypt 1 fighter moved from Western Ukraine to Bulgaria 1 fighter moved from Western Ukraine to Bulgaria 1 fighter moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Germany 2 armour, 6 infantry and 2 mech_infantrys moved from Western Germany to Germany 3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Germany Combat - Germans Battle in Rostov Germans attack with 2 bombers, 5 infantry and 2 tactical_bombers Russians defend with 3 mech_infantrys Germans roll dice for 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 3 mech_infantrys Battle in Bulgaria Germans attack with 3 armour, 2 fighters and 2 mech_infantrys British defend with 1 artillery and 5 infantry Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Bulgaria, round 2 : 1/7 hits, 2.83 expected hits British roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 3/6 hits, 2.00 expected hits 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 armour and 2 fighters in Bulgaria, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 2/5 hits, 1.67 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Bulgaria, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Bulgaria, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 6 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 3 armour and 2 mech_infantrys Casualties for British: 1 artillery and 5 infantry Battle in Smolensk Germans attack with 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers in Smolensk, round 2 : 13/45 hits, 12.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 9 armour, 3 artilleries, 29 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Germany Germans attack with 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 armour, 1 artillery, 1 factory_minor and 6 infantry Germans roll dice for 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 5/14 hits, 4.50 expected hits British roll dice for 2 armour, 1 artillery and 6 infantry in Germany, round 2 : 6/9 hits, 3.33 expected hits 6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany Germans roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 6/8 hits, 3.50 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Germany, round 3 : 2/4 hits, 1.67 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 6 infantry and 2 mech_infantrys Casualties for British: 2 armour, 1 artillery and 6 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria to Romania 1 fighter moved from Bulgaria to Romania 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Smolensk 1 tactical_bomber moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 bomber moved from Smolensk to Belarus 1 bomber moved from Smolensk to Belarus Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 4.50 British regular : 2.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 9 infantry moved from Amur to Korea 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :





