@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
L20 bretters (axis) vs Mainah (Allies +12) BM3
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the chinese are finally defeated! well except for 2 surviving infantry.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 117 Sea Zone to 109 Sea Zone 5 artilleries moved from 109 Sea Zone to Scotland 5 infantry moved from 109 Sea Zone to Scotland 4 bombers moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from Eire to Scotland Combat - Americans Battle in Scotland Americans attack with 5 artilleries, 4 bombers, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 4 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Scotland, round 2 : 7/1 hits, 7.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 5 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 4 bombers, 1 fighter and 1 tactical_bomber moved from Scotland to Eire 1 destroyer and 4 transports moved from 117 Sea Zone to 106 Sea Zone 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 63 Sea Zone to 30 Sea Zone 1 destroyer moved from 12 Sea Zone to 30 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Kweichow, round 2 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Combat Move - British 2 infantry moved from West India to India 2 tactical_bombers moved from West India to India 2 fighters moved from West India to India Combat - British Battle in India British attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from India to West India 2 tactical_bombers moved from India to West India 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 transport moved from 117 Sea Zone to 106 Sea Zone 4 fighters moved from 109 Sea Zone to Scotland Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 0.67 Germans regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 bomber, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Belgian Congo Italians take Anglo Egyptian Sudan from British Italians take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Syria Italians take Syria from French 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 battleship moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Slovakia Hungary 1 destroyer moved from 95 Sea Zone to 81 Sea Zone 1 fighter moved from Alexandria to Southern Italy 1 tactical_bomber moved from Alexandria to Southern Italy 1 fighter moved from Southern Italy to United Kingdom 1 tactical_bomber moved from Southern Italy to United Kingdom 1 artillery moved from Egypt to Trans-Jordan Combat - Italians Battle in 81 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 81 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 5 artilleries and 1 infantry moved from Egypt to 98 Sea Zone 5 artilleries, 1 infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone 5 artilleries and 1 infantry moved from 97 Sea Zone to Yugoslavia 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 factory_minor placed in Egypt 1 bomber placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 53 Sea Zone 1 cruiser moved from 53 Sea Zone to 49 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,3,2,2,3,4,6,6,2,5,4,5,4,2,1,2,1,6,6,6,4,5 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from United Kingdom to Scotland 1 infantry moved from Baltic States to Eastern Poland 5 artilleries and 6 infantry moved from Germany to Poland 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Scotland Germans attack with 5 armour, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber British defend with 4 fighters; Americans defend with 1 airfield, 5 artilleries and 4 infantry Germans roll dice for 5 armour, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/1 hits, 7.17 expected hits Americans roll dice for 5 artilleries, 4 fighters and 4 infantry in Scotland, round 2 : 5/1 hits, 5.67 expected hits 5 infantry owned by the Germans, 4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Scotland Germans roll dice for 5 armour, 5 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 : 5/1 hits, 5.67 expected hits Americans roll dice for 2 artilleries and 4 fighters in Scotland, round 3 : 4/1 hits, 3.33 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans and 3 fighters owned by the British lost in Scotland Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Scotland, round 4 : 5/1 hits, 4.33 expected hits Americans roll dice for 1 fighter in Scotland, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Scotland Germans win, taking Scotland from Americans with 5 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 3 artilleries and 6 infantry Casualties for Americans: 5 artilleries and 4 infantry Casualties for British: 4 fighters Battle in Eastern Poland Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 infantry and 1 tactical_bomber Casualties for Russians: 3 infantry Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 fighter moved from Eastern Poland to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Scotland to Western Germany 1 tactical_bomber moved from Scotland to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Germany 2 artilleries placed in France 6 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,1,4,2,4,5,6,6,3,5 Germans collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.33 Germans regular : -1.83 -
@mainah
congratulations… you have liberated London… wish I realized it sooner and flew away my Italian aircraft or did the calculations and found out if i sent more Italian planes if i could have held London then. And with soo many germans tied up in London russia has done well. This game is certainly interesting but Italy is now a powerhouse! -
@mainah and Japan is also doing well… even with a large allied fleet in the Pacific!
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@bretters
Yeah - It was not za germans that had me thinking it was a solid win for you. It was the italian monster! With no way of re-enforcing the middle east after sealion, Italy’s momentum could only grow. And J has had some relief with the US focus on England.
Be fun to see where this goes. . . . -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Romania to Slovakia Hungary 1 artillery and 2 infantry moved from Romania to Bulgaria 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania 3 mech_infantrys moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 8 infantry moved from Bryansk to Belarus 5 armour moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.33 -
@mainah
$60! The Russians are rich! -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to India 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to India 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from Philippines to Caroline Islands 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Caroline Islands to 49 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 1 artillery moved from Szechwan to Sikang 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kwangtung to Anhwe 1 fighter moved from Shensi to Kansu 1 tactical_bomber moved from Shensi to Kansu 1 fighter moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Yunnan to Burma Combat - Japanese Battle in Guam Battle in Kansu Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Guam from Americans, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 49 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in India Japanese attack with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in India, round 2 : 5/1 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Hopei 1 tactical_bomber moved from Kansu to Hopei 1 marine moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 49 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Japan to Caroline Islands Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 fighter placed in Japan 2 artilleries and 1 infantry placed in Japan 1 artillery and 1 infantry placed in Japan 1 artillery placed in Malaya 1 artillery placed in Kwangtung 1 carrier placed in 6 Sea Zone 1 cruiser placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : -0.67 ANZAC regular : 0.50 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 5 transports moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Eire to Scotland 1 marine moved from Eire to 109 Sea Zone 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone 4 bombers moved from Eire to United Kingdom 2 artilleries moved from 109 Sea Zone to United Kingdom 2 mech_infantrys moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to Scotland 1 marine moved from 109 Sea Zone to Scotland 1 destroyer and 2 submarines moved from 106 Sea Zone to 120 Sea Zone Americans take 106 Sea Zone from Germans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco -
@Avner
Scramble SZ 109? -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 5 transports moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Eire to Scotland 1 marine moved from Eire to 109 Sea Zone 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone 4 bombers moved from Eire to United Kingdom 2 artilleries moved from 109 Sea Zone to United Kingdom 2 mech_infantrys moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to Scotland 1 marine moved from 109 Sea Zone to Scotland 1 destroyer and 2 submarines moved from 106 Sea Zone to 120 Sea Zone Americans take 106 Sea Zone from Germans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco -
@mainah
Did you mean to post the combat move only again? -
@mainah
No scramble -
@bretters
Nope. Running battle now. . . -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 5 transports moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Eire to Scotland 1 marine moved from Eire to 109 Sea Zone 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone 4 bombers moved from Eire to United Kingdom 2 artilleries moved from 109 Sea Zone to United Kingdom 2 mech_infantrys moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to Scotland 1 marine moved from 109 Sea Zone to Scotland 1 destroyer and 2 submarines moved from 106 Sea Zone to 120 Sea Zone Americans take 106 Sea Zone from Germans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 120 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Scotland Americans attack with 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 5 armour and 2 artilleries Americans roll dice for 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 5 armour and 2 artilleries in Scotland, round 2 : 3/1 hits, 3.17 expected hits 2 artilleries owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Americans roll dice for 3 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 3/1 hits, 2.67 expected hits Germans roll dice for 4 armour in Scotland, round 3 : 2/0 hits, 2.00 expected hits 3 armour owned by the Germans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Germans win with 1 armour remaining. Battle score for attacker is 13 Casualties for Americans: 2 infantry, 1 marine and 2 mech_infantrys Casualties for Germans: 4 armour and 2 artilleries 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Battle in United Kingdom Americans attack with 2 artilleries, 4 bombers and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 fighters and 1 tactical_bomber Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 4 bombers and 4 infantry in United Kingdom, round 2 : 4/1 hits, 4.33 expected hits Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/1 hits, 2.83 expected hits 1 tactical_bomber owned by the Italians, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans roll dice for 2 artilleries, 4 bombers and 1 infantry in United Kingdom, round 3 : 3/1 hits, 3.67 expected hits Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 2 artilleries and 4 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 4 infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 fighters and 1 tactical_bomber Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from Scotland to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to Eire 4 bombers moved from United Kingdom to Eire 1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 6 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Scotland 1 mech_infantry moved from Eire to Scotland 1 infantry moved from Eire to Scotland Combat - British Battle in Scotland British attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 armour British roll dice for 2 cruisers in Scotland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Scotland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from Persia to Eastern Persia 2 aaGuns, 2 fighters, 8 infantry and 2 tactical_bombers moved from West India to Eastern Persia Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -0.50 Germans regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Belgian Congo to Union of South Africa Italians take Rhodesia from British Italians take Union of South Africa from British 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from French 1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Syria to Northwest Persia Italians take Northwest Persia from British 1 artillery moved from Trans-Jordan to Iraq 1 artillery moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria Combat - Italians Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Bulgaria Italians attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bulgaria Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 4 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Slovakia Hungary Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Bulgaria to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Egypt 5 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5 Italians collect 30 PUs (1 lost to blockades); end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -1.00 Russians AA : -0.17 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 3 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 6 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :





