@SuperbattleshipYamato disregard my last, here is the right one
Mainah V Stough OOB IV.2
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I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?
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I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.
Two more in this format and then we can go to the Mod version.
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@Stough
Lets find out. Start the next game, but let’s run this through and see -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 10 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Alaska to Western United States 2 transports moved from 104 Sea Zone to 102 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Place Units - British 1 destroyer and 1 submarine placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Syria to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from Tunisia to Morocco Italians take Algeria from French 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to 96 Sea Zone 2 armour moved from Tobruk to 96 Sea Zone 1 armour moved from Alexandria to Libya Italians take Libya from French 2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Italians Battle in Ethiopia Battle in Morocco Italians attack with 2 armour and 1 infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco Italians win, taking Ethiopia from Russians, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Syria to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Sakha to Buryatia Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 91 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters EDIT: Adding units owned by Italians to Algeria: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 2 fighters EDIT: Adding units owned by Italians to Tunisia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 33 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 45 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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So, apparently there is cheering win you win and a message that asks if we want to keep going.
The strange things is, shouldn’t it be the Japanese turn and not the German turn that is the marker of when victory is achieved n this game?
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@Stough
No, that’s right. I checked the rulebook. As long as Axis hold on to the requisite number of VC at the END of THE ROUND, not FOR A FULL ROUND. So at the end of France’s turn, if the VC count is right, game over, axis win. -