Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship and 1 fighter
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport
Battle in Philippines
ANZAC attack with 1 fighter
Japanese defend with 1 airfield and 1 harbour
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
1 fighter could not land in 35 Sea Zone and was removed
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -1.83
And now for the win!
Major storm coming through this weekend - either I’ll have plenty of time to fast play the start of our next game, or I’ll lose power and we can start next week.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
4 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Americans
1 armour moved from Southern France to Gibraltar
Germans take Gibraltar from British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
4 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Americans
1 armour moved from Southern France to Gibraltar
Germans take Gibraltar from British
Combat - Germans
Battle in Egypt
Germans attack with 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 6 armour, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry
British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
Germans roll dice for 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 15/38 hits, 16.17 expected hits
British roll dice for 1 aaGun, 6 armour, 10 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 19/42 hits, 18.50 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 7 armour owned by the Germans, 11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
Germans roll dice for 12 armour, 6 bombers and 1 tactical_bomber in Egypt, round 3 : 13/19 hits, 10.67 expected hits
British roll dice for 6 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 11/28 hits, 13.83 expected hits
1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 11 armour owned by the Germans, 1 infantry owned by the French, 4 infantry owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 1 armour, 6 bombers and 1 tactical_bomber in Egypt, round 4 : 6/8 hits, 5.17 expected hits
British roll dice for 4 armour, 10 fighters and 1 tactical_bomber in Egypt, round 4 : 9/15 hits, 9.17 expected hits
1 tactical_bomber owned by the British, 6 bombers owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Egypt
British win with 9 fighters remaining. Battle score for attacker is -103
Casualties for Germans: 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 6 armour, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 artilleries moved from Turkey to Syria
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
Place Units - Germans
1 carrier, 1 cruiser and 1 submarine placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in France
1 armour and 2 mech_infantrys placed in Russia
1 mech_infantry placed in Western Germany
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : 2.00
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
2 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Angola to Belgian Congo
1 carrier moved from 71 Sea Zone to 80 Sea Zone
12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in Java
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Egypt
Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 9 fighters and 1 harbour
Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits
British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits
7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt
Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 7 mech_infantrys
Casualties for British: 9 fighters
Non Combat Move - Japanese
1 mech_infantry moved from Burma to Malaya
1 mech_infantry moved from Burma to Malaya
2 armour moved from Hunan to Kwangtung
2 mech_infantrys moved from Hunan to Kwangtung
2 mech_infantrys moved from Persia to West India
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Burma
3 bombers moved from Volgograd to Malaya
3 bombers moved from Egypt to West India
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from 43 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in India
3 fighters and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5
Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.67
British regular : 1.00
I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?
I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.
Two more in this format and then we can go to the Mod version.
@Stough
Lets find out. Start the next game, but let’s run this through and see
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Alaska to Western United States
2 transports moved from 104 Sea Zone to 102 Sea Zone
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Alaska to Western United States
2 transports moved from 104 Sea Zone to 102 Sea Zone
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Syria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Spain to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Tobruk to 96 Sea Zone
2 armour moved from Tobruk to 96 Sea Zone
1 armour moved from Alexandria to Libya
Italians take Libya from French
2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Italians
Battle in Ethiopia
Battle in Morocco
Italians attack with 2 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco
Italians win, taking Ethiopia from Russians, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Syria to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Sakha to Buryatia
Place Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Italians to Algeria: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 2 fighters
EDIT: Adding units owned by Italians to Tunisia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 33 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 45 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
So, apparently there is cheering win you win and a message that asks if we want to keep going.
The strange things is, shouldn’t it be the Japanese turn and not the German turn that is the marker of when victory is achieved n this game?
@Stough
No, that’s right. I checked the rulebook. As long as Axis hold on to the requisite number of VC at the END of THE ROUND, not FOR A FULL ROUND. So at the end of France’s turn, if the VC count is right, game over, axis win.