Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 bombers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to Borneo
4 tactical_bombers moved from 35 Sea Zone to Borneo
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Mozambique to Kenya
Japanese take Tanganyika Territory from British
Japanese take Kenya from British
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from Mozambique to 71 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 bombers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to Borneo
4 tactical_bombers moved from 35 Sea Zone to Borneo
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Mozambique to Kenya
Japanese take Tanganyika Territory from British
Japanese take Kenya from British
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from Mozambique to 71 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Borneo
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 2 : 3/10 hits, 5.00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Sumatra from ANZAC, taking Celebes from Americans, taking Borneo from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 71 Sea Zone
Japanese attack with 1 bomber and 1 carrier
French defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 carrier in 71 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 1 bomber and 1 carrier remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Angola
Japanese take Angola from Neutral_True
1 fighter moved from 72 Sea Zone to Trans-Jordan
1 aaGun, 8 armour, 1 bomber, 1 fighter, 3 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 artillery moved from Persia to Iraq
3 armour moved from Turkey to Trans-Jordan
2 mech_infantrys moved from West India to Persia
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Hunan
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Borneo to 35 Sea Zone
4 tactical_bombers moved from Borneo to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from 71 Sea Zone to Trans-Jordan
1 bomber moved from Northern Italy to Trans-Jordan
Place Units - Japanese
1 infantry placed in Malaya
1 transport placed in 39 Sea Zone
3 tactical_bombers placed in Persia
3 bombers placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,6,5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,2,5,6,2
Japanese collect 76 PUs (14 lost to blockades); end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : -0.33
Japanese regular : -2.17
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Caroline Islands to 35 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to Spain
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 9 submarines and 7 tactical_bombers
Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/25 hits, 13.33 expected hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 9 submarines in 35 Sea Zone, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/34 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 9 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 14/22 hits, 12.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 18/31 hits, 15.83 expected hits
4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 9 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 1 fighter and 5 tactical_bombers in 35 Sea Zone, round 4 : 9/12 hits, 6.83 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 10 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/7 hits, 4.33 expected hits
Japanese roll dice for 1 battleship and 7 fighters in 35 Sea Zone, round 5 : 4/8 hits, 5.33 expected hits
4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship and 2 bombers in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 35 Sea Zone, round 6 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -48
Casualties for Americans: 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
Casualties for Japanese: 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers
Battle in Spain
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (6 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 8.50
Japanese regular : 2.67
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Caroline Islands to 35 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to Spain
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 9 submarines and 7 tactical_bombers
Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/25 hits, 13.33 expected hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 9 submarines in 35 Sea Zone, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/34 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 9 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 14/22 hits, 12.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 18/31 hits, 15.83 expected hits
4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 9 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 1 fighter and 5 tactical_bombers in 35 Sea Zone, round 4 : 9/12 hits, 6.83 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 10 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 9/17 hits, 10.17 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/7 hits, 4.33 expected hits
Japanese roll dice for 1 battleship and 7 fighters in 35 Sea Zone, round 5 : 4/8 hits, 5.33 expected hits
4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship and 2 bombers in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 35 Sea Zone, round 6 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -48
Casualties for Americans: 1 battleship, 3 bombers, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 10 submarines and 5 tactical_bombers
Casualties for Japanese: 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers
Battle in Spain
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (6 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Alexandria to Egypt
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
British collect 22 PUs; end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 8.50
Japanese regular : 2.67
Germans regular : -0.50
Phenomenal carnage in the Philippine Sea. My 6 Kamikaze guys were awful.
The Horror. The Horror.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 armour moved from France to Spain
3 mech_infantrys moved from France to Spain
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
Combat Hit Differential Summary :
My stuff froze up , s I need to run the battles again.
I’ll keep the original results
Spain: 1 Italian Armour
Alexandria: 1 Armour
Tobruk: 2 Armour , 1 inf in Tobruk
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from France to Spain
3 mech_infantrys moved from France to Spain
4 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Tunisia
Battle in Tobruk
Italians attack with 2 armour and 2 infantry
French defend with 2 infantry
Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Battle in Alexandria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for French: 1 infantry
Battle in Spain
Italians attack with 2 armour and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 3 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain
Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 3 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 armour
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Southern Italy to Trans-Jordan
1 mech_infantry moved from Caucasus to Syria
2 armour moved from Caucasus to Syria
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - Italians
5 armour placed in Northern Italy
Combat Hit Differential Summary :
Americans regular : 1.33
French regular : 0.00
Italians regular : -2.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from France to Spain
3 mech_infantrys moved from France to Spain
4 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Tunisia
Battle in Tobruk
Italians attack with 2 armour and 2 infantry
French defend with 2 infantry
Italians roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 2 armour and 1 infantry in Tobruk, round 4 : 0/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 2 armour in Tobruk, round 5 : 1/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tunisia from French, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Battle in Alexandria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for French: 1 infantry
Battle in Spain
Italians attack with 2 armour and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 3 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Spain, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain
Italians roll dice for 2 armour and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 3 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 armour
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Southern Italy to Trans-Jordan
1 mech_infantry moved from Caucasus to Syria
2 armour moved from Caucasus to Syria
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
French regular : 0.00
Italians regular : -2.67
British regular : 0.67
We still playing?
@Stough
Oh yes. Just a bit behind. First snow storm coming in this weekend, and i am wholly unprepared.
I’ll get on it about 9 eastern time tonight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship and 1 fighter
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport
Battle in Philippines
ANZAC attack with 1 fighter
Japanese defend with 1 airfield and 1 harbour
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
1 fighter could not land in 35 Sea Zone and was removed
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship and 1 fighter
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 fighters, 1 submarine and 1 transport
Battle in Philippines
ANZAC attack with 1 fighter
Japanese defend with 1 airfield and 1 harbour
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
1 fighter could not land in 35 Sea Zone and was removed
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -1.83
And now for the win!
Major storm coming through this weekend - either I’ll have plenty of time to fast play the start of our next game, or I’ll lose power and we can start next week.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
4 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Americans
1 armour moved from Southern France to Gibraltar
Germans take Gibraltar from British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
4 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Americans
1 armour moved from Southern France to Gibraltar
Germans take Gibraltar from British
Combat - Germans
Battle in Egypt
Germans attack with 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 6 armour, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry
British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
Germans roll dice for 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 15/38 hits, 16.17 expected hits
British roll dice for 1 aaGun, 6 armour, 10 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 19/42 hits, 18.50 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 7 armour owned by the Germans, 11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
Germans roll dice for 12 armour, 6 bombers and 1 tactical_bomber in Egypt, round 3 : 13/19 hits, 10.67 expected hits
British roll dice for 6 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 11/28 hits, 13.83 expected hits
1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 11 armour owned by the Germans, 1 infantry owned by the French, 4 infantry owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 1 armour, 6 bombers and 1 tactical_bomber in Egypt, round 4 : 6/8 hits, 5.17 expected hits
British roll dice for 4 armour, 10 fighters and 1 tactical_bomber in Egypt, round 4 : 9/15 hits, 9.17 expected hits
1 tactical_bomber owned by the British, 6 bombers owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Egypt
British win with 9 fighters remaining. Battle score for attacker is -103
Casualties for Germans: 19 armour, 6 bombers, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 6 armour, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 artilleries moved from Turkey to Syria
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
Place Units - Germans
1 carrier, 1 cruiser and 1 submarine placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in France
1 armour and 2 mech_infantrys placed in Russia
1 mech_infantry placed in Western Germany
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : 2.00
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
2 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Angola to Belgian Congo
1 carrier moved from 71 Sea Zone to 80 Sea Zone
12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in Java
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 5 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Java, round 6 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Egypt
Japanese attack with 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 9 fighters and 1 harbour
Japanese roll dice for 12 armour, 3 bombers, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/40 hits, 13.00 expected hits
British roll dice for 9 fighters in Egypt, round 2 : 7/9 hits, 6.00 expected hits
7 mech_infantrys owned by the Japanese and 9 fighters owned by the British lost in Egypt
Japanese win, taking Egypt from British with 12 armour, 3 bombers, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 7 mech_infantrys
Casualties for British: 9 fighters
Non Combat Move - Japanese
1 mech_infantry moved from Burma to Malaya
1 mech_infantry moved from Burma to Malaya
2 armour moved from Hunan to Kwangtung
2 mech_infantrys moved from Hunan to Kwangtung
2 mech_infantrys moved from Persia to West India
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Burma
3 bombers moved from Volgograd to Malaya
3 bombers moved from Egypt to West India
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from 43 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in India
3 fighters and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,2,3,5,5
Japanese collect 88 PUs (9 lost to blockades); end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.67
British regular : 1.00
I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?
I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.
Two more in this format and then we can go to the Mod version.
@Stough
Lets find out. Start the next game, but let’s run this through and see