@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Persia
Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Turkmenistan to Syria
1 fighter moved from Turkmenistan to Syria
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from 80 Sea Zone to Syria
1 bomber moved from 80 Sea Zone to Syria
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
2 armour and 4 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Northwest Persia to Syria
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.83
British regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Persia
Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Turkmenistan to Syria
1 fighter moved from Turkmenistan to Syria
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from 80 Sea Zone to Syria
1 bomber moved from 80 Sea Zone to Syria
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
2 armour and 4 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Northwest Persia to Syria
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.83
British regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Persia
Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Turkmenistan to Syria
1 fighter moved from Turkmenistan to Syria
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from 80 Sea Zone to Syria
1 bomber moved from 80 Sea Zone to Syria
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
2 armour and 4 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Northwest Persia to Syria
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.83
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in Holland Belgium
Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 4 artilleries and 5 infantry
Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 armour moved from Normandy Bordeaux to France
3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
4 armour moved from Spain to France
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Spain
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Celebes to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
3 mech_infantrys placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Germans AA : -0.50
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in Holland Belgium
Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 4 artilleries and 5 infantry
Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 armour moved from Normandy Bordeaux to France
3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
4 armour moved from Spain to France
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Spain
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Celebes to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
3 mech_infantrys placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_major and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
3 fighters moved from Persia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 8 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 3 transports
British roll dice for 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
3 transports owned by the Italians lost in 98 Sea Zone
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
2 aaGuns and 9 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 armour and 2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
3 fighters moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
3 armour moved from Persia to Trans-Jordan
3 fighters moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Southern France to France
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in Iraq
1 factory_major placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 factory_major
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : 0.33
Germans AA : -0.50
Germans regular : 2.33
British regular : -0.67
sorry for the edits - I thought I could put a Major in Egypt. Switched to minor, distributed the remaining IPC’s
No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters
French defend with 1 factory_minor, 1 fighter and 1 harbour
Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for French: 1 fighter
Battle in Holland Belgium
Italians attack with 1 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
Casualties for British: 2 aaGuns and 7 infantry
Non Combat Move - Italians
1 armour moved from Amur to Sakha
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : 0.33
Italians regular : 3.00
British regular : 4.00
I do believe I am determined ot lose his game. I thought if the Italians took Southern France, that if the US took it, they would have the IC. I am a moron.
If you are ok with it, move 1 Italian infantry into S France. If not, too bad for me. Either way is ok.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters
French defend with 1 factory_minor, 1 fighter and 1 harbour
Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for French: 1 fighter
Battle in Holland Belgium
Italians attack with 1 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
Casualties for British: 2 aaGuns and 7 infantry
Non Combat Move - Italians
1 armour moved from Amur to Sakha
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from French to Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : 0.33
Italians regular : 3.00
British regular : 4.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters
French defend with 1 factory_minor, 1 fighter and 1 harbour
Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for French: 1 fighter
Battle in Holland Belgium
Italians attack with 1 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
Casualties for British: 2 aaGuns and 7 infantry
Non Combat Move - Italians
1 armour moved from Amur to Sakha
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from French to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 31 to 34
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : 0.33
Italians regular : 3.00
British regular : 4.00
There you go; I fixed it.
@Stough said in Mainah V Stough OOB IV.2:
No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
No kidding - I didn’t realize it’s 3 for a major. Or that subs couldn’t prevent transports from loading. Not knowing that gave a really cheap sea lion to my opponent in another game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Shantung
Battle in Kiangsu
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Shantung
Battle in Kiangsu
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Germans
1 aaGun moved from Novgorod to 127 Sea Zone
1 aaGun and 4 transports moved from 127 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
7 infantry moved from Sweden to Norway
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 carriers moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
2 tactical_bombers moved from Northern Italy to 112 Sea Zone
9 armour moved from Germany to Western Germany
2 fighters moved from Syria to Western Germany
1 tactical_bomber moved from Syria to Western Germany
1 bomber moved from 91 Sea Zone to Holland Belgium
5 mech_infantrys moved from Syria to Turkey
18 armour and 7 mech_infantrys moved from Rostov to Turkey
1 aaGun moved from Rostov to Caucasus
3 artilleries moved from Bryansk to Rostov
2 tactical_bombers moved from Syria to Northern Italy
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 armour, 4 artilleries and 4 infantry placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :