ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Alexandria to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 1 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
4 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 artillery moved from Burma to India
2 bombers moved from Kazakhstan to India
1 infantry moved from Afghanistan to Eastern Persia
Japanese take Eastern Persia from British
3 infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys
British defend with 1 armour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in India, round 2 : 3/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in India, round 3 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Malaya
2 armour and 4 mech_infantrys moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 armour moved from Turkey to Kazakhstan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to Turkmenistan
2 bombers moved from India to Burma
5 fighters moved from Kazakhstan to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 67 PUs (5 lost to blockades); end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.17
ANZAC regular : -0.17
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 108 Sea Zone
2 destroyers moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to Southern France
1 artillery and 5 infantry moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits
Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Portugal to Southern France
3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 20 Sea Zone to Celebes
1 bomber moved from 22 Sea Zone to Celebes
1 bomber moved from Sakha to Midway
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Celebes
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Spain
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : 1.00
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 108 Sea Zone
2 destroyers moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to Southern France
1 artillery and 5 infantry moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits
Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Portugal to Southern France
3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 20 Sea Zone to Celebes
1 bomber moved from 22 Sea Zone to Celebes
1 bomber moved from Sakha to Midway
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Celebes
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Spain
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 3 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Iraq to Egypt
3 armour moved from Persia to Iraq
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from Eastern Persia to Persia
3 armour moved from Iraq to Persia
6 infantry moved from Persia to Iraq
3 aaGuns moved from Persia to Iraq
4 fighters moved from Normandy Bordeaux to Southern France
Place Units - British
3 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2,4,2,1,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.00
Japanese regular : 1.33
Germans regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Syria
4 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Turkey to Syria
Italians take Syria from French
2 armour moved from Caucasus to Syria
9 mech_infantrys moved from Caucasus to Syria
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 armour moved from Sakha to Amur
Italians take Amur from Russians
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
3 fighters moved from Southern Italy to Northern Italy
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Libya to Tobruk
Place Units - Italians
2 artilleries and 8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 artilleries and 6 infantry moved from Germany to Western Germany
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
2 bombers and 2 fighters moved from Novgorod to Western Germany
18 armour and 7 mech_infantrys moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Greece to Syria
4 mech_infantrys moved from Greece to Syria
2 fighters and 3 tactical_bombers moved from Bryansk to Syria
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Removing units owned by Germans from Archangel: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 fighter
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Russia: 3 artilleries
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Smolensk: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in Western Germany
9 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.00
I’m trying to change a couple of my NCM. Placing a fig and 2 tac in Italy. Having trouble posting it.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 artilleries and 6 infantry moved from Germany to Western Germany
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
2 bombers and 2 fighters moved from Novgorod to Western Germany
18 armour and 7 mech_infantrys moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Greece to Syria
4 mech_infantrys moved from Greece to Syria
2 fighters and 3 tactical_bombers moved from Bryansk to Syria
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Removing units owned by Germans from Archangel: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 fighter
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Russia: 3 artilleries
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Smolensk: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in Western Germany
9 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 tactical_bombers
EDIT: Adding units owned by Germans to Northern Italy: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Persia
Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Turkmenistan to Syria
1 fighter moved from Turkmenistan to Syria
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from 80 Sea Zone to Syria
1 bomber moved from 80 Sea Zone to Syria
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
2 armour and 4 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Northwest Persia to Syria
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.83
British regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Persia
Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Turkmenistan to Syria
1 fighter moved from Turkmenistan to Syria
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from 80 Sea Zone to Syria
1 bomber moved from 80 Sea Zone to Syria
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
2 armour and 4 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Northwest Persia to Syria
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.83
British regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 bomber moved from Burma to 80 Sea Zone
3 fighters moved from Turkmenistan to 80 Sea Zone
1 fighter moved from Turkmenistan to 80 Sea Zone
1 mech_infantry moved from Afghanistan to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Persia
Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Turkmenistan to Syria
1 fighter moved from Turkmenistan to Syria
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from 80 Sea Zone to Syria
1 bomber moved from 80 Sea Zone to Syria
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
2 armour and 4 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Northwest Persia to Syria
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.83
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in Holland Belgium
Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 4 artilleries and 5 infantry
Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 armour moved from Normandy Bordeaux to France
3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
4 armour moved from Spain to France
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Spain
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Celebes to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
3 mech_infantrys placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Germans AA : -0.50
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Spain to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in Holland Belgium
Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 4 artilleries and 5 infantry
Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits
Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 armour moved from Normandy Bordeaux to France
3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France
4 armour moved from Spain to France
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Spain
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Celebes to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone
3 mech_infantrys placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3
Americans collect 62 PUs (6 lost to blockades); end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_major and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
3 fighters moved from Persia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 8 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 3 transports
British roll dice for 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
3 transports owned by the Italians lost in 98 Sea Zone
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery
EDIT: Adding units owned by Japanese to West India: 1 artillery
EDIT: Turning off Edit Mode
2 aaGuns and 9 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 armour and 2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
3 fighters moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
3 armour moved from Persia to Trans-Jordan
3 fighters moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Southern France to France
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in Iraq
1 factory_major placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 factory_major
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : 0.33
Germans AA : -0.50
Germans regular : 2.33
British regular : -0.67
sorry for the edits - I thought I could put a Major in Egypt. Switched to minor, distributed the remaining IPC’s
No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat Hit Differential Summary :