ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
Hmmm. My CM aren’t being posted either. This may be a communication block on my end; we’ll see.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
3 fighters moved from Northern Italy to Southern France
1 artillery moved from Tobruk to Libya
Italians take Libya from British
1 mech_infantry moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
3 fighters moved from Northern Italy to Southern France
1 artillery moved from Tobruk to Libya
Italians take Libya from British
1 mech_infantry moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern France to Southern Italy
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Greece to Turkey
Place Units - Italians
7 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.17
There you go. Two more moves and its big battle time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Sumatra
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Sumatra
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
3 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
I feel wildly nervous about this. here we go.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia
1 bomber moved from Germany to Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 18 armour, 15 artilleries, 3 bombers, 7 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 4 fighters, 68 infantry and 2 mech_infantrys
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/95 hits, 32.83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys in Russia, round 2 : 32/83 hits, 29.67 expected hits
35 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 9 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 31/63 hits, 27.50 expected hits
Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 33 infantry and 2 mech_infantrys in Russia, round 3 : 15/48 hits, 18.00 expected hits
31 infantry owned by the Russians, 6 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Russia
Germans roll dice for 18 armour, 9 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 21/48 hits, 22.67 expected hits
Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys in Russia, round 4 : 6/17 hits, 7.67 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 4 fighters owned by the Russians, 4 armour owned by the Russians, 5 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 3 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 135
Casualties for Germans: 12 artilleries, 1 fighter and 41 infantry
Casualties for Russians: 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 aaGun moved from Smolensk to Archangel
2 aaGuns moved from Smolensk to Bryansk
5 tactical_bombers moved from Russia to Bryansk
2 tactical_bombers moved from Bryansk to Ukraine
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
2 fighters moved from Russia to Novgorod
2 fighters moved from Russia to Smolensk
1 fighter moved from Smolensk to Belarus
2 fighters moved from Russia to Bryansk
5 mech_infantrys moved from Yugoslavia to Greece
Place Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 infantry placed in Norway
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 8.00
Russians AA : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Alexandria to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 1 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
4 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 artillery moved from Burma to India
2 bombers moved from Kazakhstan to India
1 infantry moved from Afghanistan to Eastern Persia
Japanese take Eastern Persia from British
3 infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys
British defend with 1 armour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in India, round 2 : 3/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in India, round 3 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Malaya
2 armour and 4 mech_infantrys moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 armour moved from Turkey to Kazakhstan
1 mech_infantry moved from Caucasus to Turkmenistan
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to Turkmenistan
2 bombers moved from India to Burma
5 fighters moved from Kazakhstan to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 67 PUs (5 lost to blockades); end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.17
ANZAC regular : -0.17
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 108 Sea Zone
2 destroyers moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to Southern France
1 artillery and 5 infantry moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits
Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Portugal to Southern France
3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 20 Sea Zone to Celebes
1 bomber moved from 22 Sea Zone to Celebes
1 bomber moved from Sakha to Midway
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Celebes
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Spain
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : 1.00
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Americans buy 6 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 108 Sea Zone
2 destroyers moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to Southern France
1 artillery and 5 infantry moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 3.00 expected hits
Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Portugal to Southern France
3 aaGuns, 4 artilleries and 13 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 20 Sea Zone to Celebes
1 bomber moved from 22 Sea Zone to Celebes
1 bomber moved from Sakha to Midway
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Celebes
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Spain
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,2,3,1
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 2 infantry in Eastern Persia, round 3 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Iraq to Egypt
3 armour moved from Persia to Iraq
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from Eastern Persia to Persia
3 armour moved from Iraq to Persia
6 infantry moved from Persia to Iraq
3 aaGuns moved from Persia to Iraq
4 fighters moved from Normandy Bordeaux to Southern France
Place Units - British
3 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2,4,2,1,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.00
Japanese regular : 1.33
Germans regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Syria
4 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Turkey to Syria
Italians take Syria from French
2 armour moved from Caucasus to Syria
9 mech_infantrys moved from Caucasus to Syria
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 armour moved from Sakha to Amur
Italians take Amur from Russians
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
3 fighters moved from Southern Italy to Northern Italy
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Libya to Tobruk
Place Units - Italians
2 artilleries and 8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 artilleries and 6 infantry moved from Germany to Western Germany
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
2 bombers and 2 fighters moved from Novgorod to Western Germany
18 armour and 7 mech_infantrys moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Greece to Syria
4 mech_infantrys moved from Greece to Syria
2 fighters and 3 tactical_bombers moved from Bryansk to Syria
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Removing units owned by Germans from Archangel: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 fighter
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Russia: 3 artilleries
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Smolensk: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in Western Germany
9 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.00
I’m trying to change a couple of my NCM. Placing a fig and 2 tac in Italy. Having trouble posting it.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 artilleries and 6 infantry moved from Germany to Western Germany
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
2 bombers and 2 fighters moved from Novgorod to Western Germany
18 armour and 7 mech_infantrys moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Greece to Syria
4 mech_infantrys moved from Greece to Syria
2 fighters and 3 tactical_bombers moved from Bryansk to Syria
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Removing units owned by Germans from Archangel: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 fighter
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Russia: 3 artilleries
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Smolensk: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in Western Germany
9 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 tactical_bombers
EDIT: Adding units owned by Germans to Northern Italy: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :